Searched defs:valid_components (Results 1 – 1 of 1) sorted by relevance
15817 const std::vector<GLuint> &valid_components = type.GetValidComponents(); in test() local16674 const std::vector<GLuint> &valid_components = type.GetValidComponents(); in test() local17217 const std::vector<GLuint> &valid_components = type.GetValidComponents(); in test() local17684 const std::vector<GLuint> &valid_components = type.GetValidComponents(); in test() local18062 const std::vector<GLuint> &valid_components = type.GetValidComponents(); in test() local28708 const std::vector<GLuint> &valid_components = type.GetValidComponents(); in addVaryingInvalidValueComponentTest() local28729 const std::vector<GLuint> &valid_components = type.GetValidComponents(); in addVaryingExceedingComponentsTest() local28765 const std::vector<GLuint> &valid_components = type.GetValidComponents(); in addOutputComponentAliasingTest() local28911 const std::vector<GLuint> &valid_components = type.GetValidComponents(); in addVaryingComponentWithoutLocationTest() local28932 const std::vector<GLuint> &valid_components = type.GetValidComponents(); in addInputComponentAliasingTest() local