• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.performanceLaunch;
18 
19 import android.app.Activity;
20 import android.graphics.Insets;
21 import android.opengl.GLSurfaceView;
22 import android.os.Bundle;
23 import android.os.Trace;
24 import android.view.View;
25 import android.view.WindowInsets;
26 
27 import com.android.performanceLaunch.helper.SimpleGLSurfaceView;
28 
29 /**
30  * To draw the GLSurface view Source : development/samples/OpenGL/HelloOpenGLES20
31  */
32 public class SimpleSurfaceGLActivity extends Activity {
33 
34     private GLSurfaceView mGLView;
35 
36     @Override
onCreate(Bundle savedInstanceState)37     public void onCreate(Bundle savedInstanceState) {
38         Trace.beginSection("onCreate");
39         super.onCreate(savedInstanceState);
40 
41         // Create a GLSurfaceView instance and set it
42         // as the ContentView for this Activity
43         mGLView = new SimpleGLSurfaceView(this);
44         setContentView(mGLView);
45         if (mGLView.getParent() instanceof final View parentView) {
46             parentView.setOnApplyWindowInsetsListener(
47                     (view, windowInsets) -> {
48                         final Insets insets = windowInsets.getSystemWindowInsets();
49                         view.setPadding(insets.left, insets.top, insets.right, insets.bottom);
50                         return WindowInsets.CONSUMED;
51                     });
52         }
53         Trace.endSection();
54     }
55 
56     @Override
onPause()57     protected void onPause() {
58         super.onPause();
59         // The following call pauses the rendering thread.
60         // If your OpenGL application is memory intensive,
61         // you should consider de-allocating objects that
62         // consume significant memory here.
63         mGLView.onPause();
64     }
65 
66     @Override
onResume()67     protected void onResume() {
68         super.onResume();
69         // The following call resumes a paused rendering thread.
70         // If you de-allocated graphic objects for onPause()
71         // this is a good place to re-allocate them.
72         mGLView.onResume();
73     }
74 }
75