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1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkBlendMode.h"
10 #include "include/core/SkBlurTypes.h"
11 #include "include/core/SkCanvas.h"
12 #include "include/core/SkColor.h"
13 #include "include/core/SkColorFilter.h"
14 #include "include/core/SkMaskFilter.h"
15 #include "include/core/SkMatrix.h"
16 #include "include/core/SkPaint.h"
17 #include "include/core/SkPoint.h"
18 #include "include/core/SkRRect.h"
19 #include "include/core/SkRect.h"
20 #include "include/core/SkRefCnt.h"
21 #include "include/core/SkScalar.h"
22 #include "include/core/SkShader.h"
23 #include "include/core/SkSize.h"
24 #include "include/core/SkString.h"
25 #include "include/core/SkTileMode.h"
26 #include "include/core/SkTypes.h"
27 #include "include/effects/SkGradientShader.h"
28 #include "src/core/SkBlurMask.h"
29 
30 /*
31  * Spits out an arbitrary gradient to test blur with shader on paint
32  */
MakeRadial()33 static sk_sp<SkShader> MakeRadial() {
34     SkPoint pts[2] = {
35         { 0, 0 },
36         { SkIntToScalar(100), SkIntToScalar(100) }
37     };
38     SkTileMode tm = SkTileMode::kClamp;
39     const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, };
40     const SkScalar pos[] = { SK_Scalar1/4, SK_Scalar1*3/4 };
41     SkMatrix scale;
42     scale.setScale(0.5f, 0.5f);
43     scale.postTranslate(5.f, 5.f);
44     SkPoint center0, center1;
45     center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
46                 SkScalarAve(pts[0].fY, pts[1].fY));
47     center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
48                 SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
49     return SkGradientShader::MakeTwoPointConical(center1, (pts[1].fX - pts[0].fX) / 7,
50                                                  center0, (pts[1].fX - pts[0].fX) / 2,
51                                                  colors, pos, std::size(colors), tm,
52                                                  0, &scale);
53 }
54 
55 // Simpler blurred RR test cases where all the radii are the same.
56 class SimpleBlurRoundRectGM : public skiagm::GM {
getName() const57     SkString getName() const override { return SkString("simpleblurroundrect"); }
58 
getISize()59     SkISize getISize() override { return {1000, 500}; }
60 
runAsBench() const61     bool runAsBench() const override { return true; }
62 
onDraw(SkCanvas * canvas)63     void onDraw(SkCanvas* canvas) override {
64         canvas->scale(1.5f, 1.5f);
65         canvas->translate(50,50);
66 
67         const float blurRadii[] = {1.f, 5.f, 10.f, 20.f};
68         const float cornerRadii[] = {1.f, 5.f, 10.f, 20.f};
69         const SkRect r = SkRect::MakeWH(25.f, 25.f);
70         for (size_t row = 0; row < std::size(blurRadii); ++row) {
71             SkAutoCanvasRestore autoRestore(canvas, true);
72             canvas->translate(0, (r.height() + 50.f) * row);
73             for (size_t pair = 0; pair < std::size(cornerRadii); ++pair) {
74                 SkPaint paint;
75                 paint.setColor(SK_ColorBLACK);
76                 paint.setMaskFilter(SkMaskFilter::MakeBlur(
77                         kNormal_SkBlurStyle, SkBlurMask::ConvertRadiusToSigma(blurRadii[row])));
78                 SkRRect rrect;
79                 rrect.setRectXY(r, cornerRadii[pair], cornerRadii[pair]);
80 
81                 // Even-indexed columns are without a gradient
82                 canvas->drawRRect(rrect, paint);
83                 canvas->translate(r.width() + 50.f, 0);
84 
85                 // Odd-indexed columns have a gradient
86                 paint.setShader(MakeRadial());
87                 canvas->drawRRect(rrect, paint);
88                 canvas->translate(r.width() + 50.f, 0);
89             }
90         }
91     }
92 };
93 
94 DEF_GM(return new SimpleBlurRoundRectGM();)
95 
96 // From crbug.com/1138810
97 DEF_SIMPLE_GM(blur_large_rrects, canvas, 300, 300) {
98     SkPaint paint;
99     paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 20.f));
100 
101     auto rect = SkRect::MakeLTRB(5.f, -20000.f, 240.f,  25.f);
102     SkRRect rrect = SkRRect::MakeRectXY(rect, 40.f, 40.f);
103     for (int i = 0; i < 4; ++i) {
104         SkColor4f color{(i & 1) ? 1.f : 0.f,
105                         (i & 2) ? 1.f : 0.f,
106                         (i < 2) ? 1.f : 0.f,
107                         1.f};
108         paint.setColor(color);
109         canvas->drawRRect(rrect, paint);
110         canvas->rotate(90.f, 150.f, 150.f);
111     }
112 }
113