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1 /*
2  * Copyright 2014, 2015 Red Hat.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <string.h>
25 #ifndef _WIN32
26 #include <libsync.h>
27 #endif
28 
29 #include "pipe/p_shader_tokens.h"
30 
31 #include "compiler/nir/nir.h"
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "pipe/p_screen.h"
35 #include "pipe/p_state.h"
36 #include "nir/nir_to_tgsi.h"
37 #include "util/format/u_format.h"
38 #include "indices/u_primconvert.h"
39 #include "util/u_draw.h"
40 #include "util/u_inlines.h"
41 #include "util/u_memory.h"
42 #include "util/u_prim.h"
43 #include "util/u_surface.h"
44 #include "util/u_transfer.h"
45 #include "util/u_helpers.h"
46 #include "util/slab.h"
47 #include "util/u_upload_mgr.h"
48 #include "util/u_blitter.h"
49 
50 #include "virgl_encode.h"
51 #include "virgl_context.h"
52 #include "virtio-gpu/virgl_protocol.h"
53 #include "virgl_resource.h"
54 #include "virgl_screen.h"
55 #include "virgl_staging_mgr.h"
56 #include "virgl_video.h"
57 
58 static uint32_t next_handle;
virgl_object_assign_handle(void)59 uint32_t virgl_object_assign_handle(void)
60 {
61    return p_atomic_inc_return(&next_handle);
62 }
63 
64 bool
virgl_can_rebind_resource(struct virgl_context * vctx,struct pipe_resource * res)65 virgl_can_rebind_resource(struct virgl_context *vctx,
66                           struct pipe_resource *res)
67 {
68    /* We cannot rebind resources that are referenced by host objects, which
69     * are
70     *
71     *  - VIRGL_OBJECT_SURFACE
72     *  - VIRGL_OBJECT_SAMPLER_VIEW
73     *  - VIRGL_OBJECT_STREAMOUT_TARGET
74     *
75     * Because surfaces cannot be created from buffers, we require the resource
76     * to be a buffer instead (and avoid tracking VIRGL_OBJECT_SURFACE binds).
77     */
78    const unsigned unsupported_bind = (PIPE_BIND_SAMPLER_VIEW |
79                                       PIPE_BIND_STREAM_OUTPUT);
80    const unsigned bind_history = virgl_resource(res)->bind_history;
81    return res->target == PIPE_BUFFER && !(bind_history & unsupported_bind);
82 }
83 
84 void
virgl_rebind_resource(struct virgl_context * vctx,struct pipe_resource * res)85 virgl_rebind_resource(struct virgl_context *vctx,
86                       struct pipe_resource *res)
87 {
88    /* Queries use internally created buffers and do not go through transfers.
89     * Index buffers are not bindable.  They are not tracked.
90     */
91    ASSERTED const unsigned tracked_bind = (PIPE_BIND_VERTEX_BUFFER |
92                                                PIPE_BIND_CONSTANT_BUFFER |
93                                                PIPE_BIND_SHADER_BUFFER |
94                                                PIPE_BIND_SHADER_IMAGE);
95    const unsigned bind_history = virgl_resource(res)->bind_history;
96    unsigned i;
97 
98    assert(virgl_can_rebind_resource(vctx, res) &&
99           (bind_history & tracked_bind) == bind_history);
100 
101    if (bind_history & PIPE_BIND_VERTEX_BUFFER) {
102       for (i = 0; i < vctx->num_vertex_buffers; i++) {
103          if (vctx->vertex_buffer[i].buffer.resource == res) {
104             vctx->vertex_array_dirty = true;
105             break;
106          }
107       }
108    }
109 
110    if (bind_history & PIPE_BIND_SHADER_BUFFER) {
111       uint32_t remaining_mask = vctx->atomic_buffer_enabled_mask;
112       while (remaining_mask) {
113          int i = u_bit_scan(&remaining_mask);
114          if (vctx->atomic_buffers[i].buffer == res) {
115             const struct pipe_shader_buffer *abo = &vctx->atomic_buffers[i];
116             virgl_encode_set_hw_atomic_buffers(vctx, i, 1, abo);
117          }
118       }
119    }
120 
121    /* check per-stage shader bindings */
122    if (bind_history & (PIPE_BIND_CONSTANT_BUFFER |
123                        PIPE_BIND_SHADER_BUFFER |
124                        PIPE_BIND_SHADER_IMAGE)) {
125       enum pipe_shader_type shader_type;
126       for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
127          const struct virgl_shader_binding_state *binding =
128             &vctx->shader_bindings[shader_type];
129 
130          if (bind_history & PIPE_BIND_CONSTANT_BUFFER) {
131             uint32_t remaining_mask = binding->ubo_enabled_mask;
132             while (remaining_mask) {
133                int i = u_bit_scan(&remaining_mask);
134                if (binding->ubos[i].buffer == res) {
135                   const struct pipe_constant_buffer *ubo = &binding->ubos[i];
136                   virgl_encoder_set_uniform_buffer(vctx, shader_type, i,
137                                                    ubo->buffer_offset,
138                                                    ubo->buffer_size,
139                                                    virgl_resource(res));
140                }
141             }
142          }
143 
144          if (bind_history & PIPE_BIND_SHADER_BUFFER) {
145             uint32_t remaining_mask = binding->ssbo_enabled_mask;
146             while (remaining_mask) {
147                int i = u_bit_scan(&remaining_mask);
148                if (binding->ssbos[i].buffer == res) {
149                   const struct pipe_shader_buffer *ssbo = &binding->ssbos[i];
150                   virgl_encode_set_shader_buffers(vctx, shader_type, i, 1,
151                                                   ssbo);
152                }
153             }
154          }
155 
156          if (bind_history & PIPE_BIND_SHADER_IMAGE) {
157             uint32_t remaining_mask = binding->image_enabled_mask;
158             while (remaining_mask) {
159                int i = u_bit_scan(&remaining_mask);
160                if (binding->images[i].resource == res) {
161                   const struct pipe_image_view *image = &binding->images[i];
162                   virgl_encode_set_shader_images(vctx, shader_type, i, 1,
163                                                  image);
164                }
165             }
166          }
167       }
168    }
169 }
170 
virgl_attach_res_framebuffer(struct virgl_context * vctx)171 static void virgl_attach_res_framebuffer(struct virgl_context *vctx)
172 {
173    struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
174    struct pipe_surface *surf;
175    struct virgl_resource *res;
176    unsigned i;
177 
178    surf = vctx->framebuffer.zsbuf;
179    if (surf) {
180       res = virgl_resource(surf->texture);
181       if (res) {
182          vws->emit_res(vws, vctx->cbuf, res->hw_res, false);
183          virgl_resource_dirty(res, surf->u.tex.level);
184       }
185    }
186    for (i = 0; i < vctx->framebuffer.nr_cbufs; i++) {
187       surf = vctx->framebuffer.cbufs[i];
188       if (surf) {
189          res = virgl_resource(surf->texture);
190          if (res) {
191             vws->emit_res(vws, vctx->cbuf, res->hw_res, false);
192             virgl_resource_dirty(res, surf->u.tex.level);
193          }
194       }
195    }
196 }
197 
virgl_attach_res_sampler_views(struct virgl_context * vctx,enum pipe_shader_type shader_type)198 static void virgl_attach_res_sampler_views(struct virgl_context *vctx,
199                                            enum pipe_shader_type shader_type)
200 {
201    struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
202    const struct virgl_shader_binding_state *binding =
203       &vctx->shader_bindings[shader_type];
204 
205    for (int i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; ++i) {
206       if (binding->views[i] && binding->views[i]->texture) {
207          struct virgl_resource *res = virgl_resource(binding->views[i]->texture);
208          vws->emit_res(vws, vctx->cbuf, res->hw_res, false);
209       }
210    }
211 }
212 
virgl_attach_res_vertex_buffers(struct virgl_context * vctx)213 static void virgl_attach_res_vertex_buffers(struct virgl_context *vctx)
214 {
215    struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
216    struct virgl_resource *res;
217    unsigned i;
218 
219    for (i = 0; i < vctx->num_vertex_buffers; i++) {
220       res = virgl_resource(vctx->vertex_buffer[i].buffer.resource);
221       if (res)
222          vws->emit_res(vws, vctx->cbuf, res->hw_res, false);
223    }
224 }
225 
virgl_attach_res_index_buffer(struct virgl_context * vctx,struct virgl_indexbuf * ib)226 static void virgl_attach_res_index_buffer(struct virgl_context *vctx,
227 					  struct virgl_indexbuf *ib)
228 {
229    struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
230    struct virgl_resource *res;
231 
232    res = virgl_resource(ib->buffer);
233    if (res)
234       vws->emit_res(vws, vctx->cbuf, res->hw_res, false);
235 }
236 
virgl_attach_res_so_targets(struct virgl_context * vctx)237 static void virgl_attach_res_so_targets(struct virgl_context *vctx)
238 {
239    struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
240    struct virgl_resource *res;
241    unsigned i;
242 
243    for (i = 0; i < vctx->num_so_targets; i++) {
244       res = virgl_resource(vctx->so_targets[i].base.buffer);
245       if (res)
246          vws->emit_res(vws, vctx->cbuf, res->hw_res, false);
247    }
248 }
249 
virgl_attach_res_uniform_buffers(struct virgl_context * vctx,enum pipe_shader_type shader_type)250 static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx,
251                                              enum pipe_shader_type shader_type)
252 {
253    struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
254    const struct virgl_shader_binding_state *binding =
255       &vctx->shader_bindings[shader_type];
256    uint32_t remaining_mask = binding->ubo_enabled_mask;
257    struct virgl_resource *res;
258 
259    while (remaining_mask) {
260       int i = u_bit_scan(&remaining_mask);
261       res = virgl_resource(binding->ubos[i].buffer);
262       assert(res);
263       vws->emit_res(vws, vctx->cbuf, res->hw_res, false);
264    }
265 }
266 
virgl_attach_res_shader_buffers(struct virgl_context * vctx,enum pipe_shader_type shader_type)267 static void virgl_attach_res_shader_buffers(struct virgl_context *vctx,
268                                             enum pipe_shader_type shader_type)
269 {
270    struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
271    const struct virgl_shader_binding_state *binding =
272       &vctx->shader_bindings[shader_type];
273    uint32_t remaining_mask = binding->ssbo_enabled_mask;
274    struct virgl_resource *res;
275 
276    while (remaining_mask) {
277       int i = u_bit_scan(&remaining_mask);
278       res = virgl_resource(binding->ssbos[i].buffer);
279       assert(res);
280       vws->emit_res(vws, vctx->cbuf, res->hw_res, false);
281    }
282 }
283 
virgl_attach_res_shader_images(struct virgl_context * vctx,enum pipe_shader_type shader_type)284 static void virgl_attach_res_shader_images(struct virgl_context *vctx,
285                                            enum pipe_shader_type shader_type)
286 {
287    struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
288    const struct virgl_shader_binding_state *binding =
289       &vctx->shader_bindings[shader_type];
290    uint32_t remaining_mask = binding->image_enabled_mask;
291    struct virgl_resource *res;
292 
293    while (remaining_mask) {
294       int i = u_bit_scan(&remaining_mask);
295       res = virgl_resource(binding->images[i].resource);
296       assert(res);
297       vws->emit_res(vws, vctx->cbuf, res->hw_res, false);
298    }
299 }
300 
virgl_attach_res_atomic_buffers(struct virgl_context * vctx)301 static void virgl_attach_res_atomic_buffers(struct virgl_context *vctx)
302 {
303    struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
304    uint32_t remaining_mask = vctx->atomic_buffer_enabled_mask;
305    struct virgl_resource *res;
306 
307    while (remaining_mask) {
308       int i = u_bit_scan(&remaining_mask);
309       res = virgl_resource(vctx->atomic_buffers[i].buffer);
310       assert(res);
311       vws->emit_res(vws, vctx->cbuf, res->hw_res, false);
312    }
313 }
314 
315 /*
316  * after flushing, the hw context still has a bunch of
317  * resources bound, so we need to rebind those here.
318  */
virgl_reemit_draw_resources(struct virgl_context * vctx)319 static void virgl_reemit_draw_resources(struct virgl_context *vctx)
320 {
321    enum pipe_shader_type shader_type;
322 
323    /* reattach any flushed resources */
324    /* framebuffer, sampler views, vertex/index/uniform/stream buffers */
325    virgl_attach_res_framebuffer(vctx);
326 
327    for (shader_type = 0; shader_type < PIPE_SHADER_COMPUTE; shader_type++) {
328       virgl_attach_res_sampler_views(vctx, shader_type);
329       virgl_attach_res_uniform_buffers(vctx, shader_type);
330       virgl_attach_res_shader_buffers(vctx, shader_type);
331       virgl_attach_res_shader_images(vctx, shader_type);
332    }
333    virgl_attach_res_atomic_buffers(vctx);
334    virgl_attach_res_vertex_buffers(vctx);
335    virgl_attach_res_so_targets(vctx);
336 }
337 
virgl_reemit_compute_resources(struct virgl_context * vctx)338 static void virgl_reemit_compute_resources(struct virgl_context *vctx)
339 {
340    virgl_attach_res_sampler_views(vctx, PIPE_SHADER_COMPUTE);
341    virgl_attach_res_uniform_buffers(vctx, PIPE_SHADER_COMPUTE);
342    virgl_attach_res_shader_buffers(vctx, PIPE_SHADER_COMPUTE);
343    virgl_attach_res_shader_images(vctx, PIPE_SHADER_COMPUTE);
344 
345    virgl_attach_res_atomic_buffers(vctx);
346 }
347 
virgl_create_surface(struct pipe_context * ctx,struct pipe_resource * resource,const struct pipe_surface * templ)348 static struct pipe_surface *virgl_create_surface(struct pipe_context *ctx,
349                                                 struct pipe_resource *resource,
350                                                 const struct pipe_surface *templ)
351 {
352    struct virgl_context *vctx = virgl_context(ctx);
353    struct virgl_surface *surf;
354    struct virgl_resource *res = virgl_resource(resource);
355    uint32_t handle;
356 
357    /* no support for buffer surfaces */
358    if (resource->target == PIPE_BUFFER)
359       return NULL;
360 
361    surf = CALLOC_STRUCT(virgl_surface);
362    if (!surf)
363       return NULL;
364 
365    assert(ctx->screen->caps.dest_surface_srgb_control ||
366           (util_format_is_srgb(templ->format) ==
367            util_format_is_srgb(resource->format)));
368 
369    virgl_resource_dirty(res, 0);
370    handle = virgl_object_assign_handle();
371    pipe_reference_init(&surf->base.reference, 1);
372    pipe_resource_reference(&surf->base.texture, resource);
373    surf->base.context = ctx;
374    surf->base.format = templ->format;
375 
376    surf->base.width = u_minify(resource->width0, templ->u.tex.level);
377    surf->base.height = u_minify(resource->height0, templ->u.tex.level);
378    surf->base.u.tex.level = templ->u.tex.level;
379    surf->base.u.tex.first_layer = templ->u.tex.first_layer;
380    surf->base.u.tex.last_layer = templ->u.tex.last_layer;
381    surf->base.nr_samples = templ->nr_samples;
382 
383    virgl_encoder_create_surface(vctx, handle, res, &surf->base);
384    surf->handle = handle;
385    return &surf->base;
386 }
387 
virgl_surface_destroy(struct pipe_context * ctx,struct pipe_surface * psurf)388 static void virgl_surface_destroy(struct pipe_context *ctx,
389                                  struct pipe_surface *psurf)
390 {
391    struct virgl_context *vctx = virgl_context(ctx);
392    struct virgl_surface *surf = virgl_surface(psurf);
393 
394    pipe_resource_reference(&surf->base.texture, NULL);
395    virgl_encode_delete_object(vctx, surf->handle, VIRGL_OBJECT_SURFACE);
396    FREE(surf);
397 }
398 
virgl_create_blend_state(struct pipe_context * ctx,const struct pipe_blend_state * blend_state)399 static void *virgl_create_blend_state(struct pipe_context *ctx,
400                                               const struct pipe_blend_state *blend_state)
401 {
402    struct virgl_context *vctx = virgl_context(ctx);
403    uint32_t handle;
404    handle = virgl_object_assign_handle();
405 
406    virgl_encode_blend_state(vctx, handle, blend_state);
407    return (void *)(unsigned long)handle;
408 
409 }
410 
virgl_bind_blend_state(struct pipe_context * ctx,void * blend_state)411 static void virgl_bind_blend_state(struct pipe_context *ctx,
412                                            void *blend_state)
413 {
414    struct virgl_context *vctx = virgl_context(ctx);
415    uint32_t handle = (unsigned long)blend_state;
416    virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_BLEND);
417 }
418 
virgl_delete_blend_state(struct pipe_context * ctx,void * blend_state)419 static void virgl_delete_blend_state(struct pipe_context *ctx,
420                                      void *blend_state)
421 {
422    struct virgl_context *vctx = virgl_context(ctx);
423    uint32_t handle = (unsigned long)blend_state;
424    virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_BLEND);
425 }
426 
virgl_create_depth_stencil_alpha_state(struct pipe_context * ctx,const struct pipe_depth_stencil_alpha_state * blend_state)427 static void *virgl_create_depth_stencil_alpha_state(struct pipe_context *ctx,
428                                                    const struct pipe_depth_stencil_alpha_state *blend_state)
429 {
430    struct virgl_context *vctx = virgl_context(ctx);
431    uint32_t handle;
432    handle = virgl_object_assign_handle();
433 
434    virgl_encode_dsa_state(vctx, handle, blend_state);
435    return (void *)(unsigned long)handle;
436 }
437 
virgl_bind_depth_stencil_alpha_state(struct pipe_context * ctx,void * blend_state)438 static void virgl_bind_depth_stencil_alpha_state(struct pipe_context *ctx,
439                                                 void *blend_state)
440 {
441    struct virgl_context *vctx = virgl_context(ctx);
442    uint32_t handle = (unsigned long)blend_state;
443    virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_DSA);
444 }
445 
virgl_delete_depth_stencil_alpha_state(struct pipe_context * ctx,void * dsa_state)446 static void virgl_delete_depth_stencil_alpha_state(struct pipe_context *ctx,
447                                                   void *dsa_state)
448 {
449    struct virgl_context *vctx = virgl_context(ctx);
450    uint32_t handle = (unsigned long)dsa_state;
451    virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_DSA);
452 }
453 
virgl_create_rasterizer_state(struct pipe_context * ctx,const struct pipe_rasterizer_state * rs_state)454 static void *virgl_create_rasterizer_state(struct pipe_context *ctx,
455                                                    const struct pipe_rasterizer_state *rs_state)
456 {
457    struct virgl_context *vctx = virgl_context(ctx);
458    struct virgl_rasterizer_state *vrs = CALLOC_STRUCT(virgl_rasterizer_state);
459 
460    if (!vrs)
461       return NULL;
462    vrs->rs = *rs_state;
463    vrs->handle = virgl_object_assign_handle();
464 
465    assert(rs_state->depth_clip_near ||
466           virgl_screen(ctx->screen)->caps.caps.v1.bset.depth_clip_disable);
467 
468    virgl_encode_rasterizer_state(vctx, vrs->handle, rs_state);
469    return (void *)vrs;
470 }
471 
virgl_bind_rasterizer_state(struct pipe_context * ctx,void * rs_state)472 static void virgl_bind_rasterizer_state(struct pipe_context *ctx,
473                                                 void *rs_state)
474 {
475    struct virgl_context *vctx = virgl_context(ctx);
476    uint32_t handle = 0;
477    if (rs_state) {
478       struct virgl_rasterizer_state *vrs = rs_state;
479       vctx->rs_state = *vrs;
480       handle = vrs->handle;
481    }
482    virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_RASTERIZER);
483 }
484 
virgl_delete_rasterizer_state(struct pipe_context * ctx,void * rs_state)485 static void virgl_delete_rasterizer_state(struct pipe_context *ctx,
486                                          void *rs_state)
487 {
488    struct virgl_context *vctx = virgl_context(ctx);
489    struct virgl_rasterizer_state *vrs = rs_state;
490    virgl_encode_delete_object(vctx, vrs->handle, VIRGL_OBJECT_RASTERIZER);
491    FREE(vrs);
492 }
493 
virgl_set_framebuffer_state(struct pipe_context * ctx,const struct pipe_framebuffer_state * state)494 static void virgl_set_framebuffer_state(struct pipe_context *ctx,
495                                                 const struct pipe_framebuffer_state *state)
496 {
497    struct virgl_context *vctx = virgl_context(ctx);
498 
499    vctx->framebuffer = *state;
500    virgl_encoder_set_framebuffer_state(vctx, state);
501    virgl_attach_res_framebuffer(vctx);
502 }
503 
virgl_set_viewport_states(struct pipe_context * ctx,unsigned start_slot,unsigned num_viewports,const struct pipe_viewport_state * state)504 static void virgl_set_viewport_states(struct pipe_context *ctx,
505                                      unsigned start_slot,
506                                      unsigned num_viewports,
507                                      const struct pipe_viewport_state *state)
508 {
509    struct virgl_context *vctx = virgl_context(ctx);
510    virgl_encoder_set_viewport_states(vctx, start_slot, num_viewports, state);
511 }
512 
virgl_create_vertex_elements_state(struct pipe_context * ctx,unsigned num_elements,const struct pipe_vertex_element * elements)513 static void *virgl_create_vertex_elements_state(struct pipe_context *ctx,
514                                                         unsigned num_elements,
515                                                         const struct pipe_vertex_element *elements)
516 {
517    struct pipe_vertex_element new_elements[PIPE_MAX_ATTRIBS];
518    struct virgl_context *vctx = virgl_context(ctx);
519    struct virgl_vertex_elements_state *state =
520       CALLOC_STRUCT(virgl_vertex_elements_state);
521 
522    for (int i = 0; i < num_elements; ++i) {
523       if (elements[i].instance_divisor) {
524          /* Virglrenderer doesn't deal with instance_divisor correctly if
525          * there isn't a 1:1 relationship between elements and bindings.
526          * So let's make sure there is, by duplicating bindings.
527          */
528          for (int j = 0; j < num_elements; ++j) {
529             new_elements[j] = elements[j];
530             new_elements[j].vertex_buffer_index = j;
531             state->binding_map[j] = elements[j].vertex_buffer_index;
532          }
533          elements = new_elements;
534          state->num_bindings = num_elements;
535          break;
536       }
537    }
538    for (int i = 0; i < num_elements; ++i)
539       state->strides[elements[i].vertex_buffer_index] = elements[i].src_stride;
540 
541    state->handle = virgl_object_assign_handle();
542    virgl_encoder_create_vertex_elements(vctx, state->handle,
543                                        num_elements, elements);
544    return state;
545 }
546 
virgl_delete_vertex_elements_state(struct pipe_context * ctx,void * ve)547 static void virgl_delete_vertex_elements_state(struct pipe_context *ctx,
548                                               void *ve)
549 {
550    struct virgl_context *vctx = virgl_context(ctx);
551    struct virgl_vertex_elements_state *state =
552       (struct virgl_vertex_elements_state *)ve;
553    virgl_encode_delete_object(vctx, state->handle, VIRGL_OBJECT_VERTEX_ELEMENTS);
554    FREE(state);
555 }
556 
virgl_bind_vertex_elements_state(struct pipe_context * ctx,void * ve)557 static void virgl_bind_vertex_elements_state(struct pipe_context *ctx,
558                                                      void *ve)
559 {
560    struct virgl_context *vctx = virgl_context(ctx);
561    struct virgl_vertex_elements_state *state =
562       (struct virgl_vertex_elements_state *)ve;
563    vctx->vertex_elements = state;
564    virgl_encode_bind_object(vctx, state ? state->handle : 0,
565                             VIRGL_OBJECT_VERTEX_ELEMENTS);
566    vctx->vertex_array_dirty = true;
567 }
568 
virgl_set_vertex_buffers(struct pipe_context * ctx,unsigned num_buffers,const struct pipe_vertex_buffer * buffers)569 static void virgl_set_vertex_buffers(struct pipe_context *ctx,
570                                     unsigned num_buffers,
571                                     const struct pipe_vertex_buffer *buffers)
572 {
573    struct virgl_context *vctx = virgl_context(ctx);
574 
575    util_set_vertex_buffers_count(vctx->vertex_buffer,
576                                  &vctx->num_vertex_buffers,
577                                  buffers, num_buffers,
578                                  true);
579 
580    if (buffers) {
581       for (unsigned i = 0; i < num_buffers; i++) {
582          struct virgl_resource *res =
583             virgl_resource(buffers[i].buffer.resource);
584          if (res && !buffers[i].is_user_buffer)
585             res->bind_history |= PIPE_BIND_VERTEX_BUFFER;
586       }
587    }
588 
589    vctx->vertex_array_dirty = true;
590 }
591 
virgl_hw_set_vertex_buffers(struct virgl_context * vctx)592 static void virgl_hw_set_vertex_buffers(struct virgl_context *vctx)
593 {
594    if (vctx->vertex_array_dirty) {
595       const struct virgl_vertex_elements_state *ve = vctx->vertex_elements;
596 
597       if (ve && ve->num_bindings) {
598          struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
599          for (int i = 0; i < ve->num_bindings; ++i)
600             vertex_buffers[i] = vctx->vertex_buffer[ve->binding_map[i]];
601 
602          virgl_encoder_set_vertex_buffers(vctx, ve->num_bindings, vertex_buffers);
603       } else
604          virgl_encoder_set_vertex_buffers(vctx, vctx->num_vertex_buffers, vctx->vertex_buffer);
605 
606       virgl_attach_res_vertex_buffers(vctx);
607 
608       vctx->vertex_array_dirty = false;
609    }
610 }
611 
virgl_set_stencil_ref(struct pipe_context * ctx,const struct pipe_stencil_ref ref)612 static void virgl_set_stencil_ref(struct pipe_context *ctx,
613                                  const struct pipe_stencil_ref ref)
614 {
615    struct virgl_context *vctx = virgl_context(ctx);
616    virgl_encoder_set_stencil_ref(vctx, &ref);
617 }
618 
virgl_set_blend_color(struct pipe_context * ctx,const struct pipe_blend_color * color)619 static void virgl_set_blend_color(struct pipe_context *ctx,
620                                  const struct pipe_blend_color *color)
621 {
622    struct virgl_context *vctx = virgl_context(ctx);
623    virgl_encoder_set_blend_color(vctx, color);
624 }
625 
virgl_hw_set_index_buffer(struct virgl_context * vctx,struct virgl_indexbuf * ib)626 static void virgl_hw_set_index_buffer(struct virgl_context *vctx,
627                                      struct virgl_indexbuf *ib)
628 {
629    virgl_encoder_set_index_buffer(vctx, ib);
630    virgl_attach_res_index_buffer(vctx, ib);
631 }
632 
virgl_set_constant_buffer(struct pipe_context * ctx,enum pipe_shader_type shader,uint index,bool take_ownership,const struct pipe_constant_buffer * buf)633 static void virgl_set_constant_buffer(struct pipe_context *ctx,
634                                      enum pipe_shader_type shader, uint index,
635                                       bool take_ownership,
636                                      const struct pipe_constant_buffer *buf)
637 {
638    struct virgl_context *vctx = virgl_context(ctx);
639    struct virgl_shader_binding_state *binding =
640       &vctx->shader_bindings[shader];
641 
642    if (buf && buf->buffer) {
643       struct virgl_resource *res = virgl_resource(buf->buffer);
644       res->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
645 
646       virgl_encoder_set_uniform_buffer(vctx, shader, index,
647                                        buf->buffer_offset,
648                                        buf->buffer_size, res);
649 
650       if (take_ownership) {
651          pipe_resource_reference(&binding->ubos[index].buffer, NULL);
652          binding->ubos[index].buffer = buf->buffer;
653       } else {
654          pipe_resource_reference(&binding->ubos[index].buffer, buf->buffer);
655       }
656       binding->ubos[index] = *buf;
657       binding->ubo_enabled_mask |= 1 << index;
658    } else {
659       static const struct pipe_constant_buffer dummy_ubo;
660       if (!buf)
661          buf = &dummy_ubo;
662       virgl_encoder_write_constant_buffer(vctx, shader, index,
663                                           buf->buffer_size / 4,
664                                           buf->user_buffer);
665 
666       pipe_resource_reference(&binding->ubos[index].buffer, NULL);
667       binding->ubo_enabled_mask &= ~(1 << index);
668    }
669 }
670 
671 static bool
lower_gles_arrayshadow_offset_filter(const nir_instr * instr,UNUSED const void * data)672 lower_gles_arrayshadow_offset_filter(const nir_instr *instr,
673                                      UNUSED const void *data)
674 {
675    if (instr->type != nir_instr_type_tex)
676       return false;
677 
678    nir_tex_instr *tex = nir_instr_as_tex(instr);
679 
680    if (!tex->is_shadow || !tex->is_array)
681       return false;
682 
683    // textureGradOffset can be used directly
684    int grad_index = nir_tex_instr_src_index(tex, nir_tex_src_ddx);
685    int proj_index = nir_tex_instr_src_index(tex, nir_tex_src_projector);
686    if (grad_index >= 0 && proj_index < 0)
687       return false;
688 
689    int offset_index = nir_tex_instr_src_index(tex, nir_tex_src_offset);
690    if (offset_index >= 0)
691       return true;
692 
693    return false;
694 }
695 
virgl_shader_encoder(struct pipe_context * ctx,const struct pipe_shader_state * shader,unsigned type)696 static void *virgl_shader_encoder(struct pipe_context *ctx,
697                                   const struct pipe_shader_state *shader,
698                                   unsigned type)
699 {
700    struct virgl_context *vctx = virgl_context(ctx);
701    struct virgl_screen *rs = virgl_screen(ctx->screen);
702    uint32_t handle;
703    const struct tgsi_token *tokens;
704    const struct tgsi_token *ntt_tokens = NULL;
705    struct tgsi_token *new_tokens;
706    int ret;
707    bool is_separable = false;
708 
709    if (shader->type == PIPE_SHADER_IR_NIR) {
710       struct nir_to_tgsi_options options = {
711          .unoptimized_ra = true,
712          .lower_fabs = true,
713          .lower_ssbo_bindings =
714                rs->caps.caps.v2.host_feature_check_version >= 16,
715          .non_compute_membar_needs_all_modes = true
716       };
717 
718       if (!(rs->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_TEXTURE_SHADOW_LOD) &&
719           rs->caps.caps.v2.capability_bits & VIRGL_CAP_HOST_IS_GLES) {
720          nir_lower_tex_options lower_tex_options = {
721             .lower_offset_filter = lower_gles_arrayshadow_offset_filter,
722          };
723 
724          NIR_PASS_V(shader->ir.nir, nir_lower_tex, &lower_tex_options);
725       }
726 
727       nir_shader *s = nir_shader_clone(NULL, shader->ir.nir);
728 
729       /* The host can't handle certain IO slots as separable, because we can't assign
730        * more than 32 IO locations explicitly, and with varyings and patches we already
731        * exhaust the possible ways of handling this for the varyings with generic names,
732        * so drop the flag in these cases */
733       const uint64_t drop_slots_for_separable_io = 0xffull << VARYING_SLOT_TEX0 |
734                                                         1 <<  VARYING_SLOT_FOGC |
735                                                         1 <<  VARYING_SLOT_BFC0 |
736                                                         1 <<  VARYING_SLOT_BFC1 |
737                                                         1 <<  VARYING_SLOT_COL0 |
738                                                         1 <<  VARYING_SLOT_COL1;
739       bool keep_separable_flags = true;
740       if (s->info.stage != MESA_SHADER_VERTEX)
741          keep_separable_flags &= !(s->info.inputs_read & drop_slots_for_separable_io);
742       if (s->info.stage != MESA_SHADER_FRAGMENT)
743          keep_separable_flags &= !(s->info.outputs_written & drop_slots_for_separable_io);
744 
745       /* Propagare the separable shader property to the host, unless
746        * it is an internal shader - these are marked separable even though they are not. */
747       is_separable = s->info.separate_shader && !s->info.internal && keep_separable_flags;
748       ntt_tokens = tokens = nir_to_tgsi_options(s, vctx->base.screen, &options); /* takes ownership */
749    } else {
750       tokens = shader->tokens;
751    }
752 
753    new_tokens = virgl_tgsi_transform(rs, tokens, is_separable);
754    if (!new_tokens)
755       return NULL;
756 
757    handle = virgl_object_assign_handle();
758    /* encode VS state */
759    ret = virgl_encode_shader_state(vctx, handle, type,
760                                    &shader->stream_output, 0,
761                                    new_tokens);
762    if (ret) {
763       FREE((void *)ntt_tokens);
764       return NULL;
765    }
766 
767    FREE((void *)ntt_tokens);
768    FREE(new_tokens);
769    return (void *)(unsigned long)handle;
770 
771 }
virgl_create_vs_state(struct pipe_context * ctx,const struct pipe_shader_state * shader)772 static void *virgl_create_vs_state(struct pipe_context *ctx,
773                                    const struct pipe_shader_state *shader)
774 {
775    return virgl_shader_encoder(ctx, shader, PIPE_SHADER_VERTEX);
776 }
777 
virgl_create_tcs_state(struct pipe_context * ctx,const struct pipe_shader_state * shader)778 static void *virgl_create_tcs_state(struct pipe_context *ctx,
779                                    const struct pipe_shader_state *shader)
780 {
781    return virgl_shader_encoder(ctx, shader, PIPE_SHADER_TESS_CTRL);
782 }
783 
virgl_create_tes_state(struct pipe_context * ctx,const struct pipe_shader_state * shader)784 static void *virgl_create_tes_state(struct pipe_context *ctx,
785                                    const struct pipe_shader_state *shader)
786 {
787    return virgl_shader_encoder(ctx, shader, PIPE_SHADER_TESS_EVAL);
788 }
789 
virgl_create_gs_state(struct pipe_context * ctx,const struct pipe_shader_state * shader)790 static void *virgl_create_gs_state(struct pipe_context *ctx,
791                                    const struct pipe_shader_state *shader)
792 {
793    return virgl_shader_encoder(ctx, shader, PIPE_SHADER_GEOMETRY);
794 }
795 
virgl_create_fs_state(struct pipe_context * ctx,const struct pipe_shader_state * shader)796 static void *virgl_create_fs_state(struct pipe_context *ctx,
797                                    const struct pipe_shader_state *shader)
798 {
799    return virgl_shader_encoder(ctx, shader, PIPE_SHADER_FRAGMENT);
800 }
801 
802 static void
virgl_delete_fs_state(struct pipe_context * ctx,void * fs)803 virgl_delete_fs_state(struct pipe_context *ctx,
804                      void *fs)
805 {
806    uint32_t handle = (unsigned long)fs;
807    struct virgl_context *vctx = virgl_context(ctx);
808 
809    virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
810 }
811 
812 static void
virgl_delete_gs_state(struct pipe_context * ctx,void * gs)813 virgl_delete_gs_state(struct pipe_context *ctx,
814                      void *gs)
815 {
816    uint32_t handle = (unsigned long)gs;
817    struct virgl_context *vctx = virgl_context(ctx);
818 
819    virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
820 }
821 
822 static void
virgl_delete_vs_state(struct pipe_context * ctx,void * vs)823 virgl_delete_vs_state(struct pipe_context *ctx,
824                      void *vs)
825 {
826    uint32_t handle = (unsigned long)vs;
827    struct virgl_context *vctx = virgl_context(ctx);
828 
829    virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
830 }
831 
832 static void
virgl_delete_tcs_state(struct pipe_context * ctx,void * tcs)833 virgl_delete_tcs_state(struct pipe_context *ctx,
834                        void *tcs)
835 {
836    uint32_t handle = (unsigned long)tcs;
837    struct virgl_context *vctx = virgl_context(ctx);
838 
839    virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
840 }
841 
842 static void
virgl_delete_tes_state(struct pipe_context * ctx,void * tes)843 virgl_delete_tes_state(struct pipe_context *ctx,
844                       void *tes)
845 {
846    uint32_t handle = (unsigned long)tes;
847    struct virgl_context *vctx = virgl_context(ctx);
848 
849    virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
850 }
851 
virgl_bind_vs_state(struct pipe_context * ctx,void * vss)852 static void virgl_bind_vs_state(struct pipe_context *ctx,
853                                         void *vss)
854 {
855    uint32_t handle = (unsigned long)vss;
856    struct virgl_context *vctx = virgl_context(ctx);
857 
858    virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_VERTEX);
859 }
860 
virgl_bind_tcs_state(struct pipe_context * ctx,void * vss)861 static void virgl_bind_tcs_state(struct pipe_context *ctx,
862                                void *vss)
863 {
864    uint32_t handle = (unsigned long)vss;
865    struct virgl_context *vctx = virgl_context(ctx);
866 
867    virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_CTRL);
868 }
869 
virgl_bind_tes_state(struct pipe_context * ctx,void * vss)870 static void virgl_bind_tes_state(struct pipe_context *ctx,
871                                void *vss)
872 {
873    uint32_t handle = (unsigned long)vss;
874    struct virgl_context *vctx = virgl_context(ctx);
875 
876    virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_EVAL);
877 }
878 
virgl_bind_gs_state(struct pipe_context * ctx,void * vss)879 static void virgl_bind_gs_state(struct pipe_context *ctx,
880                                void *vss)
881 {
882    uint32_t handle = (unsigned long)vss;
883    struct virgl_context *vctx = virgl_context(ctx);
884 
885    virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_GEOMETRY);
886 }
887 
888 
virgl_bind_fs_state(struct pipe_context * ctx,void * vss)889 static void virgl_bind_fs_state(struct pipe_context *ctx,
890                                         void *vss)
891 {
892    uint32_t handle = (unsigned long)vss;
893    struct virgl_context *vctx = virgl_context(ctx);
894 
895    virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_FRAGMENT);
896 }
897 
virgl_clear(struct pipe_context * ctx,unsigned buffers,const struct pipe_scissor_state * scissor_state,const union pipe_color_union * color,double depth,unsigned stencil)898 static void virgl_clear(struct pipe_context *ctx,
899                                 unsigned buffers,
900                                 const struct pipe_scissor_state *scissor_state,
901                                 const union pipe_color_union *color,
902                                 double depth, unsigned stencil)
903 {
904    struct virgl_context *vctx = virgl_context(ctx);
905 
906    if (!vctx->num_draws)
907       virgl_reemit_draw_resources(vctx);
908    vctx->num_draws++;
909 
910    virgl_encode_clear(vctx, buffers, color, depth, stencil);
911 }
912 
virgl_clear_render_target(struct pipe_context * ctx,struct pipe_surface * dst,const union pipe_color_union * color,unsigned dstx,unsigned dsty,unsigned width,unsigned height,bool render_condition_enabled)913 static void virgl_clear_render_target(struct pipe_context *ctx,
914                                       struct pipe_surface *dst,
915                                       const union pipe_color_union *color,
916                                       unsigned dstx, unsigned dsty,
917                                       unsigned width, unsigned height,
918                                       bool render_condition_enabled)
919 {
920    struct virgl_context *vctx = virgl_context(ctx);
921 
922    virgl_encode_clear_surface(vctx, dst, PIPE_CLEAR_COLOR0, color,
923                              dstx, dsty, width, height, render_condition_enabled);
924 
925    /* Mark as dirty, since we are updating the host side resource
926     * without going through the corresponding guest side resource, and
927     * hence the two will diverge.
928     */
929    virgl_resource_dirty(virgl_resource(dst->texture), dst->u.tex.level);
930 }
931 
virgl_clear_depth_stencil(struct pipe_context * ctx,struct pipe_surface * dst,unsigned clear_flags,double depth,unsigned stencil,unsigned dstx,unsigned dsty,unsigned width,unsigned height,bool render_condition_enabled)932 static void virgl_clear_depth_stencil(struct pipe_context *ctx,
933                                       struct pipe_surface *dst,
934                                       unsigned clear_flags,
935                                       double depth,
936                                       unsigned stencil,
937                                       unsigned dstx, unsigned dsty,
938                                       unsigned width, unsigned height,
939                                       bool render_condition_enabled)
940 {
941    struct virgl_context *vctx = virgl_context(ctx);
942 
943    union pipe_color_union color;
944    memcpy(color.ui, &depth, sizeof(double));
945    color.ui[3] = stencil;
946 
947    virgl_encode_clear_surface(vctx, dst, clear_flags, &color,
948                              dstx, dsty, width, height, render_condition_enabled);
949 
950    /* Mark as dirty, since we are updating the host side resource
951     * without going through the corresponding guest side resource, and
952     * hence the two will diverge.
953     */
954    virgl_resource_dirty(virgl_resource(dst->texture), dst->u.tex.level);
955 }
956 
virgl_clear_render_target_stub(struct pipe_context * ctx,struct pipe_surface * dst,const union pipe_color_union * color,unsigned dstx,unsigned dsty,unsigned width,unsigned height,bool render_condition_enabled)957 static void virgl_clear_render_target_stub(struct pipe_context *ctx,
958                                            struct pipe_surface *dst,
959                                            const union pipe_color_union *color,
960                                            unsigned dstx, unsigned dsty,
961                                            unsigned width, unsigned height,
962                                            bool render_condition_enabled)
963 {
964    if (virgl_debug & VIRGL_DEBUG_VERBOSE)
965          debug_printf("VIRGL: clear depth stencil unsupported.\n");
966    return;
967 }
968 
virgl_clear_texture(struct pipe_context * ctx,struct pipe_resource * res,unsigned int level,const struct pipe_box * box,const void * data)969 static void virgl_clear_texture(struct pipe_context *ctx,
970                                 struct pipe_resource *res,
971                                 unsigned int level,
972                                 const struct pipe_box *box,
973                                 const void *data)
974 {
975    struct virgl_screen *rs = virgl_screen(ctx->screen);
976    struct virgl_resource *vres = virgl_resource(res);
977 
978    if (rs->caps.caps.v2.capability_bits & VIRGL_CAP_CLEAR_TEXTURE) {
979       struct virgl_context *vctx = virgl_context(ctx);
980       virgl_encode_clear_texture(vctx, vres, level, box, data);
981    } else {
982       u_default_clear_texture(ctx, res, level, box, data);
983    }
984    /* Mark as dirty, since we are updating the host side resource
985     * without going through the corresponding guest side resource, and
986     * hence the two will diverge.
987     */
988    virgl_resource_dirty(vres, level);
989 }
990 
virgl_draw_vbo(struct pipe_context * ctx,const struct pipe_draw_info * dinfo,unsigned drawid_offset,const struct pipe_draw_indirect_info * indirect,const struct pipe_draw_start_count_bias * draws,unsigned num_draws)991 static void virgl_draw_vbo(struct pipe_context *ctx,
992                            const struct pipe_draw_info *dinfo,
993                            unsigned drawid_offset,
994                            const struct pipe_draw_indirect_info *indirect,
995                            const struct pipe_draw_start_count_bias *draws,
996                            unsigned num_draws)
997 {
998    if (num_draws > 1) {
999       util_draw_multi(ctx, dinfo, drawid_offset, indirect, draws, num_draws);
1000       return;
1001    }
1002 
1003    if (!indirect && (!draws[0].count || !dinfo->instance_count))
1004       return;
1005 
1006    struct virgl_context *vctx = virgl_context(ctx);
1007    struct virgl_screen *rs = virgl_screen(ctx->screen);
1008    struct virgl_indexbuf ib = { 0 };
1009    struct pipe_draw_info info = *dinfo;
1010 
1011    if (!indirect &&
1012        !dinfo->primitive_restart &&
1013        !u_trim_pipe_prim(dinfo->mode, (unsigned*)&draws[0].count))
1014       return;
1015 
1016    if (!(rs->caps.caps.v1.prim_mask & (1 << dinfo->mode))) {
1017       util_primconvert_save_rasterizer_state(vctx->primconvert, &vctx->rs_state.rs);
1018       util_primconvert_draw_vbo(vctx->primconvert, dinfo, drawid_offset, indirect, draws, num_draws);
1019       return;
1020    }
1021    if (info.index_size) {
1022            pipe_resource_reference(&ib.buffer, info.has_user_indices ? NULL : info.index.resource);
1023            ib.user_buffer = info.has_user_indices ? info.index.user : NULL;
1024            ib.index_size = dinfo->index_size;
1025            ib.offset = draws[0].start * ib.index_size;
1026 
1027            if (ib.user_buffer) {
1028                    unsigned start_offset = draws[0].start * ib.index_size;
1029                    u_upload_data(vctx->uploader, 0,
1030                                  draws[0].count * ib.index_size, 4,
1031                                  (char*)ib.user_buffer + start_offset,
1032                                  &ib.offset, &ib.buffer);
1033                    ib.user_buffer = NULL;
1034            }
1035            virgl_hw_set_index_buffer(vctx, &ib);
1036    }
1037 
1038    if (!vctx->num_draws)
1039       virgl_reemit_draw_resources(vctx);
1040    vctx->num_draws++;
1041 
1042    virgl_hw_set_vertex_buffers(vctx);
1043 
1044    virgl_encoder_draw_vbo(vctx, &info, drawid_offset, indirect, &draws[0]);
1045 
1046    pipe_resource_reference(&ib.buffer, NULL);
1047 
1048 }
1049 
virgl_submit_cmd(struct virgl_winsys * vws,struct virgl_cmd_buf * cbuf,struct pipe_fence_handle ** fence)1050 static void virgl_submit_cmd(struct virgl_winsys *vws,
1051                              struct virgl_cmd_buf *cbuf,
1052 			     struct pipe_fence_handle **fence)
1053 {
1054    if (unlikely(virgl_debug & VIRGL_DEBUG_SYNC)) {
1055       struct pipe_fence_handle *sync_fence = NULL;
1056 
1057       vws->submit_cmd(vws, cbuf, &sync_fence);
1058 
1059       vws->fence_wait(vws, sync_fence, OS_TIMEOUT_INFINITE);
1060       vws->fence_reference(vws, &sync_fence, NULL);
1061    } else {
1062       vws->submit_cmd(vws, cbuf, fence);
1063    }
1064 }
1065 
virgl_flush_eq(struct virgl_context * ctx,void * closure,struct pipe_fence_handle ** fence)1066 void virgl_flush_eq(struct virgl_context *ctx, void *closure,
1067                     struct pipe_fence_handle **fence)
1068 {
1069    struct virgl_screen *rs = virgl_screen(ctx->base.screen);
1070 
1071    /* skip empty cbuf */
1072    if (ctx->cbuf->cdw == ctx->cbuf_initial_cdw &&
1073        ctx->queue.num_dwords == 0 &&
1074        !fence)
1075       return;
1076 
1077    if (ctx->num_draws)
1078       u_upload_unmap(ctx->uploader);
1079 
1080    /* send the buffer to the remote side for decoding */
1081    ctx->num_draws = ctx->num_compute = 0;
1082 
1083    virgl_transfer_queue_clear(&ctx->queue, ctx->cbuf);
1084 
1085    virgl_submit_cmd(rs->vws, ctx->cbuf, fence);
1086 
1087    /* Reserve some space for transfers. */
1088    if (ctx->encoded_transfers)
1089       ctx->cbuf->cdw = VIRGL_MAX_TBUF_DWORDS;
1090 
1091    virgl_encoder_set_sub_ctx(ctx, ctx->hw_sub_ctx_id);
1092 
1093    ctx->cbuf_initial_cdw = ctx->cbuf->cdw;
1094 
1095    /* We have flushed the command queue, including any pending copy transfers
1096     * involving staging resources.
1097     */
1098    ctx->queued_staging_res_size = 0;
1099 }
1100 
virgl_flush_from_st(struct pipe_context * ctx,struct pipe_fence_handle ** fence,enum pipe_flush_flags flags)1101 static void virgl_flush_from_st(struct pipe_context *ctx,
1102                                struct pipe_fence_handle **fence,
1103                                enum pipe_flush_flags flags)
1104 {
1105    struct virgl_context *vctx = virgl_context(ctx);
1106 
1107    virgl_flush_eq(vctx, vctx, fence);
1108 }
1109 
virgl_create_sampler_view(struct pipe_context * ctx,struct pipe_resource * texture,const struct pipe_sampler_view * state)1110 static struct pipe_sampler_view *virgl_create_sampler_view(struct pipe_context *ctx,
1111                                       struct pipe_resource *texture,
1112                                       const struct pipe_sampler_view *state)
1113 {
1114    struct virgl_context *vctx = virgl_context(ctx);
1115    struct virgl_sampler_view *grview;
1116    uint32_t handle;
1117    struct virgl_resource *res;
1118 
1119    if (!state)
1120       return NULL;
1121 
1122    grview = CALLOC_STRUCT(virgl_sampler_view);
1123    if (!grview)
1124       return NULL;
1125 
1126    res = virgl_resource(texture);
1127    handle = virgl_object_assign_handle();
1128    virgl_encode_sampler_view(vctx, handle, res, state);
1129 
1130    grview->base = *state;
1131    grview->base.reference.count = 1;
1132 
1133    grview->base.texture = NULL;
1134    grview->base.context = ctx;
1135    pipe_resource_reference(&grview->base.texture, texture);
1136    grview->handle = handle;
1137    return &grview->base;
1138 }
1139 
virgl_set_sampler_views(struct pipe_context * ctx,enum pipe_shader_type shader_type,unsigned start_slot,unsigned num_views,unsigned unbind_num_trailing_slots,bool take_ownership,struct pipe_sampler_view ** views)1140 static void virgl_set_sampler_views(struct pipe_context *ctx,
1141                                    enum pipe_shader_type shader_type,
1142                                    unsigned start_slot,
1143                                    unsigned num_views,
1144                                    unsigned unbind_num_trailing_slots,
1145                                    bool take_ownership,
1146                                    struct pipe_sampler_view **views)
1147 {
1148    struct virgl_context *vctx = virgl_context(ctx);
1149    struct virgl_shader_binding_state *binding =
1150       &vctx->shader_bindings[shader_type];
1151 
1152    for (unsigned i = 0; i < num_views; i++) {
1153       unsigned idx = start_slot + i;
1154       if (views && views[i]) {
1155          struct virgl_resource *res = virgl_resource(views[i]->texture);
1156          res->bind_history |= PIPE_BIND_SAMPLER_VIEW;
1157 
1158          if (take_ownership) {
1159             pipe_sampler_view_reference(&binding->views[idx], NULL);
1160             binding->views[idx] = views[i];
1161          } else {
1162             pipe_sampler_view_reference(&binding->views[idx], views[i]);
1163          }
1164       } else {
1165          pipe_sampler_view_reference(&binding->views[idx], NULL);
1166       }
1167    }
1168 
1169    virgl_encode_set_sampler_views(vctx, shader_type,
1170          start_slot, num_views, (struct virgl_sampler_view **)binding->views);
1171    virgl_attach_res_sampler_views(vctx, shader_type);
1172 
1173    if (unbind_num_trailing_slots) {
1174       virgl_set_sampler_views(ctx, shader_type, start_slot + num_views,
1175                               unbind_num_trailing_slots, 0, false, NULL);
1176    }
1177 }
1178 
1179 static void
virgl_texture_barrier(struct pipe_context * ctx,unsigned flags)1180 virgl_texture_barrier(struct pipe_context *ctx, unsigned flags)
1181 {
1182    struct virgl_context *vctx = virgl_context(ctx);
1183    struct virgl_screen *rs = virgl_screen(ctx->screen);
1184 
1185    if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER) &&
1186        !(rs->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_BLEND_EQUATION))
1187       return;
1188    virgl_encode_texture_barrier(vctx, flags);
1189 }
1190 
virgl_destroy_sampler_view(struct pipe_context * ctx,struct pipe_sampler_view * view)1191 static void virgl_destroy_sampler_view(struct pipe_context *ctx,
1192                                  struct pipe_sampler_view *view)
1193 {
1194    struct virgl_context *vctx = virgl_context(ctx);
1195    struct virgl_sampler_view *grview = virgl_sampler_view(view);
1196 
1197    virgl_encode_delete_object(vctx, grview->handle, VIRGL_OBJECT_SAMPLER_VIEW);
1198    pipe_resource_reference(&view->texture, NULL);
1199    FREE(view);
1200 }
1201 
virgl_create_sampler_state(struct pipe_context * ctx,const struct pipe_sampler_state * state)1202 static void *virgl_create_sampler_state(struct pipe_context *ctx,
1203                                         const struct pipe_sampler_state *state)
1204 {
1205    struct virgl_context *vctx = virgl_context(ctx);
1206    uint32_t handle;
1207 
1208    handle = virgl_object_assign_handle();
1209 
1210    virgl_encode_sampler_state(vctx, handle, state);
1211    return (void *)(unsigned long)handle;
1212 }
1213 
virgl_delete_sampler_state(struct pipe_context * ctx,void * ss)1214 static void virgl_delete_sampler_state(struct pipe_context *ctx,
1215                                       void *ss)
1216 {
1217    struct virgl_context *vctx = virgl_context(ctx);
1218    uint32_t handle = (unsigned long)ss;
1219 
1220    virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SAMPLER_STATE);
1221 }
1222 
virgl_bind_sampler_states(struct pipe_context * ctx,enum pipe_shader_type shader,unsigned start_slot,unsigned num_samplers,void ** samplers)1223 static void virgl_bind_sampler_states(struct pipe_context *ctx,
1224                                      enum pipe_shader_type shader,
1225                                      unsigned start_slot,
1226                                      unsigned num_samplers,
1227                                      void **samplers)
1228 {
1229    struct virgl_context *vctx = virgl_context(ctx);
1230    uint32_t handles[PIPE_MAX_SAMPLERS];
1231    int i;
1232    for (i = 0; i < num_samplers; i++) {
1233       handles[i] = (unsigned long)(samplers[i]);
1234    }
1235    virgl_encode_bind_sampler_states(vctx, shader, start_slot, num_samplers, handles);
1236 }
1237 
virgl_set_polygon_stipple(struct pipe_context * ctx,const struct pipe_poly_stipple * ps)1238 static void virgl_set_polygon_stipple(struct pipe_context *ctx,
1239                                      const struct pipe_poly_stipple *ps)
1240 {
1241    struct virgl_context *vctx = virgl_context(ctx);
1242    virgl_encoder_set_polygon_stipple(vctx, ps);
1243 }
1244 
virgl_set_scissor_states(struct pipe_context * ctx,unsigned start_slot,unsigned num_scissor,const struct pipe_scissor_state * ss)1245 static void virgl_set_scissor_states(struct pipe_context *ctx,
1246                                     unsigned start_slot,
1247                                     unsigned num_scissor,
1248                                    const struct pipe_scissor_state *ss)
1249 {
1250    struct virgl_context *vctx = virgl_context(ctx);
1251    virgl_encoder_set_scissor_state(vctx, start_slot, num_scissor, ss);
1252 }
1253 
virgl_set_sample_mask(struct pipe_context * ctx,unsigned sample_mask)1254 static void virgl_set_sample_mask(struct pipe_context *ctx,
1255                                  unsigned sample_mask)
1256 {
1257    struct virgl_context *vctx = virgl_context(ctx);
1258    virgl_encoder_set_sample_mask(vctx, sample_mask);
1259 }
1260 
virgl_set_min_samples(struct pipe_context * ctx,unsigned min_samples)1261 static void virgl_set_min_samples(struct pipe_context *ctx,
1262                                  unsigned min_samples)
1263 {
1264    struct virgl_context *vctx = virgl_context(ctx);
1265    struct virgl_screen *rs = virgl_screen(ctx->screen);
1266 
1267    if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_SET_MIN_SAMPLES))
1268       return;
1269    virgl_encoder_set_min_samples(vctx, min_samples);
1270 }
1271 
virgl_set_clip_state(struct pipe_context * ctx,const struct pipe_clip_state * clip)1272 static void virgl_set_clip_state(struct pipe_context *ctx,
1273                                 const struct pipe_clip_state *clip)
1274 {
1275    struct virgl_context *vctx = virgl_context(ctx);
1276    virgl_encoder_set_clip_state(vctx, clip);
1277 }
1278 
virgl_set_tess_state(struct pipe_context * ctx,const float default_outer_level[4],const float default_inner_level[2])1279 static void virgl_set_tess_state(struct pipe_context *ctx,
1280                                  const float default_outer_level[4],
1281                                  const float default_inner_level[2])
1282 {
1283    struct virgl_context *vctx = virgl_context(ctx);
1284    struct virgl_screen *rs = virgl_screen(ctx->screen);
1285 
1286    if (!rs->caps.caps.v1.bset.has_tessellation_shaders)
1287       return;
1288    virgl_encode_set_tess_state(vctx, default_outer_level, default_inner_level);
1289 }
1290 
virgl_set_patch_vertices(struct pipe_context * ctx,uint8_t patch_vertices)1291 static void virgl_set_patch_vertices(struct pipe_context *ctx, uint8_t patch_vertices)
1292 {
1293    struct virgl_context *vctx = virgl_context(ctx);
1294 
1295    vctx->patch_vertices = patch_vertices;
1296 }
1297 
virgl_resource_copy_region(struct pipe_context * ctx,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)1298 static void virgl_resource_copy_region(struct pipe_context *ctx,
1299                                       struct pipe_resource *dst,
1300                                       unsigned dst_level,
1301                                       unsigned dstx, unsigned dsty, unsigned dstz,
1302                                       struct pipe_resource *src,
1303                                       unsigned src_level,
1304                                       const struct pipe_box *src_box)
1305 {
1306    struct virgl_context *vctx = virgl_context(ctx);
1307    struct virgl_resource *dres = virgl_resource(dst);
1308    struct virgl_resource *sres = virgl_resource(src);
1309 
1310    if (dres->b.target == PIPE_BUFFER)
1311       util_range_add(&dres->b, &dres->valid_buffer_range, dstx, dstx + src_box->width);
1312    virgl_resource_dirty(dres, dst_level);
1313 
1314    virgl_encode_resource_copy_region(vctx, dres,
1315                                     dst_level, dstx, dsty, dstz,
1316                                     sres, src_level,
1317                                     src_box);
1318 }
1319 
1320 static void
virgl_flush_resource(struct pipe_context * pipe,struct pipe_resource * resource)1321 virgl_flush_resource(struct pipe_context *pipe,
1322                     struct pipe_resource *resource)
1323 {
1324 }
1325 
virgl_blit(struct pipe_context * ctx,const struct pipe_blit_info * blit)1326 static void virgl_blit(struct pipe_context *ctx,
1327                       const struct pipe_blit_info *blit)
1328 {
1329    struct virgl_context *vctx = virgl_context(ctx);
1330    struct virgl_resource *dres = virgl_resource(blit->dst.resource);
1331    struct virgl_resource *sres = virgl_resource(blit->src.resource);
1332 
1333    assert(ctx->screen->caps.dest_surface_srgb_control ||
1334           (util_format_is_srgb(blit->dst.resource->format) ==
1335             util_format_is_srgb(blit->dst.format)));
1336 
1337    virgl_resource_dirty(dres, blit->dst.level);
1338    virgl_encode_blit(vctx, dres, sres,
1339                     blit);
1340 }
1341 
virgl_set_hw_atomic_buffers(struct pipe_context * ctx,unsigned start_slot,unsigned count,const struct pipe_shader_buffer * buffers)1342 static void virgl_set_hw_atomic_buffers(struct pipe_context *ctx,
1343                                         unsigned start_slot,
1344                                         unsigned count,
1345                                         const struct pipe_shader_buffer *buffers)
1346 {
1347    struct virgl_context *vctx = virgl_context(ctx);
1348 
1349    vctx->atomic_buffer_enabled_mask &= ~u_bit_consecutive(start_slot, count);
1350    for (unsigned i = 0; i < count; i++) {
1351       unsigned idx = start_slot + i;
1352       if (buffers && buffers[i].buffer) {
1353          struct virgl_resource *res = virgl_resource(buffers[i].buffer);
1354          res->bind_history |= PIPE_BIND_SHADER_BUFFER;
1355 
1356          pipe_resource_reference(&vctx->atomic_buffers[idx].buffer,
1357                                  buffers[i].buffer);
1358          vctx->atomic_buffers[idx] = buffers[i];
1359          vctx->atomic_buffer_enabled_mask |= 1 << idx;
1360       } else {
1361          pipe_resource_reference(&vctx->atomic_buffers[idx].buffer, NULL);
1362       }
1363    }
1364 
1365    virgl_encode_set_hw_atomic_buffers(vctx, start_slot, count, buffers);
1366 }
1367 
virgl_set_shader_buffers(struct pipe_context * ctx,enum pipe_shader_type shader,unsigned start_slot,unsigned count,const struct pipe_shader_buffer * buffers,unsigned writable_bitmask)1368 static void virgl_set_shader_buffers(struct pipe_context *ctx,
1369                                      enum pipe_shader_type shader,
1370                                      unsigned start_slot, unsigned count,
1371                                      const struct pipe_shader_buffer *buffers,
1372                                      unsigned writable_bitmask)
1373 {
1374    struct virgl_context *vctx = virgl_context(ctx);
1375    struct virgl_screen *rs = virgl_screen(ctx->screen);
1376    struct virgl_shader_binding_state *binding =
1377       &vctx->shader_bindings[shader];
1378 
1379    binding->ssbo_enabled_mask &= ~u_bit_consecutive(start_slot, count);
1380    for (unsigned i = 0; i < count; i++) {
1381       unsigned idx = start_slot + i;
1382       if (buffers && buffers[i].buffer) {
1383          struct virgl_resource *res = virgl_resource(buffers[i].buffer);
1384          res->bind_history |= PIPE_BIND_SHADER_BUFFER;
1385 
1386          pipe_resource_reference(&binding->ssbos[idx].buffer, buffers[i].buffer);
1387          binding->ssbos[idx] = buffers[i];
1388          binding->ssbo_enabled_mask |= 1 << idx;
1389       } else {
1390          pipe_resource_reference(&binding->ssbos[idx].buffer, NULL);
1391       }
1392    }
1393 
1394    uint32_t max_shader_buffer = (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) ?
1395       rs->caps.caps.v2.max_shader_buffer_frag_compute :
1396       rs->caps.caps.v2.max_shader_buffer_other_stages;
1397    if (!max_shader_buffer)
1398       return;
1399    virgl_encode_set_shader_buffers(vctx, shader, start_slot, count, buffers);
1400 }
1401 
virgl_create_fence_fd(struct pipe_context * ctx,struct pipe_fence_handle ** fence,int fd,enum pipe_fd_type type)1402 static void virgl_create_fence_fd(struct pipe_context *ctx,
1403                                   struct pipe_fence_handle **fence,
1404                                   int fd,
1405                                   enum pipe_fd_type type)
1406 {
1407    assert(type == PIPE_FD_TYPE_NATIVE_SYNC);
1408    struct virgl_screen *rs = virgl_screen(ctx->screen);
1409 
1410    if (rs->vws->cs_create_fence)
1411       *fence = rs->vws->cs_create_fence(rs->vws, fd);
1412 }
1413 
virgl_fence_server_sync(struct pipe_context * ctx,struct pipe_fence_handle * fence)1414 static void virgl_fence_server_sync(struct pipe_context *ctx,
1415 			            struct pipe_fence_handle *fence)
1416 {
1417    struct virgl_context *vctx = virgl_context(ctx);
1418    struct virgl_screen *rs = virgl_screen(ctx->screen);
1419 
1420    if (rs->vws->fence_server_sync)
1421       rs->vws->fence_server_sync(rs->vws, vctx->cbuf, fence);
1422 }
1423 
virgl_set_shader_images(struct pipe_context * ctx,enum pipe_shader_type shader,unsigned start_slot,unsigned count,unsigned unbind_num_trailing_slots,const struct pipe_image_view * images)1424 static void virgl_set_shader_images(struct pipe_context *ctx,
1425                                     enum pipe_shader_type shader,
1426                                     unsigned start_slot, unsigned count,
1427                                     unsigned unbind_num_trailing_slots,
1428                                     const struct pipe_image_view *images)
1429 {
1430    struct virgl_context *vctx = virgl_context(ctx);
1431    struct virgl_screen *rs = virgl_screen(ctx->screen);
1432    struct virgl_shader_binding_state *binding =
1433       &vctx->shader_bindings[shader];
1434 
1435    binding->image_enabled_mask &= ~u_bit_consecutive(start_slot, count);
1436    for (unsigned i = 0; i < count; i++) {
1437       unsigned idx = start_slot + i;
1438       if (images && images[i].resource) {
1439          struct virgl_resource *res = virgl_resource(images[i].resource);
1440          res->bind_history |= PIPE_BIND_SHADER_IMAGE;
1441 
1442          pipe_resource_reference(&binding->images[idx].resource,
1443                                  images[i].resource);
1444          binding->images[idx] = images[i];
1445          binding->image_enabled_mask |= 1 << idx;
1446       } else {
1447          pipe_resource_reference(&binding->images[idx].resource, NULL);
1448       }
1449    }
1450 
1451    uint32_t max_shader_images = (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) ?
1452      rs->caps.caps.v2.max_shader_image_frag_compute :
1453      rs->caps.caps.v2.max_shader_image_other_stages;
1454    if (!max_shader_images)
1455       return;
1456    virgl_encode_set_shader_images(vctx, shader, start_slot, count, images);
1457 
1458    if (unbind_num_trailing_slots) {
1459       virgl_set_shader_images(ctx, shader, start_slot + count,
1460                               unbind_num_trailing_slots, 0, NULL);
1461    }
1462 }
1463 
virgl_memory_barrier(struct pipe_context * ctx,unsigned flags)1464 static void virgl_memory_barrier(struct pipe_context *ctx,
1465                                  unsigned flags)
1466 {
1467    struct virgl_context *vctx = virgl_context(ctx);
1468    struct virgl_screen *rs = virgl_screen(ctx->screen);
1469 
1470    if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_MEMORY_BARRIER))
1471       return;
1472    virgl_encode_memory_barrier(vctx, flags);
1473 }
1474 
virgl_create_compute_state(struct pipe_context * ctx,const struct pipe_compute_state * state)1475 static void *virgl_create_compute_state(struct pipe_context *ctx,
1476                                         const struct pipe_compute_state *state)
1477 {
1478    struct virgl_context *vctx = virgl_context(ctx);
1479    uint32_t handle;
1480    const struct tgsi_token *ntt_tokens = NULL;
1481    const struct tgsi_token *tokens;
1482    struct pipe_stream_output_info so_info = { 0 };
1483    int ret;
1484 
1485    if (state->ir_type == PIPE_SHADER_IR_NIR) {
1486       struct nir_to_tgsi_options options = {
1487          .unoptimized_ra = true,
1488          .lower_fabs = true
1489       };
1490       nir_shader *s = nir_shader_clone(NULL, state->prog);
1491       ntt_tokens = tokens = nir_to_tgsi_options(s, vctx->base.screen, &options); /* takes ownership */
1492    } else {
1493       tokens = state->prog;
1494    }
1495 
1496    void *new_tokens = virgl_tgsi_transform((struct virgl_screen *)vctx->base.screen, tokens, false);
1497    if (!new_tokens)
1498       return NULL;
1499 
1500    handle = virgl_object_assign_handle();
1501    ret = virgl_encode_shader_state(vctx, handle, PIPE_SHADER_COMPUTE,
1502                                    &so_info,
1503                                    state->static_shared_mem,
1504                                    new_tokens);
1505    if (ret) {
1506       FREE((void *)ntt_tokens);
1507       return NULL;
1508    }
1509 
1510    FREE((void *)ntt_tokens);
1511    FREE(new_tokens);
1512 
1513    return (void *)(unsigned long)handle;
1514 }
1515 
virgl_bind_compute_state(struct pipe_context * ctx,void * state)1516 static void virgl_bind_compute_state(struct pipe_context *ctx, void *state)
1517 {
1518    uint32_t handle = (unsigned long)state;
1519    struct virgl_context *vctx = virgl_context(ctx);
1520 
1521    virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_COMPUTE);
1522 }
1523 
virgl_delete_compute_state(struct pipe_context * ctx,void * state)1524 static void virgl_delete_compute_state(struct pipe_context *ctx, void *state)
1525 {
1526    uint32_t handle = (unsigned long)state;
1527    struct virgl_context *vctx = virgl_context(ctx);
1528 
1529    virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER);
1530 }
1531 
virgl_launch_grid(struct pipe_context * ctx,const struct pipe_grid_info * info)1532 static void virgl_launch_grid(struct pipe_context *ctx,
1533                               const struct pipe_grid_info *info)
1534 {
1535    struct virgl_context *vctx = virgl_context(ctx);
1536 
1537    if (!vctx->num_compute)
1538       virgl_reemit_compute_resources(vctx);
1539    vctx->num_compute++;
1540 
1541    virgl_encode_launch_grid(vctx, info);
1542 }
1543 
1544 static void
virgl_release_shader_binding(struct virgl_context * vctx,enum pipe_shader_type shader_type)1545 virgl_release_shader_binding(struct virgl_context *vctx,
1546                              enum pipe_shader_type shader_type)
1547 {
1548    struct virgl_shader_binding_state *binding =
1549       &vctx->shader_bindings[shader_type];
1550 
1551    for (int i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; ++i) {
1552       if (binding->views[i]) {
1553          pipe_sampler_view_reference(
1554                   (struct pipe_sampler_view **)&binding->views[i], NULL);
1555       }
1556    }
1557 
1558    while (binding->ubo_enabled_mask) {
1559       int i = u_bit_scan(&binding->ubo_enabled_mask);
1560       pipe_resource_reference(&binding->ubos[i].buffer, NULL);
1561    }
1562 
1563    while (binding->ssbo_enabled_mask) {
1564       int i = u_bit_scan(&binding->ssbo_enabled_mask);
1565       pipe_resource_reference(&binding->ssbos[i].buffer, NULL);
1566    }
1567 
1568    while (binding->image_enabled_mask) {
1569       int i = u_bit_scan(&binding->image_enabled_mask);
1570       pipe_resource_reference(&binding->images[i].resource, NULL);
1571    }
1572 }
1573 
1574 static void
virgl_emit_string_marker(struct pipe_context * ctx,const char * message,int len)1575 virgl_emit_string_marker(struct pipe_context *ctx, const char *message,  int len)
1576 {
1577     struct virgl_context *vctx = virgl_context(ctx);
1578     virgl_encode_emit_string_marker(vctx, message, len);
1579 }
1580 
1581 static void
virgl_context_destroy(struct pipe_context * ctx)1582 virgl_context_destroy( struct pipe_context *ctx )
1583 {
1584    struct virgl_context *vctx = virgl_context(ctx);
1585    struct virgl_screen *rs = virgl_screen(ctx->screen);
1586    enum pipe_shader_type shader_type;
1587 
1588    vctx->framebuffer.zsbuf = NULL;
1589    vctx->framebuffer.nr_cbufs = 0;
1590    virgl_encoder_destroy_sub_ctx(vctx, vctx->hw_sub_ctx_id);
1591    virgl_flush_eq(vctx, vctx, NULL);
1592 
1593    for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++)
1594       virgl_release_shader_binding(vctx, shader_type);
1595 
1596    while (vctx->atomic_buffer_enabled_mask) {
1597       int i = u_bit_scan(&vctx->atomic_buffer_enabled_mask);
1598       pipe_resource_reference(&vctx->atomic_buffers[i].buffer, NULL);
1599    }
1600 
1601    rs->vws->cmd_buf_destroy(vctx->cbuf);
1602    if (vctx->uploader)
1603       u_upload_destroy(vctx->uploader);
1604    if (vctx->supports_staging)
1605       virgl_staging_destroy(&vctx->staging);
1606    util_primconvert_destroy(vctx->primconvert);
1607    virgl_transfer_queue_fini(&vctx->queue);
1608 
1609    slab_destroy_child(&vctx->transfer_pool);
1610    FREE(vctx);
1611 }
1612 
virgl_get_sample_position(struct pipe_context * ctx,unsigned sample_count,unsigned index,float * out_value)1613 static void virgl_get_sample_position(struct pipe_context *ctx,
1614 				      unsigned sample_count,
1615 				      unsigned index,
1616 				      float *out_value)
1617 {
1618    struct virgl_context *vctx = virgl_context(ctx);
1619    struct virgl_screen *vs = virgl_screen(vctx->base.screen);
1620 
1621    if (sample_count > vs->caps.caps.v1.max_samples) {
1622       debug_printf("VIRGL: requested %d MSAA samples, but only %d supported\n",
1623 		   sample_count, vs->caps.caps.v1.max_samples);
1624       return;
1625    }
1626 
1627    /* The following is basically copied from dri/i965gen6_get_sample_position
1628     * The only addition is that we hold the msaa positions for all sample
1629     * counts in a flat array. */
1630    uint32_t bits = 0;
1631    if (sample_count == 1) {
1632       out_value[0] = out_value[1] = 0.5f;
1633       return;
1634    } else if (sample_count == 2) {
1635       bits = vs->caps.caps.v2.sample_locations[0] >> (8 * index);
1636    } else if (sample_count <= 4) {
1637       bits = vs->caps.caps.v2.sample_locations[1] >> (8 * index);
1638    } else if (sample_count <= 8) {
1639       bits = vs->caps.caps.v2.sample_locations[2 + (index >> 2)] >> (8 * (index & 3));
1640    } else if (sample_count <= 16) {
1641       bits = vs->caps.caps.v2.sample_locations[4 + (index >> 2)] >> (8 * (index & 3));
1642    }
1643    out_value[0] = ((bits >> 4) & 0xf) / 16.0f;
1644    out_value[1] = (bits & 0xf) / 16.0f;
1645 
1646    if (virgl_debug & VIRGL_DEBUG_VERBOSE)
1647       debug_printf("VIRGL: sample postion [%2d/%2d] = (%f, %f)\n",
1648                    index, sample_count, out_value[0], out_value[1]);
1649 }
1650 
virgl_send_tweaks(struct virgl_context * vctx,struct virgl_screen * rs)1651 static void virgl_send_tweaks(struct virgl_context *vctx, struct virgl_screen *rs)
1652 {
1653    if (rs->tweak_gles_emulate_bgra)
1654       virgl_encode_tweak(vctx, virgl_tweak_gles_brga_emulate, 1);
1655 
1656    if (rs->tweak_gles_apply_bgra_dest_swizzle)
1657       virgl_encode_tweak(vctx, virgl_tweak_gles_brga_apply_dest_swizzle, 1);
1658 
1659    if (rs->tweak_gles_tf3_value > 0)
1660       virgl_encode_tweak(vctx, virgl_tweak_gles_tf3_samples_passes_multiplier,
1661                          rs->tweak_gles_tf3_value);
1662 }
1663 
virgl_link_shader(struct pipe_context * ctx,void ** handles)1664 static void virgl_link_shader(struct pipe_context *ctx, void **handles)
1665 {
1666    struct virgl_context *vctx = virgl_context(ctx);
1667    struct virgl_screen *rs = virgl_screen(vctx->base.screen);
1668 
1669    uint32_t shader_handles[PIPE_SHADER_TYPES];
1670    for (uint32_t i = 0; i < PIPE_SHADER_TYPES; ++i)
1671       shader_handles[i] = (uintptr_t)handles[i];
1672    virgl_encode_link_shader(vctx, shader_handles);
1673 
1674    /* block until shader linking is finished on host */
1675    if (rs->shader_sync && !unlikely(virgl_debug & VIRGL_DEBUG_SYNC)) {
1676       struct virgl_winsys *vws = rs->vws;
1677       struct pipe_fence_handle *sync_fence;
1678       virgl_flush_eq(vctx, vctx, &sync_fence);
1679       vws->fence_wait(vws, sync_fence, OS_TIMEOUT_INFINITE);
1680       vws->fence_reference(vws, &sync_fence, NULL);
1681    }
1682 }
1683 
virgl_context_create(struct pipe_screen * pscreen,void * priv,unsigned flags)1684 struct pipe_context *virgl_context_create(struct pipe_screen *pscreen,
1685                                           void *priv,
1686                                           unsigned flags)
1687 {
1688    struct virgl_context *vctx;
1689    struct virgl_screen *rs = virgl_screen(pscreen);
1690    vctx = CALLOC_STRUCT(virgl_context);
1691    const char *host_debug_flagstring;
1692 
1693    vctx->cbuf = rs->vws->cmd_buf_create(rs->vws, VIRGL_MAX_CMDBUF_DWORDS);
1694    if (!vctx->cbuf) {
1695       FREE(vctx);
1696       return NULL;
1697    }
1698 
1699    vctx->base.destroy = virgl_context_destroy;
1700    vctx->base.create_surface = virgl_create_surface;
1701    vctx->base.surface_destroy = virgl_surface_destroy;
1702    vctx->base.set_framebuffer_state = virgl_set_framebuffer_state;
1703    vctx->base.create_blend_state = virgl_create_blend_state;
1704    vctx->base.bind_blend_state = virgl_bind_blend_state;
1705    vctx->base.delete_blend_state = virgl_delete_blend_state;
1706    vctx->base.create_depth_stencil_alpha_state = virgl_create_depth_stencil_alpha_state;
1707    vctx->base.bind_depth_stencil_alpha_state = virgl_bind_depth_stencil_alpha_state;
1708    vctx->base.delete_depth_stencil_alpha_state = virgl_delete_depth_stencil_alpha_state;
1709    vctx->base.create_rasterizer_state = virgl_create_rasterizer_state;
1710    vctx->base.bind_rasterizer_state = virgl_bind_rasterizer_state;
1711    vctx->base.delete_rasterizer_state = virgl_delete_rasterizer_state;
1712 
1713    vctx->base.set_viewport_states = virgl_set_viewport_states;
1714    vctx->base.create_vertex_elements_state = virgl_create_vertex_elements_state;
1715    vctx->base.bind_vertex_elements_state = virgl_bind_vertex_elements_state;
1716    vctx->base.delete_vertex_elements_state = virgl_delete_vertex_elements_state;
1717    vctx->base.set_vertex_buffers = virgl_set_vertex_buffers;
1718    vctx->base.set_constant_buffer = virgl_set_constant_buffer;
1719 
1720    vctx->base.set_tess_state = virgl_set_tess_state;
1721    vctx->base.set_patch_vertices = virgl_set_patch_vertices;
1722    vctx->base.create_vs_state = virgl_create_vs_state;
1723    vctx->base.create_tcs_state = virgl_create_tcs_state;
1724    vctx->base.create_tes_state = virgl_create_tes_state;
1725    vctx->base.create_gs_state = virgl_create_gs_state;
1726    vctx->base.create_fs_state = virgl_create_fs_state;
1727 
1728    vctx->base.bind_vs_state = virgl_bind_vs_state;
1729    vctx->base.bind_tcs_state = virgl_bind_tcs_state;
1730    vctx->base.bind_tes_state = virgl_bind_tes_state;
1731    vctx->base.bind_gs_state = virgl_bind_gs_state;
1732    vctx->base.bind_fs_state = virgl_bind_fs_state;
1733 
1734    vctx->base.delete_vs_state = virgl_delete_vs_state;
1735    vctx->base.delete_tcs_state = virgl_delete_tcs_state;
1736    vctx->base.delete_tes_state = virgl_delete_tes_state;
1737    vctx->base.delete_gs_state = virgl_delete_gs_state;
1738    vctx->base.delete_fs_state = virgl_delete_fs_state;
1739 
1740    vctx->base.create_compute_state = virgl_create_compute_state;
1741    vctx->base.bind_compute_state = virgl_bind_compute_state;
1742    vctx->base.delete_compute_state = virgl_delete_compute_state;
1743    vctx->base.launch_grid = virgl_launch_grid;
1744 
1745    vctx->base.clear = virgl_clear;
1746    if (rs->caps.caps.v2.host_feature_check_version >= 21) {
1747       vctx->base.clear_render_target = virgl_clear_render_target;
1748       vctx->base.clear_depth_stencil = virgl_clear_depth_stencil;
1749    } else {
1750       // Stub is required by VL backend
1751       vctx->base.clear_render_target = virgl_clear_render_target_stub;
1752    }
1753    vctx->base.clear_texture = virgl_clear_texture;
1754    vctx->base.draw_vbo = virgl_draw_vbo;
1755    vctx->base.flush = virgl_flush_from_st;
1756    vctx->base.screen = pscreen;
1757    vctx->base.create_sampler_view = virgl_create_sampler_view;
1758    vctx->base.sampler_view_destroy = virgl_destroy_sampler_view;
1759    vctx->base.set_sampler_views = virgl_set_sampler_views;
1760    vctx->base.texture_barrier = virgl_texture_barrier;
1761 
1762    vctx->base.create_sampler_state = virgl_create_sampler_state;
1763    vctx->base.delete_sampler_state = virgl_delete_sampler_state;
1764    vctx->base.bind_sampler_states = virgl_bind_sampler_states;
1765 
1766    vctx->base.set_polygon_stipple = virgl_set_polygon_stipple;
1767    vctx->base.set_scissor_states = virgl_set_scissor_states;
1768    vctx->base.set_sample_mask = virgl_set_sample_mask;
1769    vctx->base.set_min_samples = virgl_set_min_samples;
1770    vctx->base.set_stencil_ref = virgl_set_stencil_ref;
1771    vctx->base.set_clip_state = virgl_set_clip_state;
1772 
1773    vctx->base.set_blend_color = virgl_set_blend_color;
1774 
1775    vctx->base.get_sample_position = virgl_get_sample_position;
1776 
1777    vctx->base.resource_copy_region = virgl_resource_copy_region;
1778    vctx->base.flush_resource = virgl_flush_resource;
1779    vctx->base.blit =  virgl_blit;
1780    vctx->base.create_fence_fd = virgl_create_fence_fd;
1781    vctx->base.fence_server_sync = virgl_fence_server_sync;
1782 
1783    vctx->base.set_shader_buffers = virgl_set_shader_buffers;
1784    vctx->base.set_hw_atomic_buffers = virgl_set_hw_atomic_buffers;
1785    vctx->base.set_shader_images = virgl_set_shader_images;
1786    vctx->base.memory_barrier = virgl_memory_barrier;
1787    vctx->base.emit_string_marker = virgl_emit_string_marker;
1788 
1789    vctx->base.create_video_codec = virgl_video_create_codec;
1790    vctx->base.create_video_buffer = virgl_video_create_buffer;
1791 
1792    if (rs->caps.caps.v2.host_feature_check_version >= 7)
1793       vctx->base.link_shader = virgl_link_shader;
1794 
1795    virgl_init_context_resource_functions(&vctx->base);
1796    virgl_init_query_functions(vctx);
1797    virgl_init_so_functions(vctx);
1798 
1799    slab_create_child(&vctx->transfer_pool, &rs->transfer_pool);
1800    virgl_transfer_queue_init(&vctx->queue, vctx);
1801    vctx->encoded_transfers = (rs->vws->supports_encoded_transfers &&
1802                        (rs->caps.caps.v2.capability_bits & VIRGL_CAP_TRANSFER));
1803 
1804    /* Reserve some space for transfers. */
1805    if (vctx->encoded_transfers)
1806       vctx->cbuf->cdw = VIRGL_MAX_TBUF_DWORDS;
1807 
1808    vctx->primconvert = util_primconvert_create(&vctx->base, rs->caps.caps.v1.prim_mask);
1809    vctx->uploader = u_upload_create(&vctx->base, 1024 * 1024,
1810                                      PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM, 0);
1811    if (!vctx->uploader)
1812            goto fail;
1813    vctx->base.stream_uploader = vctx->uploader;
1814    vctx->base.const_uploader = vctx->uploader;
1815 
1816    /* We use a special staging buffer as the source of copy transfers. */
1817    if ((rs->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_TRANSFER) &&
1818        vctx->encoded_transfers) {
1819       virgl_staging_init(&vctx->staging, &vctx->base, 1024 * 1024);
1820       vctx->supports_staging = true;
1821    }
1822 
1823    vctx->hw_sub_ctx_id = p_atomic_inc_return(&rs->sub_ctx_id);
1824    virgl_encoder_create_sub_ctx(vctx, vctx->hw_sub_ctx_id);
1825 
1826    virgl_encoder_set_sub_ctx(vctx, vctx->hw_sub_ctx_id);
1827 
1828    if (rs->caps.caps.v2.capability_bits & VIRGL_CAP_GUEST_MAY_INIT_LOG) {
1829       host_debug_flagstring = getenv("VIRGL_HOST_DEBUG");
1830       if (host_debug_flagstring)
1831          virgl_encode_host_debug_flagstring(vctx, host_debug_flagstring);
1832    }
1833 
1834    if (rs->caps.caps.v2.capability_bits & VIRGL_CAP_APP_TWEAK_SUPPORT)
1835       virgl_send_tweaks(vctx, rs);
1836 
1837    /* On Android, a virgl_screen is generally created first by the HWUI
1838     * service, followed by the application's no-op attempt to do the same with
1839     * eglInitialize(). To retain the ability for apps to set their own driver
1840     * config procedurally right before context creation, we must check the
1841     * envvar again.
1842     */
1843 #if DETECT_OS_ANDROID
1844    if (!rs->shader_sync) {
1845       uint64_t debug_options = debug_get_flags_option("VIRGL_DEBUG",
1846                                                       virgl_debug_options, 0);
1847       rs->shader_sync |= !!(debug_options & VIRGL_DEBUG_SHADER_SYNC);
1848    }
1849 #endif
1850 
1851    return &vctx->base;
1852 fail:
1853    virgl_context_destroy(&vctx->base);
1854    return NULL;
1855 }
1856