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1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef DRAW_GS_H
29 #define DRAW_GS_H
30 
31 #include "draw_context.h"
32 #include "tgsi/tgsi_exec.h"
33 #include "tgsi/tgsi_scan.h"
34 #include "draw_private.h"
35 
36 #define MAX_TGSI_PRIMITIVES 4
37 
38 struct draw_context;
39 
40 #if DRAW_LLVM_AVAILABLE
41 struct draw_gs_jit_context;
42 struct draw_gs_llvm_variant;
43 
44 /**
45  * Structure holding the inputs to the geometry shader. It uses SOA layout.
46  * The dimensions are as follows:
47  * - maximum number of vertices for a geometry shader input primitive
48  *   (6 for triangle_adjacency)
49  * - maximum number of attributes for each vertex
50  * - four channels per each attribute (x,y,z,w)
51  * - number of input primitives equal to the SOA vector length
52  */
53 struct draw_gs_inputs {
54    float data[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS];
55 };
56 #endif
57 
58 /**
59  * Private version of the compiled geometry shader
60  */
61 struct draw_vertex_stream {
62    unsigned *primitive_lengths;
63    unsigned emitted_vertices;
64    unsigned emitted_primitives;
65    float (*tmp_output)[4];
66 };
67 
68 struct draw_geometry_shader {
69    struct draw_context *draw;
70 
71    struct tgsi_exec_machine *machine;
72 
73    /* This member will disappear shortly:*/
74    struct pipe_shader_state state;
75 
76    struct tgsi_shader_info info;
77    unsigned position_output;
78    unsigned viewport_index_output;
79    unsigned clipvertex_output;
80    unsigned ccdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
81 
82    unsigned max_output_vertices;
83    unsigned primitive_boundary;
84    enum mesa_prim input_primitive;
85    enum mesa_prim output_primitive;
86    unsigned vertex_size;
87 
88    struct draw_vertex_stream stream[TGSI_MAX_VERTEX_STREAMS];
89    unsigned num_vertex_streams;
90 
91    unsigned in_prim_idx;
92    unsigned tess_prim_idx;
93    const uint32_t *next_patch_length;
94    unsigned input_vertex_stride;
95    unsigned fetched_prim_count;
96    const float (*input)[4];
97    const struct tgsi_shader_info *input_info;
98    unsigned vector_length;
99    unsigned max_out_prims;
100 
101    unsigned num_invocations;
102    unsigned invocation_id;
103 #if DRAW_LLVM_AVAILABLE
104    struct draw_gs_inputs *gs_input;
105    struct draw_gs_jit_context *jit_context;
106    struct lp_jit_resources *jit_resources;
107    struct draw_gs_llvm_variant *current_variant;
108    struct vertex_header *gs_output[PIPE_MAX_VERTEX_STREAMS];
109 
110    int **llvm_prim_lengths;
111    int *llvm_emitted_primitives;
112    int *llvm_emitted_vertices;
113    int *llvm_prim_ids;
114 #endif
115 
116    void (*fetch_inputs)(struct draw_geometry_shader *shader,
117                         unsigned *indices,
118                         unsigned num_vertices,
119                         unsigned prim_idx);
120    void (*fetch_outputs)(struct draw_geometry_shader *shader,
121                          unsigned vertex_stream,
122                          unsigned num_primitives,
123                          float (**p_output)[4]);
124 
125    void (*prepare)(struct draw_geometry_shader *shader,
126                    const struct draw_buffer_info *constants);
127    void (*run)(struct draw_geometry_shader *shader,
128                unsigned input_primitives, unsigned *out_prims);
129 };
130 
131 
132 void
133 draw_geometry_shader_new_instance(struct draw_geometry_shader *gs);
134 
135 
136 /*
137  * Returns the number of vertices emitted.
138  * The vertex shader can emit any number of vertices as long as it's
139  * smaller than the GS_MAX_OUTPUT_VERTICES shader property.
140  */
141 void
142 draw_geometry_shader_run(struct draw_geometry_shader *shader,
143                          const struct draw_buffer_info *constants,
144                          const struct draw_vertex_info *input_verts,
145                          const struct draw_prim_info *input_prim,
146                          const struct tgsi_shader_info *input_info,
147                          uint32_t *const *patch_lengths,
148                          struct draw_vertex_info *output_verts,
149                          struct draw_prim_info *output_prims);
150 
151 void
152 draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
153                              struct draw_context *draw);
154 
155 int
156 draw_gs_max_output_vertices(struct draw_geometry_shader *shader,
157                             unsigned pipe_prim);
158 
159 #if DRAW_LLVM_AVAILABLE
160 void
161 draw_gs_set_current_variant(struct draw_geometry_shader *shader,
162                             struct draw_gs_llvm_variant *variant);
163 #endif
164 
165 #endif
166