Searched defs:updateAfterBind (Results 1 – 4 of 4) sorted by relevance
71 …buildShaderName(VkShaderStageFlagBits stage, VkDescriptorType descriptorType, bool updateAfterBind, in buildShaderName()
103 bool updateAfterBind; // whether a test will use update after bind feature member118 bool updateAfterBind; member4542 for (int updateAfterBind = 0; updateAfterBind < 2; ++updateAfterBind) in descriptorIndexingDescriptorSetsCreateTests() local
2222 … bool updateAfterBind = !!(bindingsFlags[b] & VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT); in iterate() local
1753 …const bool updateAfterBind = ((createFlags & VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POO… in makeOrCheckDescriptorSetLayout() local3242 const bool updateAfterBind = (m_params.updateMoment == UpdateMoment::UPDATE_AFTER_BIND); in iterate() local