Searched defs:textureLoc (Results 1 – 7 of 7) sorted by relevance
| /external/angle/src/tests/gl_tests/ |
| D | CopyCompressedTextureTest.cpp | 138 GLint textureLoc = glGetUniformLocation(mProgram, "u_texture"); in TEST_P() local
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| D | CopyTextureTest.cpp | 1539 GLint textureLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local 2542 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 3095 GLint textureLoc = glGetUniformLocation(drawTexture, essl3_shaders::Texture2DUniform()); in TEST_P() local
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| D | FramebufferTest.cpp | 5292 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 5359 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 6416 GLint textureLoc = glGetUniformLocation(program, "samp"); in TEST_P() local 6448 GLint textureLoc = glGetUniformLocation(program, "samp"); in TEST_P() local 6504 GLint textureLoc = glGetUniformLocation(program, "samp"); in TEST_P() local
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| D | MipmapTest.cpp | 457 const GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in verifyAllMips() local
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| D | VulkanPerformanceCounterTest.cpp | 817 GLint textureLoc = glGetUniformLocation(textureProgram, essl1_shaders::Texture2DUniform()); in TEST_P() local 1453 GLint textureLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local 8297 GLint textureLoc = glGetUniformLocation(textureProgram, essl1_shaders::Texture2DUniform()); in TEST_P() local
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| D | TextureTest.cpp | 12996 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 13035 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 13087 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 15173 GLint textureLoc = glGetUniformLocation(program, "uTex"); in TEST_P() local
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| D | GLSLTest.cpp | 17454 const GLint textureLoc = glGetUniformLocation(program, "textureArray"); in TEST_P() local
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