• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright © 2008, 2009 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28 
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
35 #include "util/disk_cache.h"
36 #include "util/mesa-blake3.h"
37 #include "ast.h"
38 #include "glsl_parser_extras.h"
39 #include "glsl_parser.h"
40 #include "glsl_to_nir.h"
41 #include "ir_optimization.h"
42 #include "builtin_functions.h"
43 
44 /**
45  * Format a short human-readable description of the given GLSL version.
46  */
47 const char *
glsl_compute_version_string(void * mem_ctx,bool is_es,unsigned version)48 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
49 {
50    return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
51                           version / 100, version % 100);
52 }
53 
54 
55 static const unsigned known_desktop_glsl_versions[] =
56    { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
57 static const unsigned known_desktop_gl_versions[] =
58    {  20,  21,  30,  31,  32,  33,  40,  41,  42,  43,  44,  45, 46 };
59 
60 
_mesa_glsl_parse_state(struct gl_context * _ctx,gl_shader_stage stage,void * mem_ctx)61 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
62 					       gl_shader_stage stage,
63                                                void *mem_ctx)
64    : ctx(_ctx), exts(&_ctx->Extensions), consts(&_ctx->Const),
65      api(_ctx->API), cs_input_local_size_specified(false), cs_input_local_size(),
66      switch_state(), warnings_enabled(true)
67 {
68    assert(stage < MESA_SHADER_STAGES);
69    this->stage = stage;
70 
71    this->scanner = NULL;
72    this->translation_unit.make_empty();
73    this->symbols = new(mem_ctx) glsl_symbol_table;
74 
75    this->linalloc = linear_context(this);
76 
77    this->info_log = ralloc_strdup(mem_ctx, "");
78    this->error = false;
79    this->loop_nesting_ast = NULL;
80 
81    this->uses_builtin_functions = false;
82 
83    /* Set default language version and extensions */
84    this->language_version = 110;
85    this->forced_language_version = ctx->Const.ForceGLSLVersion;
86    if (ctx->Const.GLSLZeroInit == 1) {
87       this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_shader_out);
88    } else if (ctx->Const.GLSLZeroInit == 2) {
89       this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_function_out);
90    } else {
91       this->zero_init = 0;
92    }
93    this->gl_version = 20;
94    this->compat_shader = true;
95    this->es_shader = false;
96    this->ARB_texture_rectangle_enable = true;
97 
98    /* OpenGL ES 2.0 has different defaults from desktop GL. */
99    if (_mesa_is_gles2(ctx)) {
100       this->language_version = 100;
101       this->es_shader = true;
102       this->ARB_texture_rectangle_enable = false;
103    }
104 
105    this->extensions = &ctx->Extensions;
106 
107    this->Const.MaxLights = ctx->Const.MaxLights;
108    this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
109    this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
110    this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
111    this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
112    this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
113    this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
114    this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
115    this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
116    this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
117    this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
118    this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
119 
120    this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
121 
122    this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
123 
124    /* 1.50 constants */
125    this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
126    this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
127    this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
128    this->Const.MaxGeometryShaderInvocations = ctx->Const.MaxGeometryShaderInvocations;
129    this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
130    this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
131    this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
132    this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
133    this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
134 
135    this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
136    this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
137    this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
138    this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
139    this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
140    this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
141    this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
142    this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
143    this->Const.MaxVertexAtomicCounterBuffers =
144       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
145    this->Const.MaxTessControlAtomicCounterBuffers =
146       ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
147    this->Const.MaxTessEvaluationAtomicCounterBuffers =
148       ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
149    this->Const.MaxGeometryAtomicCounterBuffers =
150       ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
151    this->Const.MaxFragmentAtomicCounterBuffers =
152       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
153    this->Const.MaxComputeAtomicCounterBuffers =
154       ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
155    this->Const.MaxCombinedAtomicCounterBuffers =
156       ctx->Const.MaxCombinedAtomicBuffers;
157    this->Const.MaxAtomicCounterBufferSize =
158       ctx->Const.MaxAtomicBufferSize;
159 
160    /* ARB_enhanced_layouts constants */
161    this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
162    this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
163 
164    /* Compute shader constants */
165    for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
166       this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
167    for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
168       this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
169 
170    this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
171    this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
172 
173    this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
174    this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
175    this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
176    this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
177    this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
178    this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
179    this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
180    this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
181    this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
182    this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
183 
184    /* ARB_viewport_array */
185    this->Const.MaxViewports = ctx->Const.MaxViewports;
186 
187    /* tessellation shader constants */
188    this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
189    this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
190    this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
191    this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
192    this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
193    this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
194    this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
195    this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
196    this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
197    this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
198    this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
199    this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
200 
201    /* GL 4.5 / OES_sample_variables */
202    this->Const.MaxSamples = ctx->Const.MaxSamples;
203 
204    this->current_function = NULL;
205    this->toplevel_ir = NULL;
206    this->found_return = false;
207    this->found_begin_interlock = false;
208    this->found_end_interlock = false;
209    this->all_invariant = false;
210    this->user_structures = NULL;
211    this->num_user_structures = 0;
212    this->num_subroutines = 0;
213    this->subroutines = NULL;
214    this->num_subroutine_types = 0;
215    this->subroutine_types = NULL;
216 
217    /* supported_versions should be large enough to support the known desktop
218     * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
219     */
220    STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
221                  ARRAY_SIZE(this->supported_versions));
222 
223    /* Populate the list of supported GLSL versions */
224    /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
225     * the OpenGL 3.2 Core context is supported, this logic will need
226     * change.  Older versions of GLSL are no longer supported
227     * outside the compatibility contexts of 3.x.
228     */
229    this->num_supported_versions = 0;
230    if (_mesa_is_desktop_gl(ctx)) {
231       for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
232          if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
233             this->supported_versions[this->num_supported_versions].ver
234                = known_desktop_glsl_versions[i];
235             this->supported_versions[this->num_supported_versions].gl_ver
236                = known_desktop_gl_versions[i];
237             this->supported_versions[this->num_supported_versions].es = false;
238             this->num_supported_versions++;
239          }
240       }
241    }
242    if (_mesa_is_gles2_compatible(ctx)) {
243       this->supported_versions[this->num_supported_versions].ver = 100;
244       this->supported_versions[this->num_supported_versions].gl_ver = 20;
245       this->supported_versions[this->num_supported_versions].es = true;
246       this->num_supported_versions++;
247    }
248    if (_mesa_is_gles3_compatible(ctx)) {
249       this->supported_versions[this->num_supported_versions].ver = 300;
250       this->supported_versions[this->num_supported_versions].gl_ver = 30;
251       this->supported_versions[this->num_supported_versions].es = true;
252       this->num_supported_versions++;
253    }
254    if (_mesa_is_gles31_compatible(ctx)) {
255       this->supported_versions[this->num_supported_versions].ver = 310;
256       this->supported_versions[this->num_supported_versions].gl_ver = 31;
257       this->supported_versions[this->num_supported_versions].es = true;
258       this->num_supported_versions++;
259    }
260    if (_mesa_is_gles32_compatible(ctx)) {
261       this->supported_versions[this->num_supported_versions].ver = 320;
262       this->supported_versions[this->num_supported_versions].gl_ver = 32;
263       this->supported_versions[this->num_supported_versions].es = true;
264       this->num_supported_versions++;
265    }
266 
267    /* Create a string for use in error messages to tell the user which GLSL
268     * versions are supported.
269     */
270    char *supported = ralloc_strdup(this, "");
271    for (unsigned i = 0; i < this->num_supported_versions; i++) {
272       unsigned ver = this->supported_versions[i].ver;
273       const char *const prefix = (i == 0)
274 	 ? ""
275 	 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
276       const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
277 
278       ralloc_asprintf_append(& supported, "%s%u.%02u%s",
279 			     prefix,
280 			     ver / 100, ver % 100,
281 			     suffix);
282    }
283 
284    this->supported_version_string = supported;
285 
286    if (ctx->Const.ForceGLSLExtensionsWarn)
287       _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
288 
289    this->default_uniform_qualifier = new(this) ast_type_qualifier();
290    this->default_uniform_qualifier->flags.q.shared = 1;
291    this->default_uniform_qualifier->flags.q.column_major = 1;
292 
293    this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
294    this->default_shader_storage_qualifier->flags.q.shared = 1;
295    this->default_shader_storage_qualifier->flags.q.column_major = 1;
296 
297    this->fs_uses_gl_fragcoord = false;
298    this->fs_redeclares_gl_fragcoord = false;
299    this->fs_origin_upper_left = false;
300    this->fs_pixel_center_integer = false;
301    this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
302 
303    this->gs_input_prim_type_specified = false;
304    this->tcs_output_vertices_specified = false;
305    this->gs_input_size = 0;
306    this->in_qualifier = new(this) ast_type_qualifier();
307    this->out_qualifier = new(this) ast_type_qualifier();
308    this->fs_early_fragment_tests = false;
309    this->fs_inner_coverage = false;
310    this->fs_post_depth_coverage = false;
311    this->fs_pixel_interlock_ordered = false;
312    this->fs_pixel_interlock_unordered = false;
313    this->fs_sample_interlock_ordered = false;
314    this->fs_sample_interlock_unordered = false;
315    this->fs_blend_support = 0;
316    memset(this->atomic_counter_offsets, 0,
317           sizeof(this->atomic_counter_offsets));
318    this->allow_extension_directive_midshader =
319       ctx->Const.AllowGLSLExtensionDirectiveMidShader;
320    this->alias_shader_extension =
321       ctx->Const.AliasShaderExtension;
322    this->allow_vertex_texture_bias =
323       ctx->Const.AllowVertexTextureBias;
324    this->allow_glsl_120_subset_in_110 =
325       ctx->Const.AllowGLSL120SubsetIn110;
326    this->allow_builtin_variable_redeclaration =
327       ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
328    this->ignore_write_to_readonly_var =
329       ctx->Const.GLSLIgnoreWriteToReadonlyVar;
330 
331    this->cs_input_local_size_variable_specified = false;
332 
333    /* ARB_bindless_texture */
334    this->bindless_sampler_specified = false;
335    this->bindless_image_specified = false;
336    this->bound_sampler_specified = false;
337    this->bound_image_specified = false;
338 
339    this->language_version = this->forced_language_version ?
340       this->forced_language_version : this->language_version;
341    set_valid_gl_and_glsl_versions(NULL);
342 }
343 
344 /**
345  * Determine whether the current GLSL version is sufficiently high to support
346  * a certain feature, and generate an error message if it isn't.
347  *
348  * \param required_glsl_version and \c required_glsl_es_version are
349  * interpreted as they are in _mesa_glsl_parse_state::is_version().
350  *
351  * \param locp is the parser location where the error should be reported.
352  *
353  * \param fmt (and additional arguments) constitute a printf-style error
354  * message to report if the version check fails.  Information about the
355  * current and required GLSL versions will be appended.  So, for example, if
356  * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
357  * "foo unsupported") is called, the error message will be "foo unsupported in
358  * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
359  */
360 bool
check_version(unsigned required_glsl_version,unsigned required_glsl_es_version,YYLTYPE * locp,const char * fmt,...)361 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
362                                       unsigned required_glsl_es_version,
363                                       YYLTYPE *locp, const char *fmt, ...)
364 {
365    if (this->is_version(required_glsl_version, required_glsl_es_version))
366       return true;
367 
368    va_list args;
369    va_start(args, fmt);
370    char *problem = ralloc_vasprintf(this, fmt, args);
371    va_end(args);
372    const char *glsl_version_string
373       = glsl_compute_version_string(this, false, required_glsl_version);
374    const char *glsl_es_version_string
375       = glsl_compute_version_string(this, true, required_glsl_es_version);
376    const char *requirement_string = "";
377    if (required_glsl_version && required_glsl_es_version) {
378       requirement_string = ralloc_asprintf(this, " (%s or %s required)",
379                                            glsl_version_string,
380                                            glsl_es_version_string);
381    } else if (required_glsl_version) {
382       requirement_string = ralloc_asprintf(this, " (%s required)",
383                                            glsl_version_string);
384    } else if (required_glsl_es_version) {
385       requirement_string = ralloc_asprintf(this, " (%s required)",
386                                            glsl_es_version_string);
387    }
388    _mesa_glsl_error(locp, this, "%s in %s%s",
389                     problem, this->get_version_string(),
390                     requirement_string);
391 
392    return false;
393 }
394 
395 /**
396  * This makes sure any GLSL versions defined or overridden are valid. If not it
397  * sets a valid value.
398  */
399 void
set_valid_gl_and_glsl_versions(YYLTYPE * locp)400 _mesa_glsl_parse_state::set_valid_gl_and_glsl_versions(YYLTYPE *locp)
401 {
402    bool supported = false;
403    for (unsigned i = 0; i < this->num_supported_versions; i++) {
404       if (this->supported_versions[i].ver == this->language_version
405           && this->supported_versions[i].es == this->es_shader) {
406          this->gl_version = this->supported_versions[i].gl_ver;
407          supported = true;
408          break;
409       }
410    }
411 
412    if (!supported) {
413       if (locp) {
414          _mesa_glsl_error(locp, this, "%s is not supported. "
415                           "Supported versions are: %s",
416                           this->get_version_string(),
417                           this->supported_version_string);
418       }
419 
420       /* On exit, the language_version must be set to a valid value.
421        * Later calls to _mesa_glsl_initialize_types will misbehave if
422        * the version is invalid.
423        */
424       switch (this->api) {
425       case API_OPENGL_COMPAT:
426       case API_OPENGL_CORE:
427 	 this->language_version = this->consts->GLSLVersion;
428 	 break;
429 
430       case API_OPENGLES:
431 	 FALLTHROUGH;
432 
433       case API_OPENGLES2:
434 	 this->language_version = 100;
435 	 break;
436       }
437    }
438 }
439 
440 /**
441  * Process a GLSL #version directive.
442  *
443  * \param version is the integer that follows the #version token.
444  *
445  * \param ident is a string identifier that follows the integer, if any is
446  * present.  Otherwise NULL.
447  */
448 void
process_version_directive(YYLTYPE * locp,int version,const char * ident)449 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
450                                                   const char *ident)
451 {
452    bool es_token_present = false;
453    bool compat_token_present = false;
454    if (ident) {
455       if (strcmp(ident, "es") == 0) {
456          es_token_present = true;
457       } else if (version >= 150) {
458          if (strcmp(ident, "core") == 0) {
459             /* Accept the token.  There's no need to record that this is
460              * a core profile shader since that's the only profile we support.
461              */
462          } else if (strcmp(ident, "compatibility") == 0) {
463             compat_token_present = true;
464 
465             if (this->api != API_OPENGL_COMPAT &&
466                 !this->consts->AllowGLSLCompatShaders) {
467                _mesa_glsl_error(locp, this,
468                                 "the compatibility profile is not supported");
469             }
470          } else {
471             _mesa_glsl_error(locp, this,
472                              "\"%s\" is not a valid shading language profile; "
473                              "if present, it must be \"core\"", ident);
474          }
475       } else {
476          _mesa_glsl_error(locp, this,
477                           "illegal text following version number");
478       }
479    }
480 
481    this->es_shader = es_token_present;
482    if (version == 100) {
483       if (es_token_present) {
484          _mesa_glsl_error(locp, this,
485                           "GLSL 1.00 ES should be selected using "
486                           "`#version 100'");
487       } else {
488          this->es_shader = true;
489       }
490    }
491 
492    if (this->es_shader) {
493       this->ARB_texture_rectangle_enable = false;
494    }
495 
496    if (this->forced_language_version)
497       this->language_version = this->forced_language_version;
498    else
499       this->language_version = version;
500 
501    this->compat_shader = compat_token_present ||
502                          this->consts->ForceCompatShaders ||
503                          (this->api == API_OPENGL_COMPAT &&
504                           this->language_version == 140) ||
505                          (!this->es_shader && this->language_version < 140);
506 
507    set_valid_gl_and_glsl_versions(locp);
508 }
509 
510 
511 /* This helper function will append the given message to the shader's
512    info log and report it via GL_ARB_debug_output. Per that extension,
513    'type' is one of the enum values classifying the message, and
514    'id' is the implementation-defined ID of the given message. */
515 static void
_mesa_glsl_msg(const YYLTYPE * locp,_mesa_glsl_parse_state * state,GLenum type,const char * fmt,va_list ap)516 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
517                GLenum type, const char *fmt, va_list ap)
518 {
519    bool error = (type == MESA_DEBUG_TYPE_ERROR);
520    GLuint msg_id = 0;
521 
522    assert(state->info_log != NULL);
523 
524    /* Get the offset that the new message will be written to. */
525    int msg_offset = strlen(state->info_log);
526 
527    if (locp->path) {
528       ralloc_asprintf_append(&state->info_log, "\"%s\"", locp->path);
529    } else {
530       ralloc_asprintf_append(&state->info_log, "%u", locp->source);
531    }
532    ralloc_asprintf_append(&state->info_log, ":%u(%u): %s: ",
533                           locp->first_line, locp->first_column,
534                           error ? "error" : "warning");
535 
536    ralloc_vasprintf_append(&state->info_log, fmt, ap);
537 
538    const char *const msg = &state->info_log[msg_offset];
539    struct gl_context *ctx = state->ctx;
540 
541    /* Report the error via GL_ARB_debug_output. */
542    _mesa_shader_debug(ctx, type, &msg_id, msg);
543 
544    ralloc_strcat(&state->info_log, "\n");
545 }
546 
547 void
_mesa_glsl_error(YYLTYPE * locp,_mesa_glsl_parse_state * state,const char * fmt,...)548 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
549 		 const char *fmt, ...)
550 {
551    va_list ap;
552 
553    state->error = true;
554 
555    va_start(ap, fmt);
556    _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
557    va_end(ap);
558 }
559 
560 
561 void
_mesa_glsl_warning(const YYLTYPE * locp,_mesa_glsl_parse_state * state,const char * fmt,...)562 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
563 		   const char *fmt, ...)
564 {
565    if (state->warnings_enabled) {
566       va_list ap;
567 
568       va_start(ap, fmt);
569       _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
570       va_end(ap);
571    }
572 }
573 
574 
575 /**
576  * Enum representing the possible behaviors that can be specified in
577  * an #extension directive.
578  */
579 enum ext_behavior {
580    extension_disable,
581    extension_enable,
582    extension_require,
583    extension_warn
584 };
585 
586 /**
587  * Element type for _mesa_glsl_supported_extensions
588  */
589 struct _mesa_glsl_extension {
590    /**
591     * Name of the extension when referred to in a GLSL extension
592     * statement
593     */
594    const char *name;
595 
596    /**
597     * Whether this extension is a part of AEP
598     */
599    bool aep;
600 
601    /**
602     * Predicate that checks whether the relevant extension is available for
603     * this context.
604     */
605    bool (*available_pred)(const _mesa_glsl_parse_state *,
606                           gl_api api, uint8_t version);
607 
608    /**
609     * Flag in the _mesa_glsl_parse_state struct that should be set
610     * when this extension is enabled.
611     *
612     * See note in _mesa_glsl_extension::supported_flag about "pointer
613     * to member" types.
614     */
615    bool _mesa_glsl_parse_state::* enable_flag;
616 
617    /**
618     * Flag in the _mesa_glsl_parse_state struct that should be set
619     * when the shader requests "warn" behavior for this extension.
620     *
621     * See note in _mesa_glsl_extension::supported_flag about "pointer
622     * to member" types.
623     */
624    bool _mesa_glsl_parse_state::* warn_flag;
625 
626 
627    bool compatible_with_state(const _mesa_glsl_parse_state *state,
628                               gl_api api, uint8_t gl_version) const;
629    void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
630 };
631 
632 /** Checks if the context supports a user-facing extension */
633 #define EXT(name_str, driver_cap, ...) \
634 static UNUSED bool \
635 has_##name_str(const _mesa_glsl_parse_state *state, gl_api api, uint8_t version) \
636 { \
637    return state->exts->driver_cap && (version >= \
638           _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
639 }
640 #include "main/extensions_table.h"
641 #undef EXT
642 
643 static unsigned
mesa_stage_to_gl_stage_bit(unsigned stage)644 mesa_stage_to_gl_stage_bit(unsigned stage)
645 {
646    switch (stage) {
647    case MESA_SHADER_VERTEX:
648       return GL_VERTEX_SHADER_BIT;
649    case MESA_SHADER_TESS_CTRL:
650       return GL_TESS_CONTROL_SHADER_BIT;
651    case MESA_SHADER_TESS_EVAL:
652       return GL_TESS_EVALUATION_SHADER_BIT;
653    case MESA_SHADER_GEOMETRY:
654       return GL_GEOMETRY_SHADER_BIT;
655    case MESA_SHADER_FRAGMENT:
656       return GL_FRAGMENT_SHADER_BIT;
657    case MESA_SHADER_COMPUTE:
658       return GL_COMPUTE_SHADER_BIT;
659    default:
660       unreachable("glsl parser: invalid shader stage");
661    }
662 }
663 
664 #define HAS_SUBGROUP_EXT(name, feature) \
665 static bool \
666 has_KHR_shader_subgroup_##name(const _mesa_glsl_parse_state *state, gl_api api, uint8_t version) \
667 { \
668    unsigned stage = mesa_stage_to_gl_stage_bit(state->stage); \
669    return state->exts->KHR_shader_subgroup && \
670       (version >= _mesa_extension_table[MESA_EXTENSION_KHR_shader_subgroup].version[api]) && \
671       (state->consts->ShaderSubgroupSupportedStages & stage) && \
672       (state->consts->ShaderSubgroupSupportedFeatures & GL_SUBGROUP_FEATURE_##feature##_BIT_KHR); \
673 }
674 
HAS_SUBGROUP_EXT(basic,BASIC)675 HAS_SUBGROUP_EXT(basic, BASIC)
676 HAS_SUBGROUP_EXT(vote, VOTE)
677 HAS_SUBGROUP_EXT(arithmetic, ARITHMETIC)
678 HAS_SUBGROUP_EXT(ballot, BALLOT)
679 HAS_SUBGROUP_EXT(shuffle, SHUFFLE)
680 HAS_SUBGROUP_EXT(shuffle_relative, SHUFFLE_RELATIVE)
681 HAS_SUBGROUP_EXT(clustered, CLUSTERED)
682 HAS_SUBGROUP_EXT(quad_, QUAD)
683 
684 static bool
685 has_KHR_shader_subgroup_quad(const _mesa_glsl_parse_state *state, gl_api api, uint8_t version)
686 {
687    return has_KHR_shader_subgroup_quad_(state, api, version) &&
688       ((state->stage == MESA_SHADER_FRAGMENT || state->stage == MESA_SHADER_COMPUTE) ||
689        state->consts->ShaderSubgroupQuadAllStages);
690 }
691 
692 #define EXT(NAME)                                           \
693    { "GL_" #NAME, false, has_##NAME,                        \
694      &_mesa_glsl_parse_state::NAME##_enable,                \
695      &_mesa_glsl_parse_state::NAME##_warn }
696 
697 #define EXT_AEP(NAME)                                       \
698    { "GL_" #NAME, true, has_##NAME,                         \
699      &_mesa_glsl_parse_state::NAME##_enable,                \
700      &_mesa_glsl_parse_state::NAME##_warn }
701 
702 /**
703  * Table of extensions that can be enabled/disabled within a shader,
704  * and the conditions under which they are supported.
705  */
706 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
707    /* ARB extensions go here, sorted alphabetically.
708     */
709    EXT(ARB_ES3_1_compatibility),
710    EXT(ARB_ES3_2_compatibility),
711    EXT(ARB_arrays_of_arrays),
712    EXT(ARB_bindless_texture),
713    EXT(ARB_compatibility),
714    EXT(ARB_compute_shader),
715    EXT(ARB_compute_variable_group_size),
716    EXT(ARB_conservative_depth),
717    EXT(ARB_cull_distance),
718    EXT(ARB_derivative_control),
719    EXT(ARB_draw_buffers),
720    EXT(ARB_draw_instanced),
721    EXT(ARB_enhanced_layouts),
722    EXT(ARB_explicit_attrib_location),
723    EXT(ARB_explicit_uniform_location),
724    EXT(ARB_fragment_coord_conventions),
725    EXT(ARB_fragment_layer_viewport),
726    EXT(ARB_fragment_shader_interlock),
727    EXT(ARB_gpu_shader5),
728    EXT(ARB_gpu_shader_fp64),
729    EXT(ARB_gpu_shader_int64),
730    EXT(ARB_post_depth_coverage),
731    EXT(ARB_sample_shading),
732    EXT(ARB_separate_shader_objects),
733    EXT(ARB_shader_atomic_counter_ops),
734    EXT(ARB_shader_atomic_counters),
735    EXT(ARB_shader_ballot),
736    EXT(ARB_shader_bit_encoding),
737    EXT(ARB_shader_clock),
738    EXT(ARB_shader_draw_parameters),
739    EXT(ARB_shader_group_vote),
740    EXT(ARB_shader_image_load_store),
741    EXT(ARB_shader_image_size),
742    EXT(ARB_shader_precision),
743    EXT(ARB_shader_stencil_export),
744    EXT(ARB_shader_storage_buffer_object),
745    EXT(ARB_shader_subroutine),
746    EXT(ARB_shader_texture_image_samples),
747    EXT(ARB_shader_texture_lod),
748    EXT(ARB_shader_viewport_layer_array),
749    EXT(ARB_shading_language_420pack),
750    EXT(ARB_shading_language_include),
751    EXT(ARB_shading_language_packing),
752    EXT(ARB_sparse_texture2),
753    EXT(ARB_sparse_texture_clamp),
754    EXT(ARB_tessellation_shader),
755    EXT(ARB_texture_cube_map_array),
756    EXT(ARB_texture_gather),
757    EXT(ARB_texture_multisample),
758    EXT(ARB_texture_query_levels),
759    EXT(ARB_texture_query_lod),
760    EXT(ARB_texture_rectangle),
761    EXT(ARB_uniform_buffer_object),
762    EXT(ARB_vertex_attrib_64bit),
763    EXT(ARB_viewport_array),
764 
765    /* KHR extensions go here, sorted alphabetically.
766     */
767    EXT_AEP(KHR_blend_equation_advanced),
768    EXT(KHR_shader_subgroup_arithmetic),
769    EXT(KHR_shader_subgroup_ballot),
770    EXT(KHR_shader_subgroup_basic),
771    EXT(KHR_shader_subgroup_clustered),
772    EXT(KHR_shader_subgroup_quad),
773    EXT(KHR_shader_subgroup_shuffle),
774    EXT(KHR_shader_subgroup_shuffle_relative),
775    EXT(KHR_shader_subgroup_vote),
776 
777    /* OES extensions go here, sorted alphabetically.
778     */
779    EXT(OES_EGL_image_external),
780    EXT(OES_EGL_image_external_essl3),
781    EXT(OES_geometry_point_size),
782    EXT(OES_geometry_shader),
783    EXT(OES_gpu_shader5),
784    EXT(OES_primitive_bounding_box),
785    EXT_AEP(OES_sample_variables),
786    EXT_AEP(OES_shader_image_atomic),
787    EXT(OES_shader_io_blocks),
788    EXT_AEP(OES_shader_multisample_interpolation),
789    EXT(OES_standard_derivatives),
790    EXT(OES_tessellation_point_size),
791    EXT(OES_tessellation_shader),
792    EXT(OES_texture_3D),
793    EXT(OES_texture_buffer),
794    EXT(OES_texture_cube_map_array),
795    EXT_AEP(OES_texture_storage_multisample_2d_array),
796    EXT(OES_viewport_array),
797 
798    /* All other extensions go here, sorted alphabetically.
799     */
800    EXT(AMD_conservative_depth),
801    EXT(AMD_gpu_shader_half_float),
802    EXT(AMD_gpu_shader_int64),
803    EXT(AMD_shader_stencil_export),
804    EXT(AMD_shader_trinary_minmax),
805    EXT(AMD_texture_texture4),
806    EXT(AMD_vertex_shader_layer),
807    EXT(AMD_vertex_shader_viewport_index),
808    EXT(ANDROID_extension_pack_es31a),
809    EXT(ARM_shader_framebuffer_fetch_depth_stencil),
810    EXT(EXT_blend_func_extended),
811    EXT(EXT_demote_to_helper_invocation),
812    EXT(EXT_frag_depth),
813    EXT(EXT_draw_buffers),
814    EXT(EXT_draw_instanced),
815    EXT(EXT_clip_cull_distance),
816    EXT(EXT_geometry_point_size),
817    EXT_AEP(EXT_geometry_shader),
818    EXT(EXT_gpu_shader4),
819    EXT_AEP(EXT_gpu_shader5),
820    EXT_AEP(EXT_primitive_bounding_box),
821    EXT(EXT_separate_shader_objects),
822    EXT(EXT_shader_framebuffer_fetch),
823    EXT(EXT_shader_framebuffer_fetch_non_coherent),
824    EXT(EXT_shader_group_vote),
825    EXT(EXT_shader_image_load_formatted),
826    EXT(EXT_shader_image_load_store),
827    EXT(EXT_shader_implicit_conversions),
828    EXT(EXT_shader_integer_mix),
829    EXT_AEP(EXT_shader_io_blocks),
830    EXT(EXT_shader_samples_identical),
831    EXT(EXT_shadow_samplers),
832    EXT(EXT_tessellation_point_size),
833    EXT_AEP(EXT_tessellation_shader),
834    EXT(EXT_texture_array),
835    EXT_AEP(EXT_texture_buffer),
836    EXT_AEP(EXT_texture_cube_map_array),
837    EXT(EXT_texture_query_lod),
838    EXT(EXT_texture_shadow_lod),
839    EXT(INTEL_conservative_rasterization),
840    EXT(INTEL_shader_atomic_float_minmax),
841    EXT(INTEL_shader_integer_functions2),
842    EXT(MESA_shader_integer_functions),
843    EXT(NV_compute_shader_derivatives),
844    EXT(NV_fragment_shader_interlock),
845    EXT(NV_image_formats),
846    EXT(NV_shader_atomic_float),
847    EXT(NV_shader_atomic_int64),
848    EXT(NV_shader_noperspective_interpolation),
849    EXT(NV_viewport_array2),
850    EXT(OVR_multiview),
851    EXT(OVR_multiview2),
852 };
853 
854 #undef EXT
855 
856 
857 /**
858  * Determine whether a given extension is compatible with the target,
859  * API, and extension information in the current parser state.
860  */
compatible_with_state(const _mesa_glsl_parse_state * state,gl_api api,uint8_t gl_version) const861 bool _mesa_glsl_extension::compatible_with_state(
862       const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
863 {
864    return this->available_pred(state, api, gl_version);
865 }
866 
867 /**
868  * Set the appropriate flags in the parser state to establish the
869  * given behavior for this extension.
870  */
set_flags(_mesa_glsl_parse_state * state,ext_behavior behavior) const871 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
872                                      ext_behavior behavior) const
873 {
874    /* Note: the ->* operator indexes into state by the
875     * offsets this->enable_flag and this->warn_flag.  See
876     * _mesa_glsl_extension::supported_flag for more info.
877     */
878    state->*(this->enable_flag) = (behavior != extension_disable);
879    state->*(this->warn_flag)   = (behavior == extension_warn);
880 }
881 
882 /**
883  * Check alias_shader_extension for any aliased shader extensions
884  */
find_extension_alias(_mesa_glsl_parse_state * state,const char * name)885 static const char *find_extension_alias(_mesa_glsl_parse_state *state, const char *name)
886 {
887    char *exts, *field, *ext_alias = NULL;
888 
889    /* Copy alias_shader_extension because strtok() is destructive. */
890    exts = strdup(state->alias_shader_extension);
891    if (exts) {
892       for (field = strtok(exts, ","); field != NULL; field = strtok(NULL, ",")) {
893          if(strncmp(name, field, strlen(name)) == 0) {
894             field = strstr(field, ":");
895             if(field) {
896                ext_alias = strdup(field + 1);
897             }
898             break;
899          }
900       }
901 
902       free(exts);
903    }
904    return ext_alias;
905 }
906 
907 /**
908  * Find an extension by name in _mesa_glsl_supported_extensions.  If
909  * the name is not found, return NULL.
910  */
find_extension(_mesa_glsl_parse_state * state,const char * name)911 static const _mesa_glsl_extension *find_extension(_mesa_glsl_parse_state *state, const char *name)
912 {
913    const char *ext_alias = NULL;
914    if (state->alias_shader_extension) {
915       ext_alias = find_extension_alias(state, name);
916       name = ext_alias ? ext_alias : name;
917    }
918 
919    for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
920       if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
921          free((void *)ext_alias);
922          return &_mesa_glsl_supported_extensions[i];
923       }
924    }
925 
926    free((void *)ext_alias);
927    return NULL;
928 }
929 
930 bool
_mesa_glsl_process_extension(const char * name,YYLTYPE * name_locp,const char * behavior_string,YYLTYPE * behavior_locp,_mesa_glsl_parse_state * state)931 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
932 			     const char *behavior_string, YYLTYPE *behavior_locp,
933 			     _mesa_glsl_parse_state *state)
934 {
935    uint8_t gl_version = state->exts->Version;
936    gl_api api = state->api;
937    ext_behavior behavior;
938    if (strcmp(behavior_string, "warn") == 0) {
939       behavior = extension_warn;
940    } else if (strcmp(behavior_string, "require") == 0) {
941       behavior = extension_require;
942    } else if (strcmp(behavior_string, "enable") == 0) {
943       behavior = extension_enable;
944    } else if (strcmp(behavior_string, "disable") == 0) {
945       behavior = extension_disable;
946    } else {
947       _mesa_glsl_error(behavior_locp, state,
948 		       "unknown extension behavior `%s'",
949 		       behavior_string);
950       return false;
951    }
952 
953    /* If we're in a desktop context but with an ES shader, use an ES API enum
954     * to verify extension availability.
955     */
956    if (state->es_shader && api != API_OPENGLES2)
957       api = API_OPENGLES2;
958    /* Use the language-version derived GL version to extension checks, unless
959     * we're using meta, which sets the version to the max.
960     */
961    if (gl_version != 0xff)
962       gl_version = state->gl_version;
963 
964    if (strcmp(name, "all") == 0) {
965       if ((behavior == extension_enable) || (behavior == extension_require)) {
966 	 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
967 			  (behavior == extension_enable)
968 			  ? "enable" : "require");
969 	 return false;
970       } else {
971          for (unsigned i = 0;
972               i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
973             const _mesa_glsl_extension *extension
974                = &_mesa_glsl_supported_extensions[i];
975             if (extension->compatible_with_state(state, api, gl_version)) {
976                _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
977             }
978          }
979       }
980    } else {
981       const _mesa_glsl_extension *extension = find_extension(state, name);
982       if (extension &&
983           (extension->compatible_with_state(state, api, gl_version) ||
984            (state->consts->AllowGLSLCompatShaders &&
985             extension->compatible_with_state(state, API_OPENGL_COMPAT, gl_version)))) {
986          extension->set_flags(state, behavior);
987          if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
988             for (unsigned i = 0;
989                  i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
990                const _mesa_glsl_extension *extension =
991                   &_mesa_glsl_supported_extensions[i];
992 
993                if (!extension->aep)
994                   continue;
995                /* AEP should not be enabled if all of the sub-extensions can't
996                 * also be enabled. This is not the proper layer to do such
997                 * error-checking though.
998                 */
999                assert(extension->compatible_with_state(state, api, gl_version));
1000                extension->set_flags(state, behavior);
1001             }
1002          } else if (extension->available_pred == has_KHR_shader_subgroup_vote ||
1003                     extension->available_pred == has_KHR_shader_subgroup_arithmetic ||
1004                     extension->available_pred == has_KHR_shader_subgroup_ballot ||
1005                     extension->available_pred == has_KHR_shader_subgroup_shuffle ||
1006                     extension->available_pred == has_KHR_shader_subgroup_shuffle_relative ||
1007                     extension->available_pred == has_KHR_shader_subgroup_clustered ||
1008                     extension->available_pred == has_KHR_shader_subgroup_quad) {
1009             /* GLSL KHR_shader_subgroup spec says when any of above subgroup extension
1010              * is enabled, KHR_shader_subgroup_basic extension is also implicitly enabled.
1011              */
1012             for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1013                const _mesa_glsl_extension *extension = &_mesa_glsl_supported_extensions[i];
1014                if (extension->available_pred == has_KHR_shader_subgroup_basic) {
1015                   assert(extension->compatible_with_state(state, api, gl_version));
1016                   extension->set_flags(state, behavior);
1017                }
1018             }
1019          }
1020       } else {
1021          static const char fmt[] = "extension `%s' unsupported in %s shader";
1022 
1023          if (behavior == extension_require) {
1024             _mesa_glsl_error(name_locp, state, fmt,
1025                              name, _mesa_shader_stage_to_string(state->stage));
1026             return false;
1027          } else {
1028             _mesa_glsl_warning(name_locp, state, fmt,
1029                                name, _mesa_shader_stage_to_string(state->stage));
1030          }
1031       }
1032    }
1033 
1034    if (state->OVR_multiview2_enable)
1035       state->OVR_multiview_enable = true;
1036 
1037    return true;
1038 }
1039 
1040 /**
1041  * Recurses through <type> and <expr> if <expr> is an aggregate initializer
1042  * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
1043  * (process_array_constructor, et al) sufficient information to do type
1044  * checking.
1045  *
1046  * Operates on assignments involving an aggregate initializer. E.g.,
1047  *
1048  * vec4 pos = {1.0, -1.0, 0.0, 1.0};
1049  *
1050  * or more ridiculously,
1051  *
1052  * struct S {
1053  *     vec4 v[2];
1054  * };
1055  *
1056  * struct {
1057  *     S a[2], b;
1058  *     int c;
1059  * } aggregate = {
1060  *     {
1061  *         {
1062  *             {
1063  *                 {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
1064  *                 {5.0, 6.0, 7.0, 8.0}  // a[0].v[1]
1065  *             } // a[0].v
1066  *         }, // a[0]
1067  *         {
1068  *             {
1069  *                 {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
1070  *                 {5.0, 6.0, 7.0, 8.0}  // a[1].v[1]
1071  *             } // a[1].v
1072  *         } // a[1]
1073  *     }, // a
1074  *     {
1075  *         {
1076  *             {1.0, 2.0, 3.0, 4.0}, // b.v[0]
1077  *             {5.0, 6.0, 7.0, 8.0}  // b.v[1]
1078  *         } // b.v
1079  *     }, // b
1080  *     4 // c
1081  * };
1082  *
1083  * This pass is necessary because the right-hand side of <type> e = { ... }
1084  * doesn't contain sufficient information to determine if the types match.
1085  */
1086 void
_mesa_ast_set_aggregate_type(const glsl_type * type,ast_expression * expr)1087 _mesa_ast_set_aggregate_type(const glsl_type *type,
1088                              ast_expression *expr)
1089 {
1090    ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
1091    ai->constructor_type = type;
1092 
1093    /* If the aggregate is an array, recursively set its elements' types. */
1094    if (glsl_type_is_array(type)) {
1095       /* Each array element has the type type->fields.array.
1096        *
1097        * E.g., if <type> if struct S[2] we want to set each element's type to
1098        * struct S.
1099        */
1100       for (exec_node *expr_node = ai->expressions.get_head_raw();
1101            !expr_node->is_tail_sentinel();
1102            expr_node = expr_node->next) {
1103          ast_expression *expr = exec_node_data(ast_expression, expr_node,
1104                                                link);
1105 
1106          if (expr->oper == ast_aggregate)
1107             _mesa_ast_set_aggregate_type(type->fields.array, expr);
1108       }
1109 
1110    /* If the aggregate is a struct, recursively set its fields' types. */
1111    } else if (glsl_type_is_struct(type)) {
1112       exec_node *expr_node = ai->expressions.get_head_raw();
1113 
1114       /* Iterate through the struct's fields. */
1115       for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
1116            i++, expr_node = expr_node->next) {
1117          ast_expression *expr = exec_node_data(ast_expression, expr_node,
1118                                                link);
1119 
1120          if (expr->oper == ast_aggregate) {
1121             _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
1122          }
1123       }
1124    /* If the aggregate is a matrix, set its columns' types. */
1125    } else if (glsl_type_is_matrix(type)) {
1126       for (exec_node *expr_node = ai->expressions.get_head_raw();
1127            !expr_node->is_tail_sentinel();
1128            expr_node = expr_node->next) {
1129          ast_expression *expr = exec_node_data(ast_expression, expr_node,
1130                                                link);
1131 
1132          if (expr->oper == ast_aggregate)
1133             _mesa_ast_set_aggregate_type(glsl_get_column_type(type), expr);
1134       }
1135    }
1136 }
1137 
1138 void
_mesa_ast_process_interface_block(YYLTYPE * locp,_mesa_glsl_parse_state * state,ast_interface_block * const block,const struct ast_type_qualifier & q)1139 _mesa_ast_process_interface_block(YYLTYPE *locp,
1140                                   _mesa_glsl_parse_state *state,
1141                                   ast_interface_block *const block,
1142                                   const struct ast_type_qualifier &q)
1143 {
1144    if (q.flags.q.buffer) {
1145       if (!state->has_shader_storage_buffer_objects()) {
1146          _mesa_glsl_error(locp, state,
1147                           "#version 430 / GL_ARB_shader_storage_buffer_object "
1148                           "required for defining shader storage blocks");
1149       } else if (state->ARB_shader_storage_buffer_object_warn) {
1150          _mesa_glsl_warning(locp, state,
1151                             "#version 430 / GL_ARB_shader_storage_buffer_object "
1152                             "required for defining shader storage blocks");
1153       }
1154    } else if (q.flags.q.uniform) {
1155       if (!state->has_uniform_buffer_objects()) {
1156          _mesa_glsl_error(locp, state,
1157                           "#version 140 / GL_ARB_uniform_buffer_object "
1158                           "required for defining uniform blocks");
1159       } else if (state->ARB_uniform_buffer_object_warn) {
1160          _mesa_glsl_warning(locp, state,
1161                             "#version 140 / GL_ARB_uniform_buffer_object "
1162                             "required for defining uniform blocks");
1163       }
1164    } else {
1165       if (!state->has_shader_io_blocks()) {
1166          if (state->es_shader) {
1167             _mesa_glsl_error(locp, state,
1168                              "GL_OES_shader_io_blocks or #version 320 "
1169                              "required for using interface blocks");
1170          } else {
1171             _mesa_glsl_error(locp, state,
1172                              "#version 150 required for using "
1173                              "interface blocks");
1174          }
1175       }
1176    }
1177 
1178    /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
1179     * "It is illegal to have an input block in a vertex shader
1180     *  or an output block in a fragment shader"
1181     */
1182    if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
1183       _mesa_glsl_error(locp, state,
1184                        "`in' interface block is not allowed for "
1185                        "a vertex shader");
1186    } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
1187       _mesa_glsl_error(locp, state,
1188                        "`out' interface block is not allowed for "
1189                        "a fragment shader");
1190    }
1191 
1192    /* Since block arrays require names, and both features are added in
1193     * the same language versions, we don't have to explicitly
1194     * version-check both things.
1195     */
1196    if (block->instance_name != NULL) {
1197       state->check_version(150, 300, locp, "interface blocks with "
1198                            "an instance name are not allowed");
1199    }
1200 
1201    ast_type_qualifier::bitset_t interface_type_mask;
1202    struct ast_type_qualifier temp_type_qualifier;
1203 
1204    /* Get a bitmask containing only the in/out/uniform/buffer
1205     * flags, allowing us to ignore other irrelevant flags like
1206     * interpolation qualifiers.
1207     */
1208    temp_type_qualifier.flags.i = 0;
1209    temp_type_qualifier.flags.q.uniform = true;
1210    temp_type_qualifier.flags.q.in = true;
1211    temp_type_qualifier.flags.q.out = true;
1212    temp_type_qualifier.flags.q.buffer = true;
1213    temp_type_qualifier.flags.q.patch = true;
1214    interface_type_mask = temp_type_qualifier.flags.i;
1215 
1216    /* Get the block's interface qualifier.  The interface_qualifier
1217     * production rule guarantees that only one bit will be set (and
1218     * it will be in/out/uniform).
1219     */
1220    ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i;
1221 
1222    block->default_layout.flags.i |= block_interface_qualifier;
1223 
1224    if (state->stage == MESA_SHADER_GEOMETRY &&
1225        state->has_explicit_attrib_stream() &&
1226        block->default_layout.flags.q.out) {
1227       /* Assign global layout's stream value. */
1228       block->default_layout.flags.q.stream = 1;
1229       block->default_layout.flags.q.explicit_stream = 0;
1230       block->default_layout.stream = state->out_qualifier->stream;
1231    }
1232 
1233    if (state->has_enhanced_layouts() && block->default_layout.flags.q.out &&
1234        state->exts->ARB_transform_feedback3) {
1235       /* Assign global layout's xfb_buffer value. */
1236       block->default_layout.flags.q.xfb_buffer = 1;
1237       block->default_layout.flags.q.explicit_xfb_buffer = 0;
1238       block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1239    }
1240 
1241    foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1242       ast_type_qualifier& qualifier = member->type->qualifier;
1243       if ((qualifier.flags.i & interface_type_mask) == 0) {
1244          /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1245           * "If no optional qualifier is used in a member declaration, the
1246           *  qualifier of the variable is just in, out, or uniform as declared
1247           *  by interface-qualifier."
1248           */
1249          qualifier.flags.i |= block_interface_qualifier;
1250       } else if ((qualifier.flags.i & interface_type_mask) !=
1251                  block_interface_qualifier) {
1252          /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1253           * "If optional qualifiers are used, they can include interpolation
1254           *  and storage qualifiers and they must declare an input, output,
1255           *  or uniform variable consistent with the interface qualifier of
1256           *  the block."
1257           */
1258          _mesa_glsl_error(locp, state,
1259                           "uniform/in/out qualifier on "
1260                           "interface block member does not match "
1261                           "the interface block");
1262       }
1263 
1264       if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1265          _mesa_glsl_error(locp, state,
1266                           "invariant qualifiers can be used only "
1267                           "in interface block members for shader "
1268                           "inputs or outputs");
1269    }
1270 }
1271 
1272 static void
_mesa_ast_type_qualifier_print(const struct ast_type_qualifier * q)1273 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1274 {
1275    if (q->is_subroutine_decl())
1276       printf("subroutine ");
1277 
1278    if (q->subroutine_list) {
1279       printf("subroutine (");
1280       q->subroutine_list->print();
1281       printf(")");
1282    }
1283 
1284    if (q->flags.q.constant)
1285       printf("const ");
1286 
1287    if (q->flags.q.invariant)
1288       printf("invariant ");
1289 
1290    if (q->flags.q.attribute)
1291       printf("attribute ");
1292 
1293    if (q->flags.q.varying)
1294       printf("varying ");
1295 
1296    if (q->flags.q.in && q->flags.q.out)
1297       printf("inout ");
1298    else {
1299       if (q->flags.q.in)
1300 	 printf("in ");
1301 
1302       if (q->flags.q.out)
1303 	 printf("out ");
1304    }
1305 
1306    if (q->flags.q.centroid)
1307       printf("centroid ");
1308    if (q->flags.q.sample)
1309       printf("sample ");
1310    if (q->flags.q.patch)
1311       printf("patch ");
1312    if (q->flags.q.uniform)
1313       printf("uniform ");
1314    if (q->flags.q.buffer)
1315       printf("buffer ");
1316    if (q->flags.q.smooth)
1317       printf("smooth ");
1318    if (q->flags.q.flat)
1319       printf("flat ");
1320    if (q->flags.q.noperspective)
1321       printf("noperspective ");
1322 }
1323 
1324 
1325 void
print(void) const1326 ast_node::print(void) const
1327 {
1328    printf("unhandled node ");
1329 }
1330 
1331 
ast_node(void)1332 ast_node::ast_node(void)
1333 {
1334    this->location.path = NULL;
1335    this->location.source = 0;
1336    this->location.first_line = 0;
1337    this->location.first_column = 0;
1338    this->location.last_line = 0;
1339    this->location.last_column = 0;
1340 }
1341 
1342 
1343 static void
ast_opt_array_dimensions_print(const ast_array_specifier * array_specifier)1344 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1345 {
1346    if (array_specifier)
1347       array_specifier->print();
1348 }
1349 
1350 
1351 void
print(void) const1352 ast_compound_statement::print(void) const
1353 {
1354    printf("{\n");
1355 
1356    foreach_list_typed(ast_node, ast, link, &this->statements) {
1357       ast->print();
1358    }
1359 
1360    printf("}\n");
1361 }
1362 
1363 
ast_compound_statement(int new_scope,ast_node * statements)1364 ast_compound_statement::ast_compound_statement(int new_scope,
1365 					       ast_node *statements)
1366 {
1367    this->new_scope = new_scope;
1368 
1369    if (statements != NULL) {
1370       this->statements.push_degenerate_list_at_head(&statements->link);
1371    }
1372 }
1373 
1374 
1375 void
print(void) const1376 ast_expression::print(void) const
1377 {
1378    switch (oper) {
1379    case ast_assign:
1380    case ast_mul_assign:
1381    case ast_div_assign:
1382    case ast_mod_assign:
1383    case ast_add_assign:
1384    case ast_sub_assign:
1385    case ast_ls_assign:
1386    case ast_rs_assign:
1387    case ast_and_assign:
1388    case ast_xor_assign:
1389    case ast_or_assign:
1390       subexpressions[0]->print();
1391       printf("%s ", operator_string(oper));
1392       subexpressions[1]->print();
1393       break;
1394 
1395    case ast_field_selection:
1396       subexpressions[0]->print();
1397       printf(". %s ", primary_expression.identifier);
1398       break;
1399 
1400    case ast_plus:
1401    case ast_neg:
1402    case ast_bit_not:
1403    case ast_logic_not:
1404    case ast_pre_inc:
1405    case ast_pre_dec:
1406       printf("%s ", operator_string(oper));
1407       subexpressions[0]->print();
1408       break;
1409 
1410    case ast_post_inc:
1411    case ast_post_dec:
1412       subexpressions[0]->print();
1413       printf("%s ", operator_string(oper));
1414       break;
1415 
1416    case ast_conditional:
1417       subexpressions[0]->print();
1418       printf("? ");
1419       subexpressions[1]->print();
1420       printf(": ");
1421       subexpressions[2]->print();
1422       break;
1423 
1424    case ast_array_index:
1425       subexpressions[0]->print();
1426       printf("[ ");
1427       subexpressions[1]->print();
1428       printf("] ");
1429       break;
1430 
1431    case ast_function_call: {
1432       subexpressions[0]->print();
1433       printf("( ");
1434 
1435       foreach_list_typed (ast_node, ast, link, &this->expressions) {
1436 	 if (&ast->link != this->expressions.get_head())
1437 	    printf(", ");
1438 
1439 	 ast->print();
1440       }
1441 
1442       printf(") ");
1443       break;
1444    }
1445 
1446    case ast_identifier:
1447       printf("%s ", primary_expression.identifier);
1448       break;
1449 
1450    case ast_int_constant:
1451       printf("%d ", primary_expression.int_constant);
1452       break;
1453 
1454    case ast_uint_constant:
1455       printf("%u ", primary_expression.uint_constant);
1456       break;
1457 
1458    case ast_float_constant:
1459       printf("%f ", primary_expression.float_constant);
1460       break;
1461 
1462    case ast_double_constant:
1463       printf("%f ", primary_expression.double_constant);
1464       break;
1465 
1466    case ast_int64_constant:
1467       printf("%" PRId64 " ", primary_expression.int64_constant);
1468       break;
1469 
1470    case ast_uint64_constant:
1471       printf("%" PRIu64 " ", primary_expression.uint64_constant);
1472       break;
1473 
1474    case ast_bool_constant:
1475       printf("%s ",
1476 	     primary_expression.bool_constant
1477 	     ? "true" : "false");
1478       break;
1479 
1480    case ast_sequence: {
1481       printf("( ");
1482       foreach_list_typed (ast_node, ast, link, & this->expressions) {
1483 	 if (&ast->link != this->expressions.get_head())
1484 	    printf(", ");
1485 
1486 	 ast->print();
1487       }
1488       printf(") ");
1489       break;
1490    }
1491 
1492    case ast_aggregate: {
1493       printf("{ ");
1494       foreach_list_typed (ast_node, ast, link, & this->expressions) {
1495 	 if (&ast->link != this->expressions.get_head())
1496 	    printf(", ");
1497 
1498 	 ast->print();
1499       }
1500       printf("} ");
1501       break;
1502    }
1503 
1504    default:
1505       assert(0);
1506       break;
1507    }
1508 }
1509 
ast_expression(int oper,ast_expression * ex0,ast_expression * ex1,ast_expression * ex2)1510 ast_expression::ast_expression(int oper,
1511 			       ast_expression *ex0,
1512 			       ast_expression *ex1,
1513 			       ast_expression *ex2) :
1514    primary_expression()
1515 {
1516    this->oper = ast_operators(oper);
1517    this->subexpressions[0] = ex0;
1518    this->subexpressions[1] = ex1;
1519    this->subexpressions[2] = ex2;
1520    this->non_lvalue_description = NULL;
1521    this->is_lhs = false;
1522 }
1523 
1524 
1525 void
print(void) const1526 ast_expression_statement::print(void) const
1527 {
1528    if (expression)
1529       expression->print();
1530 
1531    printf("; ");
1532 }
1533 
1534 
ast_expression_statement(ast_expression * ex)1535 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1536    expression(ex)
1537 {
1538    /* empty */
1539 }
1540 
1541 
1542 void
print(void) const1543 ast_function::print(void) const
1544 {
1545    return_type->print();
1546    printf(" %s (", identifier);
1547 
1548    foreach_list_typed(ast_node, ast, link, & this->parameters) {
1549       ast->print();
1550    }
1551 
1552    printf(")");
1553 }
1554 
1555 
ast_function(void)1556 ast_function::ast_function(void)
1557    : return_type(NULL), identifier(NULL), is_definition(false),
1558      signature(NULL)
1559 {
1560    /* empty */
1561 }
1562 
1563 
1564 void
print(void) const1565 ast_fully_specified_type::print(void) const
1566 {
1567    _mesa_ast_type_qualifier_print(& qualifier);
1568    specifier->print();
1569 }
1570 
1571 
1572 void
print(void) const1573 ast_parameter_declarator::print(void) const
1574 {
1575    type->print();
1576    if (identifier)
1577       printf("%s ", identifier);
1578    ast_opt_array_dimensions_print(array_specifier);
1579 }
1580 
1581 
1582 void
print(void) const1583 ast_function_definition::print(void) const
1584 {
1585    prototype->print();
1586    body->print();
1587 }
1588 
1589 
1590 void
print(void) const1591 ast_declaration::print(void) const
1592 {
1593    printf("%s ", identifier);
1594    ast_opt_array_dimensions_print(array_specifier);
1595 
1596    if (initializer) {
1597       printf("= ");
1598       initializer->print();
1599    }
1600 }
1601 
1602 
ast_declaration(const char * identifier,ast_array_specifier * array_specifier,ast_expression * initializer)1603 ast_declaration::ast_declaration(const char *identifier,
1604 				 ast_array_specifier *array_specifier,
1605 				 ast_expression *initializer)
1606 {
1607    this->identifier = identifier;
1608    this->array_specifier = array_specifier;
1609    this->initializer = initializer;
1610 }
1611 
1612 
1613 void
print(void) const1614 ast_declarator_list::print(void) const
1615 {
1616    assert(type || invariant);
1617 
1618    if (type)
1619       type->print();
1620    else if (invariant)
1621       printf("invariant ");
1622    else
1623       printf("precise ");
1624 
1625    foreach_list_typed (ast_node, ast, link, & this->declarations) {
1626       if (&ast->link != this->declarations.get_head())
1627 	 printf(", ");
1628 
1629       ast->print();
1630    }
1631 
1632    printf("; ");
1633 }
1634 
1635 
ast_declarator_list(ast_fully_specified_type * type)1636 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1637 {
1638    this->type = type;
1639    this->invariant = false;
1640    this->precise = false;
1641 }
1642 
1643 void
print(void) const1644 ast_jump_statement::print(void) const
1645 {
1646    switch (mode) {
1647    case ast_continue:
1648       printf("continue; ");
1649       break;
1650    case ast_break:
1651       printf("break; ");
1652       break;
1653    case ast_return:
1654       printf("return ");
1655       if (opt_return_value)
1656 	 opt_return_value->print();
1657 
1658       printf("; ");
1659       break;
1660    case ast_discard:
1661       printf("discard; ");
1662       break;
1663    }
1664 }
1665 
1666 
ast_jump_statement(int mode,ast_expression * return_value)1667 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1668    : opt_return_value(NULL)
1669 {
1670    this->mode = ast_jump_modes(mode);
1671 
1672    if (mode == ast_return)
1673       opt_return_value = return_value;
1674 }
1675 
1676 
1677 void
print(void) const1678 ast_demote_statement::print(void) const
1679 {
1680    printf("demote; ");
1681 }
1682 
1683 
1684 void
print(void) const1685 ast_selection_statement::print(void) const
1686 {
1687    printf("if ( ");
1688    condition->print();
1689    printf(") ");
1690 
1691    then_statement->print();
1692 
1693    if (else_statement) {
1694       printf("else ");
1695       else_statement->print();
1696    }
1697 }
1698 
1699 
ast_selection_statement(ast_expression * condition,ast_node * then_statement,ast_node * else_statement)1700 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1701 						 ast_node *then_statement,
1702 						 ast_node *else_statement)
1703 {
1704    this->condition = condition;
1705    this->then_statement = then_statement;
1706    this->else_statement = else_statement;
1707 }
1708 
1709 
1710 void
print(void) const1711 ast_switch_statement::print(void) const
1712 {
1713    printf("switch ( ");
1714    test_expression->print();
1715    printf(") ");
1716 
1717    body->print();
1718 }
1719 
1720 
ast_switch_statement(ast_expression * test_expression,ast_node * body)1721 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1722 					   ast_node *body)
1723 {
1724    this->test_expression = test_expression;
1725    this->body = body;
1726    this->test_val = NULL;
1727 }
1728 
1729 
1730 void
print(void) const1731 ast_switch_body::print(void) const
1732 {
1733    printf("{\n");
1734    if (stmts != NULL) {
1735       stmts->print();
1736    }
1737    printf("}\n");
1738 }
1739 
1740 
ast_switch_body(ast_case_statement_list * stmts)1741 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1742 {
1743    this->stmts = stmts;
1744 }
1745 
1746 
print(void) const1747 void ast_case_label::print(void) const
1748 {
1749    if (test_value != NULL) {
1750       printf("case ");
1751       test_value->print();
1752       printf(": ");
1753    } else {
1754       printf("default: ");
1755    }
1756 }
1757 
1758 
ast_case_label(ast_expression * test_value)1759 ast_case_label::ast_case_label(ast_expression *test_value)
1760 {
1761    this->test_value = test_value;
1762 }
1763 
1764 
print(void) const1765 void ast_case_label_list::print(void) const
1766 {
1767    foreach_list_typed(ast_node, ast, link, & this->labels) {
1768       ast->print();
1769    }
1770    printf("\n");
1771 }
1772 
1773 
ast_case_label_list(void)1774 ast_case_label_list::ast_case_label_list(void)
1775 {
1776 }
1777 
1778 
print(void) const1779 void ast_case_statement::print(void) const
1780 {
1781    labels->print();
1782    foreach_list_typed(ast_node, ast, link, & this->stmts) {
1783       ast->print();
1784       printf("\n");
1785    }
1786 }
1787 
1788 
ast_case_statement(ast_case_label_list * labels)1789 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1790 {
1791    this->labels = labels;
1792 }
1793 
1794 
print(void) const1795 void ast_case_statement_list::print(void) const
1796 {
1797    foreach_list_typed(ast_node, ast, link, & this->cases) {
1798       ast->print();
1799    }
1800 }
1801 
1802 
ast_case_statement_list(void)1803 ast_case_statement_list::ast_case_statement_list(void)
1804 {
1805 }
1806 
1807 
1808 void
print(void) const1809 ast_iteration_statement::print(void) const
1810 {
1811    switch (mode) {
1812    case ast_for:
1813       printf("for( ");
1814       if (init_statement)
1815 	 init_statement->print();
1816       printf("; ");
1817 
1818       if (condition)
1819 	 condition->print();
1820       printf("; ");
1821 
1822       if (rest_expression)
1823 	 rest_expression->print();
1824       printf(") ");
1825 
1826       body->print();
1827       break;
1828 
1829    case ast_while:
1830       printf("while ( ");
1831       if (condition)
1832 	 condition->print();
1833       printf(") ");
1834       body->print();
1835       break;
1836 
1837    case ast_do_while:
1838       printf("do ");
1839       body->print();
1840       printf("while ( ");
1841       if (condition)
1842 	 condition->print();
1843       printf("); ");
1844       break;
1845    }
1846 }
1847 
1848 
ast_iteration_statement(int mode,ast_node * init,ast_node * condition,ast_expression * rest_expression,ast_node * body)1849 ast_iteration_statement::ast_iteration_statement(int mode,
1850 						 ast_node *init,
1851 						 ast_node *condition,
1852 						 ast_expression *rest_expression,
1853 						 ast_node *body)
1854 {
1855    this->mode = ast_iteration_modes(mode);
1856    this->init_statement = init;
1857    this->condition = condition;
1858    this->rest_expression = rest_expression;
1859    this->body = body;
1860 }
1861 
1862 
1863 void
print(void) const1864 ast_struct_specifier::print(void) const
1865 {
1866    printf("struct %s { ", name);
1867    foreach_list_typed(ast_node, ast, link, &this->declarations) {
1868       ast->print();
1869    }
1870    printf("} ");
1871 }
1872 
1873 
ast_struct_specifier(const char * identifier,ast_declarator_list * declarator_list)1874 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1875 					   ast_declarator_list *declarator_list)
1876    : name(identifier), layout(NULL), declarations(), is_declaration(true),
1877      type(NULL)
1878 {
1879    this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1880 }
1881 
print(void) const1882 void ast_subroutine_list::print(void) const
1883 {
1884    foreach_list_typed (ast_node, ast, link, & this->declarations) {
1885       if (&ast->link != this->declarations.get_head())
1886          printf(", ");
1887       ast->print();
1888    }
1889 }
1890 
1891 static void
set_shader_inout_layout(struct gl_shader * shader,struct _mesa_glsl_parse_state * state)1892 set_shader_inout_layout(struct gl_shader *shader,
1893 		     struct _mesa_glsl_parse_state *state)
1894 {
1895    /* Should have been prevented by the parser. */
1896    if (shader->Stage != MESA_SHADER_GEOMETRY &&
1897        shader->Stage != MESA_SHADER_TESS_EVAL &&
1898        shader->Stage != MESA_SHADER_COMPUTE) {
1899       assert(!state->in_qualifier->flags.i);
1900    }
1901 
1902    if (shader->Stage != MESA_SHADER_COMPUTE) {
1903       /* Should have been prevented by the parser. */
1904       assert(!state->cs_input_local_size_specified);
1905       assert(!state->cs_input_local_size_variable_specified);
1906       assert(state->cs_derivative_group == DERIVATIVE_GROUP_NONE);
1907    }
1908 
1909    if (shader->Stage != MESA_SHADER_FRAGMENT) {
1910       /* Should have been prevented by the parser. */
1911       assert(!state->fs_uses_gl_fragcoord);
1912       assert(!state->fs_redeclares_gl_fragcoord);
1913       assert(!state->fs_pixel_center_integer);
1914       assert(!state->fs_origin_upper_left);
1915       assert(!state->fs_early_fragment_tests);
1916       assert(!state->fs_inner_coverage);
1917       assert(!state->fs_post_depth_coverage);
1918       assert(!state->fs_pixel_interlock_ordered);
1919       assert(!state->fs_pixel_interlock_unordered);
1920       assert(!state->fs_sample_interlock_ordered);
1921       assert(!state->fs_sample_interlock_unordered);
1922    }
1923 
1924    for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1925       if (state->out_qualifier->out_xfb_stride[i]) {
1926          unsigned xfb_stride;
1927          if (state->out_qualifier->out_xfb_stride[i]->
1928                 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1929                 true)) {
1930             shader->TransformFeedbackBufferStride[i] = xfb_stride;
1931          }
1932       }
1933    }
1934 
1935    switch (shader->Stage) {
1936    case MESA_SHADER_TESS_CTRL:
1937       shader->info.TessCtrl.VerticesOut = 0;
1938       if (state->tcs_output_vertices_specified) {
1939          unsigned vertices;
1940          if (state->out_qualifier->vertices->
1941                process_qualifier_constant(state, "vertices", &vertices,
1942                                           false)) {
1943 
1944             YYLTYPE loc = state->out_qualifier->vertices->get_location();
1945             if (vertices > state->Const.MaxPatchVertices) {
1946                _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1947                                 "GL_MAX_PATCH_VERTICES", vertices);
1948             }
1949             shader->info.TessCtrl.VerticesOut = vertices;
1950          }
1951       }
1952       break;
1953    case MESA_SHADER_TESS_EVAL:
1954       shader->info.TessEval._PrimitiveMode = TESS_PRIMITIVE_UNSPECIFIED;
1955       if (state->in_qualifier->flags.q.prim_type) {
1956          switch (state->in_qualifier->prim_type) {
1957          case GL_TRIANGLES:
1958             shader->info.TessEval._PrimitiveMode = TESS_PRIMITIVE_TRIANGLES;
1959             break;
1960          case GL_QUADS:
1961             shader->info.TessEval._PrimitiveMode = TESS_PRIMITIVE_QUADS;
1962             break;
1963          case GL_ISOLINES:
1964             shader->info.TessEval._PrimitiveMode = TESS_PRIMITIVE_ISOLINES;
1965             break;
1966          }
1967       }
1968 
1969       shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1970       if (state->in_qualifier->flags.q.vertex_spacing)
1971          shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1972 
1973       shader->info.TessEval.VertexOrder = 0;
1974       if (state->in_qualifier->flags.q.ordering)
1975          shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1976 
1977       shader->info.TessEval.PointMode = -1;
1978       if (state->in_qualifier->flags.q.point_mode)
1979          shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1980       break;
1981    case MESA_SHADER_GEOMETRY:
1982       shader->info.Geom.VerticesOut = -1;
1983       if (state->out_qualifier->flags.q.max_vertices) {
1984          unsigned qual_max_vertices;
1985          if (state->out_qualifier->max_vertices->
1986                process_qualifier_constant(state, "max_vertices",
1987                                           &qual_max_vertices, true)) {
1988 
1989             if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1990                YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1991                _mesa_glsl_error(&loc, state,
1992                                 "maximum output vertices (%d) exceeds "
1993                                 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1994                                 qual_max_vertices);
1995             }
1996             shader->info.Geom.VerticesOut = qual_max_vertices;
1997          }
1998       }
1999 
2000       if (state->gs_input_prim_type_specified) {
2001          shader->info.Geom.InputType =
2002             gl_to_mesa_prim(state->in_qualifier->prim_type);
2003       } else {
2004          shader->info.Geom.InputType = MESA_PRIM_UNKNOWN;
2005       }
2006 
2007       if (state->out_qualifier->flags.q.prim_type) {
2008          shader->info.Geom.OutputType =
2009             gl_to_mesa_prim(state->out_qualifier->prim_type);
2010       } else {
2011          shader->info.Geom.OutputType = MESA_PRIM_UNKNOWN;
2012       }
2013 
2014       shader->info.Geom.Invocations = 0;
2015       if (state->in_qualifier->flags.q.invocations) {
2016          unsigned invocations;
2017          if (state->in_qualifier->invocations->
2018                process_qualifier_constant(state, "invocations",
2019                                           &invocations, false)) {
2020 
2021             YYLTYPE loc = state->in_qualifier->invocations->get_location();
2022             if (invocations > state->Const.MaxGeometryShaderInvocations) {
2023                _mesa_glsl_error(&loc, state,
2024                                 "invocations (%d) exceeds "
2025                                 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
2026                                 invocations);
2027             }
2028             shader->info.Geom.Invocations = invocations;
2029          }
2030       }
2031       break;
2032 
2033    case MESA_SHADER_COMPUTE:
2034       if (state->cs_input_local_size_specified) {
2035          for (int i = 0; i < 3; i++)
2036             shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
2037       } else {
2038          for (int i = 0; i < 3; i++)
2039             shader->info.Comp.LocalSize[i] = 0;
2040       }
2041 
2042       shader->info.Comp.LocalSizeVariable =
2043          state->cs_input_local_size_variable_specified;
2044 
2045       shader->info.Comp.DerivativeGroup = state->cs_derivative_group;
2046 
2047       if (state->NV_compute_shader_derivatives_enable) {
2048          /* We allow multiple cs_input_layout nodes, but do not store them in
2049           * a convenient place, so for now live with an empty location error.
2050           */
2051          YYLTYPE loc = {0};
2052          if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_QUADS) {
2053             if (shader->info.Comp.LocalSize[0] % 2 != 0) {
2054                _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
2055                                 "local group size whose first dimension "
2056                                 "is a multiple of 2\n");
2057             }
2058             if (shader->info.Comp.LocalSize[1] % 2 != 0) {
2059                _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
2060                                 "local group size whose second dimension "
2061                                 "is a multiple of 2\n");
2062             }
2063          } else if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_LINEAR) {
2064             if ((shader->info.Comp.LocalSize[0] *
2065                  shader->info.Comp.LocalSize[1] *
2066                  shader->info.Comp.LocalSize[2]) % 4 != 0) {
2067                _mesa_glsl_error(&loc, state, "derivative_group_linearNV must be used with a "
2068                             "local group size whose total number of invocations "
2069                             "is a multiple of 4\n");
2070             }
2071          }
2072       }
2073 
2074       break;
2075 
2076    case MESA_SHADER_FRAGMENT:
2077       shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
2078       shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
2079       shader->pixel_center_integer = state->fs_pixel_center_integer;
2080       shader->origin_upper_left = state->fs_origin_upper_left;
2081       shader->ARB_fragment_coord_conventions_enable =
2082          state->ARB_fragment_coord_conventions_enable;
2083       shader->EarlyFragmentTests = state->fs_early_fragment_tests;
2084       shader->InnerCoverage = state->fs_inner_coverage;
2085       shader->PostDepthCoverage = state->fs_post_depth_coverage;
2086       shader->PixelInterlockOrdered = state->fs_pixel_interlock_ordered;
2087       shader->PixelInterlockUnordered = state->fs_pixel_interlock_unordered;
2088       shader->SampleInterlockOrdered = state->fs_sample_interlock_ordered;
2089       shader->SampleInterlockUnordered = state->fs_sample_interlock_unordered;
2090       shader->BlendSupport = state->fs_blend_support;
2091       break;
2092 
2093    default:
2094       /* Nothing to do. */
2095       break;
2096    }
2097 
2098    shader->bindless_sampler = state->bindless_sampler_specified;
2099    shader->bindless_image = state->bindless_image_specified;
2100    shader->bound_sampler = state->bound_sampler_specified;
2101    shader->bound_image = state->bound_image_specified;
2102    shader->redeclares_gl_layer = state->redeclares_gl_layer;
2103    shader->layer_viewport_relative = state->layer_viewport_relative;
2104 }
2105 
2106 extern "C" {
2107 
2108 static void
assign_subroutine_indexes(struct _mesa_glsl_parse_state * state)2109 assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
2110 {
2111    int j, k;
2112    int index = 0;
2113 
2114    for (j = 0; j < state->num_subroutines; j++) {
2115       while (state->subroutines[j]->subroutine_index == -1) {
2116          for (k = 0; k < state->num_subroutines; k++) {
2117             if (state->subroutines[k]->subroutine_index == index)
2118                break;
2119             else if (k == state->num_subroutines - 1) {
2120                state->subroutines[j]->subroutine_index = index;
2121             }
2122          }
2123          index++;
2124       }
2125    }
2126 }
2127 
2128 static void
add_builtin_defines(struct _mesa_glsl_parse_state * state,void (* add_builtin_define)(struct glcpp_parser *,const char *,int),struct glcpp_parser * data,unsigned version,bool es)2129 add_builtin_defines(struct _mesa_glsl_parse_state *state,
2130                     void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
2131                     struct glcpp_parser *data,
2132                     unsigned version,
2133                     bool es)
2134 {
2135    unsigned gl_version = state->exts->Version;
2136    gl_api api = state->api;
2137 
2138    if (gl_version != 0xff) {
2139       unsigned i;
2140       for (i = 0; i < state->num_supported_versions; i++) {
2141          if (state->supported_versions[i].ver == version &&
2142              state->supported_versions[i].es == es) {
2143             gl_version = state->supported_versions[i].gl_ver;
2144             break;
2145          }
2146       }
2147 
2148       if (i == state->num_supported_versions)
2149          return;
2150    }
2151 
2152    if (es)
2153       api = API_OPENGLES2;
2154 
2155    for (unsigned i = 0;
2156         i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
2157       const _mesa_glsl_extension *extension
2158          = &_mesa_glsl_supported_extensions[i];
2159       if (extension->compatible_with_state(state, api, gl_version)) {
2160          add_builtin_define(data, extension->name, 1);
2161       }
2162    }
2163 }
2164 
2165 /* Implements parsing checks that we can't do during parsing */
2166 static void
do_late_parsing_checks(struct _mesa_glsl_parse_state * state)2167 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
2168 {
2169    if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
2170       YYLTYPE loc;
2171       memset(&loc, 0, sizeof(loc));
2172       _mesa_glsl_error(&loc, state, "Compute shaders require "
2173                        "GLSL 4.30 or GLSL ES 3.10");
2174    }
2175 }
2176 
2177 static void
opt_shader(const struct gl_constants * consts,const struct gl_extensions * exts,struct gl_shader * shader)2178 opt_shader(const struct gl_constants *consts,
2179            const struct gl_extensions *exts,
2180            struct gl_shader *shader)
2181 {
2182    assert(shader->CompileStatus != COMPILE_FAILURE &&
2183           !shader->ir->is_empty());
2184 
2185    const struct gl_shader_compiler_options *options =
2186       &consts->ShaderCompilerOptions[shader->Stage];
2187 
2188    /* Do some optimization at compile time to reduce shader IR size
2189     * and reduce later work if the same shader is linked multiple times.
2190     *
2191     * Run it just once, since NIR will do the real optimization.
2192     */
2193    do_common_optimization(shader->ir, false, options, consts->NativeIntegers);
2194 
2195    validate_ir_tree(shader->ir);
2196 
2197    enum ir_variable_mode other;
2198    switch (shader->Stage) {
2199    case MESA_SHADER_VERTEX:
2200       other = ir_var_shader_in;
2201       break;
2202    case MESA_SHADER_FRAGMENT:
2203       other = ir_var_shader_out;
2204       break;
2205    default:
2206       /* Something invalid to ensure optimize_dead_builtin_uniforms
2207        * doesn't remove anything other than uniforms or constants.
2208        */
2209       other = ir_var_mode_count;
2210       break;
2211    }
2212 
2213    optimize_dead_builtin_variables(shader->ir, other);
2214 
2215    lower_vector_derefs(shader);
2216 
2217    lower_packing_builtins(shader->ir, exts->ARB_shading_language_packing,
2218                           exts->ARB_gpu_shader5,
2219                           consts->GLSLHasHalfFloatPacking);
2220    do_mat_op_to_vec(shader->ir);
2221 
2222    lower_instructions(shader->ir, consts->ForceGLSLAbsSqrt,
2223                       exts->ARB_gpu_shader5);
2224 
2225    do_vec_index_to_cond_assign(shader->ir);
2226 
2227    validate_ir_tree(shader->ir);
2228 
2229    /* Retain any live IR, but trash the rest. */
2230    reparent_ir(shader->ir, shader->ir);
2231 }
2232 
2233 static bool
can_skip_compile(struct gl_context * ctx,struct gl_shader * shader,const char * source,const blake3_hash source_blake3,bool force_recompile,bool source_has_shader_include)2234 can_skip_compile(struct gl_context *ctx, struct gl_shader *shader,
2235                  const char *source, const blake3_hash source_blake3,
2236                  bool force_recompile, bool source_has_shader_include)
2237 {
2238    if (!force_recompile) {
2239       if (ctx->Cache) {
2240          char buf[41];
2241          disk_cache_compute_key(ctx->Cache, source, strlen(source),
2242                                 shader->disk_cache_sha1);
2243          if (disk_cache_has_key(ctx->Cache, shader->disk_cache_sha1)) {
2244             /* We've seen this shader before and know it compiles */
2245             if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2246                _mesa_sha1_format(buf, shader->disk_cache_sha1);
2247                fprintf(stderr, "deferring compile of shader: %s\n", buf);
2248             }
2249             shader->CompileStatus = COMPILE_SKIPPED;
2250 
2251             free((void *)shader->FallbackSource);
2252 
2253             /* Copy pre-processed shader include to fallback source otherwise
2254              * we have no guarantee the shader include source tree has not
2255              * changed.
2256              */
2257             if (source_has_shader_include) {
2258                shader->FallbackSource = strdup(source);
2259                memcpy(shader->fallback_source_blake3, source_blake3,
2260                       BLAKE3_OUT_LEN);
2261             } else {
2262                shader->FallbackSource = NULL;
2263             }
2264             memcpy(shader->compiled_source_blake3, source_blake3,
2265                    BLAKE3_OUT_LEN);
2266             return true;
2267          }
2268       }
2269    } else {
2270       /* We should only ever end up here if a re-compile has been forced by a
2271        * shader cache miss. In which case we can skip the compile if its
2272        * already been done by a previous fallback or the initial compile call.
2273        */
2274       if (shader->CompileStatus == COMPILE_SUCCESS)
2275          return true;
2276    }
2277 
2278    return false;
2279 }
2280 
2281 static void
log_compile_skip(struct gl_context * ctx,struct gl_shader * shader)2282 log_compile_skip(struct gl_context *ctx, struct gl_shader *shader)
2283 {
2284    if (ctx->_Shader->Flags & GLSL_DUMP) {
2285       _mesa_log("No GLSL IR for shader %d (shader may be from cache)\n",
2286                 shader->Name);
2287    }
2288 }
2289 
2290 void
_mesa_glsl_compile_shader(struct gl_context * ctx,struct gl_shader * shader,FILE * dump_ir_file,bool dump_ast,bool dump_hir,bool force_recompile)2291 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2292                           FILE *dump_ir_file, bool dump_ast, bool dump_hir,
2293                           bool force_recompile)
2294 {
2295    const char *source;
2296    const uint8_t *source_blake3;
2297 
2298    if (force_recompile && shader->FallbackSource) {
2299       source = shader->FallbackSource;
2300       source_blake3 = shader->fallback_source_blake3;
2301    } else {
2302       source = shader->Source;
2303       source_blake3 = shader->source_blake3;
2304    }
2305 
2306    /* Note this will be true for shaders the have #include inside comments
2307     * however that should be rare enough not to worry about.
2308     */
2309    bool source_has_shader_include =
2310       strstr(source, "#include") == NULL ? false : true;
2311 
2312    /* If there was no shader include we can check the shader cache and skip
2313     * compilation before we run the preprocessor. We never skip compiling
2314     * shaders that use ARB_shading_language_include because we would need to
2315     * keep duplicate copies of the shader include source tree and paths.
2316     */
2317    if (!source_has_shader_include &&
2318        can_skip_compile(ctx, shader, source, source_blake3, force_recompile,
2319                         false)) {
2320       log_compile_skip(ctx, shader);
2321       return;
2322    }
2323 
2324     struct _mesa_glsl_parse_state *state =
2325       new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2326 
2327    if (ctx->Const.GenerateTemporaryNames)
2328       (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2329                               false, true);
2330 
2331    if (!source_has_shader_include || !force_recompile) {
2332       state->error = glcpp_preprocess(state, &source, &state->info_log,
2333                                       add_builtin_defines, state, ctx);
2334    }
2335 
2336    /* Now that we have run the preprocessor we can check the shader cache and
2337     * skip compilation if possible for those shaders that contained a shader
2338     * include.
2339     */
2340    if (source_has_shader_include &&
2341        can_skip_compile(ctx, shader, source, source_blake3, force_recompile,
2342                         true)) {
2343       log_compile_skip(ctx, shader);
2344       return;
2345    }
2346 
2347    if (!state->error) {
2348      _mesa_glsl_lexer_ctor(state, source);
2349      _mesa_glsl_parse(state);
2350      _mesa_glsl_lexer_dtor(state);
2351      do_late_parsing_checks(state);
2352    }
2353 
2354    if (dump_ast) {
2355       foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2356          ast->print();
2357       }
2358       printf("\n\n");
2359    }
2360 
2361    ralloc_free(shader->ir);
2362    ralloc_free(shader->nir);
2363    shader->nir = NULL;
2364    shader->ir = new(shader) exec_list;
2365    if (!state->error && !state->translation_unit.is_empty())
2366       _mesa_ast_to_hir(shader->ir, state);
2367 
2368    if (!state->error) {
2369       validate_ir_tree(shader->ir);
2370 
2371       /* Print out the unoptimized IR. */
2372       if (dump_hir) {
2373          _mesa_print_ir(stdout, shader->ir, state);
2374       }
2375    }
2376 
2377    if (shader->InfoLog)
2378       ralloc_free(shader->InfoLog);
2379 
2380    if (!state->error)
2381       set_shader_inout_layout(shader, state);
2382 
2383    shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2384    shader->InfoLog = state->info_log;
2385    shader->Version = state->language_version;
2386    shader->IsES = state->es_shader;
2387    shader->has_implicit_conversions = state->has_implicit_conversions();
2388    shader->has_implicit_int_to_uint_conversion =
2389       state->has_implicit_int_to_uint_conversion();
2390    shader->KHR_shader_subgroup_basic_enable = state->KHR_shader_subgroup_basic_enable;
2391 
2392    struct gl_shader_compiler_options *options =
2393       &ctx->Const.ShaderCompilerOptions[shader->Stage];
2394 
2395    if (!state->error && !shader->ir->is_empty()) {
2396       if (state->es_shader &&
2397           (options->LowerPrecisionFloat16 || options->LowerPrecisionInt16))
2398          lower_precision(options, shader->ir);
2399       lower_builtins(shader->ir);
2400       assign_subroutine_indexes(state);
2401       lower_subroutine(shader->ir, state);
2402       opt_shader(&ctx->Const, &ctx->Extensions, shader);
2403    }
2404 
2405    if (!force_recompile) {
2406       free((void *)shader->FallbackSource);
2407 
2408       /* Copy pre-processed shader include to fallback source otherwise we
2409        * have no guarantee the shader include source tree has not changed.
2410        */
2411       if (source_has_shader_include) {
2412          shader->FallbackSource = strdup(source);
2413          memcpy(shader->fallback_source_blake3, source_blake3, BLAKE3_OUT_LEN);
2414       } else {
2415          shader->FallbackSource = NULL;
2416       }
2417    }
2418 
2419    delete state->symbols;
2420    ralloc_free(state);
2421 
2422    if (ctx->_Shader && ctx->_Shader->Flags & GLSL_DUMP) {
2423       if (shader->CompileStatus) {
2424          assert(shader->ir);
2425          _mesa_log("GLSL IR for shader %d:\n", shader->Name);
2426          _mesa_print_ir(mesa_log_get_file(), shader->ir, NULL);
2427          _mesa_log("\n\n");
2428       } else {
2429          _mesa_log("GLSL shader %d failed to compile.\n", shader->Name);
2430       }
2431       if (shader->InfoLog && shader->InfoLog[0] != 0) {
2432          _mesa_log("GLSL shader %d info log:\n", shader->Name);
2433          _mesa_log("%s\n", shader->InfoLog);
2434       }
2435    }
2436 
2437    if (dump_ir_file) {
2438       if (shader->CompileStatus) {
2439          assert(shader->ir);
2440          _mesa_print_ir(dump_ir_file, shader->ir, NULL);
2441       }
2442    }
2443 
2444    if (shader->CompileStatus == COMPILE_SUCCESS) {
2445       memcpy(shader->compiled_source_blake3, source_blake3, BLAKE3_OUT_LEN);
2446 
2447       shader->nir = glsl_to_nir(shader, options->NirOptions, source_blake3);
2448    }
2449 
2450    if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) {
2451       char sha1_buf[41];
2452       disk_cache_put_key(ctx->Cache, shader->disk_cache_sha1);
2453       if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2454          _mesa_sha1_format(sha1_buf, shader->disk_cache_sha1);
2455          fprintf(stderr, "marking shader: %s\n", sha1_buf);
2456       }
2457    }
2458 }
2459 
2460 } /* extern "C" */
2461 /**
2462  * Do the set of common optimizations passes
2463  *
2464  * \param ir                          List of instructions to be optimized
2465  * \param linked                      Is the shader linked?  This enables
2466  *                                    optimizations passes that remove code at
2467  *                                    global scope and could cause linking to
2468  *                                    fail.
2469  * \param uniform_locations_assigned  Have locations already been assigned for
2470  *                                    uniforms?  This prevents the declarations
2471  *                                    of unused uniforms from being removed.
2472  *                                    The setting of this flag only matters if
2473  *                                    \c linked is \c true.
2474  * \param options                     The driver's preferred shader options.
2475  * \param native_integers             Selects optimizations that depend on the
2476  *                                    implementations supporting integers
2477  *                                    natively (as opposed to supporting
2478  *                                    integers in floating point registers).
2479  */
2480 bool
do_common_optimization(exec_list * ir,bool linked,const struct gl_shader_compiler_options * options,bool native_integers)2481 do_common_optimization(exec_list *ir, bool linked,
2482                        const struct gl_shader_compiler_options *options,
2483                        bool native_integers)
2484 {
2485    const bool debug = false;
2486    bool progress = false;
2487 
2488 #define OPT(PASS, ...) do {                                             \
2489       if (debug) {                                                      \
2490          fprintf(stderr, "START GLSL optimization %s\n", #PASS);        \
2491          const bool opt_progress = PASS(__VA_ARGS__);                   \
2492          progress = opt_progress || progress;                           \
2493          if (opt_progress)                                              \
2494             _mesa_print_ir(stderr, ir, NULL);                           \
2495          fprintf(stderr, "GLSL optimization %s: %s progress\n",         \
2496                  #PASS, opt_progress ? "made" : "no");                  \
2497       } else {                                                          \
2498          progress = PASS(__VA_ARGS__) || progress;                      \
2499       }                                                                 \
2500    } while (false)
2501 
2502    OPT(propagate_invariance, ir);
2503    OPT(do_if_simplification, ir);
2504    OPT(opt_flatten_nested_if_blocks, ir);
2505 
2506    if (options->OptimizeForAOS && !linked)
2507       OPT(opt_flip_matrices, ir);
2508 
2509    OPT(do_dead_code_unlinked, ir);
2510    OPT(do_tree_grafting, ir);
2511    OPT(do_minmax_prune, ir);
2512    OPT(do_rebalance_tree, ir);
2513    OPT(do_algebraic, ir, native_integers, options);
2514    OPT(do_lower_jumps, ir, true, options->EmitNoCont);
2515 
2516    /* If an optimization pass fails to preserve the invariant flag, calling
2517     * the pass only once earlier may result in incorrect code generation. Always call
2518     * propagate_invariance() last to avoid this possibility.
2519     */
2520    OPT(propagate_invariance, ir);
2521 
2522 #undef OPT
2523 
2524    return progress;
2525 }
2526