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1 /*
2  * Copyright © 2017 Rob Clark <robclark@freedesktop.org>
3  * SPDX-License-Identifier: MIT
4  *
5  * Authors:
6  *    Rob Clark <robclark@freedesktop.org>
7  */
8 
9 #include "util/u_blitter.h"
10 #include "util/u_surface.h"
11 
12 #include "freedreno_blitter.h"
13 #include "freedreno_context.h"
14 #include "freedreno_fence.h"
15 #include "freedreno_resource.h"
16 
17 /* generic blit using u_blitter.. slightly modified version of util_blitter_blit
18  * which also handles PIPE_BUFFER:
19  */
20 
21 static void
default_dst_texture(struct pipe_surface * dst_templ,struct pipe_resource * dst,unsigned dstlevel,unsigned dstz)22 default_dst_texture(struct pipe_surface *dst_templ, struct pipe_resource *dst,
23                     unsigned dstlevel, unsigned dstz)
24 {
25    memset(dst_templ, 0, sizeof(*dst_templ));
26    dst_templ->u.tex.level = dstlevel;
27    dst_templ->u.tex.first_layer = dstz;
28    dst_templ->u.tex.last_layer = dstz;
29 }
30 
31 static void
default_src_texture(struct pipe_sampler_view * src_templ,struct pipe_resource * src,unsigned srclevel)32 default_src_texture(struct pipe_sampler_view *src_templ,
33                     struct pipe_resource *src, unsigned srclevel)
34 {
35    bool cube_as_2darray =
36       src->screen->caps.sampler_view_target;
37 
38    memset(src_templ, 0, sizeof(*src_templ));
39 
40    if (cube_as_2darray && (src->target == PIPE_TEXTURE_CUBE ||
41                            src->target == PIPE_TEXTURE_CUBE_ARRAY))
42       src_templ->target = PIPE_TEXTURE_2D_ARRAY;
43    else
44       src_templ->target = src->target;
45 
46    if (src->target == PIPE_BUFFER) {
47       src_templ->target = PIPE_TEXTURE_1D;
48    }
49    src_templ->u.tex.first_level = srclevel;
50    src_templ->u.tex.last_level = srclevel;
51    src_templ->u.tex.first_layer = 0;
52    src_templ->u.tex.last_layer = src->target == PIPE_TEXTURE_3D
53                                     ? u_minify(src->depth0, srclevel) - 1
54                                     : (unsigned)(src->array_size - 1);
55    src_templ->swizzle_r = PIPE_SWIZZLE_X;
56    src_templ->swizzle_g = PIPE_SWIZZLE_Y;
57    src_templ->swizzle_b = PIPE_SWIZZLE_Z;
58    src_templ->swizzle_a = PIPE_SWIZZLE_W;
59 }
60 
61 static void
fd_blitter_pipe_begin(struct fd_context * ctx,bool render_cond)62 fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond) assert_dt
63 {
64    util_blitter_save_vertex_buffers(
65       ctx->blitter, ctx->vtx.vertexbuf.vb,
66       util_last_bit(ctx->vtx.vertexbuf.enabled_mask));
67    util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
68    util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vs);
69    util_blitter_save_tessctrl_shader(ctx->blitter, ctx->prog.hs);
70    util_blitter_save_tesseval_shader(ctx->blitter, ctx->prog.ds);
71    util_blitter_save_geometry_shader(ctx->blitter, ctx->prog.gs);
72    util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets,
73                                 ctx->streamout.targets, MESA_PRIM_UNKNOWN);
74    util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
75    util_blitter_save_viewport(ctx->blitter, &ctx->viewport[0]);
76    util_blitter_save_scissor(ctx->blitter, &ctx->scissor[0]);
77    util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fs);
78    util_blitter_save_blend(ctx->blitter, ctx->blend);
79    util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
80    util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
81    util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask, ctx->min_samples);
82    util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer);
83    util_blitter_save_fragment_sampler_states(
84       ctx->blitter, ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers,
85       (void **)ctx->tex[PIPE_SHADER_FRAGMENT].samplers);
86    util_blitter_save_fragment_sampler_views(
87       ctx->blitter, ctx->tex[PIPE_SHADER_FRAGMENT].num_textures,
88       ctx->tex[PIPE_SHADER_FRAGMENT].textures);
89    util_blitter_save_fragment_constant_buffer_slot(ctx->blitter,
90                                                    ctx->constbuf[PIPE_SHADER_FRAGMENT].cb);
91    if (!render_cond)
92       util_blitter_save_render_condition(ctx->blitter, ctx->cond_query,
93                                          ctx->cond_cond, ctx->cond_mode);
94 
95    if (ctx->batch)
96       fd_batch_update_queries(ctx->batch);
97 }
98 
99 static void
fd_blitter_pipe_end(struct fd_context * ctx)100 fd_blitter_pipe_end(struct fd_context *ctx) assert_dt
101 {
102    util_blitter_restore_constant_buffer_state(ctx->blitter);
103 }
104 
105 static void
fd_blitter_prep(struct fd_context * ctx,const struct pipe_blit_info * info)106 fd_blitter_prep(struct fd_context *ctx, const struct pipe_blit_info *info)
107    assert_dt
108 {
109    struct pipe_resource *dst = info->dst.resource;
110    struct pipe_resource *src = info->src.resource;
111    struct pipe_context *pipe = &ctx->base;
112 
113    /* If the blit is updating the whole contents of the resource,
114     * invalidate it so we don't trigger any unnecessary tile loads in the 3D
115     * path.
116     */
117    if (util_blit_covers_whole_resource(info))
118       pipe->invalidate_resource(pipe, info->dst.resource);
119 
120    /* The blit format may not match the resource format in this path, so
121     * we need to validate that we can use the src/dst resource with the
122     * requested format (and uncompress if necessary).  Normally this would
123     * happen in ->set_sampler_view(), ->set_framebuffer_state(), etc.  But
124     * that would cause recursion back into u_blitter, which ends in tears.
125     *
126     * To avoid recursion, this needs to be done before util_blitter_save_*()
127     */
128    if (ctx->validate_format) {
129       ctx->validate_format(ctx, fd_resource(dst), info->dst.format);
130       ctx->validate_format(ctx, fd_resource(src), info->src.format);
131    }
132 
133    if (src == dst)
134       pipe->flush(pipe, NULL, 0);
135 
136    DBG_BLIT(info, NULL);
137 
138    fd_blitter_pipe_begin(ctx, info->render_condition_enable);
139 }
140 
141 bool
fd_blitter_blit(struct fd_context * ctx,const struct pipe_blit_info * info)142 fd_blitter_blit(struct fd_context *ctx, const struct pipe_blit_info *info)
143 {
144    struct pipe_resource *dst = info->dst.resource;
145    struct pipe_resource *src = info->src.resource;
146    struct pipe_context *pipe = &ctx->base;
147    struct pipe_surface *dst_view, dst_templ;
148    struct pipe_sampler_view src_templ, *src_view;
149 
150    fd_blitter_prep(ctx, info);
151 
152    /* Initialize the surface. */
153    default_dst_texture(&dst_templ, dst, info->dst.level, info->dst.box.z);
154    dst_templ.format = info->dst.format;
155    dst_view = pipe->create_surface(pipe, dst, &dst_templ);
156 
157    /* Initialize the sampler view. */
158    default_src_texture(&src_templ, src, info->src.level);
159    src_templ.format = info->src.format;
160    src_view = pipe->create_sampler_view(pipe, src, &src_templ);
161 
162    /* Copy. */
163    util_blitter_blit_generic(
164       ctx->blitter, dst_view, &info->dst.box, src_view, &info->src.box,
165       src->width0, src->height0, info->mask, info->filter,
166       info->scissor_enable ? &info->scissor : NULL, info->alpha_blend, false, 0,
167       NULL);
168 
169    pipe_surface_reference(&dst_view, NULL);
170    pipe_sampler_view_reference(&src_view, NULL);
171 
172    fd_blitter_pipe_end(ctx);
173 
174    /* While this shouldn't technically be necessary, it is required for
175     * dEQP-GLES31.functional.stencil_texturing.format.stencil_index8_cube and
176     * 2d_array to pass.
177     */
178    fd_bc_flush_writer(ctx, fd_resource(info->dst.resource));
179 
180    /* The fallback blitter must never fail: */
181    return true;
182 }
183 
184 /* Generic clear implementation (partially) using u_blitter: */
185 void
fd_blitter_clear(struct pipe_context * pctx,unsigned buffers,const union pipe_color_union * color,double depth,unsigned stencil)186 fd_blitter_clear(struct pipe_context *pctx, unsigned buffers,
187                  const union pipe_color_union *color, double depth,
188                  unsigned stencil)
189 {
190    struct fd_context *ctx = fd_context(pctx);
191    struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
192    struct blitter_context *blitter = ctx->blitter;
193 
194    /* Note: don't use discard=true, if there was something to
195     * discard, that would have been already handled in fd_clear().
196     */
197    fd_blitter_pipe_begin(ctx, false);
198 
199    util_blitter_common_clear_setup(blitter, pfb->width, pfb->height, buffers,
200                                    NULL, NULL);
201 
202    struct pipe_stencil_ref sr = {.ref_value = {stencil & 0xff}};
203    pctx->set_stencil_ref(pctx, sr);
204 
205    struct pipe_constant_buffer cb = {
206       .buffer_size = 16,
207       .user_buffer = &color->ui,
208    };
209    pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, false, &cb);
210 
211    unsigned rs_idx = pfb->samples > 1 ? 1 : 0;
212    if (!ctx->clear_rs_state[rs_idx]) {
213       const struct pipe_rasterizer_state tmpl = {
214          .cull_face = PIPE_FACE_NONE,
215          .half_pixel_center = 1,
216          .bottom_edge_rule = 1,
217          .flatshade = 1,
218          .depth_clip_near = 1,
219          .depth_clip_far = 1,
220          .multisample = pfb->samples > 1,
221       };
222       ctx->clear_rs_state[rs_idx] = pctx->create_rasterizer_state(pctx, &tmpl);
223    }
224    pctx->bind_rasterizer_state(pctx, ctx->clear_rs_state[rs_idx]);
225 
226    struct pipe_viewport_state vp = {
227       .scale = {0.5f * pfb->width, -0.5f * pfb->height, depth},
228       .translate = {0.5f * pfb->width, 0.5f * pfb->height, 0.0f},
229    };
230    pctx->set_viewport_states(pctx, 0, 1, &vp);
231 
232    pctx->bind_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
233    util_set_vertex_buffers(pctx, 1, false,
234                            &ctx->solid_vbuf_state.vertexbuf.vb[0]);
235    pctx->set_stream_output_targets(pctx, 0, NULL, NULL, 0);
236 
237    if (pfb->layers > 1)
238       pctx->bind_vs_state(pctx, ctx->solid_layered_prog.vs);
239    else
240       pctx->bind_vs_state(pctx, ctx->solid_prog.vs);
241 
242    pctx->bind_fs_state(pctx, ctx->solid_prog.fs);
243 
244    /* Clear geom/tess shaders, lest the draw emit code think we are
245     * trying to use use them:
246     */
247    pctx->bind_gs_state(pctx, NULL);
248    pctx->bind_tcs_state(pctx, NULL);
249    pctx->bind_tes_state(pctx, NULL);
250 
251    struct pipe_draw_info info = {
252       .mode = MESA_PRIM_COUNT, /* maps to DI_PT_RECTLIST */
253       .index_bounds_valid = true,
254       .max_index = 1,
255       .instance_count = MAX2(1, pfb->layers),
256    };
257    struct pipe_draw_start_count_bias draw = {
258       .count = 2,
259    };
260 
261    pctx->draw_vbo(pctx, &info, 0, NULL, &draw, 1);
262 
263    /* We expect that this should not have triggered a change in pfb: */
264    assert(util_framebuffer_state_equal(pfb, &ctx->framebuffer));
265 
266    util_blitter_restore_vertex_states(blitter);
267    util_blitter_restore_fragment_states(blitter);
268    util_blitter_restore_textures(blitter);
269    util_blitter_restore_fb_state(blitter);
270    util_blitter_restore_render_cond(blitter);
271    util_blitter_unset_running_flag(blitter);
272 
273    fd_blitter_pipe_end(ctx);
274 }
275 
276 /* Partially generic clear_render_target implementation using u_blitter */
277 void
fd_blitter_clear_render_target(struct pipe_context * pctx,struct pipe_surface * ps,const union pipe_color_union * color,unsigned x,unsigned y,unsigned w,unsigned h,bool render_condition_enabled)278 fd_blitter_clear_render_target(struct pipe_context *pctx, struct pipe_surface *ps,
279                                const union pipe_color_union *color, unsigned x,
280                                unsigned y, unsigned w, unsigned h,
281                                bool render_condition_enabled)
282 {
283    struct fd_context *ctx = fd_context(pctx);
284 
285    fd_blitter_pipe_begin(ctx, render_condition_enabled);
286    util_blitter_clear_render_target(ctx->blitter, ps, color, x, y, w, h);
287    fd_blitter_pipe_end(ctx);
288 }
289 
290 /* Partially generic clear_depth_stencil implementation using u_blitter */
291 void
fd_blitter_clear_depth_stencil(struct pipe_context * pctx,struct pipe_surface * ps,unsigned buffers,double depth,unsigned stencil,unsigned x,unsigned y,unsigned w,unsigned h,bool render_condition_enabled)292 fd_blitter_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps,
293                                unsigned buffers, double depth, unsigned stencil,
294                                unsigned x, unsigned y, unsigned w, unsigned h,
295                                bool render_condition_enabled)
296 {
297    struct fd_context *ctx = fd_context(pctx);
298 
299    fd_blitter_pipe_begin(ctx, render_condition_enabled);
300    util_blitter_clear_depth_stencil(ctx->blitter, ps, buffers, depth,
301                                     stencil, x, y, w, h);
302    fd_blitter_pipe_end(ctx);
303 }
304 
305 static void
fd_blit_stencil_fallback(struct fd_context * ctx,const struct pipe_blit_info * info)306 fd_blit_stencil_fallback(struct fd_context *ctx, const struct pipe_blit_info *info)
307    assert_dt
308 {
309    struct pipe_context *pctx = &ctx->base;
310    struct pipe_surface *dst_view, dst_templ;
311 
312    util_blitter_default_dst_texture(&dst_templ, info->dst.resource,
313                                     info->dst.level, info->dst.box.z);
314 
315    dst_view = pctx->create_surface(pctx, info->dst.resource, &dst_templ);
316 
317    fd_blitter_prep(ctx, info);
318 
319    util_blitter_clear_depth_stencil(ctx->blitter, dst_view, PIPE_CLEAR_STENCIL,
320                                     0, 0, info->dst.box.x, info->dst.box.y,
321                                     info->dst.box.width, info->dst.box.height);
322 
323    fd_blitter_prep(ctx, info);
324 
325    util_blitter_stencil_fallback(
326       ctx->blitter, info->dst.resource, info->dst.level, &info->dst.box,
327       info->src.resource, info->src.level, &info->src.box,
328       info->scissor_enable ? &info->scissor : NULL);
329 
330    pipe_surface_release(pctx, &dst_view);
331 }
332 
333 /**
334  * Optimal hardware path for blitting pixels.
335  * Scaling, format conversion, up- and downsampling (resolve) are allowed.
336  */
337 bool
fd_blit(struct pipe_context * pctx,const struct pipe_blit_info * blit_info)338 fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
339 {
340    struct fd_context *ctx = fd_context(pctx);
341    struct pipe_blit_info info = *blit_info;
342 
343    if (info.render_condition_enable && !fd_render_condition_check(pctx))
344       return true;
345 
346    if (ctx->blit && ctx->blit(ctx, &info))
347       return true;
348 
349    if (info.mask & PIPE_MASK_S) {
350       fd_blit_stencil_fallback(ctx, &info);
351       info.mask &= ~PIPE_MASK_S;
352       if (!info.mask)
353          return true;
354    }
355 
356    if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
357       DBG("blit unsupported %s -> %s",
358           util_format_short_name(info.src.resource->format),
359           util_format_short_name(info.dst.resource->format));
360       return false;
361    }
362 
363    return fd_blitter_blit(ctx, &info);
364 }
365 
366 /**
367  * _copy_region using pipe (3d engine)
368  */
369 static bool
fd_blitter_pipe_copy_region(struct fd_context * ctx,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)370 fd_blitter_pipe_copy_region(struct fd_context *ctx, struct pipe_resource *dst,
371                             unsigned dst_level, unsigned dstx, unsigned dsty,
372                             unsigned dstz, struct pipe_resource *src,
373                             unsigned src_level,
374                             const struct pipe_box *src_box) assert_dt
375 {
376    /* not until we allow rendertargets to be buffers */
377    if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER)
378       return false;
379 
380    if (!util_blitter_is_copy_supported(ctx->blitter, dst, src))
381       return false;
382 
383    if (src == dst) {
384       struct pipe_context *pctx = &ctx->base;
385       pctx->flush(pctx, NULL, 0);
386    }
387 
388    /* TODO we could invalidate if dst box covers dst level fully. */
389    fd_blitter_pipe_begin(ctx, false);
390    util_blitter_copy_texture(ctx->blitter, dst, dst_level, dstx, dsty, dstz,
391                              src, src_level, src_box);
392    fd_blitter_pipe_end(ctx);
393 
394    return true;
395 }
396 
397 /**
398  * Copy a block of pixels from one resource to another.
399  * The resource must be of the same format.
400  */
401 void
fd_resource_copy_region(struct pipe_context * pctx,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)402 fd_resource_copy_region(struct pipe_context *pctx, struct pipe_resource *dst,
403                         unsigned dst_level, unsigned dstx, unsigned dsty,
404                         unsigned dstz, struct pipe_resource *src,
405                         unsigned src_level, const struct pipe_box *src_box)
406 {
407    struct fd_context *ctx = fd_context(pctx);
408 
409    /* The blitter path handles compressed formats only if src and dst format
410     * match, in other cases just fall back to sw:
411     */
412    if ((src->format != dst->format) &&
413        (util_format_is_compressed(src->format) ||
414         util_format_is_compressed(dst->format))) {
415       perf_debug_ctx(ctx, "copy_region falls back to sw for {%"PRSC_FMT"} to {%"PRSC_FMT"}",
416                      PRSC_ARGS(src), PRSC_ARGS(dst));
417       goto fallback;
418    }
419 
420    if (ctx->blit) {
421       struct pipe_blit_info info;
422 
423       memset(&info, 0, sizeof info);
424       info.dst.resource = dst;
425       info.dst.level = dst_level;
426       info.dst.box.x = dstx;
427       info.dst.box.y = dsty;
428       info.dst.box.z = dstz;
429       info.dst.box.width = src_box->width;
430       info.dst.box.height = src_box->height;
431       assert(info.dst.box.width >= 0);
432       assert(info.dst.box.height >= 0);
433       info.dst.box.depth = 1;
434       info.dst.format = dst->format;
435       info.src.resource = src;
436       info.src.level = src_level;
437       info.src.box = *src_box;
438       info.src.format = src->format;
439       info.mask = util_format_get_mask(src->format);
440       info.filter = PIPE_TEX_FILTER_NEAREST;
441       info.scissor_enable = 0;
442       info.swizzle_enable = 0;
443       if (ctx->blit(ctx, &info))
444          return;
445    }
446 
447    /* try blit on 3d pipe: */
448    if (fd_blitter_pipe_copy_region(ctx, dst, dst_level, dstx, dsty, dstz, src,
449                                    src_level, src_box))
450       return;
451 
452    /* else fallback to pure sw: */
453 fallback:
454    util_resource_copy_region(pctx, dst, dst_level, dstx, dsty, dstz, src,
455                              src_level, src_box);
456 }
457