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Searched defs:vertexPositions (Results 1 – 11 of 11) sorted by relevance

/external/angle/src/tests/perf_tests/
DPointSprites.cpp148 std::vector<float> vertexPositions(params.count * 2); in initializeBenchmark() local
DTextureSampling.cpp164 std::vector<float> vertexPositions(12); in initVertexBuffer() local
/external/deqp/external/openglcts/modules/common/
DglcTextureCompatibilityTests.cpp51 const float vertexPositions[] = { variable
DglcPixelStorageModesTests.cpp759 static const float vertexPositions[4 * 3] = { in renderToSurf() local
1001 static const float vertexPositions[4 * 3] = { in renderToSurf() local
1367 static const float vertexPositions[4 * 3] = { in renderToSurf() local
1705 static const float vertexPositions[4 * 3] = { in renderToSurf() local
DglcCompressedFormatTests.cpp216 const float vertexPositions[] = { variable
/external/deqp/modules/gles31/functional/
Des31fDrawTests.cpp841 const tcu::Vec4 vertexPositions[] = { in renderTo() local
2409 const tcu::Vec4 vertexPositions[] = { in iterate() local
2592 const tcu::Vec4 vertexPositions[] = { in iterate() local
2741 const tcu::Vec4 vertexPositions[] = { in iterate() local
Des31fMultisampleTests.cpp311 const float vertexPositions[] = {p0.x(), p0.y(), p0.z(), 1.0f, p1.x(), p1.y(), in renderTriangle() local
Des31fShaderImageLoadStoreTests.cpp3560 static const float vertexPositions[4 * 3] = { in iterate() local
/external/deqp/modules/gles2/functional/
Des2fMultisampleTests.cpp242 float vertexPositions[] = {p0.x(), p0.y(), p0.z(), 1.0f, p1.x(), p1.y(), in renderTriangle() local
289 float vertexPositions[] = {p0.x(), p0.y(), 0.0f, 1.0f, p1.x(), p1.y(), 0.0f, 1.0f}; in renderLine() local
/external/deqp/modules/gles3/functional/
Des3fMultisampleTests.cpp332 float vertexPositions[] = {p0.x(), p0.y(), p0.z(), 1.0f, p1.x(), p1.y(), in renderTriangle() local
379 float vertexPositions[] = {p0.x(), p0.y(), 0.0f, 1.0f, p1.x(), p1.y(), 0.0f, 1.0f}; in renderLine() local
Des3fDrawTests.cpp713 const tcu::Vec4 vertexPositions[] = { in renderTo() local