/external/deqp/modules/gles2/functional/ |
D | es2fNegativeVertexArrayApiTests.cpp | 42 static const char *vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; variable
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D | es2fNegativeShaderApiTests.cpp | 43 static const char *vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; variable
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D | es2fShaderIndexingTests.cpp | 391 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local 506 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local 689 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local 916 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local 1120 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local
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D | es2fLightAmountTest.cpp | 145 string vertexShaderSource; in iterate() local
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D | es2fShaderAlgorithmTests.cpp | 138 string vertexShaderSource = vertTemplate.specialize(params); in createExpressionCase() local
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D | es2fShaderLoopTests.cpp | 471 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local 1251 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeShaderApiTests.cpp | 44 static const char *vertexShaderSource = "#version 300 es\n" variable
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D | es3fNegativeVertexArrayApiTests.cpp | 42 static const char *vertexShaderSource = "#version 300 es\n" variable
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D | es3fShaderIndexingTests.cpp | 357 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local 465 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local 612 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local 830 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local 1074 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local
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D | es3fShaderLoopTests.cpp | 443 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local 1144 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local
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D | es3fPixelBufferObjectTests.cpp | 234 const char *vertexShaderSource = "#version 300 es\n" in init() local
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderIndexingTests.cpp | 400 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local 514 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local 692 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local 916 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local 1161 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local
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D | vktShaderRenderLoopTests.cpp | 308 UniformSetup *uniformSetup, const std::string &vertexShaderSource, in ShaderLoopCase() 555 std::string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local 1504 std::string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderIndexingTests.cpp | 355 string vertexShaderSource = vertTemplate.specialize(params); in createVaryingArrayCase() local 467 string vertexShaderSource = vertTemplate.specialize(params); in createUniformArrayCase() local 617 string vertexShaderSource = vertTemplate.specialize(params); in createTmpArrayCase() local 880 string vertexShaderSource = vertTemplate.specialize(params); in createVectorSubscriptCase() local 1127 string vertexShaderSource = vertTemplate.specialize(params); in createMatrixSubscriptCase() local
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D | glcShaderLoopTests.cpp | 434 string vertexShaderSource = vertTemplate.specialize(params); in createGenericLoopCase() local 1134 string vertexShaderSource = vertTemplate.specialize(params); in createSpecialLoopCase() local
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureMultisampleTests.cpp | 347 const char *const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genMultisampleTexture() local 432 const char *const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genSamplerProgram() local 806 const char *const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genSamplerProgram() local 857 const char *const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genAlphaProgram() local 1381 static const char *const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genDrawShader() local 1434 static const char *const vertexShaderSource = "${GLSL_VERSION_DECL}\n" in genSamplerShader() local
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D | es31fNegativeShaderFramebufferFetchTests.cpp | 44 static const char *vertexShaderSource = "${GLSL_VERSION_STRING}\n" variable
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D | es31fNegativeTessellationTests.cpp | 47 static const char *vertexShaderSource = "${GLSL_VERSION_STRING}\n" variable
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/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 117 const char *const vertexShaderSource = "attribute highp vec2 a_pos;\n" in createGLES2Program() local
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D | teglGLES2SharingThreadedTests.cpp | 2858 const char *vertexShaderSource = "attribute mediump vec4 a_pos;\n" in addRandomOperation() local 3323 const char *vertexShaderSource = "attribute highp vec2 a_pos;\n" in addBufferOperations() local 3431 const char *vertexShaderSource = "attribute highp vec2 a_pos;\n" in addTextureOperations() local 3563 const char *vertexShaderSource = "attribute highp vec2 a_pos;\n" in addImageOperations() local 3745 const char *vertexShaderSource = "attribute mediump vec4 a_pos;\n" in addShaderOperations() local 3794 const char *vertexShaderSource = "attribute highp vec2 a_pos;\n" in addProgramOperations() local
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D | teglNativeColorMappingTests.cpp | 86 const char *const vertexShaderSource = "attribute highp vec2 a_pos;\n" in createGLES2Program() local
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/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmCrossStageInterfaceTests.cpp | 811 const string vertexShaderSource = "; SPIR-V\n" in initPrograms() local 1907 const string vertexShaderSource = "; SPIR-V\n" in initPrograms() local
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureUploadTests.cpp | 150 string vertexShaderSource = ""; in init() local
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/external/angle/src/tests/gl_tests/ |
D | CopyTexture3DTest.cpp | 31 const char *vertexShaderSource = getVertexShaderSource(); in testSetUp() local
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/external/deqp/modules/glshared/ |
D | glsStateChangePerfTestCases.cpp | 303 string vertexShaderSource = "attribute mediump vec2 a_coord;\n" in requirePrograms() local
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