/external/skia/src/gpu/ganesh/vk/ |
D | GrVkMSAALoadManager.cpp | 205 sk_sp<GrGpuBuffer> uniformBuffer = resourceProvider->createBuffer(uniData, in loadMSAAFromResolve() local
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/external/deqp/external/vulkancts/modules/vulkan/postmortem/ |
D | vktPostmortemShaderTimeoutTests.cpp | 137 BufferWithMemory uniformBuffer(vk, device, allocator, in iterate() local
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/external/skia/bench/ |
D | SkSLBench.cpp | 200 float uniformBuffer[1024]; in CompileToSkRP() local
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderInvarianceTests.cpp | 199 Move<VkBuffer> uniformBuffer[2]; in iterate() local
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/external/deqp/external/vulkancts/modules/vulkan/ray_tracing/ |
D | vktRayTracingTraceRaysTests.cpp | 605 de::MovePtr<BufferWithMemory> uniformBuffer; in runTest() local 1288 de::MovePtr<BufferWithMemory> uniformBuffer; in iterate() local
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D | vktRayTracingShaderBindingTableTests.cpp | 276 de::MovePtr<BufferWithMemory> uniformBuffer = de::MovePtr<BufferWithMemory>( in initUniformBuffer() local 1032 de::MovePtr<BufferWithMemory> uniformBuffer; in runTest() local
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D | vktRayTracingCaptureReplayTests.cpp | 104 de::MovePtr<BufferWithMemory> uniformBuffer; member
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/external/deqp/external/vulkancts/modules/vulkan/compute/ |
D | vktComputeShaderBuiltinVarTests.cpp | 502 vk::BufferWithMemory uniformBuffer(m_vki, m_device, m_context.getDefaultAllocator(), in iterate() local
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D | vktComputeBasicComputeShaderTests.cpp | 1952 const BufferWithMemory uniformBuffer( in iterate() local 2425 const BufferWithMemory uniformBuffer( in iterate() local 2892 const BufferWithMemory uniformBuffer( in iterate() local 3162 const BufferWithMemory uniformBuffer( in iterate() local
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/external/deqp/external/vulkancts/modules/vulkan/device_group/ |
D | vktDeviceGroupRendering.cpp | 493 Move<VkBuffer> uniformBuffer; in iterate() local
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineLibraryTests.cpp | 1478 de::MovePtr<BufferWithMemory> uniformBuffer[2]; in runNullDescriptorSet() local 1728 de::MovePtr<BufferWithMemory> uniformBuffer = de::MovePtr<BufferWithMemory>( in runNullDescriptorSetInMonolithicPipeline() local 1850 de::MovePtr<BufferWithMemory> uniformBuffer[3]; in runIndependentPipelineLayoutSets() local
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D | vktPipelineShaderModuleIdentifierTests.cpp | 2119 …BufferWithMemory uniformBuffer(vkd, device, alloc, uniformBufferInfo, MemoryRequirement::HostVisib… in iterate() local
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/external/angle/src/tests/gl_tests/ |
D | UniformBufferTest.cpp | 113 GLBuffer uniformBuffer; in TEST_P() local 946 GLBuffer uniformBuffer; in TEST_P() local
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D | BufferDataTest.cpp | 1882 GLBuffer uniformBuffer; in TEST_P() local
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D | MemoryBarrierTest.cpp | 1092 GLBuffer uniformBuffer; in uniformBitBufferWriteThenUBORead() local 1142 GLBuffer uniformBuffer; in uniformBitUBOReadThenBufferWrite() local
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D | StateChangeTest.cpp | 5902 GLBuffer uniformBuffer; in TEST_P() local 6357 GLBuffer uniformBuffer; in TEST_P() local
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D | TextureTest.cpp | 3786 GLBuffer uniformBuffer; in TEST_P() local 3865 GLBuffer uniformBuffer; in TEST_P() local
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 3543 const auto &uniformBuffer = glState.getIndexedUniformBuffer(cache.binding); in syncUniformBuffersForShader() local 3666 const auto &uniformBuffer = glState.getIndexedUniformBuffer(cache.binding); in syncUniformBuffersForShader() local
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/external/angle/src/libANGLE/capture/ |
D | FrameCapture.cpp | 2301 std::vector<GLint> uniformBuffer(uniformSize); in CaptureUpdateUniformValues() local 2322 std::vector<GLfloat> uniformBuffer(uniformSize); in CaptureUpdateUniformValues() local 2441 std::vector<GLint> uniformBuffer(uniformSize); in CaptureUpdateUniformValues() local 2488 std::vector<GLuint> uniformBuffer(uniformSize); in CaptureUpdateUniformValues() local
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/external/deqp/external/vulkancts/modules/vulkan/ssbo/ |
D | vktSSBOLayoutCase.cpp | 2484 const vk::VkBuffer uniformBuffer = m_uniformBuffers[blockNdx].get()->get(); in iterate() local 2500 const vk::VkBuffer uniformBuffer = m_uniformBuffers[0].get()->get(); in iterate() local
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/external/angle/src/libANGLE/renderer/gl/ |
D | StateManagerGL.cpp | 1058 const auto &uniformBuffer = glState.getIndexedUniformBuffer(binding); in updateProgramUniformBufferBindings() local
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/external/angle/src/libANGLE/ |
D | validationES.cpp | 673 const OffsetBindingPointer<Buffer> &uniformBuffer = in ValidateProgramDrawStates() local
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