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Searched defs:textureUnitIndex (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.h303 SamplerFormat getSamplerFormatForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerFormatForTextureUnitIndex()
307 const ShaderBitSet getSamplerShaderBitsForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerShaderBitsForTextureUnitIndex()
DState.cpp3798 for (size_t textureUnitIndex : mExecutable->getActiveSamplersMask()) in syncTexturesInit() local
4056 void State::setTextureDirty(size_t textureUnitIndex) in setTextureDirty()
DProgramExecutable.cpp1212 void ProgramExecutable::setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex) in setSamplerUniformTextureTypeAndFormat()
DContext.cpp7453 void Context::onSamplerUniformChange(size_t textureUnitIndex) in onSamplerUniformChange()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp282 for (size_t textureUnitIndex = 0; textureUnitIndex < textureVector.size(); in deleteTexture() local
985 for (size_t textureUnitIndex : activeTextures) in updateProgramTextureBindings() local