Searched defs:texture (Results 1 – 6 of 6) sorted by relevance
85 final SurfaceTexture texture = createSurfaceTexture(singleBuffered, Color.RED); in testConstructDetached() local97 SurfaceTexture texture = new SurfaceTexture(singleBuffered); in createSurfaceTexture() local
209 SurfaceTexture texture = new SurfaceTexture(false); in testWriterFormatOverride() local288 SurfaceTexture texture = new SurfaceTexture(false); in testWriterBuilderSetImageFormatAndSize() local320 SurfaceTexture texture = new SurfaceTexture(false); in testWriterBuilderSetHardwareBufferFormatAndDataSpace() local349 SurfaceTexture texture = new SurfaceTexture(false); in testWriterBuilderWithBLOB() local392 SurfaceTexture texture = new SurfaceTexture(false); in testSetFence() local
124 SurfaceTexture texture = new SurfaceTexture(tex[0]); in createSink() local136 private void updateTexImage(SurfaceTexture texture) { in updateTexImage()
127 SurfaceTexture texture = new SurfaceTexture(tex[0]); in createSink() local139 private void updateTexImage(SurfaceTexture texture) { in updateTexImage()
113 std::shared_ptr<TextureAsset> Model::texture = nullptr; member in Model
1490 GLuint& texture = mTextures[mWhich]; in SetUpTexture() local