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Searched defs:viewportH (Results 1 – 25 of 33) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fClipControlTests.cpp179 glw::GLuint viewportH = renderTarget.getHeight(); in init() local
510 glw::GLsizei viewportH = renderTarget.getHeight(); in ValidateFramebuffer() local
734 glw::GLsizei viewportH = renderTarget.getHeight(); in ValidateFramebuffer() local
1039 glw::GLuint viewportH = renderTarget.getHeight(); in init() local
1256 glw::GLuint viewportH = renderTarget.getHeight(); in ValidateFramebuffer() local
1446 glw::GLuint viewportH = renderTarget.getHeight(); in ValidateFramebuffer() local
Des2fDepthRangeTests.cpp155 const int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local
293 const int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local
Des2fShaderFragDataTests.cpp156 const int viewportH = de::min(renderCtx.getRenderTarget().getHeight(), 128); in iterate() local
Des2fRandomFragmentOpTests.cpp141 int viewportH = de::abs(quad.posA.y() - quad.posB.y()) + 1; in renderQuad() local
Des2fFlushFinishTests.cpp223 …const int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), MAX_VIEWPORT_SIZE… in setupRenderState() local
Des2fBufferTestUtil.cpp595 …const int viewportH = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_HEIGHT, renderTarge… in verify() local
Des2fTextureFilteringTests.cpp236 …const float viewportH = (float)de::min<int>(VIEWPORT_HEIGHT, m_renderCtx.getRenderTarget().getHeig… in init() local
Des2fDepthStencilTests.cpp570 int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), VIEWPORT_HEIGHT); in init() local
/external/deqp/external/openglcts/modules/gl/
Dgl4cClipControlTests.cpp192 glw::GLuint viewportH = renderTarget.getHeight(); in init() local
518 glw::GLuint viewportH = renderTarget.getHeight(); in ValidateFramebuffer() local
705 glw::GLuint viewportH = renderTarget.getHeight(); in ValidateFramebuffer() local
896 glw::GLuint viewportH = renderTarget.getHeight(); in ValidateFramebuffer() local
1112 glw::GLuint viewportH = renderTarget.getHeight(); in ValidateFramebuffer() local
/external/deqp/external/openglcts/modules/common/
DglcFragDepthTests.cpp147 int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local
303 int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local
DglcUniformBlockCase.cpp1874 const int viewportH = de::min(renderTarget.getHeight(), 128); in render() local
/external/deqp/modules/gles3/functional/
Des3fFragDepthTests.cpp138 int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local
289 int viewportH = de::min(128, renderTarget.getHeight()); in iterate() local
Des3fShaderFragDataTests.cpp174 const int viewportH = de::min(renderCtx.getRenderTarget().getHeight(), 128); in iterate() local
Des3fRandomFragmentOpTests.cpp141 int viewportH = de::abs(quad.posA.y() - quad.posB.y()) + 1; in renderQuad() local
Des3fShaderBuiltinVarTests.cpp771 const int viewportH = (numQuads / maxQuadsX + (numQuads % maxQuadsX != 0 ? 1 : 0)) * quadHeight; in init() local
985 const int viewportH = m_viewportH; in iterate() local
Des3fTextureShadowTests.cpp298 …const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().get… in init() local
893 …const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().get… in init() local
Des3fFlushFinishTests.cpp244 …const int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), MAX_VIEWPORT_SIZE… in setupRenderState() local
Des3fDepthStencilTests.cpp570 int viewportH = de::min<int>(m_context.getRenderTarget().getHeight(), VIEWPORT_HEIGHT); in init() local
Des3fFragmentOutputTests.cpp542 const int viewportH = minBufSize.y(); in iterate() local
/external/deqp/modules/glshared/
DglsShaderPerformanceCase.cpp72 int viewportH = m_renderCtx.getRenderTarget().getHeight(); in setVertexFragmentRatio() local
DglsFragOpInteractionCase.cpp315 const int viewportH = de::abs(quad.posA.y() - quad.posB.y()) + 1; in renderQuad() local
510 const int viewportH = de::min<int>(m_renderCtx.getRenderTarget().getHeight(), VIEWPORT_HEIGHT); in init() local
DglsBufferTestUtil.cpp819 …const int viewportH = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_HEIGHT, renderTarge… in verify() local
DglsUniformBlockCase.cpp2003 const int viewportH = de::min(renderTarget.getHeight(), 128); in render() local
/external/deqp/external/openglcts/modules/gles31/
Des31cSeparateShaderObjsTests.cpp2192 int viewportH = de::min(16, renderTarget.getHeight()); in iterate() local
2667 int viewportH = de::min(16, renderTarget.getHeight()); in iterate() local
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureTestUtil.cpp1304 …id TextureRenderer::setViewport(float viewportX, float viewportY, float viewportW, float viewportH) in setViewport()

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