Searched defs:uniformLoc (Results 1 – 11 of 11) sorted by relevance
| /external/angle/src/tests/gl_tests/ |
| D | WebGLFramebufferTest.cpp | 215 GLint uniformLoc, in drawUByteColorQuad() 232 GLint uniformLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in testDepthStencilDepthStencil() local
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| D | WebGLReadOutsideFramebufferTest.cpp | 266 GLint uniformLoc = glGetUniformLocation(mProgram, "u_texture"); in testSetUp() local
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| D | ComputeShaderTest.cpp | 178 GLint uniformLoc = glGetUniformLocation(program, "myUniformInt"); in TEST_P() local 4467 GLint uniformLoc = glGetUniformLocation(programCS, "data"); in TEST_P() local 4549 GLint uniformLoc = glGetUniformLocation(programCS, "data"); in TEST_P() local
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| D | WebGLCompatibilityTest.cpp | 2446 GLint uniformLoc = glGetUniformLocation(program, "u_texture"); in TEST_P() local 2500 GLint uniformLoc = glGetUniformLocation(unusedProgram, "u_texture"); in TEST_P() local 4148 GLint uniformLoc = glGetUniformLocation(program, "tex"); in TEST_P() local
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| D | SimpleOperationTest.cpp | 263 const GLint uniformLoc = glGetUniformLocation(program, "u_input"); in TEST_P() local
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| D | ProgramPipelineTest.cpp | 1631 GLint uniformLoc = glGetUniformLocation(mVertProg, "u_color"); in TEST_P() local
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| D | FramebufferTest.cpp | 4875 GLint uniformLoc = glGetUniformLocation(computeProgram, "data"); in TEST_P() local 5963 GLint uniformLoc = glGetUniformLocation(textureProgram, "u_texture"); in TEST_P() local
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| D | StateChangeTest.cpp | 4140 const GLint uniformLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 6990 GLint uniformLoc = glGetUniformLocation(programs[i], "u_value"); in TEST_P() local
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| D | TextureTest.cpp | 2684 GLint uniformLoc = glGetUniformLocation(otherProgram, getTextureUniformName()); in TEST_P() local
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| /external/deqp/modules/gles3/functional/ |
| D | es3fShaderMetamorphicTests.cpp | 141 int uniformLoc = gl.getUniformLocation(program.getProgram(), "injectionSwitch"); in render() local
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| /external/angle/src/libANGLE/capture/ |
| D | FrameCapture.cpp | 2272 gl::UniformLocation uniformLoc = executable.getUniformLocation(uniformName); in CaptureUpdateUniformValues() local
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