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Searched defs:uniformBuffer (Results 1 – 22 of 22) sorted by relevance

/external/skia/src/gpu/ganesh/vk/
DGrVkMSAALoadManager.cpp205 sk_sp<GrGpuBuffer> uniformBuffer = resourceProvider->createBuffer(uniData, in loadMSAAFromResolve() local
/external/deqp/external/vulkancts/modules/vulkan/postmortem/
DvktPostmortemShaderTimeoutTests.cpp137 BufferWithMemory uniformBuffer(vk, device, allocator, in iterate() local
/external/skia/bench/
DSkSLBench.cpp200 float uniformBuffer[1024]; in CompileToSkRP() local
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderInvarianceTests.cpp199 Move<VkBuffer> uniformBuffer[2]; in iterate() local
/external/deqp/external/vulkancts/modules/vulkan/ray_tracing/
DvktRayTracingTraceRaysTests.cpp605 de::MovePtr<BufferWithMemory> uniformBuffer; in runTest() local
1288 de::MovePtr<BufferWithMemory> uniformBuffer; in iterate() local
DvktRayTracingShaderBindingTableTests.cpp276 de::MovePtr<BufferWithMemory> uniformBuffer = de::MovePtr<BufferWithMemory>( in initUniformBuffer() local
1032 de::MovePtr<BufferWithMemory> uniformBuffer; in runTest() local
DvktRayTracingCaptureReplayTests.cpp104 de::MovePtr<BufferWithMemory> uniformBuffer; member
/external/deqp/external/vulkancts/modules/vulkan/compute/
DvktComputeShaderBuiltinVarTests.cpp502 vk::BufferWithMemory uniformBuffer(m_vki, m_device, m_context.getDefaultAllocator(), in iterate() local
DvktComputeBasicComputeShaderTests.cpp1952 const BufferWithMemory uniformBuffer( in iterate() local
2425 const BufferWithMemory uniformBuffer( in iterate() local
2892 const BufferWithMemory uniformBuffer( in iterate() local
3162 const BufferWithMemory uniformBuffer( in iterate() local
/external/deqp/external/vulkancts/modules/vulkan/device_group/
DvktDeviceGroupRendering.cpp493 Move<VkBuffer> uniformBuffer; in iterate() local
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineLibraryTests.cpp1478 de::MovePtr<BufferWithMemory> uniformBuffer[2]; in runNullDescriptorSet() local
1728 de::MovePtr<BufferWithMemory> uniformBuffer = de::MovePtr<BufferWithMemory>( in runNullDescriptorSetInMonolithicPipeline() local
1850 de::MovePtr<BufferWithMemory> uniformBuffer[3]; in runIndependentPipelineLayoutSets() local
DvktPipelineShaderModuleIdentifierTests.cpp2119 …BufferWithMemory uniformBuffer(vkd, device, alloc, uniformBufferInfo, MemoryRequirement::HostVisib… in iterate() local
/external/angle/src/tests/gl_tests/
DUniformBufferTest.cpp113 GLBuffer uniformBuffer; in TEST_P() local
946 GLBuffer uniformBuffer; in TEST_P() local
DBufferDataTest.cpp1882 GLBuffer uniformBuffer; in TEST_P() local
DMemoryBarrierTest.cpp1092 GLBuffer uniformBuffer; in uniformBitBufferWriteThenUBORead() local
1142 GLBuffer uniformBuffer; in uniformBitUBOReadThenBufferWrite() local
DStateChangeTest.cpp5902 GLBuffer uniformBuffer; in TEST_P() local
6357 GLBuffer uniformBuffer; in TEST_P() local
DTextureTest.cpp3786 GLBuffer uniformBuffer; in TEST_P() local
3865 GLBuffer uniformBuffer; in TEST_P() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3543 const auto &uniformBuffer = glState.getIndexedUniformBuffer(cache.binding); in syncUniformBuffersForShader() local
3666 const auto &uniformBuffer = glState.getIndexedUniformBuffer(cache.binding); in syncUniformBuffersForShader() local
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp2301 std::vector<GLint> uniformBuffer(uniformSize); in CaptureUpdateUniformValues() local
2322 std::vector<GLfloat> uniformBuffer(uniformSize); in CaptureUpdateUniformValues() local
2441 std::vector<GLint> uniformBuffer(uniformSize); in CaptureUpdateUniformValues() local
2488 std::vector<GLuint> uniformBuffer(uniformSize); in CaptureUpdateUniformValues() local
/external/deqp/external/vulkancts/modules/vulkan/ssbo/
DvktSSBOLayoutCase.cpp2484 const vk::VkBuffer uniformBuffer = m_uniformBuffers[blockNdx].get()->get(); in iterate() local
2500 const vk::VkBuffer uniformBuffer = m_uniformBuffers[0].get()->get(); in iterate() local
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1058 const auto &uniformBuffer = glState.getIndexedUniformBuffer(binding); in updateProgramUniformBufferBindings() local
/external/angle/src/libANGLE/
DvalidationES.cpp673 const OffsetBindingPointer<Buffer> &uniformBuffer = in ValidateProgramDrawStates() local