/external/deqp/modules/gles3/functional/ |
D | es3fFboStateQueryTests.cpp | 247 GLuint textureID = 0; in test() local 307 GLuint textureID = 0; in test() local 344 GLuint textureID = 0; in test() local 389 GLuint textureID = 0; in test() local 406 GLuint textureID = 0; in test() local 554 GLuint textureID = 0; in test() local 739 GLuint textureID = 0; in testColorAttachment() local 762 GLuint textureID = 0; in testDepthAttachment() local 850 GLuint textureID = 0; in test() local 954 GLuint textureID = 0; in testColorAttachment() local [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fFboStateQueryTests.cpp | 91 GLuint textureID = 0; in test() local 151 GLuint textureID = 0; in test() local 188 GLuint textureID = 0; in test() local
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/external/skia/src/gpu/ganesh/gl/ |
D | GrGLTexture.h | 51 GrGLuint textureID() const { return fID; } in textureID() function
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D | GrGLGpu.cpp | 2857 GrGpuResource::UniqueID textureID = texture->uniqueID(); in bindTexture() local 3064 void GrGLGpu::bindTextureToScratchUnit(GrGLenum target, GrGLint textureID) { in bindTextureToScratchUnit()
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/external/angle/src/libANGLE/renderer/gl/cgl/ |
D | IOSurfaceSurfaceCGL.cpp | 170 GLuint textureID = textureGL->getTextureID(); in bindTexImage() local 304 GLuint textureID = 0; in attachToFramebuffer() local
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/external/libultrahdr/lib/src/gpu/ |
D | uhdr_gl_utils.cpp | 184 GLuint textureID; in create_texture() local
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/external/angle/samples/multiple_contexts/ |
D | MultipleContexts.cpp | 20 GLuint textureID; member
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/external/angle/src/libANGLE/renderer/gl/wgl/ |
D | DXGISwapChainWindowSurfaceWGL.cpp | 202 GLuint textureID = textureGL->getTextureID(); in bindTexImage() local
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D | D3DTextureSurfaceWGL.cpp | 437 GLuint textureID = textureGL->getTextureID(); in bindTexImage() local
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/external/skia/src/utils/ |
D | SkCanvasStateUtils.cpp | 85 int32_t textureID; member
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/external/deqp/modules/glshared/ |
D | glsTextureStateQueryTests.cpp | 1620 GLuint textureID = 0; in test() local 1644 GLuint textureID = 0; in test() local 1692 GLuint textureID = 0; in test() local 1745 GLuint textureID = 0; in test() local
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/external/deqp/modules/gles2/stress/ |
D | es2sSpecialFloatTests.cpp | 262 GLuint textureID = 0; in drawTestPattern() local
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/external/deqp/modules/gles3/stress/ |
D | es3sSpecialFloatTests.cpp | 270 GLuint textureID = 0; in drawTestPattern() local
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/external/angle/src/libANGLE/capture/ |
D | FrameCapture.h | 534 void setResetActiveTexture(size_t textureID) { mResetActiveTexture = textureID; } in setResetActiveTexture()
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D | FrameCapture.cpp | 2221 for (gl::TextureID textureID : textureIDs) in CaptureFramebufferAttachment() local 7523 for (gl::TextureID textureID : textureIDs) in maybeCapturePreCallUpdates() local
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/external/angle/src/libANGLE/ |
D | Context.cpp | 1223 void Context::deleteTexture(TextureID textureID) in deleteTexture()
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