/external/angle/src/tests/gl_tests/ |
D | UniformTest.cpp | 49 GLint uniformLocation = glGetUniformLocation(program, "uniF"); in TEST_P() local 72 GLint uniformLocation = glGetUniformLocation(program, "uniI"); in TEST_P() local 96 GLint uniformLocation = glGetUniformLocation(program, "uniVec2"); in TEST_P() local 120 GLint uniformLocation = glGetUniformLocation(program, "uniVec3"); in TEST_P() local 144 GLint uniformLocation = glGetUniformLocation(program, "uniVec4"); in TEST_P() local 168 GLint uniformLocation = glGetUniformLocation(program, "umat2"); in TEST_P() local 192 GLint uniformLocation = glGetUniformLocation(program, "umat3"); in TEST_P() local 216 GLint uniformLocation = glGetUniformLocation(program, "umat4"); in TEST_P() local 247 GLint uniformLocation = glGetUniformLocation(program, locationName.c_str()); in TEST_P() local 278 GLint uniformLocation = glGetUniformLocation(program, locationName.c_str()); in TEST_P() local [all …]
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D | BindUniformLocationTest.cpp | 450 GLint uniformLocation) in linkProgramWithUniformLocation()
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D | ProgramBinaryTest.cpp | 1128 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local 1162 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
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D | GLSLTest.cpp | 3119 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local 4751 GLint uniformLocation = glGetUniformLocation(program, "testSideEffectValue"); in TEST_P() local 4872 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local 4987 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local 5653 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local 5702 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local 5767 GLint uniformLocation = in TEST_P() local 5853 GLint uniformLocation = in TEST_P() local 5928 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local 5989 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local [all …]
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D | StateChangeTest.cpp | 708 GLint uniformLocation = glGetUniformLocation(mProgram, "uniformColor"); in setUniformColor() local 3392 GLint uniformLocation = glGetUniformLocation(drawColor, essl1_shaders::ColorUniform()); in TEST_P() local 4042 GLint uniformLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
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D | ComputeShaderTest.cpp | 4835 GLint uniformLocation = glGetUniformLocation(program, "uniformData"); in TEST_P() local
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D | MemoryBarrierTest.cpp | 623 GLint uniformLocation = glGetUniformLocation(program, kUniformName); in setUniformData() local
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D | ImageTest.cpp | 3814 GLint uniformLocation = glGetUniformLocation(textureYUVProgram, "tex"); in TEST_P() local
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/external/angle/src/libANGLE/ |
D | validationES.h | 362 const auto &uniformLocation = uniformLocations[castedLocation]; in ValidateUniformCommonBase() local
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D | ProgramExecutable.cpp | 2829 const VariableLocation &uniformLocation = mUniformLocations[location.value]; in getUniformfv() local 2859 const VariableLocation &uniformLocation = mUniformLocations[location.value]; in getUniformiv() local 2889 const VariableLocation &uniformLocation = mUniformLocations[location.value]; in getUniformuiv() local
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/external/angle/src/libANGLE/renderer/gl/ |
D | ProgramExecutableGL.cpp | 62 for (size_t uniformLocation = 0; uniformLocation < uniformLocations.size(); uniformLocation++) in postLink() local
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/external/angle/third_party/glslang/src/glslang/MachineIndependent/ |
D | iomapper.cpp | 448 int uniformLocation = qualifier.layoutLocation; in TSymbolValidater() local
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | iomapper.cpp | 448 int uniformLocation = qualifier.layoutLocation; in TSymbolValidater() local
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramExecutableD3D.cpp | 2604 const gl::VariableLocation &uniformLocation = mExecutable->getUniformLocations()[location]; in setUniformMatrixfvInternal() local
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