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1 /*
2  * Copyright (c) 2012-2015 Etnaviv Project
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sub license,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the
12  * next paragraph) shall be included in all copies or substantial portions
13  * of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Wladimir J. van der Laan <laanwj@gmail.com>
25  */
26 
27 #ifndef H_ETNAVIV_COMPILER
28 #define H_ETNAVIV_COMPILER
29 
30 #include "etna_core_info.h"
31 #include "etnaviv_context.h"
32 #include "etnaviv_internal.h"
33 #include "etnaviv_shader.h"
34 #include "util/compiler.h"
35 #include "pipe/p_shader_tokens.h"
36 #include "compiler/shader_enums.h"
37 #include "util/disk_cache.h"
38 
39 /* XXX some of these are pretty arbitrary limits, may be better to switch
40  * to dynamic allocation at some point.
41  */
42 #define ETNA_MAX_TEMPS (64) /* max temp register count of all Vivante hw */
43 #define ETNA_MAX_TOKENS (2048)
44 #define ETNA_MAX_IMM (1024) /* max const+imm in 32-bit words */
45 #define ETNA_MAX_DEPTH (32)
46 #define ETNA_MAX_INSTRUCTIONS (2048)
47 
48 /**
49  * Compiler state saved across compiler invocations, for any expensive global
50  * setup.
51  */
52 struct etna_compiler {
53    uint32_t shader_count;
54    struct ra_regs *regs;
55 
56    nir_shader_compiler_options options;
57    struct disk_cache *disk_cache;
58 };
59 
60 /* compiler output per input/output */
61 struct etna_shader_inout {
62    int reg; /* native register */
63    int slot; /* nir: gl_varying_slot or gl_vert_attrib */
64    uint8_t interpolation;
65    uint8_t num_components;
66 };
67 
68 struct etna_shader_io_file {
69    size_t num_reg;
70    struct etna_shader_inout reg[ETNA_NUM_INPUTS];
71 };
72 
73 /* shader object, for linking */
74 struct etna_shader_variant {
75    uint32_t id; /* for debug */
76 
77    /* shader variants form a linked list */
78    struct etna_shader_variant *next;
79 
80    /* replicated here to avoid passing extra ptrs everywhere */
81    struct etna_shader *shader;
82    struct etna_shader_key key;
83 
84    struct etna_bo *bo; /* cached code memory bo handle (for icache) */
85 
86    /*
87     * Below here is serialized when written to disk cache:
88     */
89    uint32_t *code;
90    struct etna_shader_uniform_info uniforms;
91 
92    /*
93     * The following macros are used by the shader disk cache save/
94     * restore paths to serialize/deserialize the variant.  Any
95     * pointers that require special handling in store_variant()
96     * and retrieve_variant() should go above here.
97     */
98 #define VARIANT_CACHE_START    offsetof(struct etna_shader_variant, stage)
99 #define VARIANT_CACHE_PTR(v)   (((char *)v) + VARIANT_CACHE_START)
100 #define VARIANT_CACHE_SIZE     (sizeof(struct etna_shader_variant) - VARIANT_CACHE_START)
101 
102    gl_shader_stage stage;
103    uint32_t code_size; /* code size in uint32 words */
104    unsigned num_loops;
105    unsigned num_temps;
106 
107    /* ETNA_DIRTY_* flags that, when set in context dirty, mean that the
108     * uniforms have to get (partial) reloaded. */
109    uint32_t uniforms_dirty_bits;
110 
111    /* inputs (for linking) for fs, the inputs must be in register 1..N */
112    struct etna_shader_io_file infile;
113 
114    /* outputs (for linking) */
115    struct etna_shader_io_file outfile;
116 
117    /* special inputs/outputs (vs only) */
118    int vs_id_in_reg; /* vertexid+instanceid input */
119    int vs_pos_out_reg; /* VS position output */
120    int vs_pointsize_out_reg; /* VS point size output */
121    uint32_t vs_load_balancing;
122 
123    /* special outputs (ps only) */
124    int ps_color_out_reg[PIPE_MAX_COLOR_BUFS]; /* color output register */
125    int ps_depth_out_reg; /* depth output register */
126 
127    /* unknown input property (XX_INPUT_COUNT, field UNK8) */
128    uint32_t input_count_unk8;
129 
130    /* shader is larger than GPU instruction limit, thus needs icache */
131    bool needs_icache;
132 
133    /* shader uses pixel kill/discard */
134    bool uses_discard;
135 };
136 
137 struct etna_varying {
138    uint32_t pa_attributes;
139    uint8_t num_components;
140    uint8_t use[4];
141    uint8_t semantic;
142    uint8_t reg;
143 };
144 
145 struct etna_shader_link_info {
146    /* each PS input is annotated with the VS output reg */
147    unsigned num_varyings;
148    struct etna_varying varyings[ETNA_NUM_INPUTS];
149    int pcoord_varying_comp_ofs;
150 };
151 
152 struct etna_compiler *
153 etna_compiler_create(const char *renderer, const struct etna_core_info *info);
154 
155 void
156 etna_compiler_destroy(const struct etna_compiler *compiler);
157 
158 const nir_shader_compiler_options *
159 etna_compiler_get_options(struct etna_compiler *compiler);
160 
161 bool
162 etna_compile_shader(struct etna_shader_variant *shader);
163 
164 void
165 etna_dump_shader(const struct etna_shader_variant *shader);
166 
167 void
168 etna_link_shader(struct etna_shader_link_info *info,
169                  const struct etna_shader_variant *vs,
170                  const struct etna_shader_variant *fs);
171 
172 void
173 etna_destroy_shader(struct etna_shader_variant *shader);
174 
175 #endif
176