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Searched defs:useDepth (Results 1 – 11 of 11) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp53 bool useDepth) in BasicFboStencilCase()
Des3fMultisampleTests.cpp192 bool useDepth; member
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineRenderToImageTests.cpp225 const bool useDepth, const bool useStencil) in preparePipelineWrapper()
1017 …const bool useDepth = (depthStencilAspect & VK_IMAGE_ASPECT_DEPTH_BIT) != … in testWithSizeReduction() local
1296 …const bool useDepth = (depthStencilAspect & VK_IMAGE_ASPECT_DEPTH_BIT) != … in drawToMipLevel() local
DvktPipelineMultisampleSampleLocationsExtTests.cpp168 VkFormat findSupportedDepthStencilFormat(Context &context, const bool useDepth, const bool useStenc… in findSupportedDepthStencilFormat()
569 … const VkSampleLocationsInfoEXT &sampleLocationsInfo, const bool useDepth, in preparePipelineWrapper()
2308 bool useDepth(void) const in useDepth() function in vkt::pipeline::__anona44f06640111::Draw::DrawTest
DvktPipelineMultisampleTests.cpp1242 VkFormat findSupportedDepthStencilFormat(Context &context, const bool useDepth, const bool useStenc… in findSupportedDepthStencilFormat()
2018 const bool useDepth = (m_modeFlags & TEST_MODE_DEPTH_BIT) != 0; in RasterizationSamplesInstance() local
3640 … const tcu::IVec2 &renderSize, const bool useDepth, const bool useStencil, in MultisampleRenderer()
3669 …const VkFormat depthStencilFormat, const tcu::IVec2 &renderSize, const bool useDepth, const bool u… in MultisampleRenderer()
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassLoadStoreOpNoneTests.cpp634 bool useDepth = false; in createCommandBuffer() local
1263 const auto useDepth = att.usage & ATTACHMENT_USAGE_DEPTH; in iterate() local
DvktDynamicRenderingLocalReadTests.cpp1962 { in initPrograms()
DvktDynamicRenderingTests.cpp355 const bool useDepth = (depthAttachmentFormat != VK_FORMAT_UNDEFINED); in makeGraphicsPipeline() local
/external/deqp/modules/glshared/
DglsScissorTests.cpp893 const bool useDepth = (m_clearType == CLEAR_DEPTH || m_clearType == CLEAR_DEPTH_STENCIL); in render() local
/external/deqp/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationNoneStageTests.cpp710 const bool useDepth = resultAspect & VK_IMAGE_ASPECT_DEPTH_BIT; in buildPipeline() local
/external/deqp/external/vulkancts/modules/vulkan/imageless_framebuffer/
DvktImagelessFramebufferTests.cpp173 const bool useDepth = (depthStencilAspects & ASPECT_DEPTH) != 0; in makeGraphicsPipeline() local