Searched defs:texLocation (Results 1 – 7 of 7) sorted by relevance
/external/angle/src/tests/gl_tests/ |
D | BindUniformLocationTest.cpp | 402 const GLuint texLocation = 54; in TEST_P() local 473 const GLuint texLocation = 2; in TEST_P() local 504 const GLuint texLocation = 3; in TEST_P() local
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D | TextureMultisampleTest.cpp | 482 GLint texLocation = glGetUniformLocation(texelFetchProgram, "tex"); in TEST_P() local 1171 GLint texLocation = glGetUniformLocation(texSizeProgram, "tex"); in TEST_P() local 1200 GLint texLocation = glGetUniformLocation(texelFetchProgram, "tex"); in TEST_P() local 1259 GLint texLocation = glGetUniformLocation(texelFetchProgram, "tex"); in TEST_P() local
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D | SRGBTextureTest.cpp | 320 GLint texLocation = glGetUniformLocation(texelFetchProgram, "tex"); in TEST_P() local
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D | UniformTest.cpp | 2352 GLint texLocation = glGetUniformLocation(mProgram, "tex[0]"); in TEST_P() local
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D | ImageTest.cpp | 2652 GLint texLocation = glGetUniformLocation(drawTexture, essl1_shaders::Texture2DUniform()); in TEST_P() local 8765 GLint texLocation = glGetUniformLocation(drawTexture, essl1_shaders::Texture2DUniform()); in TEST_P() local 8794 GLint texLocation = glGetUniformLocation(program, "tex"); in TEST_P() local 8937 GLint texLocation = glGetUniformLocation(drawTexture, essl1_shaders::Texture2DUniform()); in TEST_P() local
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D | TextureTest.cpp | 2017 GLint texLocation = glGetUniformLocation(program, "tex"); in TestSampleWithDepthStencilMode() local 2816 GLint texLocation = glGetUniformLocation(drawTexture, essl1_shaders::Texture2DUniform()); in TEST_P() local 14964 GLint texLocation = glGetUniformLocation(testProgram, "tex"); in TEST_P() local
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/external/deqp/external/openglcts/modules/common/ |
D | glcTextureFilterAnisotropicTests.cpp | 692 GLuint texLocation = gl.getUniformLocation(program.getProgram(), "tex"); in drawTexture() local
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