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1 /*
2  * Copyright 2014, 2015 Red Hat.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #include "util/u_memory.h"
24 #include "util/format/u_format.h"
25 #include "util/format/u_format_s3tc.h"
26 #include "util/u_screen.h"
27 #include "util/u_video.h"
28 #include "util/u_math.h"
29 #include "util/u_inlines.h"
30 #include "util/os_time.h"
31 #include "util/xmlconfig.h"
32 #include "pipe/p_defines.h"
33 #include "pipe/p_screen.h"
34 #include "nir/nir_to_tgsi.h"
35 #include "vl/vl_decoder.h"
36 #include "vl/vl_video_buffer.h"
37 
38 #include "virgl_screen.h"
39 #include "virgl_resource.h"
40 #include "virgl_public.h"
41 #include "virgl_context.h"
42 #include "virgl_encode.h"
43 
44 int virgl_debug = 0;
45 const struct debug_named_value virgl_debug_options[] = {
46    { "verbose",         VIRGL_DEBUG_VERBOSE,                 NULL },
47    { "tgsi",            VIRGL_DEBUG_TGSI,                    NULL },
48    { "noemubgra",       VIRGL_DEBUG_NO_EMULATE_BGRA,         "Disable tweak to emulate BGRA as RGBA on GLES hosts" },
49    { "nobgraswz",       VIRGL_DEBUG_NO_BGRA_DEST_SWIZZLE,    "Disable tweak to swizzle emulated BGRA on GLES hosts" },
50    { "sync",            VIRGL_DEBUG_SYNC,                    "Sync after every flush" },
51    { "xfer",            VIRGL_DEBUG_XFER,                    "Do not optimize for transfers" },
52    { "r8srgb-readback", VIRGL_DEBUG_L8_SRGB_ENABLE_READBACK, "Enable redaback for L8 sRGB textures" },
53    { "nocoherent",      VIRGL_DEBUG_NO_COHERENT,             "Disable coherent memory" },
54    { "video",           VIRGL_DEBUG_VIDEO,                   "Video codec" },
55    { "shader_sync",     VIRGL_DEBUG_SHADER_SYNC,             "Sync after every shader link" },
56    DEBUG_NAMED_VALUE_END
57 };
58 DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug, "VIRGL_DEBUG", virgl_debug_options, 0)
59 
60 static const char *
virgl_get_vendor(struct pipe_screen * screen)61 virgl_get_vendor(struct pipe_screen *screen)
62 {
63    return "Mesa";
64 }
65 
66 
67 static const char *
virgl_get_name(struct pipe_screen * screen)68 virgl_get_name(struct pipe_screen *screen)
69 {
70    struct virgl_screen *vscreen = virgl_screen(screen);
71    if (vscreen->caps.caps.v2.host_feature_check_version >= 5)
72       return vscreen->caps.caps.v2.renderer;
73 
74    return "virgl";
75 }
76 
77 #define VIRGL_SHADER_STAGE_CAP_V2(CAP, STAGE) \
78    vscreen->caps.caps.v2. CAP[virgl_shader_stage_convert(STAGE)]
79 
80 static int
virgl_get_shader_param(struct pipe_screen * screen,enum pipe_shader_type shader,enum pipe_shader_cap param)81 virgl_get_shader_param(struct pipe_screen *screen,
82                        enum pipe_shader_type shader,
83                        enum pipe_shader_cap param)
84 {
85    struct virgl_screen *vscreen = virgl_screen(screen);
86 
87    if ((shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL) &&
88        !vscreen->caps.caps.v1.bset.has_tessellation_shaders)
89       return 0;
90 
91    if (shader == PIPE_SHADER_COMPUTE &&
92        !(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
93      return 0;
94 
95    switch(shader)
96    {
97    case PIPE_SHADER_FRAGMENT:
98    case PIPE_SHADER_VERTEX:
99    case PIPE_SHADER_GEOMETRY:
100    case PIPE_SHADER_TESS_CTRL:
101    case PIPE_SHADER_TESS_EVAL:
102    case PIPE_SHADER_COMPUTE:
103       switch (param) {
104       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
105       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
106       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
107       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
108          return INT_MAX;
109       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
110       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
111          return 1;
112       case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
113          return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_INPUT_ADDR;
114       case PIPE_SHADER_CAP_MAX_INPUTS:
115          if (vscreen->caps.caps.v1.glsl_level < 150)
116             return vscreen->caps.caps.v2.max_vertex_attribs;
117          return (shader == PIPE_SHADER_VERTEX ||
118                  shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32;
119       case PIPE_SHADER_CAP_MAX_OUTPUTS:
120          switch (shader) {
121          case PIPE_SHADER_FRAGMENT:
122             return vscreen->caps.caps.v1.max_render_targets;
123          case PIPE_SHADER_TESS_CTRL:
124             if (vscreen->caps.caps.v2.host_feature_check_version >= 19)
125                return vscreen->caps.caps.v2.max_tcs_outputs;
126             FALLTHROUGH;
127          case PIPE_SHADER_TESS_EVAL:
128             if (vscreen->caps.caps.v2.host_feature_check_version >= 19)
129                return vscreen->caps.caps.v2.max_tes_outputs;
130             FALLTHROUGH;
131          default:
132             return vscreen->caps.caps.v2.max_vertex_outputs;
133          }
134      // case PIPE_SHADER_CAP_MAX_CONSTS:
135      //    return 4096;
136       case PIPE_SHADER_CAP_MAX_TEMPS:
137          return 256;
138       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
139          return MIN2(vscreen->caps.caps.v1.max_uniform_blocks, PIPE_MAX_CONSTANT_BUFFERS);
140     //  case PIPE_SHADER_CAP_MAX_ADDRS:
141      //    return 1;
142       case PIPE_SHADER_CAP_SUBROUTINES:
143          return 1;
144       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
145          return MIN2(vscreen->caps.caps.v2.max_texture_samplers, PIPE_MAX_SAMPLERS);
146       case PIPE_SHADER_CAP_INTEGERS:
147          return vscreen->caps.caps.v1.glsl_level >= 130;
148       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
149          return 32;
150       case PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE:
151          if (vscreen->caps.caps.v2.host_feature_check_version < 12)
152             return 4096 * sizeof(float[4]);
153          return VIRGL_SHADER_STAGE_CAP_V2(max_const_buffer_size, shader);
154       case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: {
155          int max_shader_buffers = VIRGL_SHADER_STAGE_CAP_V2(max_shader_storage_blocks, shader);
156          if (max_shader_buffers != INT_MAX) {
157             return max_shader_buffers;
158          } else if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) {
159             return vscreen->caps.caps.v2.max_shader_buffer_frag_compute;
160          } else {
161             return vscreen->caps.caps.v2.max_shader_buffer_other_stages;
162          }
163       }
164       case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
165          if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
166             return vscreen->caps.caps.v2.max_shader_image_frag_compute;
167          else
168             return vscreen->caps.caps.v2.max_shader_image_other_stages;
169       case PIPE_SHADER_CAP_SUPPORTED_IRS:
170          return (1 << PIPE_SHADER_IR_TGSI) | (1 << PIPE_SHADER_IR_NIR);
171       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
172          return VIRGL_SHADER_STAGE_CAP_V2(max_atomic_counters, shader);
173       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
174          return VIRGL_SHADER_STAGE_CAP_V2(max_atomic_counter_buffers, shader);
175       case PIPE_SHADER_CAP_INT64_ATOMICS:
176       case PIPE_SHADER_CAP_FP16:
177       case PIPE_SHADER_CAP_FP16_DERIVATIVES:
178       case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
179       case PIPE_SHADER_CAP_INT16:
180       case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
181          return 0;
182       default:
183          return 0;
184       }
185    default:
186       return 0;
187    }
188 }
189 
190 static int
virgl_get_video_param(struct pipe_screen * screen,enum pipe_video_profile profile,enum pipe_video_entrypoint entrypoint,enum pipe_video_cap param)191 virgl_get_video_param(struct pipe_screen *screen,
192                       enum pipe_video_profile profile,
193                       enum pipe_video_entrypoint entrypoint,
194                       enum pipe_video_cap param)
195 {
196    unsigned i;
197    bool drv_supported;
198    struct virgl_video_caps *vcaps = NULL;
199    struct virgl_screen *vscreen;
200 
201    if (!screen)
202        return 0;
203 
204    vscreen = virgl_screen(screen);
205    if (vscreen->caps.caps.v2.num_video_caps > ARRAY_SIZE(vscreen->caps.caps.v2.video_caps))
206        return 0;
207 
208    /* Profiles and entrypoints supported by the driver */
209    switch (u_reduce_video_profile(profile)) {
210    case PIPE_VIDEO_FORMAT_MPEG4_AVC: /* fall through */
211    case PIPE_VIDEO_FORMAT_HEVC:
212        drv_supported = (entrypoint == PIPE_VIDEO_ENTRYPOINT_BITSTREAM ||
213                         entrypoint == PIPE_VIDEO_ENTRYPOINT_ENCODE);
214        break;
215    case PIPE_VIDEO_FORMAT_MPEG12:
216    case PIPE_VIDEO_FORMAT_VC1:
217    case PIPE_VIDEO_FORMAT_JPEG:
218    case PIPE_VIDEO_FORMAT_VP9:
219    case PIPE_VIDEO_FORMAT_AV1:
220       drv_supported = (entrypoint == PIPE_VIDEO_ENTRYPOINT_BITSTREAM);
221       break;
222    default:
223        drv_supported = false;
224        break;
225    }
226 
227    if (drv_supported) {
228        /* Check if the device supports it, vcaps is NULL means not supported */
229        for (i = 0;  i < vscreen->caps.caps.v2.num_video_caps; i++) {
230            if (vscreen->caps.caps.v2.video_caps[i].profile == profile &&
231                vscreen->caps.caps.v2.video_caps[i].entrypoint == entrypoint) {
232                vcaps = &vscreen->caps.caps.v2.video_caps[i];
233                break;
234            }
235        }
236    }
237 
238    /*
239     * Since there are calls like this:
240     *   pot_buffers = !pipe->screen->get_video_param
241     *   (
242     *      pipe->screen,
243     *      PIPE_VIDEO_PROFILE_UNKNOWN,
244     *      PIPE_VIDEO_ENTRYPOINT_UNKNOWN,
245     *      PIPE_VIDEO_CAP_NPOT_TEXTURES
246     *   );
247     * All parameters need to check the vcaps.
248     */
249    switch (param) {
250       case PIPE_VIDEO_CAP_SUPPORTED:
251          return vcaps != NULL;
252       case PIPE_VIDEO_CAP_NPOT_TEXTURES:
253          return vcaps ? vcaps->npot_texture : true;
254       case PIPE_VIDEO_CAP_MAX_WIDTH:
255          return vcaps ? vcaps->max_width : 0;
256       case PIPE_VIDEO_CAP_MAX_HEIGHT:
257          return vcaps ? vcaps->max_height : 0;
258       case PIPE_VIDEO_CAP_PREFERED_FORMAT:
259          return vcaps ? virgl_to_pipe_format(vcaps->prefered_format) : PIPE_FORMAT_NV12;
260       case PIPE_VIDEO_CAP_PREFERS_INTERLACED:
261          return vcaps ? vcaps->prefers_interlaced : false;
262       case PIPE_VIDEO_CAP_SUPPORTS_INTERLACED:
263          return vcaps ? vcaps->supports_interlaced : false;
264       case PIPE_VIDEO_CAP_SUPPORTS_PROGRESSIVE:
265          return vcaps ? vcaps->supports_progressive : true;
266       case PIPE_VIDEO_CAP_MAX_LEVEL:
267          return vcaps ? vcaps->max_level : 0;
268       case PIPE_VIDEO_CAP_STACKED_FRAMES:
269          return vcaps ? vcaps->stacked_frames : 0;
270       case PIPE_VIDEO_CAP_MAX_MACROBLOCKS:
271          return vcaps ? vcaps->max_macroblocks : 0;
272       case PIPE_VIDEO_CAP_MAX_TEMPORAL_LAYERS:
273          return vcaps ? vcaps->max_temporal_layers : 0;
274       default:
275          return 0;
276    }
277 }
278 
279 static int
virgl_get_compute_param(struct pipe_screen * screen,enum pipe_shader_ir ir_type,enum pipe_compute_cap param,void * ret)280 virgl_get_compute_param(struct pipe_screen *screen,
281                         enum pipe_shader_ir ir_type,
282                         enum pipe_compute_cap param,
283                         void *ret)
284 {
285    struct virgl_screen *vscreen = virgl_screen(screen);
286    if (!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
287       return 0;
288    switch (param) {
289    case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
290       if (ret) {
291          uint64_t *grid_size = ret;
292          grid_size[0] = vscreen->caps.caps.v2.max_compute_grid_size[0];
293          grid_size[1] = vscreen->caps.caps.v2.max_compute_grid_size[1];
294          grid_size[2] = vscreen->caps.caps.v2.max_compute_grid_size[2];
295       }
296       return 3 * sizeof(uint64_t) ;
297    case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
298       if (ret) {
299          uint64_t *block_size = ret;
300          block_size[0] = vscreen->caps.caps.v2.max_compute_block_size[0];
301          block_size[1] = vscreen->caps.caps.v2.max_compute_block_size[1];
302          block_size[2] = vscreen->caps.caps.v2.max_compute_block_size[2];
303       }
304       return 3 * sizeof(uint64_t);
305    case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
306       if (ret) {
307          uint64_t *max_threads_per_block = ret;
308          *max_threads_per_block = vscreen->caps.caps.v2.max_compute_work_group_invocations;
309       }
310       return sizeof(uint64_t);
311    case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
312       if (ret) {
313          uint64_t *max_local_size = ret;
314          /* Value reported by the closed source driver. */
315          *max_local_size = vscreen->caps.caps.v2.max_compute_shared_memory_size;
316       }
317       return sizeof(uint64_t);
318    default:
319       break;
320    }
321    return 0;
322 }
323 
324 static void
virgl_init_screen_caps(struct virgl_screen * vscreen)325 virgl_init_screen_caps(struct virgl_screen *vscreen)
326 {
327    struct pipe_caps *caps = (struct pipe_caps *)&vscreen->base.caps;
328 
329    u_init_pipe_screen_caps(&vscreen->base, -1);
330 
331    caps->npot_textures = true;
332    caps->fragment_shader_texture_lod = true;
333    caps->fragment_shader_derivatives = true;
334    caps->anisotropic_filter = vscreen->caps.caps.v2.max_anisotropy > 1.0;
335    caps->max_render_targets = vscreen->caps.caps.v1.max_render_targets;
336    caps->max_dual_source_render_targets =
337       vscreen->caps.caps.v1.max_dual_source_render_targets;
338    caps->occlusion_query = vscreen->caps.caps.v1.bset.occlusion_query;
339    caps->texture_mirror_clamp_to_edge =
340       vscreen->caps.caps.v2.host_feature_check_version >= 20 ?
341       vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_MIRROR_CLAMP_TO_EDGE :
342       vscreen->caps.caps.v1.bset.mirror_clamp &&
343       !(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_HOST_IS_GLES);
344    caps->texture_mirror_clamp =
345       vscreen->caps.caps.v2.host_feature_check_version >= 22 ?
346       vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_MIRROR_CLAMP :
347       vscreen->caps.caps.v1.bset.mirror_clamp &&
348       !(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_HOST_IS_GLES);
349    caps->texture_swizzle = true;
350    caps->max_texture_2d_size = vscreen->caps.caps.v2.max_texture_2d_size ?
351       vscreen->caps.caps.v2.max_texture_2d_size : 16384;
352    caps->max_texture_3d_levels = vscreen->caps.caps.v2.max_texture_3d_size ?
353       1 + util_logbase2(vscreen->caps.caps.v2.max_texture_3d_size) :
354       9; /* 256 x 256 x 256 */
355    caps->max_texture_cube_levels = vscreen->caps.caps.v2.max_texture_cube_size ?
356       1 + util_logbase2(vscreen->caps.caps.v2.max_texture_cube_size) :
357       13; /* 4K x 4K */
358    caps->blend_equation_separate = true;
359    caps->indep_blend_enable = vscreen->caps.caps.v1.bset.indep_blend_enable;
360    caps->indep_blend_func = vscreen->caps.caps.v1.bset.indep_blend_func;
361    caps->fs_coord_origin_upper_left = true;
362    caps->fs_coord_pixel_center_half_integer = true;
363    caps->fs_coord_pixel_center_integer = true;
364    caps->fs_coord_origin_lower_left =
365       vscreen->caps.caps.v1.bset.fragment_coord_conventions;
366    caps->depth_clip_disable = vscreen->caps.caps.v1.bset.depth_clip_disable;
367    caps->max_stream_output_buffers = vscreen->caps.caps.v1.max_streamout_buffers;
368    caps->max_stream_output_separate_components =
369    caps->max_stream_output_interleaved_components = 16*4;
370    caps->supported_prim_modes =
371       BITFIELD_MASK(MESA_PRIM_COUNT) &
372       ~BITFIELD_BIT(MESA_PRIM_QUADS) &
373       ~BITFIELD_BIT(MESA_PRIM_QUAD_STRIP);
374    caps->primitive_restart =
375    caps->primitive_restart_fixed_index = vscreen->caps.caps.v1.bset.primitive_restart;
376    caps->shader_stencil_export = vscreen->caps.caps.v1.bset.shader_stencil_export;
377    caps->vs_instanceid = true;
378    caps->vertex_element_instance_divisor = true;
379    caps->seamless_cube_map = vscreen->caps.caps.v1.bset.seamless_cube_map;
380    caps->seamless_cube_map_per_texture =
381       vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
382    caps->max_texture_array_layers = vscreen->caps.caps.v1.max_texture_array_layers;
383    caps->min_texel_offset = vscreen->caps.caps.v2.min_texel_offset;
384    caps->min_texture_gather_offset = vscreen->caps.caps.v2.min_texture_gather_offset;
385    caps->max_texel_offset = vscreen->caps.caps.v2.max_texel_offset;
386    caps->max_texture_gather_offset = vscreen->caps.caps.v2.max_texture_gather_offset;
387    caps->conditional_render = vscreen->caps.caps.v1.bset.conditional_render;
388    caps->texture_barrier =
389       vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER;
390    caps->vertex_color_unclamped = true;
391    caps->fragment_color_clamped =
392    caps->vertex_color_clamped = vscreen->caps.caps.v1.bset.color_clamping;
393    caps->mixed_colorbuffer_formats =
394       (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FBO_MIXED_COLOR_FORMATS) ||
395       (vscreen->caps.caps.v2.host_feature_check_version < 1);
396    caps->glsl_feature_level_compatibility =
397       vscreen->caps.caps.v2.host_feature_check_version < 6 ?
398       MIN2(vscreen->caps.caps.v1.glsl_level, 140) :
399       vscreen->caps.caps.v1.glsl_level;
400    caps->glsl_feature_level = vscreen->caps.caps.v1.glsl_level;
401    caps->quads_follow_provoking_vertex_convention = true;
402    caps->depth_clip_disable_separate = false;
403    caps->compute = vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER;
404    caps->user_vertex_buffers = false;
405    caps->constant_buffer_offset_alignment =
406       vscreen->caps.caps.v2.uniform_buffer_offset_alignment;
407    caps->stream_output_pause_resume =
408    caps->stream_output_interleave_buffers =
409       vscreen->caps.caps.v1.bset.streamout_pause_resume;
410    caps->start_instance = vscreen->caps.caps.v1.bset.start_instance;
411    caps->tgsi_can_compact_constants = false;
412    caps->texture_transfer_modes = false;
413    caps->nir_images_as_deref = false;
414    caps->query_timestamp =
415    caps->query_time_elapsed =
416       vscreen->caps.caps.v2.host_feature_check_version >= 15 ?
417       vscreen->caps.caps.v1.bset.timer_query :
418       true; /* older versions had this always enabled */
419    caps->tgsi_texcoord = vscreen->caps.caps.v2.host_feature_check_version >= 10;
420    caps->min_map_buffer_alignment = VIRGL_MAP_BUFFER_ALIGNMENT;
421    caps->texture_buffer_objects = vscreen->caps.caps.v1.max_tbo_size > 0;
422    caps->texture_buffer_offset_alignment =
423       vscreen->caps.caps.v2.texture_buffer_offset_alignment;
424    caps->buffer_sampler_view_rgba_only = false;
425    caps->cube_map_array = vscreen->caps.caps.v1.bset.cube_map_array;
426    caps->texture_multisample = vscreen->caps.caps.v1.bset.texture_multisample;
427    caps->max_viewports = vscreen->caps.caps.v1.max_viewports;
428    caps->max_texel_buffer_elements = vscreen->caps.caps.v1.max_tbo_size;
429    caps->texture_border_color_quirk = 0;
430    caps->endianness = PIPE_ENDIAN_LITTLE;
431    caps->query_pipeline_statistics =
432       !!(vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_PIPELINE_STATISTICS_QUERY);
433    caps->mixed_framebuffer_sizes = true;
434    caps->mixed_color_depth_bits = true;
435    caps->vs_layer_viewport =
436       (vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_VS_VERTEX_LAYER) &&
437       (vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_VS_VIEWPORT_INDEX);
438    caps->max_geometry_output_vertices = vscreen->caps.caps.v2.max_geom_output_vertices;
439    caps->max_geometry_total_output_components =
440       vscreen->caps.caps.v2.max_geom_total_output_components;
441    caps->texture_query_lod = vscreen->caps.caps.v1.bset.texture_query_lod;
442    caps->max_texture_gather_components =
443       vscreen->caps.caps.v1.max_texture_gather_components;
444    caps->draw_indirect = vscreen->caps.caps.v1.bset.has_indirect_draw;
445    caps->sample_shading =
446    caps->force_persample_interp = vscreen->caps.caps.v1.bset.has_sample_shading;
447    caps->cull_distance = vscreen->caps.caps.v1.bset.has_cull;
448    caps->max_vertex_streams =
449       ((vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TRANSFORM_FEEDBACK3) ||
450        (vscreen->caps.caps.v2.host_feature_check_version < 2)) ? 4 : 1;
451    caps->conditional_render_inverted =
452       vscreen->caps.caps.v1.bset.conditional_render_inverted;
453    caps->fs_fine_derivative = vscreen->caps.caps.v1.bset.derivative_control;
454    caps->polygon_offset_clamp = vscreen->caps.caps.v1.bset.polygon_offset_clamp;
455    caps->query_so_overflow =
456       vscreen->caps.caps.v1.bset.transform_feedback_overflow_query;
457    caps->shader_buffer_offset_alignment =
458       vscreen->caps.caps.v2.shader_buffer_offset_alignment;
459    caps->doubles =
460       vscreen->caps.caps.v1.bset.has_fp64 ||
461       (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_HOST_IS_GLES);
462    caps->max_shader_patch_varyings = vscreen->caps.caps.v2.max_shader_patch_varyings;
463    caps->sampler_view_target =
464       vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_VIEW;
465    caps->max_vertex_attrib_stride = vscreen->caps.caps.v2.max_vertex_attrib_stride;
466    caps->copy_between_compressed_and_plain_formats =
467       vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_IMAGE;
468    caps->texture_query_samples = vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TXQS;
469    caps->framebuffer_no_attachment =
470       vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FB_NO_ATTACH;
471    caps->robust_buffer_access_behavior =
472       vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ROBUST_BUFFER_ACCESS;
473    caps->fbfetch =
474       (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_FBFETCH) ? 1 : 0;
475    caps->blend_equation_advanced =
476       vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_BLEND_EQUATION;
477    caps->shader_clock = vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SHADER_CLOCK;
478    caps->shader_array_components =
479       vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_COMPONENTS;
480    caps->max_combined_shader_buffers = vscreen->caps.caps.v2.max_combined_shader_buffers;
481    caps->max_combined_hw_atomic_counters =
482       vscreen->caps.caps.v2.max_combined_atomic_counters;
483    caps->max_combined_hw_atomic_counter_buffers =
484       vscreen->caps.caps.v2.max_combined_atomic_counter_buffers;
485    caps->texture_float_linear = true;
486    caps->texture_half_float_linear = true; /* TODO: need to introduce a hw-cap for this */
487    caps->query_buffer_object = vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_QBO;
488    caps->max_varyings = vscreen->caps.caps.v1.glsl_level < 150 ?
489       vscreen->caps.caps.v2.max_vertex_attribs : 32;
490    /* If the host supports only one sample (e.g., if it is using softpipe),
491     * fake multisampling to able to advertise higher GL versions. */
492    caps->fake_sw_msaa = vscreen->caps.caps.v1.max_samples == 1;
493    caps->multi_draw_indirect =
494       !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_MULTI_DRAW_INDIRECT);
495    caps->multi_draw_indirect_params =
496       !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_PARAMS);
497    caps->buffer_map_persistent_coherent =
498       (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ARB_BUFFER_STORAGE) &&
499       (vscreen->caps.caps.v2.host_feature_check_version >= 4) &&
500       vscreen->vws->supports_coherent && !vscreen->no_coherent;
501    caps->pci_group =
502    caps->pci_bus =
503    caps->pci_device =
504    caps->pci_function = 0;
505    caps->allow_mapped_buffers_during_execution = 0;
506    caps->clip_halfz = vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_CLIP_HALFZ;
507    caps->max_gs_invocations = 32;
508    caps->max_shader_buffer_size = 1 << 27;
509    caps->vendor_id = 0x1af4;
510    caps->device_id = 0x1010;
511    caps->video_memory =
512       vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_VIDEO_MEMORY ?
513       vscreen->caps.caps.v2.max_video_memory : 0;
514    caps->uma = !!caps->video_memory;
515    caps->texture_shadow_lod =
516       vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_TEXTURE_SHADOW_LOD;
517    caps->native_fence_fd = vscreen->vws->supports_fences;
518    caps->dest_surface_srgb_control =
519       (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SRGB_WRITE_CONTROL) ||
520       (vscreen->caps.caps.v2.host_feature_check_version < 1);
521    /* Shader creation emits the shader through the context's command buffer
522     * in virgl_encode_shader_state().
523     */
524    caps->shareable_shaders = false;
525    caps->query_memory_info =
526       vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_MEMINFO;
527    caps->string_marker =
528       vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_STRING_MARKER;
529    caps->surface_sample_count =
530       vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_IMPLICIT_MSAA;
531    caps->draw_parameters =
532       !!(vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_DRAW_PARAMETERS);
533    caps->shader_group_vote =
534       !!(vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_GROUP_VOTE);
535    caps->image_store_formatted = true;
536    caps->gl_spirv = true;
537 
538    if (vscreen->caps.caps.v2.host_feature_check_version >= 13)
539       caps->max_constant_buffer_size = vscreen->caps.caps.v2.max_uniform_block_size;
540 
541    caps->min_line_width =
542    caps->min_line_width_aa =
543    caps->min_point_size =
544    caps->min_point_size_aa = 1;
545    caps->point_size_granularity =
546    caps->line_width_granularity = 0.1;
547    caps->max_line_width = vscreen->caps.caps.v2.max_aliased_line_width;
548    caps->max_line_width_aa = vscreen->caps.caps.v2.max_smooth_line_width;
549    caps->max_point_size = vscreen->caps.caps.v2.max_aliased_point_size;
550    caps->max_point_size_aa = vscreen->caps.caps.v2.max_smooth_point_size;
551    caps->max_texture_anisotropy = vscreen->caps.caps.v2.max_anisotropy;
552    caps->max_texture_lod_bias = vscreen->caps.caps.v2.max_texture_lod_bias;
553 }
554 
555 static bool
has_format_bit(struct virgl_supported_format_mask * mask,enum virgl_formats fmt)556 has_format_bit(struct virgl_supported_format_mask *mask,
557                enum virgl_formats fmt)
558 {
559    assert(fmt < VIRGL_FORMAT_MAX);
560    unsigned val = (unsigned)fmt;
561    unsigned idx = val / 32;
562    unsigned bit = val % 32;
563    assert(idx < ARRAY_SIZE(mask->bitmask));
564    return (mask->bitmask[idx] & (1u << bit)) != 0;
565 }
566 
567 bool
virgl_has_readback_format(struct pipe_screen * screen,enum virgl_formats fmt,bool allow_tweak)568 virgl_has_readback_format(struct pipe_screen *screen,
569                           enum virgl_formats fmt, bool allow_tweak)
570 {
571    struct virgl_screen *vscreen = virgl_screen(screen);
572    if (has_format_bit(&vscreen->caps.caps.v2.supported_readback_formats,
573                          fmt))
574       return true;
575 
576    if (allow_tweak && fmt == VIRGL_FORMAT_L8_SRGB && vscreen->tweak_l8_srgb_readback) {
577       return true;
578    }
579 
580    return false;
581 }
582 
583 static bool
virgl_is_vertex_format_supported(struct pipe_screen * screen,enum pipe_format format)584 virgl_is_vertex_format_supported(struct pipe_screen *screen,
585                                  enum pipe_format format)
586 {
587    struct virgl_screen *vscreen = virgl_screen(screen);
588    const struct util_format_description *format_desc;
589    int i;
590 
591    format_desc = util_format_description(format);
592 
593    if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
594       int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
595       int big = vformat / 32;
596       int small = vformat % 32;
597       if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
598          return false;
599       return true;
600    }
601 
602    i = util_format_get_first_non_void_channel(format);
603    if (i == -1)
604       return false;
605 
606    if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
607       return false;
608 
609    if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
610       return false;
611    return true;
612 }
613 
614 static bool
virgl_format_check_bitmask(enum pipe_format format,uint32_t bitmask[16],bool may_emulate_bgra)615 virgl_format_check_bitmask(enum pipe_format format,
616                            uint32_t bitmask[16],
617                            bool may_emulate_bgra)
618 {
619    enum virgl_formats vformat = pipe_to_virgl_format(format);
620    int big = vformat / 32;
621    int small = vformat % 32;
622    if ((bitmask[big] & (1u << small)))
623       return true;
624 
625    /* On GLES hosts we don't advertise BGRx_SRGB, but we may be able
626     * emulate it by using a swizzled RGBx */
627    if (may_emulate_bgra) {
628       if (format == PIPE_FORMAT_B8G8R8A8_SRGB)
629          format = PIPE_FORMAT_R8G8B8A8_SRGB;
630       else if (format == PIPE_FORMAT_B8G8R8X8_SRGB)
631          format = PIPE_FORMAT_R8G8B8X8_SRGB;
632       else {
633          return false;
634       }
635 
636       vformat = pipe_to_virgl_format(format);
637       big = vformat / 32;
638       small = vformat % 32;
639       if (bitmask[big] & (1 << small))
640          return true;
641    }
642    return false;
643 }
644 
virgl_has_scanout_format(struct virgl_screen * vscreen,enum pipe_format format,bool may_emulate_bgra)645 bool virgl_has_scanout_format(struct virgl_screen *vscreen,
646                               enum pipe_format format,
647                               bool may_emulate_bgra)
648 {
649    return  virgl_format_check_bitmask(format,
650                                       vscreen->caps.caps.v2.scanout.bitmask,
651                                       may_emulate_bgra);
652 }
653 
654 /**
655  * Query format support for creating a texture, drawing surface, etc.
656  * \param format  the format to test
657  * \param type  one of PIPE_TEXTURE, PIPE_SURFACE
658  */
659 static bool
virgl_is_format_supported(struct pipe_screen * screen,enum pipe_format format,enum pipe_texture_target target,unsigned sample_count,unsigned storage_sample_count,unsigned bind)660 virgl_is_format_supported( struct pipe_screen *screen,
661                                  enum pipe_format format,
662                                  enum pipe_texture_target target,
663                                  unsigned sample_count,
664                                  unsigned storage_sample_count,
665                                  unsigned bind)
666 {
667    struct virgl_screen *vscreen = virgl_screen(screen);
668    const struct util_format_description *format_desc;
669    int i;
670 
671    union virgl_caps *caps = &vscreen->caps.caps;
672    bool may_emulate_bgra = (caps->v2.capability_bits &
673                             VIRGL_CAP_APP_TWEAK_SUPPORT) &&
674                             vscreen->tweak_gles_emulate_bgra;
675 
676    if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
677       return false;
678 
679    if (!util_is_power_of_two_or_zero(sample_count))
680       return false;
681 
682    assert(target == PIPE_BUFFER ||
683           target == PIPE_TEXTURE_1D ||
684           target == PIPE_TEXTURE_1D_ARRAY ||
685           target == PIPE_TEXTURE_2D ||
686           target == PIPE_TEXTURE_2D_ARRAY ||
687           target == PIPE_TEXTURE_RECT ||
688           target == PIPE_TEXTURE_3D ||
689           target == PIPE_TEXTURE_CUBE ||
690           target == PIPE_TEXTURE_CUBE_ARRAY);
691 
692    format_desc = util_format_description(format);
693 
694    if (util_format_is_intensity(format))
695       return false;
696 
697    if (sample_count > 1) {
698       if (!caps->v1.bset.texture_multisample)
699          return false;
700 
701       if (bind & PIPE_BIND_SHADER_IMAGE) {
702          if (sample_count > caps->v2.max_image_samples)
703             return false;
704       }
705 
706       if (sample_count > caps->v1.max_samples)
707          return false;
708 
709       if (caps->v2.host_feature_check_version >= 9 &&
710           !has_format_bit(&caps->v2.supported_multisample_formats,
711                           pipe_to_virgl_format(format)))
712          return false;
713    }
714 
715    if (bind & PIPE_BIND_VERTEX_BUFFER) {
716       return virgl_is_vertex_format_supported(screen, format);
717    }
718 
719    if (util_format_is_compressed(format) && target == PIPE_BUFFER)
720       return false;
721 
722    /* Allow 3-comp 32 bit textures only for TBOs (needed for ARB_tbo_rgb32) */
723    if ((format == PIPE_FORMAT_R32G32B32_FLOAT ||
724        format == PIPE_FORMAT_R32G32B32_SINT ||
725        format == PIPE_FORMAT_R32G32B32_UINT) &&
726        target != PIPE_BUFFER)
727       return false;
728 
729    if ((format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC ||
730         format_desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
731         format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) &&
732        target == PIPE_TEXTURE_3D)
733       return false;
734 
735 
736    if (bind & PIPE_BIND_RENDER_TARGET) {
737       /* For ARB_framebuffer_no_attachments. */
738       if (format == PIPE_FORMAT_NONE)
739          return true;
740 
741       if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
742          return false;
743 
744       /*
745        * Although possible, it is unnatural to render into compressed or YUV
746        * surfaces. So disable these here to avoid going into weird paths
747        * inside gallium frontends.
748        */
749       if (format_desc->block.width != 1 ||
750           format_desc->block.height != 1)
751          return false;
752 
753       if (!virgl_format_check_bitmask(format,
754                                       caps->v1.render.bitmask,
755                                       may_emulate_bgra))
756          return false;
757    }
758 
759    if (bind & PIPE_BIND_DEPTH_STENCIL) {
760       if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
761          return false;
762    }
763 
764    if (bind & PIPE_BIND_SCANOUT) {
765       if (!virgl_format_check_bitmask(format, caps->v2.scanout.bitmask, false))
766          return false;
767    }
768 
769    /*
770     * All other operations (sampling, transfer, etc).
771     */
772 
773    if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
774       goto out_lookup;
775    }
776    if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
777       goto out_lookup;
778    }
779    if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
780       goto out_lookup;
781    }
782    if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC) {
783       goto out_lookup;
784    }
785 
786    if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
787       goto out_lookup;
788    } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
789       goto out_lookup;
790    }
791 
792    if (format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) {
793      goto out_lookup;
794    }
795 
796    i = util_format_get_first_non_void_channel(format);
797    if (i == -1)
798       return false;
799 
800    /* no L4A4 */
801    if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
802       return false;
803 
804  out_lookup:
805    return virgl_format_check_bitmask(format,
806                                      caps->v1.sampler.bitmask,
807                                      may_emulate_bgra);
808 }
809 
virgl_is_video_format_supported(struct pipe_screen * screen,enum pipe_format format,enum pipe_video_profile profile,enum pipe_video_entrypoint entrypoint)810 static bool virgl_is_video_format_supported(struct pipe_screen *screen,
811                                             enum pipe_format format,
812                                             enum pipe_video_profile profile,
813                                             enum pipe_video_entrypoint entrypoint)
814 {
815     return vl_video_buffer_is_format_supported(screen, format, profile, entrypoint);
816 }
817 
818 
virgl_flush_frontbuffer(struct pipe_screen * screen,struct pipe_context * ctx,struct pipe_resource * res,unsigned level,unsigned layer,void * winsys_drawable_handle,unsigned nboxes,struct pipe_box * sub_box)819 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
820                                     struct pipe_context *ctx,
821                                       struct pipe_resource *res,
822                                       unsigned level, unsigned layer,
823                                     void *winsys_drawable_handle, unsigned nboxes, struct pipe_box *sub_box)
824 {
825    struct virgl_screen *vscreen = virgl_screen(screen);
826    struct virgl_winsys *vws = vscreen->vws;
827    struct virgl_resource *vres = virgl_resource(res);
828    struct virgl_context *vctx = virgl_context(ctx);
829 
830    if (vws->flush_frontbuffer) {
831       virgl_flush_eq(vctx, vctx, NULL);
832       vws->flush_frontbuffer(vws, vctx->cbuf, vres->hw_res, level, layer, winsys_drawable_handle,
833                              nboxes == 1 ? sub_box : NULL);
834    }
835 }
836 
virgl_fence_reference(struct pipe_screen * screen,struct pipe_fence_handle ** ptr,struct pipe_fence_handle * fence)837 static void virgl_fence_reference(struct pipe_screen *screen,
838                                   struct pipe_fence_handle **ptr,
839                                   struct pipe_fence_handle *fence)
840 {
841    struct virgl_screen *vscreen = virgl_screen(screen);
842    struct virgl_winsys *vws = vscreen->vws;
843 
844    vws->fence_reference(vws, ptr, fence);
845 }
846 
virgl_fence_finish(struct pipe_screen * screen,struct pipe_context * ctx,struct pipe_fence_handle * fence,uint64_t timeout)847 static bool virgl_fence_finish(struct pipe_screen *screen,
848                                struct pipe_context *ctx,
849                                struct pipe_fence_handle *fence,
850                                uint64_t timeout)
851 {
852    struct virgl_screen *vscreen = virgl_screen(screen);
853    struct virgl_winsys *vws = vscreen->vws;
854    struct virgl_context *vctx = virgl_context(ctx);
855 
856    if (vctx && timeout)
857       virgl_flush_eq(vctx, NULL, NULL);
858 
859    return vws->fence_wait(vws, fence, timeout);
860 }
861 
virgl_fence_get_fd(struct pipe_screen * screen,struct pipe_fence_handle * fence)862 static int virgl_fence_get_fd(struct pipe_screen *screen,
863             struct pipe_fence_handle *fence)
864 {
865    struct virgl_screen *vscreen = virgl_screen(screen);
866    struct virgl_winsys *vws = vscreen->vws;
867 
868    return vws->fence_get_fd(vws, fence);
869 }
870 
871 static void
virgl_destroy_screen(struct pipe_screen * screen)872 virgl_destroy_screen(struct pipe_screen *screen)
873 {
874    struct virgl_screen *vscreen = virgl_screen(screen);
875    struct virgl_winsys *vws = vscreen->vws;
876 
877    slab_destroy_parent(&vscreen->transfer_pool);
878 
879    if (vws)
880       vws->destroy(vws);
881 
882    disk_cache_destroy(vscreen->disk_cache);
883 
884    FREE(vscreen);
885 }
886 
887 static void
fixup_formats(union virgl_caps * caps,struct virgl_supported_format_mask * mask)888 fixup_formats(union virgl_caps *caps, struct virgl_supported_format_mask *mask)
889 {
890    const size_t size = ARRAY_SIZE(mask->bitmask);
891    for (int i = 0; i < size; ++i) {
892       if (mask->bitmask[i] != 0)
893          return; /* we got some formats, we definitely have a new protocol */
894    }
895 
896    /* old protocol used; fall back to considering all sampleable formats valid
897     * readback-formats
898     */
899    for (int i = 0; i < size; ++i)
900       mask->bitmask[i] = caps->v1.sampler.bitmask[i];
901 }
902 
virgl_query_memory_info(struct pipe_screen * screen,struct pipe_memory_info * info)903 static void virgl_query_memory_info(struct pipe_screen *screen, struct pipe_memory_info *info)
904 {
905    struct virgl_screen *vscreen = virgl_screen(screen);
906    struct pipe_context *ctx = screen->context_create(screen, NULL, 0);
907    struct virgl_context *vctx = virgl_context(ctx);
908    struct virgl_resource *res;
909    struct virgl_memory_info virgl_info = {0};
910    const static struct pipe_resource templ = {
911       .target = PIPE_BUFFER,
912       .format = PIPE_FORMAT_R8_UNORM,
913       .bind = PIPE_BIND_CUSTOM,
914       .width0 = sizeof(struct virgl_memory_info),
915       .height0 = 1,
916       .depth0 = 1,
917       .array_size = 1,
918       .last_level = 0,
919       .nr_samples = 0,
920       .flags = 0
921    };
922 
923    res = (struct virgl_resource*) screen->resource_create(screen, &templ);
924 
925    virgl_encode_get_memory_info(vctx, res);
926    ctx->flush(ctx, NULL, 0);
927    vscreen->vws->resource_wait(vscreen->vws, res->hw_res);
928    pipe_buffer_read(ctx, &res->b, 0, sizeof(struct virgl_memory_info), &virgl_info);
929 
930    info->avail_device_memory = virgl_info.avail_device_memory;
931    info->avail_staging_memory = virgl_info.avail_staging_memory;
932    info->device_memory_evicted = virgl_info.device_memory_evicted;
933    info->nr_device_memory_evictions = virgl_info.nr_device_memory_evictions;
934    info->total_device_memory = virgl_info.total_device_memory;
935    info->total_staging_memory = virgl_info.total_staging_memory;
936 
937    screen->resource_destroy(screen, &res->b);
938    ctx->destroy(ctx);
939 }
940 
virgl_get_disk_shader_cache(struct pipe_screen * pscreen)941 static struct disk_cache *virgl_get_disk_shader_cache (struct pipe_screen *pscreen)
942 {
943    struct virgl_screen *screen = virgl_screen(pscreen);
944 
945    return screen->disk_cache;
946 }
947 
virgl_disk_cache_create(struct virgl_screen * screen)948 static void virgl_disk_cache_create(struct virgl_screen *screen)
949 {
950    struct mesa_sha1 sha1_ctx;
951    _mesa_sha1_init(&sha1_ctx);
952 
953 #ifdef HAVE_DL_ITERATE_PHDR
954    const struct build_id_note *note =
955       build_id_find_nhdr_for_addr(virgl_disk_cache_create);
956    assert(note);
957 
958    unsigned build_id_len = build_id_length(note);
959    assert(build_id_len == 20); /* sha1 */
960 
961    const uint8_t *id_sha1 = build_id_data(note);
962    assert(id_sha1);
963 
964    _mesa_sha1_update(&sha1_ctx, id_sha1, build_id_len);
965 #endif
966 
967    /* When we switch the host the caps might change and then we might have to
968     * apply different lowering. */
969    _mesa_sha1_update(&sha1_ctx, &screen->caps, sizeof(screen->caps));
970 
971    uint8_t sha1[20];
972    _mesa_sha1_final(&sha1_ctx, sha1);
973    char timestamp[41];
974    _mesa_sha1_format(timestamp, sha1);
975 
976    screen->disk_cache = disk_cache_create("virgl", timestamp, 0);
977 }
978 
979 static bool
virgl_is_dmabuf_modifier_supported(UNUSED struct pipe_screen * pscreen,UNUSED uint64_t modifier,UNUSED enum pipe_format format,UNUSED bool * external_only)980 virgl_is_dmabuf_modifier_supported(UNUSED struct pipe_screen *pscreen,
981                                    UNUSED uint64_t modifier,
982                                    UNUSED enum pipe_format format,
983                                    UNUSED bool *external_only)
984 {
985    /* Always advertise support until virgl starts checking against host
986     * virglrenderer or consuming valid non-linear modifiers here.
987     */
988    return true;
989 }
990 
991 static unsigned int
virgl_get_dmabuf_modifier_planes(UNUSED struct pipe_screen * pscreen,UNUSED uint64_t modifier,enum pipe_format format)992 virgl_get_dmabuf_modifier_planes(UNUSED struct pipe_screen *pscreen,
993                                  UNUSED uint64_t modifier,
994                                  enum pipe_format format)
995 {
996    /* Return the format plane count queried from pipe_format. For virgl,
997     * additional aux planes are entirely resolved on the host side.
998     */
999    return util_format_get_num_planes(format);
1000 }
1001 
1002 static void
fixup_renderer(union virgl_caps * caps)1003 fixup_renderer(union virgl_caps *caps)
1004 {
1005    if (caps->v2.host_feature_check_version < 5)
1006       return;
1007 
1008    char renderer[64];
1009    int renderer_len = snprintf(renderer, sizeof(renderer), "virgl (%s)",
1010                                caps->v2.renderer);
1011    if (renderer_len >= 64) {
1012       memcpy(renderer + 59, "...)", 4);
1013       renderer_len = 63;
1014    }
1015    memcpy(caps->v2.renderer, renderer, renderer_len + 1);
1016 }
1017 
1018 static const void *
virgl_get_compiler_options(struct pipe_screen * pscreen,enum pipe_shader_ir ir,enum pipe_shader_type shader)1019 virgl_get_compiler_options(struct pipe_screen *pscreen,
1020                            enum pipe_shader_ir ir,
1021                            enum pipe_shader_type shader)
1022 {
1023    struct virgl_screen *vscreen = virgl_screen(pscreen);
1024 
1025    return &vscreen->compiler_options;
1026 }
1027 
1028 static int
virgl_screen_get_fd(struct pipe_screen * pscreen)1029 virgl_screen_get_fd(struct pipe_screen *pscreen)
1030 {
1031    struct virgl_screen *vscreen = virgl_screen(pscreen);
1032    struct virgl_winsys *vws = vscreen->vws;
1033 
1034    if (vws->get_fd)
1035       return vws->get_fd(vws);
1036    else
1037       return -1;
1038 }
1039 
1040 struct pipe_screen *
virgl_create_screen(struct virgl_winsys * vws,const struct pipe_screen_config * config)1041 virgl_create_screen(struct virgl_winsys *vws, const struct pipe_screen_config *config)
1042 {
1043    struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
1044 
1045    const char *VIRGL_GLES_EMULATE_BGRA = "gles_emulate_bgra";
1046    const char *VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE = "gles_apply_bgra_dest_swizzle";
1047    const char *VIRGL_GLES_SAMPLES_PASSED_VALUE = "gles_samples_passed_value";
1048    const char *VIRGL_FORMAT_L8_SRGB_ENABLE_READBACK = "format_l8_srgb_enable_readback";
1049    const char *VIRGL_SHADER_SYNC = "virgl_shader_sync";
1050 
1051    if (!screen)
1052       return NULL;
1053 
1054    virgl_debug = debug_get_option_virgl_debug();
1055 
1056    if (config && config->options) {
1057       driParseConfigFiles(config->options, config->options_info, 0, "virtio_gpu",
1058                           NULL, NULL, NULL, 0, NULL, 0);
1059 
1060       screen->tweak_gles_emulate_bgra =
1061             driQueryOptionb(config->options, VIRGL_GLES_EMULATE_BGRA);
1062       screen->tweak_gles_apply_bgra_dest_swizzle =
1063             driQueryOptionb(config->options, VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE);
1064       screen->tweak_gles_tf3_value =
1065             driQueryOptioni(config->options, VIRGL_GLES_SAMPLES_PASSED_VALUE);
1066       screen->tweak_l8_srgb_readback =
1067             driQueryOptionb(config->options, VIRGL_FORMAT_L8_SRGB_ENABLE_READBACK);
1068       screen->shader_sync = driQueryOptionb(config->options, VIRGL_SHADER_SYNC);
1069    }
1070    screen->tweak_gles_emulate_bgra &= !(virgl_debug & VIRGL_DEBUG_NO_EMULATE_BGRA);
1071    screen->tweak_gles_apply_bgra_dest_swizzle &= !(virgl_debug & VIRGL_DEBUG_NO_BGRA_DEST_SWIZZLE);
1072    screen->no_coherent = virgl_debug & VIRGL_DEBUG_NO_COHERENT;
1073    screen->tweak_l8_srgb_readback |= !!(virgl_debug & VIRGL_DEBUG_L8_SRGB_ENABLE_READBACK);
1074    screen->shader_sync |= !!(virgl_debug & VIRGL_DEBUG_SHADER_SYNC);
1075 
1076    screen->vws = vws;
1077    screen->base.get_name = virgl_get_name;
1078    screen->base.get_vendor = virgl_get_vendor;
1079    screen->base.get_screen_fd = virgl_screen_get_fd;
1080    screen->base.get_shader_param = virgl_get_shader_param;
1081    screen->base.get_video_param = virgl_get_video_param;
1082    screen->base.get_compute_param = virgl_get_compute_param;
1083    screen->base.get_compiler_options = virgl_get_compiler_options;
1084    screen->base.is_format_supported = virgl_is_format_supported;
1085    screen->base.is_video_format_supported = virgl_is_video_format_supported;
1086    screen->base.destroy = virgl_destroy_screen;
1087    screen->base.context_create = virgl_context_create;
1088    screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
1089    screen->base.get_timestamp = u_default_get_timestamp;
1090    screen->base.fence_reference = virgl_fence_reference;
1091    //screen->base.fence_signalled = virgl_fence_signalled;
1092    screen->base.fence_finish = virgl_fence_finish;
1093    screen->base.fence_get_fd = virgl_fence_get_fd;
1094    screen->base.query_memory_info = virgl_query_memory_info;
1095    screen->base.get_disk_shader_cache = virgl_get_disk_shader_cache;
1096    screen->base.is_dmabuf_modifier_supported = virgl_is_dmabuf_modifier_supported;
1097    screen->base.get_dmabuf_modifier_planes = virgl_get_dmabuf_modifier_planes;
1098 
1099    virgl_init_screen_resource_functions(&screen->base);
1100 
1101    vws->get_caps(vws, &screen->caps);
1102    fixup_formats(&screen->caps.caps,
1103                  &screen->caps.caps.v2.supported_readback_formats);
1104    fixup_formats(&screen->caps.caps, &screen->caps.caps.v2.scanout);
1105    fixup_renderer(&screen->caps.caps);
1106 
1107    union virgl_caps *caps = &screen->caps.caps;
1108    screen->tweak_gles_emulate_bgra &= !virgl_format_check_bitmask(PIPE_FORMAT_B8G8R8A8_SRGB, caps->v1.render.bitmask, false);
1109    screen->refcnt = 1;
1110 
1111    virgl_init_screen_caps(screen);
1112 
1113    /* Set up the NIR shader compiler options now that we've figured out the caps. */
1114    screen->compiler_options = *(nir_shader_compiler_options *)
1115       nir_to_tgsi_get_compiler_options(&screen->base, PIPE_SHADER_IR_NIR, PIPE_SHADER_FRAGMENT);
1116    if (screen->base.caps.doubles) {
1117       /* virglrenderer is missing DFLR support, so avoid turning 64-bit
1118        * ffract+fsub back into ffloor.
1119        */
1120       screen->compiler_options.lower_ffloor = true;
1121       screen->compiler_options.lower_fneg = true;
1122    }
1123    screen->compiler_options.no_integers = screen->caps.caps.v1.glsl_level < 130;
1124    screen->compiler_options.lower_ffma32 = true;
1125    screen->compiler_options.fuse_ffma32 = false;
1126    screen->compiler_options.lower_ldexp = true;
1127    screen->compiler_options.lower_image_offset_to_range_base = true;
1128    screen->compiler_options.lower_atomic_offset_to_range_base = true;
1129    screen->compiler_options.support_indirect_outputs = (uint8_t)BITFIELD_MASK(PIPE_SHADER_TYPES);
1130 
1131    if (screen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_INPUT_ADDR) {
1132       screen->compiler_options.support_indirect_inputs |= BITFIELD_BIT(MESA_SHADER_TESS_CTRL) |
1133                                                            BITFIELD_BIT(MESA_SHADER_TESS_EVAL) |
1134                                                            BITFIELD_BIT(MESA_SHADER_GEOMETRY) |
1135                                                            BITFIELD_BIT(MESA_SHADER_FRAGMENT);
1136 
1137       if (!(screen->caps.caps.v2.capability_bits & VIRGL_CAP_HOST_IS_GLES))
1138          screen->compiler_options.support_indirect_inputs |= BITFIELD_BIT(MESA_SHADER_VERTEX);
1139    }
1140 
1141    slab_create_parent(&screen->transfer_pool, sizeof(struct virgl_transfer), 16);
1142 
1143    virgl_disk_cache_create(screen);
1144    return &screen->base;
1145 }
1146