| /external/deqp/android/cts/main/vk-main-2023-03-01/ |
| D | ray-query.txt | 137 dEQP-VK.ray_query.opacity_micromap.render.compute_shader.NoFlags.map_value.2.level_0 138 dEQP-VK.ray_query.opacity_micromap.render.compute_shader.NoFlags.map_value.2.level_1 139 dEQP-VK.ray_query.opacity_micromap.render.compute_shader.NoFlags.map_value.2.level_10 140 dEQP-VK.ray_query.opacity_micromap.render.compute_shader.NoFlags.map_value.2.level_11 141 dEQP-VK.ray_query.opacity_micromap.render.compute_shader.NoFlags.map_value.2.level_12 142 dEQP-VK.ray_query.opacity_micromap.render.compute_shader.NoFlags.map_value.2.level_13 143 dEQP-VK.ray_query.opacity_micromap.render.compute_shader.NoFlags.map_value.2.level_14 144 dEQP-VK.ray_query.opacity_micromap.render.compute_shader.NoFlags.map_value.2.level_15 145 dEQP-VK.ray_query.opacity_micromap.render.compute_shader.NoFlags.map_value.2.level_2 146 dEQP-VK.ray_query.opacity_micromap.render.compute_shader.NoFlags.map_value.2.level_3 [all …]
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| D | renderpass2.txt | 3 dEQP-VK.renderpass2.fragment_density_map.1_view.render.divisible_density_size.2_samples.deferred_no… 4 dEQP-VK.renderpass2.fragment_density_map.1_view.render.divisible_density_size.2_samples.deferred_no… 5 dEQP-VK.renderpass2.fragment_density_map.1_view.render.divisible_density_size.2_samples.deferred_no… 6 dEQP-VK.renderpass2.fragment_density_map.1_view.render.divisible_density_size.2_samples.static_nons… 7 dEQP-VK.renderpass2.fragment_density_map.1_view.render.divisible_density_size.2_samples.static_nons… 8 dEQP-VK.renderpass2.fragment_density_map.1_view.render.divisible_density_size.2_samples.static_nons… 9 dEQP-VK.renderpass2.fragment_density_map.1_view.render.divisible_density_size.4_samples.deferred_no… 10 dEQP-VK.renderpass2.fragment_density_map.1_view.render.divisible_density_size.4_samples.deferred_no… 11 dEQP-VK.renderpass2.fragment_density_map.1_view.render.divisible_density_size.4_samples.deferred_no… 12 dEQP-VK.renderpass2.fragment_density_map.1_view.render.divisible_density_size.4_samples.static_nons… [all …]
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| D | dynamic-rendering.txt | 34 dEQP-VK.dynamic_rendering.complete_secondary_cmd_buff.fragment_density_map.1_view.render.divisible_… 35 dEQP-VK.dynamic_rendering.complete_secondary_cmd_buff.fragment_density_map.1_view.render.divisible_… 36 dEQP-VK.dynamic_rendering.complete_secondary_cmd_buff.fragment_density_map.1_view.render.divisible_… 37 dEQP-VK.dynamic_rendering.complete_secondary_cmd_buff.fragment_density_map.1_view.render.divisible_… 38 dEQP-VK.dynamic_rendering.complete_secondary_cmd_buff.fragment_density_map.1_view.render.divisible_… 39 dEQP-VK.dynamic_rendering.complete_secondary_cmd_buff.fragment_density_map.1_view.render.divisible_… 40 dEQP-VK.dynamic_rendering.complete_secondary_cmd_buff.fragment_density_map.1_view.render.divisible_… 41 dEQP-VK.dynamic_rendering.complete_secondary_cmd_buff.fragment_density_map.1_view.render.divisible_… 42 dEQP-VK.dynamic_rendering.complete_secondary_cmd_buff.fragment_density_map.1_view.render.divisible_… 43 dEQP-VK.dynamic_rendering.complete_secondary_cmd_buff.fragment_density_map.1_view.render.divisible_… [all …]
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| /external/deqp/android/cts/main/ |
| D | gles2-main-2025-03-01.txt | 13 dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_bgra 14 dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_bgra_depth_component16 15 dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_bgra 16 dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_bgra_depth_component16 17 dEQP-GLES2.functional.fbo.render.color.blend_rbo_bgra 18 dEQP-GLES2.functional.fbo.render.color.blend_rbo_bgra_depth_component16 19 dEQP-GLES2.functional.fbo.render.color.blend_tex2d_bgra 20 dEQP-GLES2.functional.fbo.render.color.blend_tex2d_bgra_depth_component16 21 dEQP-GLES2.functional.fbo.render.color.mix_npot_tex2d_bgra 22 dEQP-GLES2.functional.fbo.render.color.mix_npot_tex2d_bgra_depth_component16 [all …]
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| /external/mesa3d/src/intel/ci/ |
| D | angle-anv-adl-fails.txt | 2 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_bgra_depth_component16_stencil_… 3 dEQP-GLES2.functional.fbo.render.resize.rbo_bgra_depth_component16_stencil_index8,Fail 4 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_bgra_depth_component16,Fail 5 dEQP-GLES2.functional.fbo.render.stencil.rbo_bgra_depth_component16_stencil_index8,Fail 6 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_bgra_stencil_index8,Fail 7 dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_bgra_depth_component16_stencil_i… 8 dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_bgra_depth_component16_stenci… 9 dEQP-GLES2.functional.fbo.render.color_clear.rbo_bgra,Fail 10 dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_bgra_stencil_index8,Fail 11 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_bgra_depth_component16_stencil_index8,Fail [all …]
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| D | angle-anv-tgl-fails.txt | 2 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_bgra_depth_component16_stencil_… 3 dEQP-GLES2.functional.fbo.render.resize.rbo_bgra_depth_component16_stencil_index8,Fail 4 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_bgra_depth_component16,Fail 5 dEQP-GLES2.functional.fbo.render.stencil.rbo_bgra_depth_component16_stencil_index8,Fail 6 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_bgra_stencil_index8,Fail 7 dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_bgra_depth_component16_stencil_i… 8 dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_bgra_depth_component16_stenci… 9 dEQP-GLES2.functional.fbo.render.color_clear.rbo_bgra,Fail 10 dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_bgra_stencil_index8,Fail 11 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_bgra_depth_component16_stencil_index8,Fail [all …]
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| D | angle-anv-jsl-fails.txt | 18 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_bgra_depth_component16_stencil_… 19 dEQP-GLES2.functional.fbo.render.color_clear.rbo_bgra,Fail 20 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_bgra_depth_component16_stencil_index8,Fail 21 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_bgra_depth_component16,Fail 22 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_bgra,Fail 23 dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_bgra_stencil_index8,Fail 24 dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_bgra,Fail 25 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_bgra_depth_component16_stencil_ind… 26 dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_bgra_stencil_index8,Fail 28 dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_bgra_stencil_index8,Fail [all …]
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| /external/deqp/android/cts/main/vk-main-2021-03-01/ |
| D | renderpass2.txt | 185 dEQP-VK.renderpass2.fragment_density_map.1_view.render.divisible_density_size.1_sample.deferred_non… 186 dEQP-VK.renderpass2.fragment_density_map.1_view.render.divisible_density_size.1_sample.deferred_non… 187 dEQP-VK.renderpass2.fragment_density_map.1_view.render.divisible_density_size.1_sample.deferred_non… 188 dEQP-VK.renderpass2.fragment_density_map.1_view.render.divisible_density_size.1_sample.deferred_sub… 189 dEQP-VK.renderpass2.fragment_density_map.1_view.render.divisible_density_size.1_sample.deferred_sub… 190 dEQP-VK.renderpass2.fragment_density_map.1_view.render.divisible_density_size.1_sample.deferred_sub… 191 dEQP-VK.renderpass2.fragment_density_map.1_view.render.divisible_density_size.2_samples.deferred_su… 192 dEQP-VK.renderpass2.fragment_density_map.1_view.render.divisible_density_size.2_samples.deferred_su… 193 dEQP-VK.renderpass2.fragment_density_map.1_view.render.divisible_density_size.2_samples.deferred_su… 194 dEQP-VK.renderpass2.fragment_density_map.1_view.render.divisible_density_size.2_samples.dynamic_non… [all …]
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| /external/mesa3d/src/intel/compiler/elk/tests/gen8/ |
| D | sendc.asm | 2 … render MsgDesc: RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT }; 4 … render MsgDesc: RT write SIMD16 LastRT Surface = 0 mlen 8 rlen 0 { align1 1H EOT }; 6 … render MsgDesc: RT write SIMD16/RepData LastRT Surface = 0 mlen 1 rlen 0 { align1 1H EOT }; 8 … render MsgDesc: RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT }; 10 … render MsgDesc: RT write SIMD8 LastRT Surface = 1 mlen 6 rlen 0 { align1 1Q EOT }; 12 … render MsgDesc: RT write SIMD16 LastRT Surface = 1 mlen 10 rlen 0 { align1 1H EOT }; 14 render MsgDesc: RT write SIMD8 Surface = 1 mlen 7 rlen 0 { align1 1Q }; 16 … render MsgDesc: RT write SIMD8 LastRT Surface = 2 mlen 7 rlen 0 { align1 1Q EOT }; 18 … render MsgDesc: RT write SIMD16 Surface = 1 mlen 12 rlen 0 { align1 1H }; 20 … render MsgDesc: RT write SIMD16 LastRT Surface = 2 mlen 12 rlen 0 { align1 1H EOT }; [all …]
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| /external/mesa3d/src/amd/ci/ |
| D | angle-radv-stoney-aco-fails.txt | 48 dEQP-GLES2.functional.fbo.render.resize.rbo_bgra,Fail 50 dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_bgra_depth_component16_stencil_… 51 dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_bgra_depth_component16_stencil_index8,Fail 52 dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_bgra,Fail 55 dEQP-GLES2.functional.fbo.render.depth.rbo_bgra_depth_component16,Fail 56 dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_bgra_depth_component16_stencil_index8,Fail 57 dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_bgra_depth_component16_stencil_ind… 58 dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_bgra,Fail 59 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_bgra_stencil_index8,Fail 60 dEQP-GLES2.functional.fbo.render.color_clear.rbo_bgra_stencil_index8,Fail [all …]
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| /external/mesa3d/src/intel/compiler/elk/tests/gen7.5/ |
| D | sendc.asm | 2 … render MsgDesc: RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT }; 4 … render MsgDesc: RT write SIMD16 LastRT Surface = 0 mlen 8 rlen 0 { align1 1H EOT }; 6 … render MsgDesc: RT write SIMD16/RepData LastRT Surface = 0 mlen 1 rlen 0 { align1 1H EOT }; 8 … render MsgDesc: RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT }; 10 … render MsgDesc: RT write SIMD16 LastRT Surface = 0 mlen 8 rlen 0 { align1 1H EOT }; 12 render MsgDesc: RT write SIMD8 Surface = 1 mlen 7 rlen 0 { align1 1Q }; 14 … render MsgDesc: RT write SIMD8 LastRT Surface = 2 mlen 7 rlen 0 { align1 1Q EOT }; 16 … render MsgDesc: RT write SIMD16 Surface = 1 mlen 12 rlen 0 { align1 1H }; 18 … render MsgDesc: RT write SIMD16 LastRT Surface = 2 mlen 12 rlen 0 { align1 1H EOT }; 20 … render MsgDesc: RT write SIMD8 LastRT Surface = 0 mlen 5 rlen 0 { align1 1Q EOT }; [all …]
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| /external/mesa3d/src/intel/compiler/elk/tests/gen7/ |
| D | sendc.asm | 2 … render MsgDesc: RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT }; 4 … render MsgDesc: RT write SIMD16 LastRT Surface = 0 mlen 8 rlen 0 { align1 1H EOT }; 6 … render MsgDesc: RT write SIMD16/RepData LastRT Surface = 0 mlen 1 rlen 0 { align1 1H EOT }; 8 … render MsgDesc: RT write SIMD8 LastRT Surface = 1 mlen 6 rlen 0 { align1 1Q EOT }; 10 … render MsgDesc: RT write SIMD16 LastRT Surface = 1 mlen 10 rlen 0 { align1 1H EOT }; 12 render MsgDesc: RT write SIMD8 Surface = 1 mlen 7 rlen 0 { align1 1Q }; 14 … render MsgDesc: RT write SIMD8 LastRT Surface = 2 mlen 7 rlen 0 { align1 1Q EOT }; 16 … render MsgDesc: RT write SIMD16 Surface = 1 mlen 12 rlen 0 { align1 1H }; 18 … render MsgDesc: RT write SIMD16 LastRT Surface = 2 mlen 12 rlen 0 { align1 1H EOT }; 20 … render MsgDesc: RT write SIMD8 LastRT Surface = 0 mlen 5 rlen 0 { align1 1Q EOT }; [all …]
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| /external/mesa3d/src/intel/compiler/elk/tests/gen6/ |
| D | sendc.asm | 2 … render MsgDesc: RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT }; 4 … render MsgDesc: RT write SIMD16 LastRT Surface = 0 mlen 8 rlen 0 { align1 1H EOT }; 6 … render MsgDesc: RT write SIMD16/RepData LastRT Surface = 0 mlen 1 rlen 0 { align1 1H EOT }; 8 … render MsgDesc: RT write SIMD8 LastRT Surface = 1 mlen 6 rlen 0 { align1 1Q EOT }; 10 … render MsgDesc: RT write SIMD16 LastRT Surface = 1 mlen 10 rlen 0 { align1 1H EOT }; 12 render MsgDesc: RT write SIMD8 Surface = 1 mlen 7 rlen 0 { align1 1Q }; 14 … render MsgDesc: RT write SIMD8 LastRT Surface = 2 mlen 7 rlen 0 { align1 1Q EOT }; 16 … render MsgDesc: RT write SIMD16 Surface = 1 mlen 12 rlen 0 { align1 1H }; 18 … render MsgDesc: RT write SIMD16 LastRT Surface = 2 mlen 12 rlen 0 { align1 1H EOT }; 20 render MsgDesc: RT write SIMD8 Surface = 0 mlen 6 rlen 0 { align1 1Q }; [all …]
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| /external/mesa3d/src/gallium/auxiliary/draw/ |
| D | draw_pt_emit.c | 66 * clobber this state in the render backend. in draw_pt_emit_prepare() 70 draw->render->set_primitive(draw->render, emit->prim); in draw_pt_emit_prepare() 71 if (draw->render->set_view_index) in draw_pt_emit_prepare() 72 draw->render->set_view_index(draw->render, draw->pt.user.viewid); in draw_pt_emit_prepare() 76 emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render); in draw_pt_emit_prepare() 127 *max_vertices = (draw->render->max_vertex_buffer_bytes / in draw_pt_emit_prepare() 143 struct vbuf_render *render = draw->render; in draw_pt_emit() local 154 /* XXX: and work out some way to coordinate the render primitive in draw_pt_emit() 157 render->set_primitive(draw->render, prim_info->prim); in draw_pt_emit() 158 if (draw->render->set_view_index) in draw_pt_emit() [all …]
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| D | draw_pt_fetch_shade_emit.c | 84 draw->render->set_primitive(draw->render, prim); in fse_prepare() 88 fse->vinfo = vinfo = draw->render->get_vertex_info(draw->render); in fse_prepare() 164 *max_vertices = (draw->render->max_vertex_buffer_bytes / in fse_prepare() 198 if (!draw->render->allocate_vertices(draw->render, in fse_run_linear() 203 hw_verts = draw->render->map_vertices(draw->render); in fse_run_linear() 226 draw->render->unmap_vertices(draw->render, 0, (uint16_t) (count - 1)); in fse_run_linear() 231 draw->render->draw_arrays(draw->render, 0, count); in fse_run_linear() 233 draw->render->release_vertices(draw->render); in fse_run_linear() 259 if (!draw->render->allocate_vertices(draw->render, in fse_run() 264 hw_verts = draw->render->map_vertices(draw->render); in fse_run() [all …]
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| /external/python/jinja/tests/ |
| D | test_filters.py | 36 assert tmpl.render() == "Foo bar" 40 assert tmpl.render() == " foo " 47 assert tmpl.render(given="yes") == "no|False|no|yes" 60 out = t.render(foo={"aa": 0, "b": 1, "c": 2, "AB": 3}) 65 out = tmpl.render(foo=list(range(10))) 73 out = tmpl.render(foo=list(range(10))) 81 out = tmpl.render() 89 out = tmpl.render(foo=" ..stays..", chars=chars) 94 out = tmpl.render( 114 out = tmpl.render() [all …]
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| D | test_api.py | 33 assert tmpl.render(foo={"items": 42}) == "[('items', 42)]" 35 assert tmpl.render(foo={"items": 42}) == "[('items', 42)]" 37 assert tmpl.render(foo={"items": 42}) == "42" 42 assert t.render(seq=(None, 1, "foo")) == "||1|foo" 47 assert t.render() == "<>" 53 assert t.render(value=123) == "<int>" 62 assert t.render(value=5, scale=3) == "15" 71 assert t.render(value="<script>") == "True<script>" 82 assert t.render(value="hello") == "{{ 'hello' }}" 146 assert t.render(foo="<foo>") == "<foo>" [all …]
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| D | test_lexnparse.py | 49 assert tmpl.render() == "foo|{{ bar }}|{% baz %}" 53 assert tmpl.render() == "123" 60 assert tmpl.render(baz="test") == "bar\n\n {{baz}}2 spaces\nfoo" 69 assert tmpl.render() == "bar2 spaces\n spacefoo" 77 assert tmpl.render(seq=list(range(3))) == "{'FOO': 0}{'FOO': 1}{'FOO': 2}" 89 assert tmpl.render(seq=list(range(3))) == ( 96 assert tmpl.render() == char 97 assert env.from_string('{{ "\N{HOT SPRINGS}" }}').render() == "\u2668" 103 assert tmpl.render() == pformat("foo") + "|" + pformat("bär") 119 result = tmpl.render() [all …]
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| /external/angle/src/libANGLE/renderer/vulkan/doc/ |
| D | Queries.md | 4 `GL_PRIMITIVES_GENERATED`. Some Vulkan queries are active only inside a render pass, while others 5 are affected by both inside and outside render pass commands. 7 ## Outside Render Pass Queries 9 The following queries are recorded outside a render pass. If a render pass is active when 15 ## Inside Render Pass Queries 17 The rest of the queries are active only inside render passes. The context (`ContextVk`) keeps track 18 of currently active "render pass queries" and automatically pauses and resumes them as render passes 22 * If a render pass is open, immediately starts the query and keeps track of it 23 * Otherwise keeps the query tracked to be started in the next render pass 25 * If a render pass is open, stops the query [all …]
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| /external/freetype/src/smooth/ |
| D | ftsmooth.c | 28 /* sets render-specific mode */ 30 ft_smooth_set_mode( FT_Renderer render, in ft_smooth_set_mode() argument 35 return render->clazz->raster_class->raster_set_mode( render->raster, in ft_smooth_set_mode() 42 ft_smooth_transform( FT_Renderer render, in ft_smooth_transform() argument 50 if ( slot->format != render->glyph_format ) in ft_smooth_transform() 69 ft_smooth_get_cbox( FT_Renderer render, in ft_smooth_get_cbox() argument 75 if ( slot->format == render->glyph_format ) in ft_smooth_get_cbox() 92 FT_Renderer render = (FT_Renderer)module; in ft_smooth_init() local 94 FT_Vector* sub = render->root.library->lcd_geometry; in ft_smooth_init() 105 render->clazz->raster_class->raster_reset( render->raster, NULL, 0 ); in ft_smooth_init() [all …]
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| /external/mesa3d/src/panfrost/vulkan/ |
| D | panvk_vX_cmd_draw.c | 23 struct pan_fb_info *fbinfo = &state->render.fb.info; in render_state_set_color_attachment() 28 state->render.bound_attachments |= MESA_VK_RP_ATTACHMENT_COLOR_BIT(index); in render_state_set_color_attachment() 29 state->render.color_attachments.iviews[index] = iview; in render_state_set_color_attachment() 30 state->render.color_attachments.fmts[index] = iview->vk.format; in render_state_set_color_attachment() 31 state->render.color_attachments.samples[index] = img->vk.samples; in render_state_set_color_attachment() 34 state->render.fb.bos[state->render.fb.bo_count++] = img->bo; in render_state_set_color_attachment() 38 fbinfo->rts[index].crc_valid = &state->render.fb.crc_valid[index]; in render_state_set_color_attachment() 56 &state->render.color_attachments.resolve[index]; in render_state_set_color_attachment() 69 struct pan_fb_info *fbinfo = &state->render.fb.info; in render_state_set_z_attachment() 75 state->render.fb.bos[state->render.fb.bo_count++] = img->bo; in render_state_set_z_attachment() [all …]
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| /external/python/mako/test/ |
| D | test_cache.py | 111 assert result_lines(t.render()) == [ 136 eq_(t.render().strip(), "callcount: [2]") 161 assert result_lines(t.render()) == [ 184 t.render() 185 t.render() 186 assert result_lines(t.render()) == ["this is foo", "callcount: [1]"] 198 t.render(mykey="thekey") 199 t.render(mykey="thekey") 200 eq_(result_lines(t.render(mykey="thekey")), ["some block"]) 212 t.render(mykey="thekey") [all …]
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| /external/python/mako/examples/bench/ |
| D | basic.py | 60 def render(): function 62 return template.generate(**data).render("xhtml") 65 print(render()) 66 return render 74 def render(): function 83 print(render()) 84 return render 94 def render(): function 95 return template.render(title=TITLE, user=USER, list_items=ITEMS) 98 print(template.code + " " + render()) [all …]
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| /external/angle/src/libANGLE/renderer/metal/doc/ |
| D | OcclusionQueries.md | 5 end within a render pass. 6 - Furthermore, a visibility result buffer must be set before encoding the render pass. This buffer 8 within the render pass. Each query uses one offset within the buffer to store the result. Once the 9 render pass's encoding starts, this buffer must not be changed. 10 - The visibility result buffer will always be reset to zeros within the render pass. 14 framework's native object `MTLRenderCommandEncoder` immediately to start encoding a render pass. 17 - The render pass's encoding ends when `RenderCommandEncoder.endEncoding()` is called. 21 - `MTLRenderCommandEncoder` creation will be deferred until all information about the render pass 27 for this request. This offset is valid only for the current render pass. The visibility buffer's 28 capacity will be extended if needed to have enough storage for all the queries within the render [all …]
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| /external/intel-media-driver/media_driver/agnostic/common/vp/hal/ |
| D | vphal_render_renderstate.h | 25 //! \details RenderState class defines the interface of render components 36 //! \brief transient data used in single render pass 46 … // or the output from previous render 125 //! \brief abstract the interface of VP render components 181 //! \details Destroy resource allocated by Render 191 //! Pointer to Render parameters 193 //! Pointer to Render data 197 virtual MOS_STATUS Render( 202 //! \brief Judge if render is needed 203 //! \details Check Render parameter/data if render needed [all …]
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