• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#!amber
2# Copyright 2022 Google LLC
3#
4# Licensed under the Apache License, Version 2.0 (the "License");
5# you may not use this file except in compliance with the License.
6# You may obtain a copy of the License at
7#
8#     http://www.apache.org/licenses/LICENSE-2.0
9#
10# Unless required by applicable law or agreed to in writing, software
11# distributed under the License is distributed on an "AS IS" BASIS,
12# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13# See the License for the specific language governing permissions and
14# limitations under the License.
15
16DEVICE_FEATURE sampleRateShading
17
18SHADER vertex vert_shader GLSL
19#version 440
20layout(location = 0) in vec4 inPosNDC;
21layout(location = 1) in vec2 inPosScreen;
22layout(location = 0) out vec2 outPosScreenArr[10];
23
24void main (void)
25{
26    gl_Position = inPosNDC;
27
28    for (int i = 0; i < 10; i++)
29        outPosScreenArr[i] = inPosScreen + vec2(i);
30}
31END
32
33SHADER fragment frag_shader GLSL
34#version 440
35layout(location = 0) sample in vec2 inPosScreenArr[10];
36layout(location = 0) out vec4 fs_out_color;
37
38void main (void)
39{
40    int index = int(gl_FragCoord.x) % 10;
41    vec2 ref = interpolateAtCentroid(inPosScreenArr[0]) + vec2(index);
42
43    if (distance(ref, interpolateAtCentroid(inPosScreenArr[index])) < 0.01
44        && abs(ref.y - interpolateAtCentroid(inPosScreenArr[index].y)) < 0.01
45        && abs(ref.y - interpolateAtCentroid(inPosScreenArr[index])).y < 0.01)
46    {
47        fs_out_color = vec4(0.0, 1.0, 0.0, 1.0);
48    }
49    else
50    {
51        fs_out_color = vec4(1.0, 0.0, 0.0, 1.0);
52    }
53}
54END
55
56BUFFER position DATA_TYPE vec4<float> DATA
57-1.0 -1.0 0.0 1.0
58 1.0 -1.0 0.0 1.0
59 1.0  1.0 0.0 1.0
60-1.0  1.0 0.0 1.0
61END
62
63BUFFER position_screen DATA_TYPE vec2<float> DATA
64 0.0  0.0
6564.0  0.0
6664.0 64.0
67 0.0 64.0
68END
69
70IMAGE framebufferMS FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64 SAMPLES 4
71IMAGE framebuffer FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
72
73PIPELINE graphics pipeline
74  ATTACH vert_shader
75  ATTACH frag_shader
76  VERTEX_DATA position LOCATION 0
77  VERTEX_DATA position_screen LOCATION 1
78  FRAMEBUFFER_SIZE 64 64
79  BIND BUFFER framebufferMS AS color LOCATION 0
80  BIND BUFFER framebuffer AS resolve
81END
82
83RUN pipeline DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4
84EXPECT framebuffer IDX 0 0 SIZE 64 64 EQ_RGBA 0 255 0 255
85