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Searched defs:unitNdx (Results 1 – 13 of 13) sorted by relevance

/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp231 int unitNdx = uniformIter->getValue().asInt(0); in init() local
582 int unitNdx = i->first; in iterate() local
596 int unitNdx = i->first; in iterate() local
DglsShaderRenderCase.cpp361 tcu::Vec4 ShaderEvalContext::texture2D(int unitNdx, const tcu::Vec2 &texCoords) in texture2D()
/external/deqp/framework/opengl/
DgluStrUtil.cpp72 int unitNdx = unitStr.texUnit - GL_TEXTURE0; in operator <<() local
/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp263 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in MultiTexShader() local
359 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in makeSafeLods() local
413 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in shadeFragments() local
798 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in render() local
Des2fFboRenderTest.cpp138 void setUnit(sglr::Context &gl, uint32_t program, int unitNdx) in setUnit()
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.hpp81 int unitNdx; member
Des31fFboTestUtil.cpp185 void Texture2DShader::setUnit(int inputNdx, int unitNdx) in setUnit()
/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp331 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in MultiTexShader() local
462 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in makeSafeLods() local
518 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in shadeFragments() local
1128 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in render() local
Des3fFboTestUtil.hpp118 int unitNdx; member
Des3fFboTestUtil.cpp352 void Texture2DShader::setUnit(int inputNdx, int unitNdx) in setUnit()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp495 for (int unitNdx = 0; unitNdx < m_limits.maxTextureImageUnits; unitNdx++) in ReferenceContext() local
558 void ReferenceContext::setTex1DBinding(int unitNdx, Texture1D *texture) in setTex1DBinding()
573 void ReferenceContext::setTex2DBinding(int unitNdx, Texture2D *texture) in setTex2DBinding()
588 void ReferenceContext::setTexCubeBinding(int unitNdx, TextureCube *texture) in setTexCubeBinding()
603 void ReferenceContext::setTex2DArrayBinding(int unitNdx, Texture2DArray *texture) in setTex2DArrayBinding()
618 void ReferenceContext::setTex3DBinding(int unitNdx, Texture3D *texture) in setTex3DBinding()
633 void ReferenceContext::setTexCubeArrayBinding(int unitNdx, TextureCubeArray *texture) in setTexCubeArrayBinding()
650 int unitNdx = m_activeTexture; in bindTexture() local
796 for (int unitNdx = 0; unitNdx < (int)m_textureUnits.size(); unitNdx++) in deleteTexture() local
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.cpp386 tcu::Vec4 ShaderEvalContext::texture2D(int unitNdx, const tcu::Vec2 &texCoords) in texture2D()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.cpp527 tcu::Vec4 ShaderEvalContext::texture2D(int unitNdx, const tcu::Vec2 &texCoords) in texture2D()