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/external/mesa3d/src/compiler/nir/tests/
Dopt_varyings_tests_dead_input.cpp79 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, POS, 32)
80 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, COL0, 32)
81 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, COL1, 32)
82 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, FOGC, 32)
83 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, TEX0, 32)
84 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, PSIZ, 32)
85 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, BFC0, 32)
86 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, BFC1, 32)
87 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, CLIP_VERTEX, 32)
88 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, CLIP_DIST0, 32)
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Dopt_varyings_tests_dead_output.cpp102 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, POS, 32)
103 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, COL0, 32)
104 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, COL1, 32)
105 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, FOGC, 32)
106 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, TEX0, 32)
107 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, PSIZ, 32)
108 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, BFC0, 32)
109 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, BFC1, 32)
110 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, CLIP_VERTEX, 32)
111 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, CLIP_DIST0, 32)
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Dopt_varyings_tests_prop_uniform_expr.cpp149 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, POS, 0, float, 32)
150 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, COL0, 0, float, 32)
151 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, COL1, 0, float, 32)
152 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, BFC0, 0, float, 32)
153 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, BFC1, 0, float, 32)
154 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, FOGC, 0, float, 32)
155 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, TEX0, 0, float, 32)
156 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, PSIZ, 0, float, 32)
157 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, CLIP_VERTEX, 0, float, 32)
158 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, CLIP_DIST0, 0, float, 32)
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Dopt_varyings_tests_prop_ubo.cpp150 TEST_UBO_PROP(VERTEX, TESS_CTRL, POS, 0, float, 32)
151 TEST_UBO_PROP(VERTEX, TESS_CTRL, COL0, 0, float, 32)
152 TEST_UBO_PROP(VERTEX, TESS_CTRL, COL1, 0, float, 32)
153 TEST_UBO_PROP(VERTEX, TESS_CTRL, BFC0, 0, float, 32)
154 TEST_UBO_PROP(VERTEX, TESS_CTRL, BFC1, 0, float, 32)
155 TEST_UBO_PROP(VERTEX, TESS_CTRL, FOGC, 0, float, 32)
156 TEST_UBO_PROP(VERTEX, TESS_CTRL, TEX0, 0, float, 32)
157 TEST_UBO_PROP(VERTEX, TESS_CTRL, PSIZ, 0, float, 32)
158 TEST_UBO_PROP(VERTEX, TESS_CTRL, CLIP_VERTEX, 0, float, 32)
159 TEST_UBO_PROP(VERTEX, TESS_CTRL, CLIP_DIST0, 0, float, 32)
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Dopt_varyings_tests_prop_uniform.cpp150 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, POS, 0, float, 32)
151 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, COL0, 0, float, 32)
152 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, COL1, 0, float, 32)
153 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, BFC0, 0, float, 32)
154 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, BFC1, 0, float, 32)
155 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, FOGC, 0, float, 32)
156 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, TEX0, 0, float, 32)
157 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, PSIZ, 0, float, 32)
158 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, CLIP_VERTEX, 0, float, 32)
159 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, CLIP_DIST0, 0, float, 32)
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Dopt_varyings_tests_prop_const.cpp150 TEST_CONST_PROP(VERTEX, TESS_CTRL, POS, 0, float, 32, 314)
151 TEST_CONST_PROP(VERTEX, TESS_CTRL, COL0, 0, float, 32, 314)
152 TEST_CONST_PROP(VERTEX, TESS_CTRL, COL1, 0, float, 32, 314)
153 TEST_CONST_PROP(VERTEX, TESS_CTRL, BFC0, 0, float, 32, 314)
154 TEST_CONST_PROP(VERTEX, TESS_CTRL, BFC1, 0, float, 32, 314)
155 TEST_CONST_PROP(VERTEX, TESS_CTRL, FOGC, 0, float, 32, 314)
156 TEST_CONST_PROP(VERTEX, TESS_CTRL, TEX0, 0, float, 32, 314)
157 TEST_CONST_PROP(VERTEX, TESS_CTRL, PSIZ, 0, float, 32, 314)
158 TEST_CONST_PROP(VERTEX, TESS_CTRL, CLIP_VERTEX, 0, float, 32, 314)
159 TEST_CONST_PROP(VERTEX, TESS_CTRL, CLIP_DIST0, 0, float, 32, 314)
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/external/lottie/lottie/src/main/java/com/airbnb/lottie/animation/content/
DRoundedCornersContent.java56 * Iterate through each vertex.
57 * If a vertex is a sharp corner, it rounds it.
58 * If a vertex has control points, it is already rounded, so it does nothing.
60 * To round a vertex:
61 * Split the vertex into two.
62 * Move vertex 1 directly towards the previous vertex.
63 * Set vertex 1's in control point to itself so it is not rounded on that side.
64 * Extend vertex 1's out control point towards the original vertex.
66 * Repeat for vertex 2:
67 * Move vertex 2 directly towards the next vertex.
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/external/deqp/data/gles31/shaders/es31/
Dseparate_shader_validation.test10 active_stages {vertex}
11 vertex ""
44 active_stages {vertex}
45 vertex ""
77 active_stages {vertex}
78 vertex ""
109 active_stages {vertex}
110 vertex ""
141 active_stages {vertex}
142 vertex ""
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Duniform_block.test10 vertex ""
43 vertex ""
76 vertex ""
109 vertex ""
142 vertex ""
175 vertex ""
208 vertex ""
241 vertex ""
274 vertex ""
307 vertex ""
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/external/deqp/android/cts/main/vk-main-2019-03-01/
Drobustness.txt397 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_in_memory_with_scalar_f…
398 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_in_memory_with_scalar_s…
399 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_in_memory_with_scalar_u…
400 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_in_memory_with_vec4_f32
401 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_in_memory_with_vec4_s32
402 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_in_memory_with_vec4_u32
403 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_out_of_memory_with_scal…
404 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_out_of_memory_with_scal…
405 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_out_of_memory_with_scal…
406 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_out_of_memory_with_vec4…
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/external/deqp/data/gles31/shaders/es32/
Dseparate_shader_validation.test28 active_stages {vertex}
29 vertex ""
62 active_stages {vertex}
63 vertex ""
95 active_stages {vertex}
96 vertex ""
127 active_stages {vertex}
128 vertex ""
159 active_stages {vertex}
160 vertex ""
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Duniform_block.test10 vertex ""
43 vertex ""
76 vertex ""
109 vertex ""
142 vertex ""
175 vertex ""
208 vertex ""
241 vertex ""
274 vertex ""
307 vertex ""
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/external/mesa3d/src/gallium/drivers/nouveau/ci/
Dnouveau-nv49-fails.txt782 deqp-gles2@performance@shader@operator@angle_and_trigonometry@acos@vertex@highp_float,Fail
783 deqp-gles2@performance@shader@operator@angle_and_trigonometry@acos@vertex@lowp_float,Fail
784 deqp-gles2@performance@shader@operator@angle_and_trigonometry@acos@vertex@mediump_float,Fail
788 deqp-gles2@performance@shader@operator@angle_and_trigonometry@asin@vertex@highp_float,Fail
789 deqp-gles2@performance@shader@operator@angle_and_trigonometry@asin@vertex@lowp_float,Fail
790 deqp-gles2@performance@shader@operator@angle_and_trigonometry@asin@vertex@mediump_float,Fail
794 deqp-gles2@performance@shader@operator@angle_and_trigonometry@atan2@vertex@highp_float,Fail
795 deqp-gles2@performance@shader@operator@angle_and_trigonometry@atan2@vertex@lowp_float,Fail
796 deqp-gles2@performance@shader@operator@angle_and_trigonometry@atan2@vertex@mediump_float,Fail
800 deqp-gles2@performance@shader@operator@angle_and_trigonometry@atan@vertex@highp_float,Fail
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/external/skia/src/gpu/ganesh/geometry/
DGrTriangulator.h59 struct Vertex;
105 // 6) Triangulate the monotone polygons directly into a vertex buffer:
110 // The vertex sorting in step (3) is a merge sort, since it plays well with the linked list
114 // sweep line has crossed the top vertex, but not the bottom vertex. It's sorted
116 // have been seen, so the "lower" top vertex of the two). If the top vertices are equal
118 // "upper" bottom vertex.
127 // neighbouring edges at the top or bottom vertex. This is handled by merging the
131 // the active edge list to the vertex before they occur (rewind() during merging,
155 skgpu::VertexWriter emitTriangle(Vertex* prev, Vertex* curr, Vertex* next, int winding,
159 Poly* makePoly(Poly** head, Vertex* v, int winding) const;
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/external/truth/core/src/main/java/com/google/common/truth/
DGraphMatching.java46 * representing the vertex in the first part and the value representing the value in the second
100 // vertex. This finds a disjoint set of augmenting paths of the shortest length and updates in perform()
114 * matching) is directed from the LHS vertex to the RHS vertex and every matched edge is
115 * directed from the RHS vertex to the LHS vertex, and performs a BFS which starts from all of
117 * either at the end of a layer where a free RHS vertex is found or when the search is exhausted
118 * if no free RHS vertex is found. Keeps track of which layer of the BFS each LHS vertex was
120 * layer 1, those reachable by following an unmatched edge from any free LHS vertex to any
121 * non-free RHS vertex and then the matched edge back to a LHS vertex are in layer 2, etc. Note
122 * that every path in a successful search starts with a free LHS vertex and ends with a free RHS
123 * vertex, with every intermediate vertex being non-free.
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/external/rust/android-crates-io/crates/vulkano/src/pipeline/graphics/vertex_input/
Dmod.rs10 //! Configures how data from vertex buffers is read into vertex shader input locations.
12 //! The vertex input stage is the stage where data is read from a buffer and fed into the vertex
13 //! shader. After each invocation of the vertex shader, the pipeline then proceeds to the input
53 //! An input attribute is a mapping between data in a vertex buffer and the locations and components
54 //! of the vertex shader.
58 //! the vertex buffer at once, which are then mapped to the four components of the given location.
59 //! Like the texels in an image, each attribute's data format in a vertex buffer is described by a
62 //! `Format::R32G32B32A32_SFLOAT` will read four `f32` values from the vertex buffer and assigns
68 //! components of a vertex position in a vertex buffer, and have the vertex input state
87 //! each input attribute is to be read. The buffer itself is referred to as a "vertex buffer", and
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/external/s2-geometry-library-java/src/com/google/common/geometry/
DS2Loop.java32 * chain of vertices where the first vertex is implicitly connected to the last.
75 * The index (into "vertices") of the vertex that comes first in the total
85 * Initialize a loop connecting the given vertices. The last vertex is
188 * For convenience, we make two entire copies of the vertex list available:
189 * vertex(n..2*n-1) is mapped to vertex(0..n-1), where n == numVertices().
191 public S2Point vertex(int i) { in vertex() method in S2Loop
195 throw new IllegalStateException("Invalid vertex index"); in vertex()
209 // identical loops have different vertex orderings (e.g. ABCD and BCDA). in compareTo()
214 int compare = vertex(iThis).compareTo(other.vertex(iOther)); in compareTo()
223 * Calculates firstLogicalVertex, the vertex in this loop that comes first in
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/external/google-cloud-java/java-document-ai/proto-google-cloud-document-ai-v1beta2/src/main/java/com/google/cloud/documentai/v1beta2/
DVertex.java25 * A vertex represents a 2D point in the image.
26 * NOTE: the vertex coordinates are in the same scale as the original image.
29 * Protobuf type {@code google.cloud.documentai.v1beta2.Vertex}
31 public final class Vertex extends com.google.protobuf.GeneratedMessageV3 class
33 // @@protoc_insertion_point(message_implements:google.cloud.documentai.v1beta2.Vertex)
36 // Use Vertex.newBuilder() to construct.
37 private Vertex(com.google.protobuf.GeneratedMessageV3.Builder<?> builder) { in Vertex() method in Vertex
41 private Vertex() {} in Vertex() method in Vertex
46 return new Vertex(); in newInstance()
65 com.google.cloud.documentai.v1beta2.Vertex.class, in internalGetFieldAccessorTable()
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/external/google-cloud-java/java-vision/proto-google-cloud-vision-v1p2beta1/src/main/java/com/google/cloud/vision/v1p2beta1/
DVertex.java25 * A vertex represents a 2D point in the image.
26 * NOTE: the vertex coordinates are in the same scale as the original image.
29 * Protobuf type {@code google.cloud.vision.v1p2beta1.Vertex}
31 public final class Vertex extends com.google.protobuf.GeneratedMessageV3 class
33 // @@protoc_insertion_point(message_implements:google.cloud.vision.v1p2beta1.Vertex)
36 // Use Vertex.newBuilder() to construct.
37 private Vertex(com.google.protobuf.GeneratedMessageV3.Builder<?> builder) { in Vertex() method in Vertex
41 private Vertex() {} in Vertex() method in Vertex
46 return new Vertex(); in newInstance()
65 com.google.cloud.vision.v1p2beta1.Vertex.class, in internalGetFieldAccessorTable()
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/external/google-cloud-java/java-vision/proto-google-cloud-vision-v1/src/main/java/com/google/cloud/vision/v1/
DVertex.java25 * A vertex represents a 2D point in the image.
26 * NOTE: the vertex coordinates are in the same scale as the original image.
29 * Protobuf type {@code google.cloud.vision.v1.Vertex}
31 public final class Vertex extends com.google.protobuf.GeneratedMessageV3 class
33 // @@protoc_insertion_point(message_implements:google.cloud.vision.v1.Vertex)
36 // Use Vertex.newBuilder() to construct.
37 private Vertex(com.google.protobuf.GeneratedMessageV3.Builder<?> builder) { in Vertex() method in Vertex
41 private Vertex() {} in Vertex() method in Vertex
46 return new Vertex(); in newInstance()
65 com.google.cloud.vision.v1.Vertex.class, in internalGetFieldAccessorTable()
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/external/google-cloud-java/java-vision/proto-google-cloud-vision-v1p3beta1/src/main/java/com/google/cloud/vision/v1p3beta1/
DVertex.java25 * A vertex represents a 2D point in the image.
26 * NOTE: the vertex coordinates are in the same scale as the original image.
29 * Protobuf type {@code google.cloud.vision.v1p3beta1.Vertex}
31 public final class Vertex extends com.google.protobuf.GeneratedMessageV3 class
33 // @@protoc_insertion_point(message_implements:google.cloud.vision.v1p3beta1.Vertex)
36 // Use Vertex.newBuilder() to construct.
37 private Vertex(com.google.protobuf.GeneratedMessageV3.Builder<?> builder) { in Vertex() method in Vertex
41 private Vertex() {} in Vertex() method in Vertex
46 return new Vertex(); in newInstance()
65 com.google.cloud.vision.v1p3beta1.Vertex.class, in internalGetFieldAccessorTable()
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/external/google-cloud-java/java-datalabeling/proto-google-cloud-datalabeling-v1beta1/src/main/java/com/google/cloud/datalabeling/v1beta1/
DVertex.java25 * A vertex represents a 2D point in the image.
26 * NOTE: the vertex coordinates are in the same scale as the original image.
29 * Protobuf type {@code google.cloud.datalabeling.v1beta1.Vertex}
31 public final class Vertex extends com.google.protobuf.GeneratedMessageV3 class
33 // @@protoc_insertion_point(message_implements:google.cloud.datalabeling.v1beta1.Vertex)
36 // Use Vertex.newBuilder() to construct.
37 private Vertex(com.google.protobuf.GeneratedMessageV3.Builder<?> builder) { in Vertex() method in Vertex
41 private Vertex() {} in Vertex() method in Vertex
46 return new Vertex(); in newInstance()
65 com.google.cloud.datalabeling.v1beta1.Vertex.class, in internalGetFieldAccessorTable()
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/external/google-cloud-java/java-document-ai/proto-google-cloud-document-ai-v1beta1/src/main/java/com/google/cloud/documentai/v1beta1/
DVertex.java25 * A vertex represents a 2D point in the image.
26 * NOTE: the vertex coordinates are in the same scale as the original image.
29 * Protobuf type {@code google.cloud.documentai.v1beta1.Vertex}
31 public final class Vertex extends com.google.protobuf.GeneratedMessageV3 class
33 // @@protoc_insertion_point(message_implements:google.cloud.documentai.v1beta1.Vertex)
36 // Use Vertex.newBuilder() to construct.
37 private Vertex(com.google.protobuf.GeneratedMessageV3.Builder<?> builder) { in Vertex() method in Vertex
41 private Vertex() {} in Vertex() method in Vertex
46 return new Vertex(); in newInstance()
65 com.google.cloud.documentai.v1beta1.Vertex.class, in internalGetFieldAccessorTable()
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/external/google-cloud-java/java-vision/proto-google-cloud-vision-v1p1beta1/src/main/java/com/google/cloud/vision/v1p1beta1/
DVertex.java25 * A vertex represents a 2D point in the image.
26 * NOTE: the vertex coordinates are in the same scale as the original image.
29 * Protobuf type {@code google.cloud.vision.v1p1beta1.Vertex}
31 public final class Vertex extends com.google.protobuf.GeneratedMessageV3 class
33 // @@protoc_insertion_point(message_implements:google.cloud.vision.v1p1beta1.Vertex)
36 // Use Vertex.newBuilder() to construct.
37 private Vertex(com.google.protobuf.GeneratedMessageV3.Builder<?> builder) { in Vertex() method in Vertex
41 private Vertex() {} in Vertex() method in Vertex
46 return new Vertex(); in newInstance()
65 com.google.cloud.vision.v1p1beta1.Vertex.class, in internalGetFieldAccessorTable()
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/external/google-cloud-java/java-vision/proto-google-cloud-vision-v1p4beta1/src/main/java/com/google/cloud/vision/v1p4beta1/
DVertex.java25 * A vertex represents a 2D point in the image.
26 * NOTE: the vertex coordinates are in the same scale as the original image.
29 * Protobuf type {@code google.cloud.vision.v1p4beta1.Vertex}
31 public final class Vertex extends com.google.protobuf.GeneratedMessageV3 class
33 // @@protoc_insertion_point(message_implements:google.cloud.vision.v1p4beta1.Vertex)
36 // Use Vertex.newBuilder() to construct.
37 private Vertex(com.google.protobuf.GeneratedMessageV3.Builder<?> builder) { in Vertex() method in Vertex
41 private Vertex() {} in Vertex() method in Vertex
46 return new Vertex(); in newInstance()
65 com.google.cloud.vision.v1p4beta1.Vertex.class, in internalGetFieldAccessorTable()
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