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/external/deqp/framework/opengl/wrapper/
DglwInitGL44.inl1 /* WARNING: This is auto-generated file. Do not modify, since changes will
6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgra…
7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
9 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginCondition…
10 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
11 gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed");
12 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransform…
13 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
14 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
[all …]
DglwInitGL41.inl1 /* WARNING: This is auto-generated file. Do not modify, since changes will
6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
9 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRe…
10 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
11 gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed");
12 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeed…
13 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
14 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
[all …]
DglwInitGL46.inl1 /* WARNING: This is auto-generated file. Do not modify, since changes will
6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgra…
7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
9 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginCondition…
10 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
11 gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed");
12 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransform…
13 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
14 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
[all …]
DglwInitExtGL.inl1 /* WARNING: This is auto-generated file. Do not modify, since changes will
9 gl->blendBarrier = (glBlendBarrierFunc) loader->get("glBlendBarrierKHR");
14 gl->debugMessageCallback = (glDebugMessageCallbackFunc) loader->get("glDebugMessageCallback");
15 gl->debugMessageControl = (glDebugMessageControlFunc) loader->get("glDebugMessageControl");
16 gl->debugMessageInsert = (glDebugMessageInsertFunc) loader->get("glDebugMessageInsert");
17 gl->getDebugMessageLog = (glGetDebugMessageLogFunc) loader->get("glGetDebugMessageLog");
18 gl->getObjectLabel = (glGetObjectLabelFunc) loader->get("glGetObjectLabel");
19 gl->getObjectPtrLabel = (glGetObjectPtrLabelFunc) loader->get("glGetObjectPtrLabel");
20 gl->objectLabel = (glObjectLabelFunc) loader->get("glObjectLabel");
21 gl->objectPtrLabel = (glObjectPtrLabelFunc) loader->get("glObjectPtrLabel");
[all …]
DglwInitGL45.inl1 /* WARNING: This is auto-generated file. Do not modify, since changes will
6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgra…
7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
9 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginCondition…
10 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
11 gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed");
12 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransform…
13 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
14 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
[all …]
DglwInitGL43.inl1 /* WARNING: This is auto-generated file. Do not modify, since changes will
6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgra…
7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
9 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginCondition…
10 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
11 gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed");
12 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransform…
13 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
14 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
[all …]
DglwInitGL42.inl1 /* WARNING: This is auto-generated file. Do not modify, since changes will
6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgra…
7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
9 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginCondition…
10 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
11 gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed");
12 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransform…
13 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
14 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
[all …]
DglwInitGL32.inl1 /* WARNING: This is auto-generated file. Do not modify, since changes will
6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
8 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRe…
9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeed…
11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
[all …]
DglwInitGL33.inl1 /* WARNING: This is auto-generated file. Do not modify, since changes will
6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
8 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRe…
9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeed…
11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
[all …]
DglwInitES31.inl1 /* WARNING: This is auto-generated file. Do not modify, since changes will
6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeed…
11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
[all …]
DglwInitGL30.inl1 /* WARNING: This is auto-generated file. Do not modify, since changes will
6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
8 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRe…
9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeed…
11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
[all …]
DglwInitGL40.inl1 /* WARNING: This is auto-generated file. Do not modify, since changes will
6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
8 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRe…
9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
10 gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed");
11 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeed…
12 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
13 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
14 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
[all …]
DglwInitES32.inl1 /* WARNING: This is auto-generated file. Do not modify, since changes will
6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeed…
11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
[all …]
DglwInitGL31.inl1 /* WARNING: This is auto-generated file. Do not modify, since changes will
6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
8 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRe…
9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeed…
11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
[all …]
DglwInitES30.inl1 /* WARNING: This is auto-generated file. Do not modify, since changes will
6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
8 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
9 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeed…
10 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
11 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
12 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
13 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
14 gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer");
[all …]
DglwInitES20.inl1 /* WARNING: This is auto-generated file. Do not modify, since changes will
6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
8 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
9 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
10 gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer");
11 gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer");
12 gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture");
13 gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor");
14 gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation");
[all …]
DglwInitExtES.inl1 /* WARNING: This is auto-generated file. Do not modify, since changes will
9 gl->blendBarrier = (glBlendBarrierFunc) loader->get("glBlendBarrierKHR");
14 gl->debugMessageCallback = (glDebugMessageCallbackFunc) loader->get("glDebugMessageCallbackKHR");
15 gl->debugMessageControl = (glDebugMessageControlFunc) loader->get("glDebugMessageControlKHR");
16 gl->debugMessageInsert = (glDebugMessageInsertFunc) loader->get("glDebugMessageInsertKHR");
17 gl->getDebugMessageLog = (glGetDebugMessageLogFunc) loader->get("glGetDebugMessageLogKHR");
18 gl->getObjectLabel = (glGetObjectLabelFunc) loader->get("glGetObjectLabelKHR");
19 gl->getObjectPtrLabel = (glGetObjectPtrLabelFunc) loader->get("glGetObjectPtrLabelKHR");
20 gl->getPointerv = (glGetPointervFunc) loader->get("glGetPointervKHR");
21 gl->objectLabel = (glObjectLabelFunc) loader->get("glObjectLabelKHR");
[all …]
/external/libcxxabi/test/
Dunwind_06.pass.cpp1 //===------------------------- unwind_06.cpp ------------------------------===//
8 //===----------------------------------------------------------------------===//
10 // UNSUPPORTED: libcxxabi-no-exceptions
17 // Compile with -Os to get compiler uses float registers to hold float variables
21 double (* volatile get)(int) = get_; variable
26 double a = get(0); in try1()
27 double b = get(1); in try1()
28 for (counter = 100; counter; --counter) in try1()
29 a += get(1) + b; in try1()
31 return get(0)+a+b; in try1()
[all …]
/external/cronet/stable/third_party/libc++abi/src/test/
Dunwind_06.pass.cpp1 //===----------------------------------------------------------------------===//
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
7 //===----------------------------------------------------------------------===//
9 // UNSUPPORTED: no-exceptions
18 # pragma GCC diagnostic ignored "-Wvolatile"
21 // Compile with -Os to get compiler uses float registers to hold float variables
25 double (* volatile get)(int) = get_; variable
30 double a = get(0); in try1()
31 double b = get(1); in try1()
32 for (counter = 100; counter; counter = counter - 1) in try1()
[all …]
/external/cronet/tot/third_party/libc++abi/src/test/
Dunwind_06.pass.cpp1 //===----------------------------------------------------------------------===//
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
7 //===----------------------------------------------------------------------===//
9 // UNSUPPORTED: no-exceptions
18 # pragma GCC diagnostic ignored "-Wvolatile"
21 // Compile with -Os to get compiler uses float registers to hold float variables
25 double (* volatile get)(int) = get_; variable
30 double a = get(0); in try1()
31 double b = get(1); in try1()
32 for (counter = 100; counter; counter = counter - 1) in try1()
[all …]
/external/python/google-api-python-client/samples/analytics/
Dmanagement_v3_reference.py2 # -*- coding: utf-8 -*-
10 # http://www.apache.org/licenses/LICENSE-2.0
18 """Reference command-line example for Google Analytics Management API v3.
37 secret, and the redirect uri. You get these values by creating a new project
48 Also you can also get help on all the command-line flags the program
51 $ python management_v3_reference.py --help
85 print ('The credentials have been revoked or expired, please re-run'
86 'the application to re-authorize')
108 if accounts.get('items'):
109 firstAccountId = accounts.get('items')[0].get('id')
[all …]
/external/kotlinx.serialization/formats/cbor/api/
Dkotlinx-serialization-cbor.klib.api4 // - Signature version: 2
5 // - Show manifest properties: true
6 // - Show declarations: true
8 // Library unique name: <org.jetbrains.kotlinx:kotlinx-serialization-cbor>
21 …final fun <get-label>(): kotlin/Long // kotlinx.serialization.cbor/CborLabel.label.<get-label>|<ge…
28 …final fun <get-tags>(): kotlin/ULongArray // kotlinx.serialization.cbor/KeyTags.tags.<get-tags>|<g…
35 …final fun <get-tags>(): kotlin/ULongArray // kotlinx.serialization.cbor/ObjectTags.tags.<get-tags>…
42 …final fun <get-tags>(): kotlin/ULongArray // kotlinx.serialization.cbor/ValueTags.tags.<get-tags>|…
47 …abstract fun <get-cbor>(): kotlinx.serialization.cbor/Cbor // kotlinx.serialization.cbor/CborDecod…
52 …abstract fun <get-cbor>(): kotlinx.serialization.cbor/Cbor // kotlinx.serialization.cbor/CborEncod…
[all …]
/external/tensorflow/tensorflow/compiler/xla/service/
Dhlo_replication_analysis_test.cc7 http://www.apache.org/licenses/LICENSE-2.0
52 get-tuple-element.2 = f32[4096,4096]{1,0} get-tuple-element(param), index=0 in TEST_F()
53 get-tuple-element.3 = f32[4096,4096]{1,0} get-tuple-element(param), index=1 in TEST_F()
54 after-all.1 = token[] after-all() in TEST_F()
55 replica-id = u32[] replica-id() in TEST_F()
56 infeed = (f32[4096,4096]{1,0}, token[]) infeed(after-all.1) in TEST_F()
57 get-tuple-element.5 = f32[4096,4096]{1,0} get-tuple-element(infeed), index=0 in TEST_F()
58 dot = f32[4096,4096]{1,0} dot(get-tuple-element.5, get-tuple-element.3), in TEST_F()
60 all-reduce = f32[4096,4096]{1,0} all-reduce(dot), replica_groups={}, in TEST_F()
62 subtract = f32[4096,4096]{1,0} subtract(get-tuple-element.3, all-reduce) in TEST_F()
[all …]
/external/llvm/unittests/IR/
DTypeBuilderTest.cpp1 //===- llvm/unittest/TypeBuilderTest.cpp - TypeBuilder tests --------------===//
8 //===----------------------------------------------------------------------===//
20 EXPECT_EQ(Type::getVoidTy(Context), (TypeBuilder<void, true>::get(Context))); in TEST()
21 EXPECT_EQ(Type::getVoidTy(Context), (TypeBuilder<void, false>::get(Context))); in TEST()
24 (TypeBuilder<void *, false>::get(Context))); in TEST()
26 (TypeBuilder<const void *, false>::get(Context))); in TEST()
28 (TypeBuilder<volatile void *, false>::get(Context))); in TEST()
30 (TypeBuilder<const volatile void *, false>::get(Context))); in TEST()
36 (TypeBuilder<int8_t, false>::get(Context))); in TEST()
38 (TypeBuilder<uint8_t, false>::get(Context))); in TEST()
[all …]
/external/deqp/framework/egl/wrapper/
DeglwInitCore.inl1 /* WARNING: This is auto-generated file. Do not modify, since changes will
6 dst->bindAPI = (eglBindAPIFunc) loader->get("eglBindAPI");
7 dst->bindTexImage = (eglBindTexImageFunc) loader->get("eglBindTexImage");
8 dst->chooseConfig = (eglChooseConfigFunc) loader->get("eglChooseConfig");
9 dst->clientWaitSync = (eglClientWaitSyncFunc) loader->get("eglClientWaitSync");
10 dst->copyBuffers = (eglCopyBuffersFunc) loader->get("eglCopyBuffers");
11 dst->createContext = (eglCreateContextFunc) loader->get("eglCreateContext");
12 dst->createImage = (eglCreateImageFunc) loader->get("eglCreateImage");
13 dst->createPbufferFromClientBuffer = (eglCreatePbufferFromClientBufferFunc) loader->get("eglCreateP…
14 dst->createPbufferSurface = (eglCreatePbufferSurfaceFunc) loader->get("eglCreatePbufferSurface…
[all …]

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