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1 /*
2  * Copyright 2023 Alyssa Rosenzweig
3  * SPDX-License-Identifier: MIT
4  */
5 
6 #pragma once
7 
8 #include <stdbool.h>
9 
10 struct nir_shader;
11 struct nir_instr;
12 
13 bool agx_nir_lower_address(struct nir_shader *shader);
14 bool agx_nir_lower_algebraic_late(struct nir_shader *shader);
15 bool agx_nir_cleanup_amul(struct nir_shader *shader);
16 bool agx_nir_fuse_lea(struct nir_shader *shader);
17 bool agx_nir_lower_lea(struct nir_shader *shader);
18 bool agx_nir_fuse_selects(struct nir_shader *shader);
19 bool agx_nir_fuse_algebraic_late(struct nir_shader *shader);
20 bool agx_nir_fence_images(struct nir_shader *shader);
21 bool agx_nir_lower_layer(struct nir_shader *s);
22 bool agx_nir_lower_clip_distance(struct nir_shader *s);
23 bool agx_nir_lower_subgroups(struct nir_shader *s);
24 bool agx_nir_lower_fminmax(struct nir_shader *s);
25 
26 bool agx_nir_lower_texture_early(struct nir_shader *s, bool support_lod_bias);
27 bool agx_nir_lower_texture(struct nir_shader *s);
28 bool agx_nir_lower_multisampled_image_store(struct nir_shader *s);
29 bool agx_nir_needs_texture_crawl(struct nir_instr *instr);
30