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1 /*
2  * Copyright © 2017 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef GL_NIR_LINKER_H
25 #define GL_NIR_LINKER_H
26 
27 #include <stdbool.h>
28 
29 #include "nir.h"
30 #include "util/glheader.h"
31 #include "main/menums.h"
32 
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36 
37 struct gl_constants;
38 struct gl_context;
39 struct gl_extensions;
40 struct gl_linked_shader;
41 struct gl_shader;
42 struct gl_shader_program;
43 struct gl_shader;
44 struct gl_program;
45 struct gl_transform_feedback_info;
46 struct xfb_decl;
47 struct nir_xfb_info;
48 
49 struct gl_nir_linker_options {
50    bool fill_parameters;
51 };
52 
53 #define nir_foreach_gl_uniform_variable(var, shader) \
54    nir_foreach_variable_with_modes(var, shader, nir_var_uniform | \
55                                                 nir_var_mem_ubo | \
56                                                 nir_var_mem_ssbo | \
57                                                 nir_var_image)
58 
59 void gl_nir_opts(nir_shader *nir);
60 
61 void gl_nir_detect_recursion_linked(struct gl_shader_program *prog,
62                                     nir_shader *shader);
63 
64 bool gl_nir_link_spirv(const struct gl_constants *consts,
65                        const struct gl_extensions *exts,
66                        struct gl_shader_program *prog,
67                        const struct gl_nir_linker_options *options);
68 
69 bool gl_nir_link_glsl(struct gl_context *ctx,
70                       struct gl_shader_program *prog);
71 
72 bool gl_nir_link_function_calls(struct gl_shader_program *prog,
73                                 struct gl_shader *main,
74                                 struct gl_linked_shader *linked_sh,
75                                 struct gl_shader **shader_list,
76                                 unsigned num_shaders);
77 
78 bool gl_nir_link_uniforms(const struct gl_constants *consts,
79                           struct gl_shader_program *prog,
80                           bool fill_parameters);
81 
82 bool gl_nir_link_varyings(const struct gl_constants *consts,
83                           const struct gl_extensions *exts,
84                           gl_api api, struct gl_shader_program *prog);
85 
86 const char * gl_nir_mode_string(const nir_variable *var);
87 
88 bool gl_nir_validate_intrastage_arrays(struct gl_shader_program *prog,
89                                        nir_variable *var,
90                                        nir_variable *existing,
91                                        nir_shader *existing_shader,
92                                        bool match_precision);
93 
94 void gl_nir_linker_size_arrays(nir_shader *shader);
95 
96 struct nir_xfb_info *
97 gl_to_nir_xfb_info(struct gl_transform_feedback_info *info, void *mem_ctx);
98 
99 nir_variable * gl_nir_lower_xfb_varying(nir_shader *shader,
100                                         const char *old_var_name,
101                                         nir_variable *toplevel_var);
102 
103 void gl_nir_opt_dead_builtin_varyings(const struct gl_constants *consts,
104                                       gl_api api,
105                                       struct gl_shader_program *prog,
106                                       struct gl_linked_shader *producer,
107                                       struct gl_linked_shader *consumer,
108                                       unsigned num_tfeedback_decls,
109                                       struct xfb_decl *tfeedback_decls);
110 
111 void gl_nir_set_uniform_initializers(const struct gl_constants *consts,
112                                      struct gl_shader_program *prog);
113 
114 bool nir_add_packed_var_to_resource_list(const struct gl_constants *consts,
115                                          struct gl_shader_program *shProg,
116                                          struct set *resource_set,
117                                          nir_variable *var,
118                                          unsigned stage, GLenum type);
119 
120 void
121 init_program_resource_list(struct gl_shader_program *prog);
122 
123 void nir_build_program_resource_list(const struct gl_constants *consts,
124                                      struct gl_shader_program *prog,
125                                      bool rebuild_resourse_list);
126 
127 void gl_nir_link_assign_atomic_counter_resources(const struct gl_constants *consts,
128                                                  struct gl_shader_program *prog);
129 
130 void gl_nir_link_check_atomic_counter_resources(const struct gl_constants *consts,
131                                                 struct gl_shader_program *prog);
132 
133 void gl_nir_link_assign_xfb_resources(const struct gl_constants *consts,
134                                       struct gl_shader_program *prog);
135 
136 void gl_nir_validate_interstage_inout_blocks(struct gl_shader_program *prog,
137                                              const struct gl_linked_shader *producer,
138                                              const struct gl_linked_shader *consumer);
139 
140 void gl_nir_validate_interstage_uniform_blocks(struct gl_shader_program *prog,
141                                                struct gl_linked_shader **stages);
142 
143 bool gl_nir_link_uniform_blocks(const struct gl_constants *consts,
144                                 struct gl_shader_program *prog);
145 
146 void gl_nir_validate_intrastage_interface_blocks(struct gl_shader_program *prog,
147                                                  const struct gl_shader **shader_list,
148                                                  unsigned num_shaders);
149 
150 bool
151 gl_nir_can_add_pointsize_to_program(const struct gl_constants *consts,
152                                     struct gl_program *prog);
153 
154 bool
155 gl_nir_add_point_size(struct nir_shader *nir);
156 
157 bool lower_packed_varying_needs_lowering(nir_shader *shader, nir_variable *var,
158                                          bool xfb_enabled,
159                                          bool disable_xfb_packing,
160                                          bool disable_varying_packing);
161 
162 void
163 gl_nir_lower_optimize_varyings(const struct gl_constants *consts,
164                                struct gl_shader_program *prog, bool spirv);
165 
166 #ifdef __cplusplus
167 } /* extern "C" */
168 #endif
169 
170 #endif /* GL_NIR_LINKER_H */
171