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Searched defs:vertexArrays (Results 1 – 25 of 45) sorted by relevance

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/external/deqp/modules/glshared/
DglsSamplerObjectTest.cpp301 glu::VertexArrayBinding vertexArrays[] = {glu::VertexArrayBinding( in render() local
319 glu::VertexArrayBinding vertexArrays[] = {glu::VertexArrayBinding( in render() local
337 glu::VertexArrayBinding vertexArrays[] = {glu::VertexArrayBinding( in render() local
817 glu::VertexArrayBinding vertexArrays[] = {glu::VertexArrayBinding( in render() local
835 glu::VertexArrayBinding vertexArrays[] = {glu::VertexArrayBinding( in render() local
853 glu::VertexArrayBinding vertexArrays[] = {glu::VertexArrayBinding( in render() local
DglsFragmentOpUtil.cpp181 std::vector<glu::VertexArrayBinding> vertexArrays; in render() local
DglsTextureTestUtil.cpp692 …const glu::VertexArrayBinding vertexArrays[] = {glu::va::Float("a_position", 4, 4, 0, &position[0]… in renderQuad() local
/external/deqp/framework/opengl/
DgluDrawUtil.cpp483 static bool isDrawCallValid(int numVertexArrays, const VertexArrayBinding *vertexArrays, in isDrawCallValid()
527 const VertexArrayBinding *vertexArrays, const PrimitiveList &primitives, in drawFromUserPointers()
563 const VertexArrayBinding *vertexArrays, const PrimitiveList &primitives, in drawFromBuffers()
621 const VertexArrayBinding *vertexArrays, const PrimitiveList &primitives, in drawFromVAOBuffers()
632 …derContext &context, uint32_t program, int numVertexArrays, const VertexArrayBinding *vertexArrays, in draw()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderBallotTests.cpp261 glu::VertexArrayBinding vertexArrays[] = {glu::va::Float("inPosition", 2, 4, 0, position)}; in renderQuad() local
347 glu::VertexArrayBinding vertexArrays[] = {glu::va::Float("position", 2, 4, 0, position), in executeComputeShader() local
936 glu::VertexArrayBinding vertexArrays[] = {glu::va::Float("inPosition", 2, 4, 0, position)}; in renderQuad() local
1027 glu::VertexArrayBinding vertexArrays[] = {glu::va::Float("position", 2, 4, 0, position), in executeComputeShader() local
Dgl4cES31CompatibilitySampleVariablesTests.cpp370 glu::VertexArrayBinding vertexArrays[] = { in iterate() local
451 glu::VertexArrayBinding vertexArrays[] = { in iterate() local
675 glu::VertexArrayBinding vertexArrays[] = { in iterate() local
758 glu::VertexArrayBinding vertexArrays[] = { in iterate() local
Dgl4cShaderAtomicCounterOpsTests.cpp271 glu::VertexArrayBinding vertexArrays[] = {glu::va::Float("inPosition", 2, 4, 0, position)}; in renderQuad() local
361 glu::VertexArrayBinding vertexArrays[] = {glu::va::Float("position", 2, 4, 0, position), in executeComputeShader() local
Dgl4cShaderViewportLayerArrayTests.cpp244 glu::VertexArrayBinding vertexArrays[] = {glu::va::Float("inPosition", 2, 4, 0, position), in renderQuad() local
Dgl4cSparseTexture2Tests.cpp1982 glu::VertexArrayBinding vertexArrays[] = {glu::va::Float("vertex", 3, 4, 0, vertices), in verifyStencilTest() local
2027 glu::VertexArrayBinding vertexArrays[] = {glu::va::Float("vertex", 3, 4, 0, vertices), in verifyDepthTest() local
2071 glu::VertexArrayBinding vertexArrays[] = {glu::va::Float("vertex", 3, 4, 0, vertices), in verifyDepthBoundsTest() local
/external/deqp/external/openglcts/modules/common/
DglcSampleVariablesTests.cpp372 glu::VertexArrayBinding vertexArrays[] = { in iterate() local
453 glu::VertexArrayBinding vertexArrays[] = { in iterate() local
673 glu::VertexArrayBinding vertexArrays[] = { in iterate() local
757 glu::VertexArrayBinding vertexArrays[] = { in iterate() local
DglcFragDepthTests.cpp222 … glu::VertexArrayBinding vertexArrays[] = {glu::va::Float("a_position", 4, 4, 0, &position[0]), in iterate() local
342 … glu::VertexArrayBinding vertexArrays[] = {glu::va::Float("a_position", 4, 4, 0, &position[0]), in iterate() local
DglcShaderMultisampleInterpolationTests.cpp403 glu::VertexArrayBinding vertexArrays[] = { in iterate() local
469 glu::VertexArrayBinding vertexArrays[] = { in iterate() local
DglcAggressiveShaderOptimizationsTests.cpp443 const glu::VertexArrayBinding vertexArrays[] = {glu::va::Float("position", 2, 4, 0, positions), in renderAndGrabSurface() local
DglcShaderGroupVoteTests.cpp182 glu::VertexArrayBinding vertexArrays[] = {glu::va::Float("position", 2, 4, 0, position), in execute() local
DglcNearestEdgeTests.cpp337 …const std::vector<glu::VertexArrayBinding> vertexArrays = {glu::va::Float("position", 2, 4, 0, pos… in renderQuad() local
DglcShaderIntegerMixTests.cpp478 glu::VertexArrayBinding vertexArrays[] = { in test() local
DglcGLSLVectorConstructorTests.cpp474 const vector<glu::VertexArrayBinding> vertexArrays = { in iterate() local
/external/deqp/modules/gles3/functional/
Des3fShaderFragDataTests.cpp182 …const glu::VertexArrayBinding vertexArrays[] = {glu::va::Float("a_position", 2, 4, 0, &positions[0… in iterate() local
281 …const glu::VertexArrayBinding vertexArrays[] = {glu::va::Float("a_position", 2, 4, 0, &positions[0… in iterate() local
Des3fFragDepthTests.cpp210 … glu::VertexArrayBinding vertexArrays[] = {glu::va::Float("a_position", 4, 4, 0, &position[0]), in iterate() local
327 … glu::VertexArrayBinding vertexArrays[] = {glu::va::Float("a_position", 4, 4, 0, &position[0]), in iterate() local
Des3fShaderPrecisionTests.cpp351 vector<glu::VertexArrayBinding> vertexArrays; in iterate() local
568 vector<glu::VertexArrayBinding> vertexArrays; in iterate() local
763 vector<glu::VertexArrayBinding> vertexArrays; in iterate() local
/external/deqp/modules/gles2/functional/
Des2fShaderFragDataTests.cpp164 …const glu::VertexArrayBinding vertexArrays[] = {glu::va::Float("a_position", 2, 4, 0, &positions[0… in iterate() local
/external/deqp/external/openglcts/modules/gles31/
Des31cSampleShadingTests.cpp328 glu::VertexArrayBinding vertexArrays[] = { in iterate() local
392 glu::VertexArrayBinding vertexArrays[] = { in iterate() local
/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp225 …const glu::VertexArrayBinding vertexArrays[] = {glu::va::Float("a_position", 2, 4, 0, &positions[0… in blitStencilToColor2D() local
275 …const glu::VertexArrayBinding vertexArrays[] = {glu::va::Float("a_position", 2, 4, 0, &positions[0… in blitStencilToColor2DArray() local
325 …const glu::VertexArrayBinding vertexArrays[] = {glu::va::Float("a_position", 2, 4, 0, &positions[0… in blitStencilToColorCube() local
/external/deqp/external/openglcts/modules/gles3/
Des3cNumberParsingTests.cpp377 const std::vector<glu::VertexArrayBinding> vertexArrays = { in iterate() local
/external/deqp/modules/gles3/stress/
Des3sLongRunningShaderTests.cpp277 vector<glu::VertexArrayBinding> vertexArrays; in iterate() local

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