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Searched defs:texLocation (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/tests/gl_tests/
DBindUniformLocationTest.cpp402 const GLuint texLocation = 54; in TEST_P() local
473 const GLuint texLocation = 2; in TEST_P() local
504 const GLuint texLocation = 3; in TEST_P() local
DTextureMultisampleTest.cpp482 GLint texLocation = glGetUniformLocation(texelFetchProgram, "tex"); in TEST_P() local
1171 GLint texLocation = glGetUniformLocation(texSizeProgram, "tex"); in TEST_P() local
1200 GLint texLocation = glGetUniformLocation(texelFetchProgram, "tex"); in TEST_P() local
1259 GLint texLocation = glGetUniformLocation(texelFetchProgram, "tex"); in TEST_P() local
DSRGBTextureTest.cpp320 GLint texLocation = glGetUniformLocation(texelFetchProgram, "tex"); in TEST_P() local
DUniformTest.cpp2352 GLint texLocation = glGetUniformLocation(mProgram, "tex[0]"); in TEST_P() local
DImageTest.cpp2652 GLint texLocation = glGetUniformLocation(drawTexture, essl1_shaders::Texture2DUniform()); in TEST_P() local
8765 GLint texLocation = glGetUniformLocation(drawTexture, essl1_shaders::Texture2DUniform()); in TEST_P() local
8794 GLint texLocation = glGetUniformLocation(program, "tex"); in TEST_P() local
8937 GLint texLocation = glGetUniformLocation(drawTexture, essl1_shaders::Texture2DUniform()); in TEST_P() local
DTextureTest.cpp2017 GLint texLocation = glGetUniformLocation(program, "tex"); in TestSampleWithDepthStencilMode() local
2816 GLint texLocation = glGetUniformLocation(drawTexture, essl1_shaders::Texture2DUniform()); in TEST_P() local
14964 GLint texLocation = glGetUniformLocation(testProgram, "tex"); in TEST_P() local
/external/deqp/external/openglcts/modules/common/
DglcTextureFilterAnisotropicTests.cpp692 GLuint texLocation = gl.getUniformLocation(program.getProgram(), "tex"); in drawTexture() local