Searched defs:weapons (Results 1 – 12 of 12) sorted by relevance
46 let mut weapons = monster.start_vector("weapons"); in make_monster() localVariable89 let weapons = r.idx("weapons").as_vector(); in validate_monster() localVariable
51 val weapons = Monster.createWeaponsVector(builder, weaps) in main() constant
49 let mut weapons = monster.start_vector("weapons"); in main() localVariable
9 "weapons": [ array
49 int weapons = Monster.createWeaponsVector(builder, weaps); in main() local
42 auto weapons = builder.CreateVector(weapons_vector); in main() local
35 weapons: Vec<Weapon>, field
60 let weapons = builder.create_vector(&[sword, axe]); in main() localVariable
130 …public func weapons(at index: Int32) -> MyGame_Sample_Weapon? { let o = _accessor.offset(VTOFFSET.… in weapons() function
79 let weapons = self.weapons().map(|x| { in unpack() localVariable150 …pub fn weapons(&self) -> Option<flatbuffers::Vector<'a, flatbuffers::ForwardsUOffset<Weapon<'a>>>>… in weapons() method226 …pub weapons: Option<flatbuffers::WIPOffset<flatbuffers::Vector<'a, flatbuffers::ForwardsUOffset<We… field346 pub weapons: Option<Vec<WeaponT>>, field381 let weapons = self.weapons.as_ref().map(|x|{ in pack() localVariable
191 let mut weapons = monster.start_vector("weapons"); in make_monster() localVariable244 let weapons = r.idx("weapons").as_vector(); in validate_monster() localVariable
29 let weapons = b.createVector(ofOffsets: [weapon]) in testCreateMonstor() variable62 let weapons = builder.createVector(ofOffsets: [weaponOne, weaponTwo]) in testEndTableFinish() variable