| /external/deqp/external/openglcts/modules/common/ |
| D | glcShaderRenderCase.cpp | 1002 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name); in setupDefaultUniforms() local 1026 int uniLoc = gl.getUniformLocation(programID, uni.name); in setupDefaultUniforms() local 1043 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); in setupDefaultUniforms() local 1060 int uniLoc = gl.getUniformLocation(programID, s_ivec2Uniforms[i].name); in setupDefaultUniforms() local 1077 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); in setupDefaultUniforms() local 1094 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name); in setupDefaultUniforms() local 1115 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name); in setupDefaultUniforms() local 1133 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name); in setupDefaultUniforms() local 1151 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); in setupDefaultUniforms() local 1175 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name); in setupDefaultUniforms() local
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| /external/deqp/modules/glshared/ |
| D | glsShaderRenderCase.cpp | 973 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name); in setupDefaultUniforms() local 997 int uniLoc = gl.getUniformLocation(programID, uni.name); in setupDefaultUniforms() local 1014 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); in setupDefaultUniforms() local 1031 int uniLoc = gl.getUniformLocation(programID, s_ivec2Uniforms[i].name); in setupDefaultUniforms() local 1048 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); in setupDefaultUniforms() local 1065 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name); in setupDefaultUniforms() local 1086 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name); in setupDefaultUniforms() local 1104 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name); in setupDefaultUniforms() local 1122 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); in setupDefaultUniforms() local 1146 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name); in setupDefaultUniforms() local
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| /external/angle/src/libANGLE/renderer/gl/ |
| D | ProgramExecutableGL.h | 106 GLint uniLoc(GLint glLocation) const { return mUniformRealLocationMap[glLocation]; } in uniLoc() function
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| /external/angle/src/tests/gl_tests/ |
| D | RobustBufferAccessBehaviorTest.cpp | 432 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local 489 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local 563 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local
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| D | LinkAndRelinkTest.cpp | 823 const GLint uniLoc = glGetUniformLocation(program, "u"); in TEST_P() local
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| D | GeometryShaderTest.cpp | 1877 GLint uniLoc = glGetUniformLocation(vertProg, "uniVec"); in TEST_P() local 2058 GLint uniLoc = glGetUniformLocation(program, "uniOne"); in TEST_P() local
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| D | VertexAttributeTest.cpp | 3544 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local 3591 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local 3794 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local 3914 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local
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| D | ClearTest.cpp | 1825 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 1876 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 2726 GLint uniLoc = glGetUniformLocation(program, "tex"); in TEST_P() local
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| D | VulkanPerformanceCounterTest.cpp | 5644 GLint uniLoc = glGetUniformLocation(program, "checkValue"); in TEST_P() local 6224 GLint uniLoc = glGetUniformLocation(testProgram, essl1_shaders::ColorUniform()); in TEST_P() local
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| D | GLSLTest.cpp | 6726 GLint uniLoc = glGetUniformLocation(program, "b.q"); in TEST_P() local 6750 GLint uniLoc = glGetUniformLocation(program, "b[0].q"); in TEST_P() local 10743 GLint uniLoc = glGetUniformLocation(program, "viewportSize"); in TEST_P() local 10814 GLint uniLoc = glGetUniformLocation(program, "viewportSize"); in TEST_P() local
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| D | FramebufferFetchTest.cpp | 6532 GLint uniLoc = glGetUniformLocation(drawColor, "u_color"); in TEST_P() local
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| D | StateChangeTest.cpp | 3611 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local
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