/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_uniforms.c | 33 struct vc4_cl_out **uniforms, in write_texture_p0() 46 struct vc4_cl_out **uniforms, in write_texture_p1() 60 struct vc4_cl_out **uniforms, in write_texture_p2() 77 struct vc4_cl_out **uniforms, in write_texture_first_level() 89 struct vc4_cl_out **uniforms, in write_texture_msaa_addr() 109 struct vc4_cl_out **uniforms, in write_texture_border_color() 202 struct vc4_cl_out *uniforms = in vc4_write_uniforms() local
|
/external/skia/src/shaders/ |
D | SkRuntimeShader.cpp | 47 sk_sp<const SkData> uniforms, in SkRuntimeShader() 91 SkSpan<const float> uniforms = in appendStages() local 111 sk_sp<const SkData> uniforms = fUniformsCallback({dstCS}); in uniformData() local 153 sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); in CreateProc() local
|
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 963 …static void streamUniformDefinitions(const std::vector<Uniform> &uniforms, GLenum shader, std::ost… in streamUniformDefinitions() 1090 …tic void streamUniformValidators(std::ostringstream &ret, const std::vector<Uniform> &uniforms, GL… in streamUniformValidators() 1139 …atic std::string generateFragmentShader(const ShaderKey &key, const std::vector<Uniform> &uniforms, in generateFragmentShader() 1160 …static std::string generateVertexShader(const ShaderKey &key, const std::vector<Uniform> &uniforms, in generateVertexShader() 1180 … static std::string generateComputeShader(const ShaderKey &, const std::vector<Uniform> &uniforms, in generateComputeShader() 1203 static std::string generateShader(const ShaderKey &key, const std::vector<Uniform> &uniforms, in generateShader() 1253 const std::vector<Uniform> &uniforms, in CreateShaders() 1288 … long CreatePrograms(std::vector<CompiledProgram> &programs, const std::vector<Uniform> &uniforms, in CreatePrograms() 1578 long runExecuteProgram(const CompiledProgram &program, const std::vector<Uniform> &uniforms, in runExecuteProgram() 2001 long runQueryProgram(const CompiledProgram &program, const std::vector<Uniform> &uniforms, in runQueryProgram() [all …]
|
/external/skia/src/effects/colorfilters/ |
D | SkRuntimeColorFilter.cpp | 43 sk_sp<const SkData> uniforms, in SkRuntimeColorFilter() 56 SkSpan<const float> uniforms = in appendStages() local 114 sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); in CreateProc() local
|
D | SkRuntimeColorFilter.h | 44 sk_sp<const SkData> uniforms() const { return fUniforms; } in uniforms() function
|
/external/skia/src/core/ |
D | SkRuntimeBlender.h | 27 sk_sp<const SkData> uniforms, in SkRuntimeBlender() 44 sk_sp<const SkData> uniforms() const { return fUniforms; } in uniforms() function
|
D | SkRuntimeBlender.cpp | 74 sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); in CreateProc() local 98 SkSpan<const float> uniforms = SkRuntimeEffectPriv::UniformsAsSpan( in onAppendStages() local
|
D | SkRuntimeEffect.cpp | 161 SkSpan<const SkRuntimeEffect::Uniform> uniforms, in TransformUniforms() 174 SkSpan<const SkRuntimeEffect::Uniform> uniforms, in TransformUniforms() 267 SkSpan<const SkRuntimeEffect::Uniform> uniforms, in UniformsAsSpan() 571 std::vector<Uniform> uniforms; in MakeInternal() local 744 std::vector<Uniform>&& uniforms, in SkRuntimeEffect() 830 sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<const SkData> uniforms, in makeShader() 841 sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<const SkData> uniforms, in makeShader() 863 sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<const SkData> uniforms, in makeColorFilter() 873 sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<const SkData> uniforms, in makeColorFilter() 894 sk_sp<SkBlender> SkRuntimeEffect::makeBlender(sk_sp<const SkData> uniforms, in makeBlender()
|
D | SkMesh.cpp | 69 static std::vector<Uniform>::iterator find_uniform(std::vector<Uniform>& uniforms, in find_uniform() 77 std::vector<Uniform>* uniforms, in gather_uniforms_and_check_for_main() 501 std::vector<Uniform> uniforms; in MakeFromSourceWithStructs() local 603 std::vector<Uniform> uniforms, in SkMeshSpecification() 699 sk_sp<const SkData> uniforms, in Make() 726 sk_sp<const SkData> uniforms, in MakeIndexed()
|
/external/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_uniforms.c | 130 struct v3d_cl_out **uniforms, in write_tmu_p0() 160 struct v3d_cl_out **uniforms, in write_image_tmu_p0() 182 struct v3d_cl_out **uniforms, in write_tmu_p1() 238 struct v3d_cl_out *uniforms = in v3d_write_uniforms() local
|
/external/angle/src/compiler/translator/tree_ops/spirv/ |
D | FlagSamplersWithTexelFetch.cpp | 29 std::vector<ShaderVariable> *uniforms) in FlagSamplersWithTexelFetchTraverser() 79 std::vector<ShaderVariable> *uniforms) in FlagSamplersForTexelFetch()
|
/external/robolectric/shadows/framework/src/main/java/org/robolectric/shadows/ |
D | ShadowNativeRuntimeShader.java | 175 long shaderBuilder, String uniformName, float[] uniforms) { in nativeUpdateUniforms() 181 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor) { in nativeUpdateUniforms() 199 long shaderBuilder, String uniformName, int[] uniforms) { in nativeUpdateUniforms()
|
/external/skia/tools/graphite/precompile/ |
D | PrecompileEffectFactories.cpp | 54 sk_sp<SkData> uniforms = SkData::MakeWithCopy(kUniforms, sizeof(kUniforms)); in CreateAnnulusRuntimeShader() local 135 sk_sp<SkData> uniforms = SkData::MakeWithCopy(kUniforms, sizeof(kUniforms)); in CreateComboRuntimeBlender() local 214 sk_sp<SkData> uniforms = SkData::MakeWithCopy(kUniforms, sizeof(kUniforms)); in CreateComboRuntimeColorFilter() local
|
/external/mesa3d/src/broadcom/vulkan/ |
D | v3dv_uniforms.c | 148 struct v3dv_cl_out **uniforms, in write_tmu_p0() 192 struct v3dv_cl_out **uniforms, in write_tmu_p1() 239 struct v3dv_cl_out **uniforms, in write_ubo_ssbo_uniforms() 344 write_inline_uniform(struct v3dv_cl_out **uniforms, in write_inline_uniform() 489 struct v3dv_cl_out *uniforms = cl_start(&job->indirect); in v3dv_write_uniforms_wg_offsets() local
|
/external/skia/src/gpu/graphite/ |
D | ShaderInfo.cpp | 33 SkSpan<const Uniform> uniforms, in get_uniforms() 75 SkSpan<const Uniform> uniforms = node->entry()->fUniforms; in get_node_uniforms() local 105 std::string get_ssbo_fields(SkSpan<const Uniform> uniforms, in get_ssbo_fields() 142 SkSpan<const Uniform> uniforms = node->entry()->fUniforms; in get_node_ssbo_fields() local 208 SkSpan<const Uniform> uniforms) { in emit_render_step_uniforms() 249 std::string emit_render_step_storage_buffer(int set, int bufferID, SkSpan<const Uniform> uniforms) { in emit_render_step_storage_buffer() 266 SkSpan<const Uniform> uniforms) { in emit_uniforms_from_storage_buffer()
|
/external/tensorflow/tensorflow/compiler/tf2xla/kernels/ |
D | categorical_op.cc | 133 auto uniforms = xla::RngUniform( in GetLogUniforms() local 166 xla::XlaOp uniforms = StatelessRngUniform( in GetLogUniforms() local
|
/external/skia/src/gpu/ganesh/d3d/ |
D | GrD3DPipelineStateDataManager.cpp | 13 GrD3DPipelineStateDataManager::GrD3DPipelineStateDataManager(const UniformInfoArray& uniforms, in GrD3DPipelineStateDataManager()
|
/external/angle/src/compiler/translator/tree_ops/ |
D | RemoveInactiveInterfaceVariables.cpp | 52 const std::vector<sh::ShaderVariable> &uniforms, in RemoveInactiveInterfaceVariablesTraverser() 198 const std::vector<sh::ShaderVariable> &uniforms, in RemoveInactiveInterfaceVariables()
|
D | EmulateMultiDrawShaderBuiltins.cpp | 123 std::vector<sh::ShaderVariable> *uniforms) in EmulateGLDrawID() 164 std::vector<sh::ShaderVariable> *uniforms, in EmulateGLBaseVertexBaseInstance()
|
/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.cpp | 241 void InitDefaultUniformBlock(const std::vector<sh::ShaderVariable> &uniforms, in InitDefaultUniformBlock() 267 const std::vector<sh::ShaderVariable> &uniforms = shader->uniforms; in generateUniformLayoutMapping() local 278 const auto &uniforms = mExecutable->getUniforms(); in initDefaultUniformLayoutMapping() local
|
/external/deqp/framework/randomshaders/ |
D | rsgUtils.cpp | 36 void addNewUniforms(vector<const ShaderInput *> &uniforms, set<string> &addedUniforms, const Shader… in addNewUniforms() 51 std::vector<const ShaderInput *> &uniforms) in computeUnifiedUniforms() 116 const std::vector<const ShaderInput *> &uniforms) in computeUniformValues()
|
/external/skia/src/effects/ |
D | SkHighContrastFilter.cpp | 36 Uniforms uniforms = { in Make() local
|
/external/skia/src/gpu/ganesh/glsl/ |
D | GrGLSLProgramDataManager.h | 79 void setRuntimeEffectUniforms(SkSpan<const SkRuntimeEffect::Uniform> uniforms, in setRuntimeEffectUniforms()
|
/external/angle/src/libANGLE/renderer/wgpu/ |
D | ProgramWgpu.cpp | 52 void InitDefaultUniformBlock(const std::vector<sh::ShaderVariable> &uniforms, in InitDefaultUniformBlock() 268 const std::vector<sh::ShaderVariable> &uniforms = shader->uniforms; in generateUniformLayoutMapping() local 279 const auto &uniforms = mExecutable->getUniforms(); in initDefaultUniformLayoutMapping() local
|
/external/skia/src/gpu/ganesh/gl/ |
D | GrGLProgram.cpp | 45 const UniformInfoArray& uniforms, in Make() 77 const UniformInfoArray& uniforms, in GrGLProgram()
|