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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.text;
18 
19 import android.compat.annotation.UnsupportedAppUsage;
20 import android.icu.text.Bidi;
21 import android.os.Build;
22 import android.text.Layout.Directions;
23 
24 import com.android.internal.annotations.VisibleForTesting;
25 
26 /**
27  * Access the ICU bidi implementation.
28  * @hide
29  */
30 @VisibleForTesting(visibility = VisibleForTesting.Visibility.PACKAGE)
31 @android.ravenwood.annotation.RavenwoodKeepWholeClass
32 public class AndroidBidi {
33 
34     /**
35      * Runs the bidi algorithm on input text.
36      */
37     @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
bidi(int dir, char[] chs, byte[] chInfo)38     public static int bidi(int dir, char[] chs, byte[] chInfo) {
39         if (chs == null || chInfo == null) {
40             throw new NullPointerException();
41         }
42 
43         final int length = chs.length;
44         if (chInfo.length < length) {
45             throw new IndexOutOfBoundsException();
46         }
47 
48         final byte paraLevel;
49         switch (dir) {
50             case Layout.DIR_REQUEST_LTR: paraLevel = Bidi.LTR; break;
51             case Layout.DIR_REQUEST_RTL: paraLevel = Bidi.RTL; break;
52             case Layout.DIR_REQUEST_DEFAULT_LTR: paraLevel = Bidi.LEVEL_DEFAULT_LTR; break;
53             case Layout.DIR_REQUEST_DEFAULT_RTL: paraLevel = Bidi.LEVEL_DEFAULT_RTL; break;
54             default: paraLevel = Bidi.LTR; break;
55         }
56         final Bidi icuBidi = new Bidi(length /* maxLength */, 0 /* maxRunCount */);
57         icuBidi.setPara(chs, paraLevel, null /* embeddingLevels */);
58         for (int i = 0; i < length; i++) {
59             chInfo[i] = icuBidi.getLevelAt(i);
60         }
61         final byte result = icuBidi.getParaLevel();
62         return (result & 0x1) == 0 ? Layout.DIR_LEFT_TO_RIGHT : Layout.DIR_RIGHT_TO_LEFT;
63     }
64 
65     /**
66      * Returns run direction information for a line within a paragraph.
67      *
68      * @param dir base line direction, either Layout.DIR_LEFT_TO_RIGHT or
69      *     Layout.DIR_RIGHT_TO_LEFT
70      * @param levels levels as returned from {@link #bidi}
71      * @param lstart start of the line in the levels array
72      * @param chars the character array (used to determine whitespace)
73      * @param cstart the start of the line in the chars array
74      * @param len the length of the line
75      * @return the directions
76      */
directions(int dir, byte[] levels, int lstart, char[] chars, int cstart, int len)77     public static Directions directions(int dir, byte[] levels, int lstart,
78             char[] chars, int cstart, int len) {
79         if (len == 0) {
80             return Layout.DIRS_ALL_LEFT_TO_RIGHT;
81         }
82 
83         int baseLevel = dir == Layout.DIR_LEFT_TO_RIGHT ? 0 : 1;
84         int curLevel = levels[lstart];
85         int minLevel = curLevel;
86         int runCount = 1;
87         for (int i = lstart + 1, e = lstart + len; i < e; ++i) {
88             int level = levels[i];
89             if (level != curLevel) {
90                 curLevel = level;
91                 ++runCount;
92             }
93         }
94 
95         // add final run for trailing counter-directional whitespace
96         int visLen = len;
97         if ((curLevel & 1) != (baseLevel & 1)) {
98             // look for visible end
99             while (--visLen >= 0) {
100                 char ch = chars[cstart + visLen];
101 
102                 if (ch == '\n') {
103                     --visLen;
104                     break;
105                 }
106 
107                 if (ch != ' ' && ch != '\t') {
108                     break;
109                 }
110             }
111             ++visLen;
112             if (visLen != len) {
113                 ++runCount;
114             }
115         }
116 
117         if (runCount == 1 && minLevel == baseLevel) {
118             // we're done, only one run on this line
119             if ((minLevel & 1) != 0) {
120                 return Layout.DIRS_ALL_RIGHT_TO_LEFT;
121             }
122             return Layout.DIRS_ALL_LEFT_TO_RIGHT;
123         }
124 
125         int[] ld = new int[runCount * 2];
126         int maxLevel = minLevel;
127         int levelBits = minLevel << Layout.RUN_LEVEL_SHIFT;
128         {
129             // Start of first pair is always 0, we write
130             // length then start at each new run, and the
131             // last run length after we're done.
132             int n = 1;
133             int prev = lstart;
134             curLevel = minLevel;
135             for (int i = lstart, e = lstart + visLen; i < e; ++i) {
136                 int level = levels[i];
137                 if (level != curLevel) {
138                     curLevel = level;
139                     if (level > maxLevel) {
140                         maxLevel = level;
141                     } else if (level < minLevel) {
142                         minLevel = level;
143                     }
144                     // XXX ignore run length limit of 2^RUN_LEVEL_SHIFT
145                     ld[n++] = (i - prev) | levelBits;
146                     ld[n++] = i - lstart;
147                     levelBits = curLevel << Layout.RUN_LEVEL_SHIFT;
148                     prev = i;
149                 }
150             }
151             ld[n] = (lstart + visLen - prev) | levelBits;
152             if (visLen < len) {
153                 ld[++n] = visLen;
154                 ld[++n] = (len - visLen) | (baseLevel << Layout.RUN_LEVEL_SHIFT);
155             }
156         }
157 
158         // See if we need to swap any runs.
159         // If the min level run direction doesn't match the base
160         // direction, we always need to swap (at this point
161         // we have more than one run).
162         // Otherwise, we don't need to swap the lowest level.
163         // Since there are no logically adjacent runs at the same
164         // level, if the max level is the same as the (new) min
165         // level, we have a series of alternating levels that
166         // is already in order, so there's no more to do.
167         //
168         boolean swap;
169         if ((minLevel & 1) == baseLevel) {
170             minLevel += 1;
171             swap = maxLevel > minLevel;
172         } else {
173             swap = runCount > 1;
174         }
175         if (swap) {
176             for (int level = maxLevel - 1; level >= minLevel; --level) {
177                 for (int i = 0; i < ld.length; i += 2) {
178                     if (levels[ld[i]] >= level) {
179                         int e = i + 2;
180                         while (e < ld.length && levels[ld[e]] >= level) {
181                             e += 2;
182                         }
183                         for (int low = i, hi = e - 2; low < hi; low += 2, hi -= 2) {
184                             int x = ld[low]; ld[low] = ld[hi]; ld[hi] = x;
185                             x = ld[low+1]; ld[low+1] = ld[hi+1]; ld[hi+1] = x;
186                         }
187                         i = e + 2;
188                     }
189                 }
190             }
191         }
192         return new Directions(ld);
193     }
194 }
195 
196