Home
last modified time | relevance | path

Searched defs:windowHandles (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/core/java/android/window/
DWindowInfosListener.java48 public abstract void onWindowInfosChanged(InputWindowHandle[] windowHandles, in onWindowInfosChanged()
DWindowInfosListenerForTest.java286 InputWindowHandle[] windowHandles, WindowInfosListener.DisplayInfo[] displayInfos) { in buildParams()
/frameworks/av/services/camera/libcameraservice/hidl/
DUtils.cpp90 auto& windowHandles = hOutputConfiguration.windowHandles; in convertFromHidl() local
/frameworks/base/services/core/java/com/android/server/wm/
DAccessibilityWindowsPopulator.java151 public void onWindowInfosChanged(InputWindowHandle[] windowHandles, in onWindowInfosChanged()
156 private void onWindowInfosChangedInternal(InputWindowHandle[] windowHandles, in onWindowInfosChangedInternal()
DTrustedPresentationListenerController.java245 Pair<InputWindowHandle[], WindowInfosListener.DisplayInfo[]> windowHandles) { in computeTpl()
/frameworks/av/services/camera/libcameraservice/aidl/
DAidlUtils.cpp107 auto &windowHandles = src.windowHandles; in convertFromAidl() local
/frameworks/native/services/inputflinger/dispatcher/
DInputDispatcher.cpp1454 const auto& windowHandles = getWindowHandlesForDisplay(displayId); in findTouchedWindowAt() local
1477 const auto& windowHandles = mWindowInfos.getWindowHandlesForDisplay(displayId); in findOutsideTargets() local
1504 const auto& windowHandles = windowInfos.getWindowHandlesForDisplay(displayId); in findTouchedSpyWindowsAt() local
1810 const std::vector<sp<WindowInfoHandle>>& windowHandles = in dispatchTouchModeChangeLocked() local
3147 const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesForDisplay(displayId); in computeTouchOcclusionInfo() local
3217 const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesForDisplay(displayId); in isWindowObscuredAtPoint() local
3234 const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesForDisplay(displayId); in isWindowObscured() local
5200 ui::LogicalDisplayId displayId, std::vector<sp<WindowInfoHandle>>&& windowHandles) { in setWindowHandlesForDisplay()
5512 const std::vector<sp<WindowInfoHandle>>& windowHandles = in setInputWindowsLocked() local
7284 const std::vector<sp<WindowInfoHandle>>& windowHandles = in findWallpaperWindowBelow() local