Searched defs:textureIDs (Results 1 – 2 of 2) sorted by relevance
87 gl::BarrierVector<GLuint> textureIDs(textureBarriers.size()); in wait() local108 gl::BarrierVector<GLuint> textureIDs(textureBarriers.size()); in signal() local
2216 std::vector<gl::TextureID> textureIDs; in CaptureFramebufferAttachment() local6888 const gl::TextureID *textureIDs = in maybeCapturePreCallUpdates() local7165 const gl::TextureID *textureIDs = in maybeCapturePreCallUpdates() local7520 std::vector<gl::TextureID> textureIDs; in maybeCapturePreCallUpdates() local