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Searched defs:uniforms (Results 1 – 25 of 131) sorted by relevance

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/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_uniforms.c33 struct vc4_cl_out **uniforms, in write_texture_p0()
46 struct vc4_cl_out **uniforms, in write_texture_p1()
60 struct vc4_cl_out **uniforms, in write_texture_p2()
77 struct vc4_cl_out **uniforms, in write_texture_first_level()
89 struct vc4_cl_out **uniforms, in write_texture_msaa_addr()
109 struct vc4_cl_out **uniforms, in write_texture_border_color()
202 struct vc4_cl_out *uniforms = in vc4_write_uniforms() local
/external/skia/src/shaders/
DSkRuntimeShader.cpp47 sk_sp<const SkData> uniforms, in SkRuntimeShader()
91 SkSpan<const float> uniforms = in appendStages() local
111 sk_sp<const SkData> uniforms = fUniformsCallback({dstCS}); in uniformData() local
153 sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); in CreateProc() local
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp963 …static void streamUniformDefinitions(const std::vector<Uniform> &uniforms, GLenum shader, std::ost… in streamUniformDefinitions()
1090 …tic void streamUniformValidators(std::ostringstream &ret, const std::vector<Uniform> &uniforms, GL… in streamUniformValidators()
1139 …atic std::string generateFragmentShader(const ShaderKey &key, const std::vector<Uniform> &uniforms, in generateFragmentShader()
1160 …static std::string generateVertexShader(const ShaderKey &key, const std::vector<Uniform> &uniforms, in generateVertexShader()
1180 … static std::string generateComputeShader(const ShaderKey &, const std::vector<Uniform> &uniforms, in generateComputeShader()
1203 static std::string generateShader(const ShaderKey &key, const std::vector<Uniform> &uniforms, in generateShader()
1253 const std::vector<Uniform> &uniforms, in CreateShaders()
1288 … long CreatePrograms(std::vector<CompiledProgram> &programs, const std::vector<Uniform> &uniforms, in CreatePrograms()
1578 long runExecuteProgram(const CompiledProgram &program, const std::vector<Uniform> &uniforms, in runExecuteProgram()
2001 long runQueryProgram(const CompiledProgram &program, const std::vector<Uniform> &uniforms, in runQueryProgram()
[all …]
/external/skia/src/effects/colorfilters/
DSkRuntimeColorFilter.cpp43 sk_sp<const SkData> uniforms, in SkRuntimeColorFilter()
56 SkSpan<const float> uniforms = in appendStages() local
114 sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); in CreateProc() local
DSkRuntimeColorFilter.h44 sk_sp<const SkData> uniforms() const { return fUniforms; } in uniforms() function
/external/skia/src/core/
DSkRuntimeBlender.h27 sk_sp<const SkData> uniforms, in SkRuntimeBlender()
44 sk_sp<const SkData> uniforms() const { return fUniforms; } in uniforms() function
DSkRuntimeBlender.cpp74 sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); in CreateProc() local
98 SkSpan<const float> uniforms = SkRuntimeEffectPriv::UniformsAsSpan( in onAppendStages() local
DSkRuntimeEffect.cpp161 SkSpan<const SkRuntimeEffect::Uniform> uniforms, in TransformUniforms()
174 SkSpan<const SkRuntimeEffect::Uniform> uniforms, in TransformUniforms()
267 SkSpan<const SkRuntimeEffect::Uniform> uniforms, in UniformsAsSpan()
571 std::vector<Uniform> uniforms; in MakeInternal() local
744 std::vector<Uniform>&& uniforms, in SkRuntimeEffect()
830 sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<const SkData> uniforms, in makeShader()
841 sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<const SkData> uniforms, in makeShader()
863 sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<const SkData> uniforms, in makeColorFilter()
873 sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<const SkData> uniforms, in makeColorFilter()
894 sk_sp<SkBlender> SkRuntimeEffect::makeBlender(sk_sp<const SkData> uniforms, in makeBlender()
DSkMesh.cpp69 static std::vector<Uniform>::iterator find_uniform(std::vector<Uniform>& uniforms, in find_uniform()
77 std::vector<Uniform>* uniforms, in gather_uniforms_and_check_for_main()
501 std::vector<Uniform> uniforms; in MakeFromSourceWithStructs() local
603 std::vector<Uniform> uniforms, in SkMeshSpecification()
699 sk_sp<const SkData> uniforms, in Make()
726 sk_sp<const SkData> uniforms, in MakeIndexed()
/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_uniforms.c130 struct v3d_cl_out **uniforms, in write_tmu_p0()
160 struct v3d_cl_out **uniforms, in write_image_tmu_p0()
182 struct v3d_cl_out **uniforms, in write_tmu_p1()
238 struct v3d_cl_out *uniforms = in v3d_write_uniforms() local
/external/angle/src/compiler/translator/tree_ops/spirv/
DFlagSamplersWithTexelFetch.cpp29 std::vector<ShaderVariable> *uniforms) in FlagSamplersWithTexelFetchTraverser()
79 std::vector<ShaderVariable> *uniforms) in FlagSamplersForTexelFetch()
/external/robolectric/shadows/framework/src/main/java/org/robolectric/shadows/
DShadowNativeRuntimeShader.java175 long shaderBuilder, String uniformName, float[] uniforms) { in nativeUpdateUniforms()
181 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor) { in nativeUpdateUniforms()
199 long shaderBuilder, String uniformName, int[] uniforms) { in nativeUpdateUniforms()
/external/skia/tools/graphite/precompile/
DPrecompileEffectFactories.cpp54 sk_sp<SkData> uniforms = SkData::MakeWithCopy(kUniforms, sizeof(kUniforms)); in CreateAnnulusRuntimeShader() local
135 sk_sp<SkData> uniforms = SkData::MakeWithCopy(kUniforms, sizeof(kUniforms)); in CreateComboRuntimeBlender() local
214 sk_sp<SkData> uniforms = SkData::MakeWithCopy(kUniforms, sizeof(kUniforms)); in CreateComboRuntimeColorFilter() local
/external/mesa3d/src/broadcom/vulkan/
Dv3dv_uniforms.c148 struct v3dv_cl_out **uniforms, in write_tmu_p0()
192 struct v3dv_cl_out **uniforms, in write_tmu_p1()
239 struct v3dv_cl_out **uniforms, in write_ubo_ssbo_uniforms()
344 write_inline_uniform(struct v3dv_cl_out **uniforms, in write_inline_uniform()
489 struct v3dv_cl_out *uniforms = cl_start(&job->indirect); in v3dv_write_uniforms_wg_offsets() local
/external/skia/src/gpu/graphite/
DShaderInfo.cpp33 SkSpan<const Uniform> uniforms, in get_uniforms()
75 SkSpan<const Uniform> uniforms = node->entry()->fUniforms; in get_node_uniforms() local
105 std::string get_ssbo_fields(SkSpan<const Uniform> uniforms, in get_ssbo_fields()
142 SkSpan<const Uniform> uniforms = node->entry()->fUniforms; in get_node_ssbo_fields() local
208 SkSpan<const Uniform> uniforms) { in emit_render_step_uniforms()
249 std::string emit_render_step_storage_buffer(int set, int bufferID, SkSpan<const Uniform> uniforms) { in emit_render_step_storage_buffer()
266 SkSpan<const Uniform> uniforms) { in emit_uniforms_from_storage_buffer()
/external/tensorflow/tensorflow/compiler/tf2xla/kernels/
Dcategorical_op.cc133 auto uniforms = xla::RngUniform( in GetLogUniforms() local
166 xla::XlaOp uniforms = StatelessRngUniform( in GetLogUniforms() local
/external/skia/src/gpu/ganesh/d3d/
DGrD3DPipelineStateDataManager.cpp13 GrD3DPipelineStateDataManager::GrD3DPipelineStateDataManager(const UniformInfoArray& uniforms, in GrD3DPipelineStateDataManager()
/external/angle/src/compiler/translator/tree_ops/
DRemoveInactiveInterfaceVariables.cpp52 const std::vector<sh::ShaderVariable> &uniforms, in RemoveInactiveInterfaceVariablesTraverser()
198 const std::vector<sh::ShaderVariable> &uniforms, in RemoveInactiveInterfaceVariables()
DEmulateMultiDrawShaderBuiltins.cpp123 std::vector<sh::ShaderVariable> *uniforms) in EmulateGLDrawID()
164 std::vector<sh::ShaderVariable> *uniforms, in EmulateGLBaseVertexBaseInstance()
/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.cpp241 void InitDefaultUniformBlock(const std::vector<sh::ShaderVariable> &uniforms, in InitDefaultUniformBlock()
267 const std::vector<sh::ShaderVariable> &uniforms = shader->uniforms; in generateUniformLayoutMapping() local
278 const auto &uniforms = mExecutable->getUniforms(); in initDefaultUniformLayoutMapping() local
/external/deqp/framework/randomshaders/
DrsgUtils.cpp36 void addNewUniforms(vector<const ShaderInput *> &uniforms, set<string> &addedUniforms, const Shader… in addNewUniforms()
51 std::vector<const ShaderInput *> &uniforms) in computeUnifiedUniforms()
116 const std::vector<const ShaderInput *> &uniforms) in computeUniformValues()
/external/skia/src/effects/
DSkHighContrastFilter.cpp36 Uniforms uniforms = { in Make() local
/external/skia/src/gpu/ganesh/glsl/
DGrGLSLProgramDataManager.h79 void setRuntimeEffectUniforms(SkSpan<const SkRuntimeEffect::Uniform> uniforms, in setRuntimeEffectUniforms()
/external/angle/src/libANGLE/renderer/wgpu/
DProgramWgpu.cpp52 void InitDefaultUniformBlock(const std::vector<sh::ShaderVariable> &uniforms, in InitDefaultUniformBlock()
268 const std::vector<sh::ShaderVariable> &uniforms = shader->uniforms; in generateUniformLayoutMapping() local
279 const auto &uniforms = mExecutable->getUniforms(); in initDefaultUniformLayoutMapping() local
/external/skia/src/gpu/ganesh/gl/
DGrGLProgram.cpp45 const UniformInfoArray& uniforms, in Make()
77 const UniformInfoArray& uniforms, in GrGLProgram()

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