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Searched defs:vi_state (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/broadcom/vulkan/
Dv3dv_meta_clear.c454 const VkPipelineVertexInputStateCreateInfo *vi_state, in create_pipeline()
591 const VkPipelineVertexInputStateCreateInfo vi_state = { in create_color_clear_pipeline() local
656 const VkPipelineVertexInputStateCreateInfo vi_state = { in create_depth_clear_pipeline() local
Dv3dv_meta_copy.c2443 const VkPipelineVertexInputStateCreateInfo vi_state = { in create_texel_buffer_copy_pipeline() local
3943 const VkPipelineVertexInputStateCreateInfo *vi_state, in create_pipeline()
4108 const VkPipelineVertexInputStateCreateInfo vi_state = { in create_blit_pipeline() local
/external/mesa3d/src/amd/vulkan/
Dradv_cmd_buffer.c4870 const struct radv_vertex_input_state *vi_state = &cmd_buffer->state.vertex_input; in lookup_vs_prolog() local
5028 const struct radv_vertex_input_state *vi_state = &cmd_buffer->state.vertex_input; in emit_prolog_inputs() local
5797 const struct radv_vertex_input_state *vi_state = &cmd_buffer->state.vertex_input; in radv_get_vbo_info() local
5848 const struct radv_vertex_input_state *vi_state = &cmd_buffer->state.vertex_input; in radv_write_vertex_descriptors() local
7004 const struct radv_vertex_input_state *vi_state = &cmd_buffer->state.vertex_input; in radv_CmdBindVertexBuffers2() local
8420 struct radv_vertex_input_state *vi_state = &state->vertex_input; in radv_CmdSetVertexInputEXT() local