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Searched defs:uniLoc (Results 1 – 12 of 12) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.cpp1002 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name); in setupDefaultUniforms() local
1026 int uniLoc = gl.getUniformLocation(programID, uni.name); in setupDefaultUniforms() local
1043 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); in setupDefaultUniforms() local
1060 int uniLoc = gl.getUniformLocation(programID, s_ivec2Uniforms[i].name); in setupDefaultUniforms() local
1077 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); in setupDefaultUniforms() local
1094 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name); in setupDefaultUniforms() local
1115 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name); in setupDefaultUniforms() local
1133 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name); in setupDefaultUniforms() local
1151 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); in setupDefaultUniforms() local
1175 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name); in setupDefaultUniforms() local
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp973 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name); in setupDefaultUniforms() local
997 int uniLoc = gl.getUniformLocation(programID, uni.name); in setupDefaultUniforms() local
1014 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); in setupDefaultUniforms() local
1031 int uniLoc = gl.getUniformLocation(programID, s_ivec2Uniforms[i].name); in setupDefaultUniforms() local
1048 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); in setupDefaultUniforms() local
1065 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name); in setupDefaultUniforms() local
1086 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name); in setupDefaultUniforms() local
1104 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name); in setupDefaultUniforms() local
1122 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); in setupDefaultUniforms() local
1146 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name); in setupDefaultUniforms() local
/external/angle/src/libANGLE/renderer/gl/
DProgramExecutableGL.h106 GLint uniLoc(GLint glLocation) const { return mUniformRealLocationMap[glLocation]; } in uniLoc() function
/external/angle/src/tests/gl_tests/
DRobustBufferAccessBehaviorTest.cpp432 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local
489 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local
563 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local
DLinkAndRelinkTest.cpp823 const GLint uniLoc = glGetUniformLocation(program, "u"); in TEST_P() local
DGeometryShaderTest.cpp1877 GLint uniLoc = glGetUniformLocation(vertProg, "uniVec"); in TEST_P() local
2058 GLint uniLoc = glGetUniformLocation(program, "uniOne"); in TEST_P() local
DVertexAttributeTest.cpp3544 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local
3591 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local
3794 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local
3914 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local
DClearTest.cpp1825 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
1876 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
2726 GLint uniLoc = glGetUniformLocation(program, "tex"); in TEST_P() local
DVulkanPerformanceCounterTest.cpp5644 GLint uniLoc = glGetUniformLocation(program, "checkValue"); in TEST_P() local
6224 GLint uniLoc = glGetUniformLocation(testProgram, essl1_shaders::ColorUniform()); in TEST_P() local
DGLSLTest.cpp6726 GLint uniLoc = glGetUniformLocation(program, "b.q"); in TEST_P() local
6750 GLint uniLoc = glGetUniformLocation(program, "b[0].q"); in TEST_P() local
10743 GLint uniLoc = glGetUniformLocation(program, "viewportSize"); in TEST_P() local
10814 GLint uniLoc = glGetUniformLocation(program, "viewportSize"); in TEST_P() local
DFramebufferFetchTest.cpp6532 GLint uniLoc = glGetUniformLocation(drawColor, "u_color"); in TEST_P() local
DStateChangeTest.cpp3611 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local