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Searched defs:textureLoc (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/tests/gl_tests/
DCopyCompressedTextureTest.cpp138 GLint textureLoc = glGetUniformLocation(mProgram, "u_texture"); in TEST_P() local
DCopyTextureTest.cpp1539 GLint textureLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local
2542 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
3095 GLint textureLoc = glGetUniformLocation(drawTexture, essl3_shaders::Texture2DUniform()); in TEST_P() local
DFramebufferTest.cpp5292 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
5359 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
6416 GLint textureLoc = glGetUniformLocation(program, "samp"); in TEST_P() local
6448 GLint textureLoc = glGetUniformLocation(program, "samp"); in TEST_P() local
6504 GLint textureLoc = glGetUniformLocation(program, "samp"); in TEST_P() local
DMipmapTest.cpp457 const GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in verifyAllMips() local
DVulkanPerformanceCounterTest.cpp817 GLint textureLoc = glGetUniformLocation(textureProgram, essl1_shaders::Texture2DUniform()); in TEST_P() local
1453 GLint textureLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local
8297 GLint textureLoc = glGetUniformLocation(textureProgram, essl1_shaders::Texture2DUniform()); in TEST_P() local
DTextureTest.cpp12996 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
13035 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
13087 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
15173 GLint textureLoc = glGetUniformLocation(program, "uTex"); in TEST_P() local
DGLSLTest.cpp17454 const GLint textureLoc = glGetUniformLocation(program, "textureArray"); in TEST_P() local