• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1<?xml version="1.0" standalone="yes"?>
2<!--
3
4============================================
5Application bugs worked around in this file:
6============================================
7
8* Unigine Heaven 3.0 and older contain too many bugs and can't be supported
9  by drivers that want to be compliant.
10
11* Various Unigine products don't use the #version and #extension GLSL
12  directives, meaning they only get GLSL 1.10 and no extensions for their
13  shaders.
14  Enabling all extensions for Unigine fixes most issues, but the GLSL version
15  is still 1.10.
16
17* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
18  an #extension directive in the middle of its shaders, which is illegal
19  in GLSL.
20
21* Dying Light and Dead Island Definitive Edition redeclare vertex shader
22  built-ins (specifically gl_VertexID), which causes the vertex shaders to fail
23  to compile.
24
25* Applications that are not suitable for adapative sync are denylisted here.
26
27TODO: document the other workarounds.
28
29-->
30
31<!DOCTYPE driconf [
32   <!ELEMENT driconf      (device+)>
33   <!ELEMENT device       (application | engine)+>
34   <!ATTLIST device       driver CDATA #IMPLIED
35                          device CDATA #IMPLIED>
36   <!ELEMENT application  (option+)>
37   <!ATTLIST application  name CDATA #REQUIRED
38                          executable CDATA #IMPLIED
39                          executable_regexp CDATA #IMPLIED
40                          sha1 CDATA #IMPLIED
41                          application_name_match CDATA #IMPLIED
42                          application_versions CDATA #IMPLIED>
43   <!ELEMENT engine       (option+)>
44
45   <!-- engine_name_match: A regexp matching the engine name -->
46   <!-- engine_versions: A version in range format
47             (version 1 to 4 : "1:4") -->
48
49   <!ATTLIST engine       engine_name_match CDATA #REQUIRED
50                          engine_versions CDATA #IMPLIED>
51
52   <!ELEMENT option       EMPTY>
53   <!ATTLIST option       name CDATA #REQUIRED
54                          value CDATA #REQUIRED>
55]>
56
57<driconf>
58    <!-- Please always enable app-specific workarounds for all drivers and
59         screens. -->
60    <device>
61        <application name="Akka Arrh" executable="Project-A.exe">
62            <option name="allow_glsl_extension_directive_midshader" value="true" />
63        </application>
64
65        <application name="Unigine Sanctuary" executable="Sanctuary">
66            <option name="force_glsl_extensions_warn" value="true" />
67            <option name="disable_blend_func_extended" value="true" />
68            <option name="disable_arb_gpu_shader5" value="true" />
69        </application>
70
71        <application name="Unigine Tropics" executable="Tropics">
72            <option name="force_glsl_extensions_warn" value="true" />
73            <option name="disable_blend_func_extended" value="true" />
74            <option name="disable_arb_gpu_shader5" value="true" />
75        </application>
76
77        <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
78            <option name="allow_glsl_extension_directive_midshader" value="true" />
79            <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
80            <option name="dual_color_blend_by_location" value="true" />
81        </application>
82
83        <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
84            <option name="allow_glsl_extension_directive_midshader" value="true" />
85            <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
86            <option name="dual_color_blend_by_location" value="true" />
87        </application>
88
89        <application name="Unigine Heaven (Windows)" executable="heaven.exe">
90            <option name="allow_glsl_extension_directive_midshader" value="true" />
91            <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
92            <option name="dual_color_blend_by_location" value="true" />
93        </application>
94
95        <application name="Unigine Valley (32-bit)" executable="valley_x86">
96            <option name="allow_glsl_extension_directive_midshader" value="true" />
97            <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
98            <option name="dual_color_blend_by_location" value="true" />
99        </application>
100
101        <application name="Unigine Valley (64-bit)" executable="valley_x64">
102            <option name="allow_glsl_extension_directive_midshader" value="true" />
103            <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
104            <option name="dual_color_blend_by_location" value="true" />
105        </application>
106
107        <application name="Unigine Valley (Windows)" executable="valley.exe">
108            <option name="allow_glsl_extension_directive_midshader" value="true" />
109            <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
110            <option name="dual_color_blend_by_location" value="true" />
111        </application>
112
113        <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
114            <option name="disable_blend_func_extended" value="true" />
115            <option name="allow_glsl_extension_directive_midshader" value="true" />
116        </application>
117
118        <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
119            <option name="disable_blend_func_extended" value="true" />
120            <option name="allow_glsl_extension_directive_midshader" value="true" />
121        </application>
122
123        <application name="Savage 2" executable="savage2.bin">
124            <option name="disable_glsl_line_continuations" value="true" />
125        </application>
126
127        <application name="Topogun (32-bit)" executable="topogun32">
128            <option name="always_have_depth_buffer" value="true" />
129        </application>
130
131        <application name="Topogun (64-bit)" executable="topogun64">
132            <option name="always_have_depth_buffer" value="true" />
133        </application>
134        <application name="Half Life 2" executable="hl2_linux">
135            <option name="mesa_glthread_app_profile" value="1" />
136        </application>
137        <application name="Black Mesa" executable="bms_linux">
138            <option name="mesa_glthread_app_profile" value="1" />
139        </application>
140        <application name="Counter-Strike Global Offensive" executable="csgo_linux64">
141            <option name="mesa_glthread_app_profile" value="1" />
142        </application>
143
144        <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame">
145            <option name="allow_glsl_extension_directive_midshader" value="true" />
146
147            <!-- For the Definitive Edition which shares the same executable name -->
148            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
149        </application>
150
151        <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame">
152            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
153        </application>
154
155        <application name="Doom 3: BFG" executable="Doom3BFG.exe">
156            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
157            <option name="force_glsl_extensions_warn" value="true" />
158        </application>
159
160        <application name="Dune: Spice Wars" executable="D4X.exe">
161            <option name="disable_uniform_array_resize" value="true" />
162        </application>
163
164        <application name="The Chronicles of Riddick: Assault on Dark Athena" executable="DarkAthena.exe">
165	        <option name="disable_uniform_array_resize" value="true" />
166            <option name="alias_shader_extension" value="GL_ATI_shader_texture_lod:GL_ARB_shader_texture_lod" />
167            <option name="allow_vertex_texture_bias" value="true" />
168        </application>
169
170        <application name="Dying Light" executable="DyingLightGame">
171            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
172            <option name="dual_color_blend_by_location" value="true" />
173        </application>
174
175        <application name="Exanima" executable="Exanima.exe">
176            <option name="glsl_zero_init" value="true"/>
177        </application>
178
179        <application name="Full Bore" executable="fullbore">
180            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
181        </application>
182
183        <application name="RAGE (64-bit)" executable="Rage64.exe">
184            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
185            <option name="force_gl_map_buffer_synchronized" value="true" />
186        </application>
187
188        <application name="RAGE (32-bit)" executable="Rage.exe">
189            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
190            <option name="force_gl_map_buffer_synchronized" value="true" />
191        </application>
192
193        <application name="Second Life" executable="do-not-directly-run-secondlife-bin">
194            <option name="allow_glsl_extension_directive_midshader" value="true" />
195        </application>
196
197        <application name="Warsow (32-bit)" executable="warsow.i386">
198            <option name="allow_glsl_extension_directive_midshader" value="true" />
199        </application>
200
201        <application name="Warsow (64-bit)" executable="warsow.x86_64">
202            <option name="allow_glsl_extension_directive_midshader" value="true" />
203        </application>
204
205        <application name="Rust" executable="rust">
206            <option name="glsl_zero_init" value="true"/>
207        </application>
208
209        <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
210            <option name="allow_glsl_extension_directive_midshader" value="true" />
211            <option name="glsl_correct_derivatives_after_discard" value="true" />
212            <option name="force_gl_vendor" value="ATI Technologies, Inc."/>
213        </application>
214
215        <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">
216            <option name="allow_glsl_extension_directive_midshader" value="true" />
217        </application>
218
219        <application name="Worms W.M.D" executable="Worms W.M.Dx64">
220            <option name="allow_higher_compat_version" value="true" />
221        </application>
222
223        <application name="Crookz - The Big Heist" executable="Crookz">
224            <option name="allow_higher_compat_version" value="true" />
225        </application>
226
227        <application name="Tropico 5" executable="Tropico5">
228            <option name="allow_higher_compat_version" value="true" />
229        </application>
230
231        <application name="Faster than Light (32-bit)" executable="FTL.x86">
232            <option name="allow_higher_compat_version" value="true" />
233        </application>
234
235        <application name="Faster than Light (64-bit)" executable="FTL.amd64">
236            <option name="allow_higher_compat_version" value="true" />
237        </application>
238
239        <application name="Final Fantasy VIII: Remastered" executable="FFVIII.exe">
240            <option name="allow_higher_compat_version" value="true" />
241        </application>
242
243        <application name="SNK HEROINES Tag Team Frenzy" executable="SNKHEROINES.exe">
244            <option name="force_compat_shaders" value="true" />
245        </application>
246
247        <application name="Metal Slug XX" executable="MSXX_main.exe">
248            <option name="force_compat_shaders" value="true" />
249        </application>
250
251        <application name="The Culling" executable="Victory">
252            <option name="force_glsl_version" value="440" />
253        </application>
254
255        <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
256            <option name="force_glsl_abs_sqrt" value="true" />
257        </application>
258
259        <application name="Spec Ops: The Line (64-bit)" executable="specops">
260            <option name="force_glsl_abs_sqrt" value="true" />
261        </application>
262
263        <application name="Jamestown+" executable="JamestownPlus.exe">
264            <option name="force_compat_profile" value="true" />
265        </application>
266
267        <application name="Kerbal Space Program (32-bit)" executable="KSP.x86">
268            <option name="glsl_zero_init" value="true"/>
269        </application>
270
271        <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
272            <option name="glsl_zero_init" value="true"/>
273        </application>
274
275        <application name="Luna Sky" executable="lunasky">
276            <option name="force_glsl_version" value="130"/>
277            <option name="glsl_ignore_write_to_readonly_var" value="true"/>
278        </application>
279
280        <application name="Rocket League" executable="RocketLeague">
281            <option name="glsl_correct_derivatives_after_discard" value="true"/>
282        </application>
283
284        <application name="The Witcher 2" executable="witcher2">
285            <option name="glsl_correct_derivatives_after_discard" value="true"/>
286        </application>
287
288        <application name="Unreal 4 Editor" executable="UE4Editor">
289            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
290        </application>
291
292        <application name="Observer" executable="TheObserver-Linux-Shipping">
293            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
294        </application>
295
296        <!-- Pixel Game Maker MV workarounds. Games include: YuuYuu Jiteki no Yuukarin, Elfin Force, Eden Gamma, etc -->
297        <application name="Pixel Game Maker MV" executable="player.exe">
298            <option name="allow_glsl_120_subset_in_110" value="true" />
299        </application>
300        <application name="Eden Gamma" executable="EdenGammaGame-0.3.0.2.exe">
301            <option name="allow_glsl_120_subset_in_110" value="true" />
302        </application>
303
304        <application name="Steamroll" executable="Steamroll-Linux-Shipping">
305            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
306        </application>
307
308        <application name="Refunct" executable="Refunct-Linux-Shipping">
309            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
310        </application>
311
312        <application name="We Happy Few" executable="GlimpseGame">
313            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
314        </application>
315
316        <application name="Google Earth VR" executable="Earth.exe">
317            <option name="allow_glsl_builtin_const_expression" value="true"/>
318            <option name="allow_glsl_relaxed_es" value="true"/>
319        </application>
320
321        <application name="Champions of Regnum" executable="game">
322            <option name="allow_extra_pp_tokens" value="true" />
323        </application>
324
325        <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe">
326            <option name="force_compat_profile" value="true" />
327        </application>
328
329        <application name="ARMA 3" executable="arma3.x86_64">
330            <option name="glsl_correct_derivatives_after_discard" value="true"/>
331        </application>
332
333        <application name="Epic Games Launcher" executable="EpicGamesLauncher.exe">
334            <option name="force_compat_profile" value="true" />
335        </application>
336
337        <application name="GpuTest" executable="GpuTest">
338            <!-- GiMark benchmark from GpuTest does not initialize .w channel of
339                 lightDir0 and lightDir1 varyings in the vertex shader while
340                 uses it in the fragment shader. -->
341            <option name="glsl_zero_init" value="true"/>
342        </application>
343
344        <application name="Curse of the Dead Gods" executable="Curse of the Dead Gods.exe">
345            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2598 -->
346            <option name="glsl_zero_init" value="true" />
347        </application>
348
349        <application name="GRID Autosport" executable="GridAutosport">
350            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 -->
351            <option name="force_integer_tex_nearest" value="true" />
352        </application>
353
354        <application name="DIRT: Showdown" executable="dirt.i386">
355            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 -->
356            <option name="force_integer_tex_nearest" value="true" />
357        </application>
358
359        <application name="DiRT Rally" executable="DirtRally">
360            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/5648 -->
361            <option name="vs_position_always_invariant" value="true" />
362        </application>
363
364        <application name="Homerun Clash" executable="com.haegin.homerunclash">
365            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/7199 -->
366            <option name="lower_depth_range_rate" value="0.8" />
367        </application>
368
369        <application name="The Spirit and The Mouse" executable="TheSpiritAndTheMouse.exe">
370            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/9738 -->
371            <option name="lower_depth_range_rate" value="0.8" />
372        </application>
373
374        <application name="Penumbra: Overture" executable="Penumbra.exe">
375            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/8425 -->
376            <option name="allow_multisampled_copyteximage" value="true" />
377        </application>
378
379        <!-- Workarounds for SPECviewperf relying on invalid / non-conformant
380             OpenGL behavior. Older SPECviewperf versions might also need this.
381          -->
382        <application name="SPECviewperf13" executable="viewperf">
383            <option name="vblank_mode" value="0" />
384            <option name="allow_glsl_extension_directive_midshader" value="true" />
385            <option name="allow_glsl_120_subset_in_110" value="true" />
386            <!-- This makes it use GL_NVX_gpu_memory_info to query memory info
387                 instead of non-existent GLX_AMD_gpu_association. Yes, it checks
388                 the vendor string, not the extension list. -->
389            <option name="force_gl_vendor" value="NVIDIA Corporation" />
390            <!-- creo-02 doesn't enable GL_EXT_shader_image_load_store in GLSL -->
391            <option name="force_glsl_extensions_warn" value="true" />
392            <option name="mesa_glthread_app_profile" value="1" />
393            <option name="mesa_no_error" value="true" />
394            <!-- Creating 10-bit pbuffers fails in the X server and returns BadAlloc. -->
395            <option name="allow_rgb10_configs" value="false" />
396            <option name="allow_invalid_glx_destroy_window" value="true" />
397        </application>
398
399        <!-- Workaround for unsynchronized VBO updates on Dead Cells android
400             game.  (Possibly also needed for desktop version?)
401         -->
402        <application name="Dead-Cells" executable="com.playdigious.deadcells.mobile">
403            <option name="ignore_map_unsynchronized" value="true" />
404        </application>
405
406        <application name="Teardown" executable="teardown.exe">
407            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3714 -->
408            <option name="force_integer_tex_nearest" value="true" />
409            <option name="allow_glsl_extension_directive_midshader" value="true" />
410        </application>
411
412        <application name="Golf With Your Friends" executable="Golf With Your Friends.x86_64">
413            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/4547 -->
414            <option name="glsl_correct_derivatives_after_discard" value="true" />
415        </application>
416
417        <application name="Cossacks 3" executable="cossacks.exe">
418            <option name="allow_glsl_120_subset_in_110" value="true" />
419        </application>
420
421        <application name="Kaiju-A-Gogo" executable="kaiju.exe">
422            <option name="allow_glsl_120_subset_in_110" value="true" />
423        </application>
424
425        <application name="Captain Lycop: Invasion of the Heters (Wine)" executable="lycop.exe">
426            <option name="allow_glsl_120_subset_in_110" value="true" />
427        </application>
428
429        <application name="Captain Lycop: Invasion of the Heters" executable="lycop">
430            <option name="allow_glsl_120_subset_in_110" value="true" />
431        </application>
432
433        <application name="Joe Danger (Wine)" executable="JoeDanger.exe">
434            <option name="allow_glsl_120_subset_in_110" value="true" />
435        </application>
436        <application name="Joe Danger 2 (Wine)" executable="JoeDanger2.exe">
437            <option name="allow_glsl_120_subset_in_110" value="true" />
438        </application>
439
440        <application name="BETA CAE Systems - GL detect tool" executable="detect_opengl_tool">
441            <option name="mesa_extension_override" value="-GL_MESA_pack_invert -GL_MESA_framebuffer_flip_y -GL_MESA_window_pos" />
442        </application>
443        <application name="BETA CAE Systems - ANSA" executable="ansa_linux_x86_64">
444            <option name="mesa_extension_override" value="-GL_MESA_pack_invert -GL_MESA_framebuffer_flip_y -GL_MESA_window_pos" />
445            <option name="do_dce_before_clip_cull_analysis" value="true" />
446        </application>
447        <application name="BETA CAE Systems - META" executable="meta_post_x86_64">
448            <option name="mesa_extension_override" value="-GL_MESA_pack_invert -GL_MESA_framebuffer_flip_y -GL_MESA_window_pos" />
449        </application>
450
451        <!-- Workaround for Mari with executable name like Mari4.5v2, Mari4.7v4 -->
452        <application name="Mari" executable_regexp="Mari[0-9]+[.][0-9]+v[0-9]+">
453            <!-- Need ARB_gpu_shader5 for non-const sampler array index support -->
454            <option name="force_glsl_extensions_warn" value="true" />
455        </application>
456
457        <application name="Discovery Studio 2020" executable="DiscoveryStudio2020-bin">
458            <option name="force_direct_glx_context" value="true" />
459        </application>
460
461        <application name="Abaqus" executable="ABQcaeK">
462            <option name="keep_native_window_glx_drawable" value="true" />
463            <option name="allow_rgb10_configs" value="false" />
464        </application>
465
466        <application name="Maya" executable="maya.bin">
467            <!-- Needed otherwise the app doesn't try to use OpenCL -->
468            <option name="force_gl_vendor" value="ATI Technologies Inc." />
469        </application>
470
471        <application name="SD Gundam G Generation Cross Rays" executable="togg.exe">
472            <option name="force_compat_shaders" value="true" />
473        </application>
474
475        <application name="FINAL FANTASY XI" executable="pol.exe">
476            <!-- Causes invisible textures. -->
477            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/7562 -->
478            <option name="mesa_glthread_app_profile" value="0"/>
479        </application>
480
481        <!-- The GL thread allowlist is below, workarounds are above.
482             Keep it that way. -->
483
484        <application name="Minecraft" executable="minecraft-launcher">
485            <option name="mesa_glthread_app_profile" value="1"/>
486        </application>
487        <application name="Minecraft-FTB" executable="ftb-app">
488            <option name="mesa_glthread_app_profile" value="1"/>
489        </application>
490
491        <application name="Alien Isolation" executable="AlienIsolation">
492            <option name="mesa_glthread_app_profile" value="1"/>
493        </application>
494
495        <application name="BioShock Infinite" executable="bioshock.i386">
496            <option name="mesa_glthread_app_profile" value="1"/>
497        </application>
498
499        <application name="Borderlands 2" executable="Borderlands2">
500            <option name="mesa_glthread_app_profile" value="1"/>
501        </application>
502
503        <application name="Civilization 5" executable="Civ5XP">
504            <option name="mesa_glthread_app_profile" value="1"/>
505        </application>
506        <application name="Civilization 6" executable="Civ6">
507            <option name="mesa_glthread_app_profile" value="1"/>
508        </application>
509        <application name="Civilization 6" executable="Civ6Sub">
510            <option name="mesa_glthread_app_profile" value="1"/>
511        </application>
512
513        <application name="Dreamfall Chapters" executable="Dreamfall Chapters">
514            <option name="mesa_glthread_app_profile" value="1"/>
515        </application>
516
517        <application name="Hitman" executable="HitmanPro">
518            <option name="mesa_glthread_app_profile" value="1"/>
519        </application>
520
521        <application name="Renowned Explorers: International Society" executable="abbeycore_steam">
522            <option name="mesa_glthread_app_profile" value="1"/>
523        </application>
524
525        <application name="Saints Row 2" executable="saintsrow2.i386">
526            <option name="mesa_glthread_app_profile" value="1"/>
527        </application>
528        <application name="Saints Row: The Third" executable="SaintsRow3.i386">
529            <option name="mesa_glthread_app_profile" value="1"/>
530        </application>
531        <application name="Saints Row IV" executable="SaintsRow4.i386">
532            <option name="mesa_glthread_app_profile" value="1"/>
533        </application>
534        <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386">
535            <option name="mesa_glthread_app_profile" value="1"/>
536        </application>
537
538        <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE">
539            <option name="mesa_glthread_app_profile" value="1"/>
540        </application>
541
542        <application name="The Witcher 2" executable="witcher2">
543            <option name="mesa_glthread_app_profile" value="1"/>
544        </application>
545
546        <application name="American Truck Simulator" executable="amtrucks">
547            <option name="mesa_glthread_app_profile" value="1"/>
548        </application>
549        <application name="Euro Truck Simulator 2" executable="eurotrucks2">
550            <option name="mesa_glthread_app_profile" value="1"/>
551        </application>
552
553        <application name="Overlord" executable="overlord.i386">
554            <option name="mesa_glthread_app_profile" value="1"/>
555        </application>
556        <application name="Overlord 2" executable="overlord2.i386">
557            <option name="mesa_glthread_app_profile" value="1"/>
558        </application>
559
560        <application name="Oil Rush" executable="OilRush_x86">
561            <option name="mesa_glthread_app_profile" value="1"/>
562        </application>
563
564        <application name="War Thunder" executable="aces">
565            <option name="mesa_glthread_app_profile" value="1"/>
566        </application>
567        <application name="War Thunder (Wine)" executable="aces.exe">
568            <option name="mesa_glthread_app_profile" value="1"/>
569        </application>
570
571        <application name="Outlast" executable="OLGame.x86_64">
572            <option name="mesa_glthread_app_profile" value="1"/>
573        </application>
574
575        <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
576            <option name="mesa_glthread_app_profile" value="1"/>
577        </application>
578        <application name="Spec Ops: The Line (64-bit)" executable="specops">
579            <option name="mesa_glthread_app_profile" value="1"/>
580        </application>
581        <application name="Mount and Blade Warband" executable="mb_warband_linux">
582            <option name="mesa_glthread_app_profile" value="1"/>
583        </application>
584
585        <application name="Valheim" executable="valheim.x86_64">
586            <option name="mesa_glthread_app_profile" value="1"/>
587        </application>
588
589        <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. -->
590        <application name="Medieval II: Total War" executable="Medieval2">
591            <option name="mesa_glthread_app_profile" value="1"/>
592        </application>
593
594        <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. -->
595        <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe">
596            <option name="mesa_glthread_app_profile" value="1"/>
597        </application>
598
599        <!-- around 30% increase in avg fps -->
600        <application name="Far Cry 2 (wine)" executable="farcry2.exe">
601            <option name="mesa_glthread_app_profile" value="1"/>
602        </application>
603
604        <application name="Talos Principle" executable="Talos">
605            <option name="mesa_glthread_app_profile" value="1"/>
606            <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/>
607            <option name="vk_x11_ignore_suboptimal" value="true"/>
608        </application>
609        <application name="Talos Principle (Unrestricted)" executable="Talos_Unrestricted">
610            <option name="mesa_glthread_app_profile" value="1"/>
611            <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/>
612            <option name="vk_x11_ignore_suboptimal" value="true"/>
613        </application>
614
615        <application name="Talos Principle VR" executable="Talos_VR">
616            <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/>
617            <option name="vk_x11_ignore_suboptimal" value="true"/>
618        </application>
619        <application name="Talos Principle VR (Unrestricted)" executable="Talos_Unrestricted_VR">
620            <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/>
621            <option name="vk_x11_ignore_suboptimal" value="true"/>
622        </application>
623
624        <application name="Serious Sam Fusion" executable="Sam2017">
625            <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/>
626            <option name="vk_x11_ignore_suboptimal" value="true"/>
627        </application>
628        <application name="Serious Sam Fusion (Unrestricted)" executable="Sam2017_Unrestricted">
629            <option name="vk_wsi_force_swapchain_to_current_extent" value="true"/>
630            <option name="vk_x11_ignore_suboptimal" value="true"/>
631        </application>
632
633        <!-- roughly 30% increase in fps -->
634        <application name="7 Days To Die (64-bit)" executable="7DaysToDie.x86_64">
635            <option name="mesa_glthread_app_profile" value="1"/>
636        </application>
637        <application name="7 Days To Die (32-bit)" executable="7DaysToDie.x86">
638            <option name="mesa_glthread_app_profile" value="1"/>
639        </application>
640
641        <!-- Emulator tends to have a high CPU load for GPU emulation, so separating the driver overhead yield an improvement. -->
642        <application name="Dolphin Emulator" executable="dolphin-emu">
643            <option name="mesa_glthread_app_profile" value="1"/>
644        </application>
645        <application name="Citra - Nintendo 3DS Emulator" executable="citra-qt">
646            <option name="mesa_glthread_app_profile" value="1"/>
647        </application>
648        <application name="Yuzu - Nintendo Switch Emulator" executable="yuzu">
649            <option name="mesa_glthread_app_profile" value="1"/>
650        </application>
651        <application name="RPCS3" executable="rpcs3">
652            <option name="mesa_glthread_app_profile" value="1"/>
653        </application>
654        <application name="PCSX2" executable="PCSX2">
655            <option name="mesa_glthread_app_profile" value="1"/>
656        </application>
657
658        <application name="From The Depths" executable="From_The_Depths.x86_64">
659            <option name="mesa_glthread_app_profile" value="1"/>
660        </application>
661
662        <!-- #Minimum fps 136 ==> 144 -->
663        <application name="Plague Inc Evolved (32-bit)" executable="PlagueIncEvolved.x86">
664            <option name="mesa_glthread_app_profile" value="1" />
665        </application>
666        <application name="Plague Inc Evolved (64-bit)" executable="PlagueIncEvolved.x86_64">
667            <option name="mesa_glthread_app_profile" value="1" />
668        </application>
669
670        <!-- 10% fps increase -->
671        <application name="Beholder (32-bit)" executable="Beholder.x86">
672            <option name="mesa_glthread_app_profile" value="1" />
673        </application>
674        <application name="Beholder (64-bit)" executable="Beholder.x86_64">
675            <option name="mesa_glthread_app_profile" value="1" />
676        </application>
677
678        <!-- X3 games: 15% avg fps increase while flying in space -->
679        <application name="X3 Reunion" executable="X3R_main">
680            <option name="mesa_glthread_app_profile" value="1" />
681        </application>
682        <application name="X3 Terran Conflict" executable="X3TR_main">
683            <option name="mesa_glthread_app_profile" value="1" />
684        </application>
685        <application name="X3 Albion Prelude" executable="X3AP_main">
686            <option name="mesa_glthread_app_profile" value="1" />
687        </application>
688
689        <!-- +30% avg fps -->
690        <application name="Borderlands: The Pre-Sequel" executable="BorderlandsPreSequel">
691            <option name="mesa_glthread_app_profile" value="1" />
692        </application>
693        <application name="Transport Fever" executable="TransportFever">
694            <option name="mesa_glthread_app_profile" value="1" />
695        </application>
696
697        <application name="Unigine Sanctuary" executable="Sanctuary">
698            <option name="mesa_glthread_app_profile" value="1" />
699        </application>
700        <application name="Unigine Tropics" executable="Tropics">
701            <option name="mesa_glthread_app_profile" value="1" />
702        </application>
703        <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
704            <option name="mesa_glthread_app_profile" value="1" />
705        </application>
706        <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
707            <option name="mesa_glthread_app_profile" value="1" />
708        </application>
709        <application name="Unigine Valley (32-bit)" executable="valley_x86">
710            <option name="mesa_glthread_app_profile" value="1" />
711        </application>
712        <application name="Unigine Valley (64-bit)" executable="valley_x64">
713            <option name="mesa_glthread_app_profile" value="1" />
714        </application>
715        <application name="Unigine Superposition" executable="superposition">
716            <option name="mesa_glthread_app_profile" value="1" />
717        </application>
718
719        <application name="Basemark GPU" executable="BasemarkGPU_gl">
720            <option name="mesa_glthread_app_profile" value="1" />
721        </application>
722
723        <application name="Stellaris" executable="stellaris">
724            <option name="mesa_glthread_app_profile" value="1"/>
725        </application>
726
727        <application name="Battletech" executable="BattleTech">
728            <option name="mesa_glthread_app_profile" value="1"/>
729        </application>
730
731        <application name="DeusExMD" executable="DeusExMD">
732            <option name="mesa_glthread_app_profile" value="0"/>
733        </application>
734        <application name="F1 2015" executable="F12015">
735            <option name="mesa_glthread_app_profile" value="0"/>
736        </application>
737        <application name="KWin Wayland" executable="kwin_wayland">
738            <!-- This works around a cursor issue with glthread.
739                 See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7351#note_1581105 -->
740            <option name="mesa_glthread_app_profile" value="0"/>
741        </application>
742
743        <!-- Adaptive sync denylist follows below: -->
744        <application name="gnome-shell" executable="gnome-shell">
745            <option name="adaptive_sync" value="false" />
746            <option name="v3d_nonmsaa_texture_size_limit" value="true" />
747        </application>
748        <application name="Desktop — Plasma" executable="plasmashell">
749            <option name="adaptive_sync" value="false" />
750        </application>
751        <application name="budgie-wm" executable="budgie-wm">
752            <option name="adaptive_sync" value="false" />
753        </application>
754        <application name="kwin_x11" executable="kwin_x11">
755            <option name="adaptive_sync" value="false" />
756        </application>
757        <application name="ksmserver-logout-greeter" executable="ksmserver-logout-greeter">
758            <option name="adaptive_sync" value="false" />
759        </application>
760        <application name="ksmserver-switchuser-greeter" executable="ksmserver-switchuser-greeter">
761            <option name="adaptive_sync" value="false" />
762        </application>
763        <application name="kscreenlocker_greet" executable="kscreenlocker_greet">
764            <option name="adaptive_sync" value="false" />
765        </application>
766        <application name="startplasma" executable="startplasma">
767            <option name="adaptive_sync" value="false" />
768        </application>
769        <application name="sddm-greeter" executable="sddm-greeter">
770            <option name="adaptive_sync" value="false" />
771        </application>
772        <application name="krunner" executable="krunner">
773            <option name="adaptive_sync" value="false" />
774        </application>
775        <application name="spectacle" executable="spectacle">
776            <option name="adaptive_sync" value="false" />
777        </application>
778        <application name="marco" executable="marco">
779            <option name="adaptive_sync" value="false" />
780        </application>
781        <application name="compton" executable="compton">
782            <option name="adaptive_sync" value="false" />
783        </application>
784        <application name="picom" executable="picom">
785            <option name="adaptive_sync" value="false" />
786        </application>
787        <application name="xfwm4" executable="xfwm4">
788            <option name="adaptive_sync" value="false" />
789        </application>
790        <application name="Enlightenment" executable="enlightenment">
791            <option name="adaptive_sync" value="false" />
792        </application>
793        <application name="mutter" executable="mutter">
794            <option name="adaptive_sync" value="false" />
795            <option name="v3d_nonmsaa_texture_size_limit" value="true" />
796        </application>
797        <application name="muffin" executable="muffin">
798            <option name="adaptive_sync" value="false" />
799        </application>
800        <application name="cinnamon" executable="cinnamon">
801            <option name="adaptive_sync" value="false" />
802        </application>
803        <application name="compiz" executable="compiz">
804            <option name="adaptive_sync" value="false" />
805        </application>
806        <application name="Firefox" executable="firefox">
807            <option name="adaptive_sync" value="false" />
808        </application>
809        <application name="Firefox ESR" executable="firefox-esr">
810            <option name="adaptive_sync" value="false" />
811        </application>
812        <application name="Chromium" executable="chromium">
813            <option name="adaptive_sync" value="false" />
814        </application>
815        <application name="Google Chrome" executable="chrome">
816            <option name="adaptive_sync" value="false" />
817        </application>
818        <application name="Iceweasel" executable="iceweasel">
819            <option name="adaptive_sync" value="false" />
820        </application>
821        <application name="Epiphany" executable="epiphany">
822            <option name="adaptive_sync" value="false" />
823        </application>
824        <application name="Konqueror" executable="konqueror">
825            <option name="adaptive_sync" value="false" />
826        </application>
827        <application name="Falkon" executable="falkon">
828            <option name="adaptive_sync" value="false" />
829        </application>
830        <application name="Seamonkey" executable="seamonkey">
831            <option name="adaptive_sync" value="false" />
832        </application>
833        <application name="Waterfox" executable="waterfox">
834            <option name="adaptive_sync" value="false" />
835        </application>
836        <application name="VLC Media Player" executable="vlc">
837            <option name="adaptive_sync" value="false" />
838        </application>
839        <application name="Totem" executable="totem">
840            <option name="adaptive_sync" value="false" />
841        </application>
842        <application name="Dragon Player" executable="dragon">
843            <option name="adaptive_sync" value="false" />
844        </application>
845        <application name="Xorg" executable="Xorg">
846            <option name="v3d_nonmsaa_texture_size_limit" value="true" />
847        </application>
848
849        <application name="gfxbench" executable="testfw_app">
850            <option name="mesa_glthread_app_profile" value="0" />
851            <option name="vk_x11_override_min_image_count" value="2" />
852            <option name="vk_wsi_force_bgra8_unorm_first" value="true" />
853        </application>
854
855        <application name="Rainbow Six Siege (Vulkan)" executable="RainbowSix_Vulkan.exe">
856            <option name="vk_x11_override_min_image_count" value="2" />
857            <option name="vk_x11_strict_image_count" value="true" />
858        </application>
859
860        <application name="Rainbow Six Extraction (Wine)" executable="R6-Extraction.exe">
861            <option name="vk_x11_override_min_image_count" value="2" />
862            <option name="vk_x11_strict_image_count" value="true" />
863        </application>
864
865        <!-- Workaround for Hades: Vulkan backend of the game is not starting
866             if the implementation returns more than 3 swapchain images. -->
867        <application name="Hades" executable="Hades.exe">
868            <option name="vk_x11_override_min_image_count" value="3" />
869            <option name="vk_x11_strict_image_count" value="true" />
870        </application>
871
872        <application name="Brink" executable="brink.exe">
873            <option name="glx_extension_override" value="-GLX_OML_swap_method" />
874            <option name="allow_higher_compat_version" value="true" />
875        </application>
876
877        <application name="Enter The Gungeon (32 bits)" executable="EtG.x86">
878            <option name="glsl_correct_derivatives_after_discard" value="true" />
879        </application>
880
881        <application name="Enter The Gungeon (64 bits)" executable="EtG.x86_64">
882            <option name="glsl_correct_derivatives_after_discard" value="true" />
883        </application>
884
885        <application name="Assault Android Cactus (32-bit)" executable="cactus_demo.x86">
886            <option name="vs_position_always_precise" value="true" />
887        </application>
888        <application name="Assault Android Cactus (64-bit)" executable="cactus_demo.x86_64">
889            <option name="vs_position_always_precise" value="true" />
890        </application>
891        <application name="Assault Android Cactus (32-bit)" executable="cactus.x86">
892            <option name="vs_position_always_precise" value="true" />
893        </application>
894        <application name="Assault Android Cactus (64-bit)" executable="cactus.x86_64">
895            <option name="vs_position_always_precise" value="true" />
896        </application>
897
898        <application name="Limbo" executable="limbo">
899            <!-- issue 7976 -->
900            <option name="glsl_zero_init" value="true"/>
901        </application>
902
903        <application name="Genshin Impact" executable="com.miHoYo.GenshinImpact">
904            <option name="ignore_discard_framebuffer" value="true" />
905        </application>
906
907        <!-- Vulkan workarounds: -->
908
909        <!-- Works around the game not starting (does not deal with
910             the implementation returning more images than the minimum
911             specified by the application. -->
912        <engine engine_name_match="UnrealEngine4.*" engine_versions="0:23">
913            <option name="vk_x11_strict_image_count" value="true" />
914        </engine>
915
916        <!-- DOOM crashes at startup without this workaround if the adaptative sync mode is enabled. -->
917        <application name="DOOM" executable="DOOMx64vk.exe">
918            <option name="vk_x11_strict_image_count" value="true" />
919        </application>
920
921        <!-- DOOM Doom Eternal happily creates a swapchain with 2 images for
922             IMMEDIATE. This fixes a 10% performance issue with RADV. -->
923        <application name="DOOMEternal" executable="DOOMEternalx64vk.exe">
924            <option name="vk_x11_ensure_min_image_count" value="true" />
925        </application>
926
927        <application name="Path of Exile" executable="PathOfExile_x64Steam.exe">
928            <option name="vk_zero_vram" value="true" />
929        </application>
930
931        <application name="Path of Exile" executable="PathOfExileSteam.exe">
932            <option name="vk_zero_vram" value="true" />
933        </application>
934
935        <application name="X4 Foundations" executable="X4.exe">
936            <option name="vk_zero_vram" value="true" />
937        </application>
938
939        <!-- Wolfenstein: Youngblood crashes at startup on xwayland without this workaround. -->
940        <application name="Wolfenstein: Youngblood(x64vk)" executable="Youngblood_x64vk.exe">
941            <option name="vk_x11_strict_image_count" value="true" />
942        </application>
943
944        <!-- Wolfenstein II: The New Colossus crashes with vsync turned off on xwayland without this workaround. -->
945        <application name="Wolfenstein II: The New Colossus" executable="NewColossus_x64vk.exe">
946            <option name="vk_x11_strict_image_count" value="true" />
947        </application>
948
949        <!-- Metro:Exodus crashes at startup on xwayland without this workaround. -->
950        <application name="Metro: Exodus" application_name_match="metroexodus">
951            <option name="vk_x11_strict_image_count" value="true" />
952        </application>
953
954        <application name="Forsaken Remastered" executable="ForsakenEx">
955            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/5437 -->
956            <option name="vk_dont_care_as_load" value="true" />
957        </application>
958
959        <!-- Atlas Fallen Vulkan crashes with vsync turned off on xwayland without this workaround. -->
960        <application name="Atlas Fallen" executable="AtlasFallen (VK).exe">
961            <option name="vk_x11_strict_image_count" value="true" />
962        </application>
963
964        <!-- Disable fp16 support for browsers, since there is too much
965             broken WebGL out there that uses the wrong precision.
966             Bonus workaround for Firefox bug #1845309. -->
967        <application name="Firefox" executable="firefox">
968            <option name="no_fp16" value="true" />
969        </application>
970        <application name="Firefox ESR" executable="firefox-esr">
971            <option name="no_fp16" value="true" />
972        </application>
973        <application name="Chromium" executable="chromium">
974            <option name="no_fp16" value="true" />
975        </application>
976        <application name="Google Chrome" executable="chrome">
977            <option name="no_fp16" value="true" />
978        </application>
979        <application name="Iceweasel" executable="iceweasel">
980            <option name="no_fp16" value="true" />
981        </application>
982        <application name="Epiphany" executable="epiphany">
983            <option name="no_fp16" value="true" />
984        </application>
985        <application name="Konqueror" executable="konqueror">
986            <option name="no_fp16" value="true" />
987        </application>
988        <application name="Falkon" executable="falkon">
989            <option name="no_fp16" value="true" />
990        </application>
991        <application name="Seamonkey" executable="seamonkey">
992            <option name="no_fp16" value="true" />
993        </application>
994        <application name="Waterfox" executable="waterfox">
995            <option name="no_fp16" value="true" />
996        </application>
997        <!-- Game does not consider larger image count in non-vsynced modes. -->
998        <application name="Detroit Become Human" application_name_match="DetroitBecomeHuman">
999            <option name="vk_x11_strict_image_count" value="true" />
1000        </application>
1001    </device>
1002    <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
1003    <device driver="vmwgfx">
1004        <application name="gnome-shell" executable="gnome-shell">
1005            <option name="glx_extension_override" value="-GLX_OML_sync_control -GLX_SGI_video_sync" />
1006        </application>
1007        <application name="cinnamon" executable="cinnamon">
1008            <option name="glx_extension_override" value="-GLX_OML_sync_control -GLX_SGI_video_sync" />
1009        </application>
1010        <application name="Compiz" executable="Compiz">
1011            <option name="glx_extension_override" value="-GLX_OML_sync_control" />
1012        </application>
1013    </device>
1014    <device driver="radeonsi">
1015        <application name="Alien Isolation" executable="AlienIsolation">
1016            <option name="force_gl_vendor" value="X.Org" />
1017        </application>
1018        <application name="American Truck Simulator" executable="amtrucks">
1019            <option name="radeonsi_zerovram" value="true" />
1020        </application>
1021        <application name="Counter-Strike Global Offensive" executable="csgo_linux64">
1022            <option name="radeonsi_zerovram" value="true" />
1023            <option name="radeonsi_clamp_div_by_zero" value="true" />
1024        </application>
1025        <application name="Exanima" executable="Exanima.exe">
1026            <option name="radeonsi_zerovram" value="true"/>
1027        </application>
1028        <application name="Nowhere Patrol" executable="NowherePatrol.exe">
1029            <option name="radeonsi_zerovram" value="true" />
1030        </application>
1031        <application name="Rocket League" executable="RocketLeague">
1032            <option name="radeonsi_zerovram" value="true" />
1033        </application>
1034        <application name="Gfx Bench" executable="gfxbench_gl">
1035            <!-- Helps offscreen tests -->
1036            <option name="mesa_glthread_app_profile" value="1"/>
1037        </application>
1038        <!-- YoYo game engine workarounds -->
1039        <application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf">
1040            <option name="radeonsi_sync_compile" value="true" />
1041            <option name="radeonsi_zerovram" value="true" />
1042        </application>
1043        <!-- Note: The following fix works for both Memoranda and Riptale as they have the same sha -->
1044        <application name="Memoranda / Riptale" executable="runner" sha1="aa13dec6af63c88f308ebb487693896434a4db56">
1045            <option name="radeonsi_sync_compile" value="true" />
1046        </application>
1047        <application name="Nuclear Throne" executable="runner" sha1="84814e8db125e889f5d9d4195a0ca72a871ea1fd">
1048            <option name="radeonsi_sync_compile" value="true" />
1049        </application>
1050        <application name="Undertale" executable="runner" sha1="dfa302e7ec78641d0696dbbc1a06fc29f34ff1ff">
1051            <option name="radeonsi_sync_compile" value="true" />
1052        </application>
1053        <application name="Turmoil" executable="runner" sha1="cbbf757aaab289859f8dae191a7d63afc30643d9">
1054            <option name="radeonsi_sync_compile" value="true" />
1055        </application>
1056        <application name="Peace, Death!" executable="runner" sha1="5b909f3d21799773370adf084f649848f098234e">
1057            <option name="radeonsi_sync_compile" value="true" />
1058        </application>
1059        <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2647 -->
1060        <application name="Kerbal Space Program" executable="KSP.x86_64">
1061            <option name="radeonsi_no_infinite_interp" value="true" />
1062        </application>
1063        <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2686 -->
1064        <application name="7 Days to Die" executable="7DaysToDie.x86_64">
1065            <option name="radeonsi_zerovram" value="true" />
1066        </application>
1067        <application name="7 Days to Die" executable="7DaysToDie.x86">
1068            <option name="radeonsi_zerovram" value="true" />
1069        </application>
1070        <application name="SPECviewperf13" executable="viewperf">
1071            <option name="glthread_nop_check_framebuffer_status" value="true" />
1072            <option name="radeonsi_sync_compile" value="true" />
1073        </application>
1074        <application name="Road Redemption" executable="RoadRedemption.x86_64">
1075            <option name="radeonsi_clamp_div_by_zero" value="true" />
1076        </application>
1077        <application name="Wasteland 2" executable="WL2">
1078            <option name="radeonsi_clamp_div_by_zero" value="true" />
1079        </application>
1080        <application name="Teardown" executable="teardown.exe">
1081            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3714 -->
1082            <option name="radeonsi_clamp_div_by_zero" value="true" />
1083            <option name="radeonsi_no_infinite_interp" value="true" />
1084        </application>
1085        <application name="SpaceEngine" executable="SpaceEngine.exe">
1086            <option name="force_gl_vendor" value="X.Org" />
1087        </application>
1088        <application name="BETA CAE Systems - GL detect tool" executable="detect_opengl_tool">
1089            <option name="force_gl_vendor" value="ATI Technologies Inc." />
1090        </application>
1091        <application name="BETA CAE Systems - ANSA" executable="ansa_linux_x86_64">
1092            <option name="force_gl_vendor" value="ATI Technologies Inc." />
1093        </application>
1094        <application name="BETA CAE Systems - META" executable="meta_post_x86_64">
1095            <option name="force_gl_vendor" value="ATI Technologies Inc." />
1096            <option name="radeonsi_force_use_fma32" value="true" />
1097        </application>
1098        <application name="Black Geyser: Couriers of Darkness" executable="BlackGeyser.x86_64">
1099            <option name="radeonsi_zerovram" value="true" />
1100        </application>
1101    </device>
1102    <device driver="zink">
1103        <application name="Hyperdimension Neptunia Re;Birth1" executable="NeptuniaReBirth1.exe">
1104            <!-- glthread uploads need too much vram and exceed 32bit VA limit -->
1105            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/8333 -->
1106            <option name="mesa_glthread_app_profile" value="0"/>
1107        </application>
1108
1109        <application name="Borderlands 2 (Native, OpenGL, 32bit)" executable="Borderlands2">
1110            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/9205 -->
1111            <option name="glsl_correct_derivatives_after_discard" value="true" />
1112        </application>
1113
1114        <!-- GL_POINT_SMOOTH is used in Quake II to render particles -->
1115        <application name="Quake II" executable="quake2-engine">
1116            <option name="zink_emulate_point_smooth" value="true"/>
1117        </application>
1118        <application name="Quake II (yamagi)" executable="yamagi-quake2">
1119            <option name="zink_emulate_point_smooth" value="true"/>
1120        </application>
1121        <application name="Quake II (wine)" executable="quake2.exe">
1122            <option name="zink_emulate_point_smooth" value="true"/>
1123        </application>
1124        <application name="Tomb Raider 2013" executable="TombRaider">
1125            <option name="zink_shader_object_enable" value="true" />
1126        </application>
1127    </device>
1128    <device driver="iris">
1129        <application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor">
1130            <option name="vs_position_always_invariant" value="true" />
1131        </application>
1132        <application name="glmark2" executable="glmark2">
1133            <option name="limit_trig_input_range" value="true" />
1134        </application>
1135        <application name="Counter-Strike: Global Offensive" executable="csgo_linux64">
1136            <option name="force_gl_vendor" value="X.Org" />
1137        </application>
1138        <application name="Insurgency" executable="insurgency_linux">
1139            <option name="force_gl_vendor" value="X.Org" />
1140        </application>
1141
1142        <application name="SPECviewperf13" executable="viewperf">
1143            <!-- creo-03 needs this to compile shaders; we don't support some corner cases -->
1144            <option name="mesa_extension_override" value="+GL_EXT_shader_image_load_store" />
1145        </application>
1146    </device>
1147    <device driver="crocus">
1148        <application name="glmark2" executable="glmark2">
1149            <option name="limit_trig_input_range" value="true" />
1150        </application>
1151        <application name="Counter-Strike: Global Offensive" executable="csgo_linux64">
1152            <option name="force_gl_vendor" value="X.Org" />
1153        </application>
1154        <application name="Insurgency" executable="insurgency_linux">
1155            <option name="force_gl_vendor" value="X.Org" />
1156        </application>
1157    </device>
1158    <device driver="anv">
1159        <application name="Aperture Desk Job" executable="deskjob">
1160            <option name="anv_assume_full_subgroups" value="32" />
1161        </application>
1162        <application name="Breaking Limit" executable="GPUScoreVulkan">
1163            <option name="anv_assume_full_subgroups_with_barrier" value="true" />
1164        </application>
1165        <application name="Brawlhalla" executable="BrawlhallaGame.exe">
1166            <option name="hasvk_report_vk_1_3_version" value="true" />
1167        </application>
1168        <application name="DOOMEternal" executable="DOOMEternalx64vk.exe">
1169            <option name="anv_assume_full_subgroups" value="32" />
1170            <option name="fp64_workaround_enabled" value="true" />
1171        </application>
1172        <application name="Wolfenstein: Youngblood(x64vk)" executable="Youngblood_x64vk.exe">
1173            <option name="limit_trig_input_range" value="true" />
1174        </application>
1175        <application name="Batman™: Arkham Knight" executable="BatmanAK.exe">
1176            <option name="anv_sample_mask_out_opengl_behaviour" value="true"/>
1177        </application>
1178        <application name="Rise of the Tomb Raider" executable="RiseOfTheTombRaider">
1179            <option name="limit_trig_input_range" value="true" />
1180        </application>
1181        <application name="Rise of the Tomb Raider" executable="ROTTR.exe">
1182            <option name="limit_trig_input_range" value="true" />
1183        </application>
1184        <application name="NieR Replicant ver.1.22474487139" executable="NieR Replicant ver.1.22474487139.exe">
1185            <option name="limit_trig_input_range" value="true" />
1186        </application>
1187        <application name="NieR:Automata" executable="NieRAutomata.exe">
1188            <option name="limit_trig_input_range" value="true" />
1189        </application>
1190        <application name="Valheim" executable="valheim.x86_64">
1191            <option name="limit_trig_input_range" value="true" />
1192        </application>
1193        <application name="Cyberpunk 2077" executable="Cyberpunk2077.exe">
1194            <!--
1195            Cyberpunk 2077 uses a watchdog thread to terminate
1196            the process in case the render thread hasn't responded within 2 minutes.
1197            This option speeds up shader compilation.
1198            See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9241
1199            -->
1200            <option name="shader_spilling_rate" value="15" />
1201        </application>
1202        <application name="Elden Ring" executable="eldenring.exe">
1203            <option name="fake_sparse" value="true" />
1204        </application>
1205        <application name="Armored Core 6" executable="armoredcore6.exe">
1206            <option name="fake_sparse" value="true" />
1207        </application>
1208        <application name="Age of Empires IV" executable="RelicCardinal.exe">
1209            <option name="anv_force_filter_addr_rounding" value="true" />
1210        </application>
1211        <!-- Needed to avoid XeSS code paths. -->
1212        <application name="Marvel's Spider-Man Remastered" executable="Spider-Man.exe">
1213            <option name="force_vk_vendor" value="-1" />
1214            <option name="shader_spilling_rate" value="0" />
1215        </application>
1216        <application name="Hitman 3" executable="hitman3.exe">
1217            <option name="force_vk_vendor" value="-1"/>
1218        </application>
1219        <application name="Hogwarts Legacy" executable="HogwartsLegacy.exe">
1220            <option name="force_vk_vendor" value="-1" />
1221        </application>
1222        <application name="DEATH STRANDING" executable="ds.exe">
1223            <option name="force_vk_vendor" value="-1" />
1224        </application>
1225        <application name="Diablo IV" executable="Diablo IV.exe">
1226            <option name="force_vk_vendor" value="-1" />
1227        </application>
1228        <application name="Faaast Penguin" executable="FaaastPenguinClient.exe">
1229            <option name="force_vk_vendor" value="-1" />
1230        </application>
1231        <application name="Satisfactory Steam" executable="FactoryGameSteam-Win64-Shipping.exe">
1232          <option name="force_vk_vendor" value="-1" />
1233        </application>
1234        <application name="Satisfactory EGS" executable="FactoryGameEGS-Win64-Shipping.exe">
1235          <option name="force_vk_vendor" value="-1" />
1236        </application>
1237       <application name="Dying Light 2" executable="DyingLightGame_x64_rwdi.exe">
1238            <option name="force_vk_vendor" value="-1" />
1239        </application>
1240        <application name="Witcher3" executable="witcher3.exe">
1241            <option name="force_vk_vendor" value="-1" />
1242        </application>
1243        <application name="Baldur's Gate 3" executable="bg3.exe">
1244            <option name="anv_disable_fcv" value="true" />
1245        </application>
1246        <application name="The Finals" executable="Discovery.exe">
1247            <option name="force_vk_vendor" value="-1" />
1248        </application>
1249        <application name="Palworld2" executable="Palworld-Win64-Shipping.exe">
1250            <option name="force_vk_vendor" value="-1" />
1251        </application>
1252        <application name="Red Dead Redemption 2" executable="RDR2.exe">
1253            <option name="force_vk_vendor" value="-1" />
1254        </application>
1255        <application name="Shadow of the Tomb Raider" executable="SOTTR.exe">
1256            <option name="force_vk_vendor" value="-1" />
1257        </application>
1258        <application name="Silent Hill 2" executable="SHProto-Win64-Shipping.exe">
1259            <option name="force_vk_vendor" value="-1" />
1260        </application>
1261        <application name="Marvel Rivals" executable="Marvel-Win64-Shipping.exe">
1262            <option name="force_vk_vendor" value="-1" />
1263        </application>
1264        <application name="Bellwright" executable="BellwrightGame-Win64-Shipping.exe">
1265            <option name="force_vk_vendor" value="-1" />
1266        </application>
1267        <application name="DIRT 5" executable="DIRT5.exe">
1268            <option name="fp64_workaround_enabled" value="true" />
1269        </application>
1270        <application name="X4 Foundations" executable="X4">
1271            <option name="anv_upper_bound_descriptor_pool_sampler" value="true" />
1272        </application>
1273        <application name="Total War: WARHAMMER III" executable="TotalWarhammer3">
1274            <option name="anv_fake_nonlocal_memory" value="true" />
1275        </application>
1276        <!-- Source2 games seem confused by the CCS-only memory type being
1277             restricted to images, so allow it for buffers. More details on
1278             the issue:
1279             https://gitlab.freedesktop.org/mesa/mesa/-/issues/11520 -->
1280        <engine engine_name_match="Source2">
1281            <option name="anv_enable_buffer_comp" value="true" />
1282        </engine>
1283        <!-- Many DX12 games get a speedup by enabling buffer compression. -->
1284        <engine engine_name_match="vkd3d">
1285            <option name="anv_enable_buffer_comp" value="true" />
1286        </engine>
1287        <!--
1288        Disable 16-bit feature on zink and angle so that GLES mediump doesn't
1289        lower to our inefficent 16-bit shader support.  No need to do so for
1290        ANGLE, since it uses RelaxedPrecision decorations, which the intel
1291        compiler ignores.
1292        -->
1293        <engine engine_name_match="mesa zink">
1294            <option name="no_16bit" value="true" />
1295        </engine>
1296        <!-- Disable FCV optimization for Unreal Engine 5.1 workloads. -->
1297        <engine engine_name_match="UnrealEngine5.1">
1298            <option name="anv_disable_fcv" value="true" />
1299            <option name="anv_assume_full_subgroups" value="16" />
1300        </engine>
1301        <!-- We trust vkd3d to not disable compression all the time. -->
1302        <engine engine_name_match="vkd3d">
1303            <option name="compression_control_enabled" value="true" />
1304        </engine>
1305    </device>
1306    <device driver="dzn">
1307        <application name="DOOMEternal" executable="DOOMEternalx64vk.exe">
1308            <option name="dzn_enable_8bit_loads_stores" value="true" />
1309            <option name="dzn_claim_wide_lines" value="true" />
1310        </application>
1311        <application name="No Man's Sky" executable="NMS.exe">
1312            <option name="dzn_claim_wide_lines" value="true" />
1313        </application>
1314        <!-- RDR2 will default to Vulkan despite having a D3D path. Ideally
1315             dzn would be "just as efficient" as the native path, but in practice
1316             it's currently broken. Just disable dzn and let the app use native. -->
1317        <application name="Red Dead Redemption 2" executable="RDR2.exe">
1318            <option name="dzn_disable" value="true" />
1319        </application>
1320        <!-- Similar to RDR2, but selects dzn instead of native drivers. -->
1321        <application name="Baldur's Gate 3" executable="bg3.exe">
1322            <option name="dzn_disable" value="true" />
1323        </application>
1324    </device>
1325    <device driver="d3d12">
1326        <application name="Blender" executable="blender.exe">
1327            <!-- Blender needs GL4.3, but that requires a D3D feature that not all in-market
1328                 drivers support. Turns out they're fine with just the parts of this extension
1329                 that don't need the D3D feature, so we're good to just flip it on. -->
1330            <option name="mesa_extension_override" value="+GL_ARB_texture_view" />
1331        </application>
1332    </device>
1333    <device driver="nvk">
1334        <application name="Artifact Classic" executable="dcg">
1335            <option name="force_vk_vendor" value="-1" />
1336        </application>
1337        <application name="X4 Foundations" executable="X4.exe">
1338            <option name="force_vk_vendor" value="-1" />
1339        </application>
1340    </device>
1341    <device driver="r300">
1342        <!-- Only one app can use Hyperz at a time. -->
1343        <application name="X server" executable="X">
1344            <option name="r300_nohiz" value="true" />
1345            <option name="r300_nozmask" value="true" />
1346        </application>
1347        <application name="X server" executable="Xorg">
1348            <option name="r300_nohiz" value="true" />
1349            <option name="r300_nozmask" value="true" />
1350        </application>
1351        <application name="Compiz" executable="check_gl_texture_size">
1352            <option name="r300_nohiz" value="true" />
1353            <option name="r300_nozmask" value="true" />
1354        </application>
1355        <application name="Compiz" executable="Compiz">
1356            <option name="r300_nohiz" value="true" />
1357            <option name="r300_nozmask" value="true" />
1358        </application>
1359        <application name="GNOME Shell" executable="gnome-session-check-accelerated-helper">
1360            <option name="r300_nohiz" value="true" />
1361            <option name="r300_nozmask" value="true" />
1362        </application>
1363        <application name="GNOME Shell" executable="gnome-shell">
1364            <option name="r300_nohiz" value="true" />
1365            <option name="r300_nozmask" value="true" />
1366        </application>
1367        <application name="KWin" executable="kwin_opengl_test">
1368            <option name="r300_nohiz" value="true" />
1369            <option name="r300_nozmask" value="true" />
1370        </application>
1371        <application name="KWin" executable="kwin">
1372            <option name="r300_nohiz" value="true" />
1373            <option name="r300_nozmask" value="true" />
1374        </application>
1375        <application name="Unigine Tropics" executable="Tropics">
1376            <option name="r300_ffmath" value="true" />
1377        </application>
1378        <application name="Oilrush" executable="Oilrush_x86">
1379            <option name="r300_ffmath" value="true" />
1380        </application>
1381    </device>
1382    <device driver="r600">
1383        <application name="Tomb Raider 2013" executable="TombRaider">
1384            <option name="mesa_extension_override" value="-GL_ARB_shader_image_load_store" />
1385        </application>
1386    </device>
1387
1388    <device driver="virtio_gpu">
1389        <application name="Counter-Strike Global Offensive" executable="csgo_linux64">
1390            <option name="format_l8_srgb_enable_readback" value="true" />
1391        </application>
1392    </device>
1393    <!--
1394         The android game hall of shame:
1395
1396         Workarounds for android games that are not aware of open source drivers.
1397         These can be removed as games have their allowlists updated.
1398     -->
1399    <device driver="msm" device="FD618">
1400        <application name="Call of Duty Mobile" executable="com.activision.callofduty.shooter">
1401            <option name="force_gl_renderer" value="Adreno (TM) 618"/>
1402            <option name="force_gl_vendor" value="Qualcomm"/>
1403        </application>
1404        <application name="Asphalt 8" executable="com.gameloft.android.ANMP.GloftA8HM">
1405            <!-- Note: asphalt8's allowlist seems to not have been updated recently
1406                 enough to be aware of "Adreno (TM) 618", but we seem to otherwise
1407                 have enough headroom to opt into the higher settings.  (Conversely
1408                 the allowlist seems to allow G72-MP3 into the higher tier, despite
1409                 not being able to maintain fps.. possibly it is not properly
1410                 differentiating between various core MPn configurations.  So I'm
1411                 going to use that to justify claiming to be a618's *slightly*
1412                 bigger brother)
1413             -->
1414            <option name="force_gl_renderer" value="Adreno (TM) 630"/>
1415            <option name="force_gl_vendor" value="Qualcomm"/>
1416        </application>
1417        <application name="Asphalt 9" executable="com.gameloft.android.ANMP.GloftA9HM">
1418            <option name="force_gl_renderer" value="Adreno (TM) 618"/>
1419            <option name="force_gl_vendor" value="Qualcomm"/>
1420        </application>
1421        <application name="PUBG Mobile" executable="com.tencent.ig">
1422            <!-- Note: Maxed out a630 settings still limits max framerate, yet GPU
1423                 is below 45% utilization (mostly closer to 40%).  If I claim to
1424                 be a640, that unlocks "Extreme" framerate (and "Ultra HD" graphics).
1425                 With "Extreme" + "HDR" we are comfortably at 60fps with plenty of
1426                 headroom.  "Extreme" + "Ultra HD" (max settings for a640) we are
1427                 starting to approach the limit.  I'll stick with a630 to be
1428                 conservative, but argueably we could go higher.  (This flagship
1429                 gaming phone thing is a scam!)
1430             -->
1431            <option name="force_gl_renderer" value="Adreno (TM) 630"/>
1432            <option name="force_gl_vendor" value="Qualcomm"/>
1433        </application>
1434    </device>
1435
1436    <device driver="turnip">
1437        <!-- Up to DXVK version 2.3.0 -->
1438        <engine engine_name_match="DXVK" engine_versions="0:8400896">
1439            <!--
1440                See: https://github.com/doitsujin/dxvk/issues/3861
1441
1442                The shader-defined array size is entirely meaningless in D3D.
1443            -->
1444            <option name="tu_allow_oob_indirect_ubo_loads" value="true" />
1445        </engine>
1446        <engine engine_name_match="DXVK|vkd3d">
1447            <!--
1448                DXVK and VKD3D-Proton use customBorderColorWithoutFormat and have most of
1449                D24S8 images with USAGE_SAMPLED, in such case we disable UBWC for correctness.
1450                However, games don't use border color for depth-stencil images. So we elect
1451                to ignore this edge case and force UBWC to be enabled.
1452            -->
1453            <option name="tu_disable_d24s8_border_color_workaround" value="true" />
1454        </engine>
1455    </device>
1456
1457    <device driver="hk">
1458        <engine engine_name_match="DXVK">
1459            <!--
1460               Apple hardware natively supports D3D-order RGBA4 but not
1461               Vulkan-order RGBA4. Technically, D3D added Vulkan-order RGBA4 to
1462               support Dozen, but DXVK does not support it and no known games
1463               use it. Disabling the workaround is safe for DXVK and reduces the
1464               number of custom border titles.
1465            -->
1466            <option name="hk_disable_rgba4_border_color_workaround" value="true" />
1467        </engine>
1468        <application name="vkcube" executable="vkcube">
1469            <option name="hk_disable_border_emulation" value="true" />
1470        </application>
1471        <application name="vkmark" executable="vkmark">
1472            <option name="hk_disable_border_emulation" value="true" />
1473        </application>
1474        <application name="Party Animals" executable="PartyAnimals.exe">
1475            <option name="hk_disable_border_emulation" value="true" />
1476        </application>
1477        <application name="Castle Crashers" executable="castle.exe">
1478            <option name="hk_disable_border_emulation" value="true" />
1479        </application>
1480        <application name="Control (DX11)" executable="Control_DX11.exe">
1481            <option name="hk_disable_border_emulation" value="true" />
1482        </application>
1483    </device>
1484</driconf>
1485