Searched defs:useMeshShader (Results 1 – 3 of 3) sorted by relevance
126 bool useMeshShader; member423 …bool useMeshShader, PipelineConstructionType pipelineConstructionType, const InstanceInterface &vk… in makeGraphicsPipeline()844 bool useMeshShader = m_testParams.useMeshShader; in iterate() local1314 bool useMeshShader = m_testParams.useMeshShader; in iterate() local2809 … const bool useMeshShader = useMeshShaderSpecs[useMeshShaderSpecNdx].meshShader; in createTests() local3007 … const bool useMeshShader = useMeshShaderSpecs[useMeshShaderSpecNdx].meshShader; in createTests() local3084 … const bool useMeshShader = useMeshShaderSpecs[useMeshShaderSpecNdx].meshShader; in createTests() local
406 … bool delayedShaderCreate, bool useDynamicViewPort = false, bool useMeshShader = false, in updatePreRasterization()3217 …bool useMeshShader = (m_testParams.mode == MiscTestMode::VIEW_INDEX_FROM_DEVICE_INDEX_IN_MESH_STAG… in iterate() local
3756 … bool useMeshShader = (shaderCases[shaderNdx].count == 2u); in createBasicTests() local