/external/robolectric/shadows/framework/src/main/java/org/robolectric/shadows/ |
D | ShadowNativeRuntimeShader.java | 175 long shaderBuilder, String uniformName, float[] uniforms) { in nativeUpdateUniforms() 181 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor) { in nativeUpdateUniforms() 188 String uniformName, in nativeUpdateUniforms() 199 long shaderBuilder, String uniformName, int[] uniforms) { in nativeUpdateUniforms() 206 String uniformName, in nativeUpdateUniforms()
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/external/robolectric/nativeruntime/src/main/java/org/robolectric/nativeruntime/ |
D | RuntimeShaderNatives.java | 18 long shaderBuilder, String uniformName, float[] uniforms); in nativeUpdateUniforms()
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/external/exoplayer/tree_8e57d3715f9092d5ec54ebe2e538f34bfcc34479/library/common/src/main/java/com/google/android/exoplayer2/util/ |
D | GlProgram.java | 134 private static int getUniformLocation(int programId, String uniformName) { in getUniformLocation() 139 public int getUniformLocation(String uniformName) { in getUniformLocation()
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/external/exoplayer/tree_15dc86382f17a24a3e881e52e31a810c1ea44b49/library/common/src/main/java/com/google/android/exoplayer2/util/ |
D | GlUtil.java | 167 public int getUniformLocation(String uniformName) { in getUniformLocation() 399 private static int getUniformLocation(int programId, String uniformName) { in getUniformLocation()
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/external/skia/src/gpu/graphite/ |
D | ShaderInfo.cpp | 37 std::string uniformName; in get_uniforms() local 110 std::string uniformName; in get_ssbo_fields() local
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D | ShaderCodeDictionary.cpp | 51 const char* uniformName) { in get_storage_buffer_access()
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/external/skia/modules/skottie/src/effects/ |
D | SkSLEffect.cpp | 161 const skjson::StringValue* uniformName = (*jprop)["nm"]; in bindUniforms() local
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.cpp | 297 std::string uniformName = mExecutable->getUniformNameByIndex(location.index); in initDefaultUniformLayoutMapping() local
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferActiveUniformValidation.cpp | 59 glw::GLenum textureUniforType, const char *uniformName) in TextureParameters()
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/external/angle/src/tests/perf_tests/ |
D | TexturesPerf.cpp | 200 std::stringstream uniformName; in initShaders() local
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/external/angle/src/libANGLE/renderer/wgpu/ |
D | ProgramWgpu.cpp | 291 std::string uniformName = mExecutable->getUniformNameByIndex(location.index); in initDefaultUniformLayoutMapping() local
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/external/angle/src/tests/gl_tests/ |
D | BindUniformLocationTest.cpp | 449 const char *uniformName, in linkProgramWithUniformLocation()
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D | ProgramBinaryTest.cpp | 1125 std::stringstream uniformName; in TEST_P() local 1159 std::stringstream uniformName; in TEST_P() local
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D | GLSLTest.cpp | 3116 std::stringstream uniformName; in TEST_P() local 4870 std::stringstream uniformName; in TEST_P() local 4985 std::stringstream uniformName; in TEST_P() local 5650 std::stringstream uniformName; in TEST_P() local 5700 std::stringstream uniformName; in TEST_P() local 5765 std::stringstream uniformName; in TEST_P() local 5851 std::stringstream uniformName; in TEST_P() local 5926 std::stringstream uniformName; in TEST_P() local 5987 std::stringstream uniformName; in TEST_P() local 6047 std::stringstream uniformName; in TEST_P() local [all …]
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D | DrawBuffersTest.cpp | 1353 char uniformName[20]; in TEST_P() local
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/external/skia/src/gpu/ganesh/effects/ |
D | GrSkSLFP.cpp | 111 const char* uniformName = nullptr; in emitCode() local
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/external/angle/src/libANGLE/ |
D | ProgramExecutable.cpp | 476 const std::string &uniformName = nameList[index]; in GetUniformIndexFromName() local 503 const std::string &uniformName = nameList[variableLocation.index]; in GetUniformLocation() local 2473 const std::string &uniformName = getUniformNameByIndex(index); in getActiveUniformMaxLength() local 2952 const std::string &uniformName = getUniformNameByIndex(samplerIndex); in setUniformValuesFromBindingQualifiers() local
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/external/skia/src/sksl/codegen/ |
D | SkSLPipelineStageCodeGenerator.cpp | 507 std::string uniformName = fCallbacks->declareUniform(&decl); in writeGlobalVarDeclaration() local
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D | SkSLRasterPipelineBuilder.cpp | 2618 std::string uniformName(SlotRange range) const { in uniformName() function in SkSL::RP::Program::Dumper
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/external/deqp/modules/gles31/functional/ |
D | es31fLayoutBindingTests.cpp | 367 const std::string &uniformName) in LayoutBindingRenderCase() 747 const std::string &uniformName) in LayoutBindingNegativeCase()
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D | es31fNegativeStateApiTests.cpp | 1063 const GLchar *uniformName = "Block.blockVar"; in get_uniform_indices() local
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D | es31fSeparateShaderTests.cpp | 1176 void SeparateShaderTest::setUniform(ProgramWrapper &program, const string &uniformName, GLfloat val… in setUniform()
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D | es31fFboSRGBWriteControlTests.cpp | 1140 std::string uniformName(stream.str()); in bindActiveTexturesSamplers() local
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/external/angle/src/libANGLE/capture/ |
D | serialize.cpp | 1138 char uniformName[kMaxUniformNameLen] = {}; in SerializeProgram() local
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1194 const std::string uniformName(buffer, bufferEnd); in test() local
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