| /external/angle/src/tests/perf_tests/ |
| D | PointSprites.cpp | 148 std::vector<float> vertexPositions(params.count * 2); in initializeBenchmark() local
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| D | TextureSampling.cpp | 164 std::vector<float> vertexPositions(12); in initVertexBuffer() local
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| /external/deqp/external/openglcts/modules/common/ |
| D | glcTextureCompatibilityTests.cpp | 51 const float vertexPositions[] = { variable
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| D | glcPixelStorageModesTests.cpp | 759 static const float vertexPositions[4 * 3] = { in renderToSurf() local 1001 static const float vertexPositions[4 * 3] = { in renderToSurf() local 1367 static const float vertexPositions[4 * 3] = { in renderToSurf() local 1705 static const float vertexPositions[4 * 3] = { in renderToSurf() local
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| D | glcCompressedFormatTests.cpp | 216 const float vertexPositions[] = { variable
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| /external/deqp/modules/gles31/functional/ |
| D | es31fDrawTests.cpp | 841 const tcu::Vec4 vertexPositions[] = { in renderTo() local 2409 const tcu::Vec4 vertexPositions[] = { in iterate() local 2592 const tcu::Vec4 vertexPositions[] = { in iterate() local 2741 const tcu::Vec4 vertexPositions[] = { in iterate() local
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| D | es31fMultisampleTests.cpp | 311 const float vertexPositions[] = {p0.x(), p0.y(), p0.z(), 1.0f, p1.x(), p1.y(), in renderTriangle() local
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| D | es31fShaderImageLoadStoreTests.cpp | 3560 static const float vertexPositions[4 * 3] = { in iterate() local
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| /external/deqp/modules/gles2/functional/ |
| D | es2fMultisampleTests.cpp | 242 float vertexPositions[] = {p0.x(), p0.y(), p0.z(), 1.0f, p1.x(), p1.y(), in renderTriangle() local 289 float vertexPositions[] = {p0.x(), p0.y(), 0.0f, 1.0f, p1.x(), p1.y(), 0.0f, 1.0f}; in renderLine() local
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| /external/deqp/modules/gles3/functional/ |
| D | es3fMultisampleTests.cpp | 332 float vertexPositions[] = {p0.x(), p0.y(), p0.z(), 1.0f, p1.x(), p1.y(), in renderTriangle() local 379 float vertexPositions[] = {p0.x(), p0.y(), 0.0f, 1.0f, p1.x(), p1.y(), 0.0f, 1.0f}; in renderLine() local
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| D | es3fDrawTests.cpp | 713 const tcu::Vec4 vertexPositions[] = { in renderTo() local
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