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1 /*
2  * Copyright © 2016 Rob Clark <robclark@freedesktop.org>
3  * SPDX-License-Identifier: MIT
4  *
5  * Authors:
6  *    Rob Clark <robclark@freedesktop.org>
7  */
8 
9 #ifndef FD5_CONTEXT_H_
10 #define FD5_CONTEXT_H_
11 
12 #include "util/u_upload_mgr.h"
13 
14 #include "freedreno_context.h"
15 
16 #include "ir3/ir3_shader.h"
17 
18 struct fd5_context {
19    struct fd_context base;
20 
21    /* This only needs to be 4 * num_of_pipes bytes (ie. 32 bytes).  We
22     * could combine it with another allocation.
23     */
24    struct fd_bo *vsc_size_mem;
25 
26    /* TODO not sure what this is for.. probably similar to
27     * CACHE_FLUSH_TS on kernel side, where value gets written
28     * to this address synchronized w/ 3d (ie. a way to
29     * synchronize when the CP is running far ahead)
30     */
31    struct fd_bo *blit_mem;
32 
33    struct u_upload_mgr *border_color_uploader;
34    struct pipe_resource *border_color_buf;
35 
36    /* storage for ctx->last.key: */
37    struct ir3_shader_key last_key;
38 
39    /* cached state about current emitted shader program (3d): */
40    unsigned max_loc;
41 };
42 
43 static inline struct fd5_context *
fd5_context(struct fd_context * ctx)44 fd5_context(struct fd_context *ctx)
45 {
46    return (struct fd5_context *)ctx;
47 }
48 
49 struct pipe_context *fd5_context_create(struct pipe_screen *pscreen, void *priv,
50                                         unsigned flags);
51 
52 /* helper for places where we need to stall CP to wait for previous draws: */
53 static inline void
fd5_emit_flush(struct fd_context * ctx,struct fd_ringbuffer * ring)54 fd5_emit_flush(struct fd_context *ctx, struct fd_ringbuffer *ring)
55 {
56    OUT_PKT7(ring, CP_EVENT_WRITE, 4);
57    OUT_RING(ring, CACHE_FLUSH_TS);
58    OUT_RELOC(ring, fd5_context(ctx)->blit_mem, 0, 0, 0); /* ADDR_LO/HI */
59    OUT_RING(ring, 0x00000000);
60 
61    OUT_WFI5(ring);
62 }
63 
64 #endif /* FD5_CONTEXT_H_ */
65