Searched defs:uniforms (Results 1 – 13 of 13) sorted by relevance
/frameworks/native/libs/shaders/tests/ |
D | shaders_test.cpp | 59 auto uniforms = in TEST_F() local 82 auto uniforms = in TEST_F() local
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/frameworks/native/libs/renderengine/skia/filters/ |
D | LinearEffect.cpp | 53 const auto uniforms = in createLinearEffectShader() local
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/frameworks/native/libs/tonemap/tests/ |
D | tonemap_test.cpp | 33 const auto uniforms = tonemap::getToneMapper()->generateShaderSkSLUniforms(metadata); in TEST_F() local
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/frameworks/base/libs/hwui/jni/ |
D | RuntimeXfermode.cpp | 53 jstring uniformName, jfloatArray uniforms, in RuntimeXfermode_updateFloatArrayUniforms() 71 jstring uniformName, jintArray uniforms) { in RuntimeXfermode_updateIntArrayUniforms()
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D | ColorFilter.cpp | 112 jfloatArray uniforms, in RuntimeColorFilter_updateUniformsFloatArray() 137 jintArray uniforms) { in RuntimeColorFilter_updateUniformsIntArray()
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/frameworks/base/libs/hwui/ |
D | Tonemapper.cpp | 66 const auto uniforms = in createLinearEffectColorFilter() local
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D | Mesh.h | 203 std::shared_ptr<const MeshBufferData> bufferData, sk_sp<const SkData> uniforms, in Snapshot()
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/frameworks/native/libs/tonemap/ |
D | tonemap.cpp | 277 std::vector<ShaderUniform> uniforms; in generateShaderSkSLUniforms() local 617 std::vector<ShaderUniform> uniforms; in generateShaderSkSLUniforms() local
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/frameworks/base/graphics/java/android/graphics/ |
D | RuntimeXfermode.java | 320 long builder, String uniformName, float[] uniforms, boolean isColor); in nativeUpdateUniforms() 325 long builder, String uniformName, int[] uniforms); in nativeUpdateUniforms()
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D | RuntimeColorFilter.java | 313 long colorFilter, String uniformName, float[] uniforms, boolean isColor); in nativeUpdateUniforms() 318 long colorFilter, String uniformName, int[] uniforms); in nativeUpdateUniforms()
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D | RuntimeShader.java | 630 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor); in nativeUpdateUniforms() 635 long shaderBuilder, String uniformName, int[] uniforms); in nativeUpdateUniforms()
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/frameworks/native/libs/shaders/ |
D | shaders.cpp | 279 std::vector<tonemap::ShaderUniform> uniforms; in buildLinearEffectUniforms() local
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/frameworks/base/libs/hwui/effects/ |
D | GainmapRenderer.cpp | 254 sk_sp<const SkData> uniforms; in build() local
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