/external/deqp/modules/gles2/functional/ |
D | es2fClipControlTests.cpp | 178 glw::GLuint viewportW = renderTarget.getWidth(); in init() local 509 glw::GLsizei viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local 733 glw::GLsizei viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local 1038 glw::GLuint viewportW = renderTarget.getWidth(); in init() local 1255 glw::GLuint viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local 1445 glw::GLuint viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local
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D | es2fDepthRangeTests.cpp | 154 const int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local 292 const int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
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D | es2fShaderFragDataTests.cpp | 155 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); in iterate() local
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D | es2fRandomFragmentOpTests.cpp | 140 int viewportW = de::abs(quad.posA.x() - quad.posB.x()) + 1; in renderQuad() local
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D | es2fFlushFinishTests.cpp | 222 …const int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), MAX_VIEWPORT_SIZE); in setupRenderState() local
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D | es2fBufferTestUtil.cpp | 594 …const int viewportW = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_WIDTH, renderTarget… in verify() local
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D | es2fTextureFilteringTests.cpp | 235 …const float viewportW = (float)de::min<int>(VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().getWidth… in init() local
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D | es2fDepthStencilTests.cpp | 569 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); in init() local
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cClipControlTests.cpp | 191 glw::GLuint viewportW = renderTarget.getWidth(); in init() local 517 glw::GLuint viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local 704 glw::GLuint viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local 895 glw::GLuint viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local 1111 glw::GLuint viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local
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/external/deqp/external/openglcts/modules/common/ |
D | glcFragDepthTests.cpp | 146 int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local 302 int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
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D | glcUniformBlockCase.cpp | 1873 const int viewportW = de::min(renderTarget.getWidth(), 128); in render() local
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/external/deqp/modules/gles3/functional/ |
D | es3fFragDepthTests.cpp | 137 int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local 288 int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
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D | es3fShaderFragDataTests.cpp | 173 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); in iterate() local
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D | es3fRandomFragmentOpTests.cpp | 140 int viewportW = de::abs(quad.posA.x() - quad.posB.x()) + 1; in renderQuad() local
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D | es3fShaderBuiltinVarTests.cpp | 770 const int viewportW = de::min(numQuads, maxQuadsX) * quadWidth; in init() local 984 const int viewportW = m_viewportW; in iterate() local
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D | es3fTextureShadowTests.cpp | 297 …const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getW… in init() local 892 …const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getW… in init() local
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D | es3fFlushFinishTests.cpp | 243 …const int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), MAX_VIEWPORT_SIZE); in setupRenderState() local
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D | es3fDepthStencilTests.cpp | 569 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); in init() local
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D | es3fFragmentOutputTests.cpp | 541 const int viewportW = minBufSize.x(); in iterate() local
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/external/deqp/modules/glshared/ |
D | glsShaderPerformanceCase.cpp | 71 int viewportW = m_renderCtx.getRenderTarget().getWidth(); in setVertexFragmentRatio() local
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D | glsFragOpInteractionCase.cpp | 314 const int viewportW = de::abs(quad.posA.x() - quad.posB.x()) + 1; in renderQuad() local 509 const int viewportW = de::min<int>(m_renderCtx.getRenderTarget().getWidth(), VIEWPORT_WIDTH); in init() local
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D | glsBufferTestUtil.cpp | 818 …const int viewportW = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_WIDTH, renderTarget… in verify() local
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D | glsUniformBlockCase.cpp | 2002 const int viewportW = de::min(renderTarget.getWidth(), 128); in render() local
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cSeparateShaderObjsTests.cpp | 2191 int viewportW = de::min(16, renderTarget.getWidth()); in iterate() local 2666 int viewportW = de::min(16, renderTarget.getWidth()); in iterate() local
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureTestUtil.cpp | 1304 void TextureRenderer::setViewport(float viewportX, float viewportY, float viewportW, float viewport… in setViewport()
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