1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef GLSL_TYPES_H
26 #define GLSL_TYPES_H
27
28 #include <string.h>
29 #include <assert.h>
30 #include <stdio.h>
31
32 #include "shader_enums.h"
33 #include "c11/threads.h"
34 #include "util/blob.h"
35 #include "util/format/u_format.h"
36 #include "util/macros.h"
37
38 #ifdef __cplusplus
39 extern "C" {
40 #endif
41
42 typedef struct glsl_type glsl_type;
43 typedef struct glsl_struct_field glsl_struct_field;
44
45 extern void
46 glsl_type_singleton_init_or_ref(void);
47
48 extern void
49 glsl_type_singleton_decref(void);
50
51 void encode_type_to_blob(struct blob *blob, const glsl_type *type);
52
53 const glsl_type *decode_type_from_blob(struct blob_reader *blob);
54
55 typedef void (*glsl_type_size_align_func)(const glsl_type *type,
56 unsigned *size, unsigned *alignment);
57
58 enum glsl_base_type {
59 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
60 * and 2 so that they will fit in the 2 bits of glsl_type::sampled_type.
61 */
62 GLSL_TYPE_UINT = 0,
63 GLSL_TYPE_INT,
64 GLSL_TYPE_FLOAT,
65 GLSL_TYPE_FLOAT16,
66 GLSL_TYPE_DOUBLE,
67 GLSL_TYPE_UINT8,
68 GLSL_TYPE_INT8,
69 GLSL_TYPE_UINT16,
70 GLSL_TYPE_INT16,
71 GLSL_TYPE_UINT64,
72 GLSL_TYPE_INT64,
73 GLSL_TYPE_BOOL,
74 GLSL_TYPE_COOPERATIVE_MATRIX,
75 GLSL_TYPE_SAMPLER,
76 GLSL_TYPE_TEXTURE,
77 GLSL_TYPE_IMAGE,
78 GLSL_TYPE_ATOMIC_UINT,
79 GLSL_TYPE_STRUCT,
80 GLSL_TYPE_INTERFACE,
81 GLSL_TYPE_ARRAY,
82 GLSL_TYPE_VOID,
83 GLSL_TYPE_SUBROUTINE,
84 GLSL_TYPE_ERROR
85 };
86
87 /* Return the bit size of a type. Note that this differs from
88 * glsl_get_bit_size in that it returns 32 bits for bools, whereas at
89 * the NIR level we would want to return 1 bit for bools.
90 */
glsl_base_type_bit_size(enum glsl_base_type type)91 static unsigned glsl_base_type_bit_size(enum glsl_base_type type)
92 {
93 switch (type) {
94 case GLSL_TYPE_BOOL:
95 case GLSL_TYPE_INT:
96 case GLSL_TYPE_UINT:
97 case GLSL_TYPE_FLOAT: /* TODO handle mediump */
98 case GLSL_TYPE_SUBROUTINE:
99 return 32;
100
101 case GLSL_TYPE_FLOAT16:
102 case GLSL_TYPE_UINT16:
103 case GLSL_TYPE_INT16:
104 return 16;
105
106 case GLSL_TYPE_UINT8:
107 case GLSL_TYPE_INT8:
108 return 8;
109
110 case GLSL_TYPE_DOUBLE:
111 case GLSL_TYPE_INT64:
112 case GLSL_TYPE_UINT64:
113 case GLSL_TYPE_IMAGE:
114 case GLSL_TYPE_TEXTURE:
115 case GLSL_TYPE_SAMPLER:
116 return 64;
117
118 default:
119 /* For GLSL_TYPE_STRUCT etc, it should be ok to return 0. This usually
120 * happens when calling this method through is_64bit and is_16bit
121 * methods
122 */
123 return 0;
124 }
125
126 return 0;
127 }
128
glsl_base_type_is_16bit(enum glsl_base_type type)129 static inline bool glsl_base_type_is_16bit(enum glsl_base_type type)
130 {
131 return glsl_base_type_bit_size(type) == 16;
132 }
133
glsl_base_type_is_64bit(enum glsl_base_type type)134 static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
135 {
136 return glsl_base_type_bit_size(type) == 64;
137 }
138
glsl_base_type_is_integer(enum glsl_base_type type)139 static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
140 {
141 return type == GLSL_TYPE_UINT8 ||
142 type == GLSL_TYPE_INT8 ||
143 type == GLSL_TYPE_UINT16 ||
144 type == GLSL_TYPE_INT16 ||
145 type == GLSL_TYPE_UINT ||
146 type == GLSL_TYPE_INT ||
147 type == GLSL_TYPE_UINT64 ||
148 type == GLSL_TYPE_INT64 ||
149 type == GLSL_TYPE_BOOL ||
150 type == GLSL_TYPE_SAMPLER ||
151 type == GLSL_TYPE_TEXTURE ||
152 type == GLSL_TYPE_IMAGE;
153 }
154
155 static inline unsigned int
glsl_base_type_get_bit_size(const enum glsl_base_type base_type)156 glsl_base_type_get_bit_size(const enum glsl_base_type base_type)
157 {
158 switch (base_type) {
159 case GLSL_TYPE_BOOL:
160 return 1;
161
162 case GLSL_TYPE_INT:
163 case GLSL_TYPE_UINT:
164 case GLSL_TYPE_FLOAT: /* TODO handle mediump */
165 case GLSL_TYPE_SUBROUTINE:
166 case GLSL_TYPE_COOPERATIVE_MATRIX:
167 return 32;
168
169 case GLSL_TYPE_FLOAT16:
170 case GLSL_TYPE_UINT16:
171 case GLSL_TYPE_INT16:
172 return 16;
173
174 case GLSL_TYPE_UINT8:
175 case GLSL_TYPE_INT8:
176 return 8;
177
178 case GLSL_TYPE_DOUBLE:
179 case GLSL_TYPE_INT64:
180 case GLSL_TYPE_UINT64:
181 case GLSL_TYPE_IMAGE:
182 case GLSL_TYPE_SAMPLER:
183 case GLSL_TYPE_TEXTURE:
184 return 64;
185
186 default:
187 unreachable("unknown base type");
188 }
189
190 return 0;
191 }
192
193 static inline enum glsl_base_type
glsl_unsigned_base_type_of(enum glsl_base_type type)194 glsl_unsigned_base_type_of(enum glsl_base_type type)
195 {
196 switch (type) {
197 case GLSL_TYPE_INT:
198 return GLSL_TYPE_UINT;
199 case GLSL_TYPE_INT8:
200 return GLSL_TYPE_UINT8;
201 case GLSL_TYPE_INT16:
202 return GLSL_TYPE_UINT16;
203 case GLSL_TYPE_INT64:
204 return GLSL_TYPE_UINT64;
205 default:
206 assert(type == GLSL_TYPE_UINT ||
207 type == GLSL_TYPE_UINT8 ||
208 type == GLSL_TYPE_UINT16 ||
209 type == GLSL_TYPE_UINT64);
210 return type;
211 }
212 }
213
214 static inline enum glsl_base_type
glsl_signed_base_type_of(enum glsl_base_type type)215 glsl_signed_base_type_of(enum glsl_base_type type)
216 {
217 switch (type) {
218 case GLSL_TYPE_UINT:
219 return GLSL_TYPE_INT;
220 case GLSL_TYPE_UINT8:
221 return GLSL_TYPE_INT8;
222 case GLSL_TYPE_UINT16:
223 return GLSL_TYPE_INT16;
224 case GLSL_TYPE_UINT64:
225 return GLSL_TYPE_INT64;
226 default:
227 assert(type == GLSL_TYPE_INT ||
228 type == GLSL_TYPE_INT8 ||
229 type == GLSL_TYPE_INT16 ||
230 type == GLSL_TYPE_INT64);
231 return type;
232 }
233 }
234
235 int
236 glsl_get_sampler_dim_coordinate_components(enum glsl_sampler_dim dim);
237
238 enum glsl_matrix_layout {
239 /**
240 * The layout of the matrix is inherited from the object containing the
241 * matrix (the top level structure or the uniform block).
242 */
243 GLSL_MATRIX_LAYOUT_INHERITED,
244
245 /**
246 * Explicit column-major layout
247 *
248 * If a uniform block doesn't have an explicit layout set, it will default
249 * to this layout.
250 */
251 GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
252
253 /**
254 * Row-major layout
255 */
256 GLSL_MATRIX_LAYOUT_ROW_MAJOR
257 };
258
259 enum {
260 GLSL_PRECISION_NONE = 0,
261 GLSL_PRECISION_HIGH,
262 GLSL_PRECISION_MEDIUM,
263 GLSL_PRECISION_LOW
264 };
265
266 enum glsl_cmat_use {
267 GLSL_CMAT_USE_NONE = 0,
268 GLSL_CMAT_USE_A,
269 GLSL_CMAT_USE_B,
270 GLSL_CMAT_USE_ACCUMULATOR,
271 };
272
273 struct glsl_cmat_description {
274 /* MSVC can't merge bitfields of different types and also sign extend enums,
275 * so use uint8_t for those cases.
276 */
277 uint8_t element_type:5; /* enum glsl_base_type */
278 uint8_t scope:3; /* mesa_scope */
279 uint8_t rows;
280 uint8_t cols;
281 uint8_t use; /* enum glsl_cmat_use */
282 };
283
284 const char *glsl_get_type_name(const glsl_type *type);
285
286 struct glsl_type {
287 uint32_t gl_type;
288 enum glsl_base_type base_type:8;
289
290 enum glsl_base_type sampled_type:8; /**< Type of data returned using this
291 * sampler or image. Only \c
292 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
293 * and \c GLSL_TYPE_UINT are valid.
294 */
295
296 unsigned sampler_dimensionality:4; /**< \see glsl_sampler_dim */
297 unsigned sampler_shadow:1;
298 unsigned sampler_array:1;
299 unsigned interface_packing:2;
300 unsigned interface_row_major:1;
301
302 struct glsl_cmat_description cmat_desc;
303
304 /**
305 * For \c GLSL_TYPE_STRUCT this specifies if the struct is packed or not.
306 *
307 * Only used for Compute kernels
308 */
309 unsigned packed:1;
310
311 unsigned has_builtin_name:1;
312
313 /**
314 * \name Vector and matrix element counts
315 *
316 * For scalars, each of these values will be 1. For non-numeric types
317 * these will be 0.
318 */
319 /*@{*/
320 uint8_t vector_elements; /**< 1, 2, 3, or 4 vector elements. */
321 uint8_t matrix_columns; /**< 1, 2, 3, or 4 matrix columns. */
322 /*@}*/
323
324 /**
325 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
326 * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
327 * elements in the structure and the number of values pointed to by
328 * \c fields.structure (below).
329 */
330 unsigned length;
331
332 /**
333 * Identifier to the name of the data type
334 *
335 * Use glsl_get_type_name() to access the actual name.
336 */
337 uintptr_t name_id;
338
339 /**
340 * Explicit array, matrix, or vector stride. This is used to communicate
341 * explicit array layouts from SPIR-V. Should be 0 if the type has no
342 * explicit stride.
343 */
344 unsigned explicit_stride;
345
346 /**
347 * Explicit alignment. This is used to communicate explicit alignment
348 * constraints. Should be 0 if the type has no explicit alignment
349 * constraint.
350 */
351 unsigned explicit_alignment;
352
353 /**
354 * Subtype of composite data types.
355 */
356 union {
357 const glsl_type *array; /**< Type of array elements. */
358 const glsl_struct_field *structure; /**< List of struct fields. */
359 } fields;
360 };
361
362 #include "builtin_types.h"
363
364 struct glsl_struct_field {
365 const glsl_type *type;
366 const char *name;
367
368 /**
369 * For interface blocks, gl_varying_slot corresponding to the input/output
370 * if this is a built-in input/output (i.e. a member of the built-in
371 * gl_PerVertex interface block); -1 otherwise.
372 *
373 * Ignored for structs.
374 */
375 int location;
376
377 /**
378 * For interface blocks, members may explicitly assign the component used
379 * by a varying. Ignored for structs.
380 */
381 int component;
382
383 /**
384 * For interface blocks, members may have an explicit byte offset
385 * specified; -1 otherwise. Also used for xfb_offset layout qualifier.
386 *
387 * Unless used for xfb_offset this field is ignored for structs.
388 */
389 int offset;
390
391 /**
392 * For interface blocks, members may define a transform feedback buffer;
393 * -1 otherwise.
394 */
395 int xfb_buffer;
396
397 /**
398 * For interface blocks, members may define a transform feedback stride;
399 * -1 otherwise.
400 */
401 int xfb_stride;
402
403 /**
404 * Layout format, applicable to image variables only.
405 */
406 enum pipe_format image_format;
407
408 union {
409 struct {
410 /**
411 * For interface blocks, the interpolation mode (as in
412 * ir_variable::interpolation). 0 otherwise.
413 */
414 unsigned interpolation:3;
415
416 /**
417 * For interface blocks, 1 if this variable uses centroid interpolation (as
418 * in ir_variable::centroid). 0 otherwise.
419 */
420 unsigned centroid:1;
421
422 /**
423 * For interface blocks, 1 if this variable uses sample interpolation (as
424 * in ir_variable::sample). 0 otherwise.
425 */
426 unsigned sample:1;
427
428 /**
429 * Layout of the matrix. Uses glsl_matrix_layout values.
430 */
431 unsigned matrix_layout:2;
432
433 /**
434 * For interface blocks, 1 if this variable is a per-patch input or output
435 * (as in ir_variable::patch). 0 otherwise.
436 */
437 unsigned patch:1;
438
439 /**
440 * Precision qualifier
441 */
442 unsigned precision:2;
443
444 /**
445 * Memory qualifiers, applicable to buffer variables defined in shader
446 * storage buffer objects (SSBOs)
447 */
448 unsigned memory_read_only:1;
449 unsigned memory_write_only:1;
450 unsigned memory_coherent:1;
451 unsigned memory_volatile:1;
452 unsigned memory_restrict:1;
453
454 /**
455 * Any of the xfb_* qualifiers trigger the shader to be in transform
456 * feedback mode so we need to keep track of whether the buffer was
457 * explicitly set or if its just been assigned the default global value.
458 */
459 unsigned explicit_xfb_buffer:1;
460
461 unsigned implicit_sized_array:1;
462 };
463 unsigned flags;
464 };
465 #ifdef __cplusplus
466 #define DEFAULT_CONSTRUCTORS(_type, _name) \
467 type(_type), name(_name), location(-1), component(-1), offset(-1), \
468 xfb_buffer(0), xfb_stride(0), image_format(PIPE_FORMAT_NONE), flags(0) \
469
glsl_struct_fieldglsl_struct_field470 glsl_struct_field(const glsl_type *_type,
471 int _precision,
472 const char *_name)
473 : DEFAULT_CONSTRUCTORS(_type, _name)
474 {
475 matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
476 precision = _precision;
477 }
478
glsl_struct_fieldglsl_struct_field479 glsl_struct_field(const glsl_type *_type, const char *_name)
480 : DEFAULT_CONSTRUCTORS(_type, _name)
481 {
482 matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
483 precision = GLSL_PRECISION_NONE;
484 }
485
glsl_struct_fieldglsl_struct_field486 glsl_struct_field()
487 : DEFAULT_CONSTRUCTORS(NULL, NULL)
488 {
489 matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
490 precision = GLSL_PRECISION_NONE;
491 }
492 #undef DEFAULT_CONSTRUCTORS
493 #endif
494 };
495
glsl_get_base_type(const glsl_type * t)496 static inline enum glsl_base_type glsl_get_base_type(const glsl_type *t) { return t->base_type; }
497
498 static inline unsigned
glsl_get_bit_size(const glsl_type * t)499 glsl_get_bit_size(const glsl_type *t)
500 {
501 return glsl_base_type_get_bit_size(glsl_get_base_type(t));
502 }
503
glsl_type_is_boolean(const glsl_type * t)504 static inline bool glsl_type_is_boolean(const glsl_type *t) { return t->base_type == GLSL_TYPE_BOOL; }
glsl_type_is_sampler(const glsl_type * t)505 static inline bool glsl_type_is_sampler(const glsl_type *t) { return t->base_type == GLSL_TYPE_SAMPLER; }
glsl_type_is_texture(const glsl_type * t)506 static inline bool glsl_type_is_texture(const glsl_type *t) { return t->base_type == GLSL_TYPE_TEXTURE; }
glsl_type_is_image(const glsl_type * t)507 static inline bool glsl_type_is_image(const glsl_type *t) { return t->base_type == GLSL_TYPE_IMAGE; }
glsl_type_is_atomic_uint(const glsl_type * t)508 static inline bool glsl_type_is_atomic_uint(const glsl_type *t) { return t->base_type == GLSL_TYPE_ATOMIC_UINT; }
glsl_type_is_struct(const glsl_type * t)509 static inline bool glsl_type_is_struct(const glsl_type *t) { return t->base_type == GLSL_TYPE_STRUCT; }
glsl_type_is_interface(const glsl_type * t)510 static inline bool glsl_type_is_interface(const glsl_type *t) { return t->base_type == GLSL_TYPE_INTERFACE; }
glsl_type_is_array(const glsl_type * t)511 static inline bool glsl_type_is_array(const glsl_type *t) { return t->base_type == GLSL_TYPE_ARRAY; }
glsl_type_is_cmat(const glsl_type * t)512 static inline bool glsl_type_is_cmat(const glsl_type *t) { return t->base_type == GLSL_TYPE_COOPERATIVE_MATRIX; }
glsl_type_is_void(const glsl_type * t)513 static inline bool glsl_type_is_void(const glsl_type *t) { return t->base_type == GLSL_TYPE_VOID; }
glsl_type_is_subroutine(const glsl_type * t)514 static inline bool glsl_type_is_subroutine(const glsl_type *t) { return t->base_type == GLSL_TYPE_SUBROUTINE; }
glsl_type_is_error(const glsl_type * t)515 static inline bool glsl_type_is_error(const glsl_type *t) { return t->base_type == GLSL_TYPE_ERROR; }
glsl_type_is_double(const glsl_type * t)516 static inline bool glsl_type_is_double(const glsl_type *t) { return t->base_type == GLSL_TYPE_DOUBLE; }
glsl_type_is_float(const glsl_type * t)517 static inline bool glsl_type_is_float(const glsl_type *t) { return t->base_type == GLSL_TYPE_FLOAT; }
518
519 static inline bool
glsl_type_is_numeric(const glsl_type * t)520 glsl_type_is_numeric(const glsl_type *t)
521 {
522 return t->base_type >= GLSL_TYPE_UINT &&
523 t->base_type <= GLSL_TYPE_INT64;
524 }
525
526 static inline bool
glsl_type_is_integer(const glsl_type * t)527 glsl_type_is_integer(const glsl_type *t)
528 {
529 return glsl_base_type_is_integer(t->base_type);
530 }
531
532 static inline bool
glsl_type_is_struct_or_ifc(const glsl_type * t)533 glsl_type_is_struct_or_ifc(const glsl_type *t)
534 {
535 return glsl_type_is_struct(t) || glsl_type_is_interface(t);
536 }
537
538 static inline bool
glsl_type_is_packed(const glsl_type * t)539 glsl_type_is_packed(const glsl_type *t)
540 {
541 return (t->packed != 0);
542 }
543
544 static inline bool
glsl_type_is_16bit(const glsl_type * t)545 glsl_type_is_16bit(const glsl_type *t)
546 {
547 return glsl_base_type_is_16bit(t->base_type);
548 }
549
550 static inline bool
glsl_type_is_32bit(const glsl_type * t)551 glsl_type_is_32bit(const glsl_type *t)
552 {
553 return t->base_type == GLSL_TYPE_UINT ||
554 t->base_type == GLSL_TYPE_INT ||
555 t->base_type == GLSL_TYPE_FLOAT;
556 }
557
558 static inline bool
glsl_type_is_64bit(const glsl_type * t)559 glsl_type_is_64bit(const glsl_type *t)
560 {
561 return glsl_base_type_is_64bit(t->base_type);
562 }
563
564 static inline bool
glsl_type_is_integer_16(const glsl_type * t)565 glsl_type_is_integer_16(const glsl_type *t)
566 {
567 return t->base_type == GLSL_TYPE_UINT16 || t->base_type == GLSL_TYPE_INT16;
568 }
569
570 static inline bool
glsl_type_is_integer_32(const glsl_type * t)571 glsl_type_is_integer_32(const glsl_type *t)
572 {
573 return t->base_type == GLSL_TYPE_UINT || t->base_type == GLSL_TYPE_INT;
574 }
575
576 static inline bool
glsl_type_is_integer_64(const glsl_type * t)577 glsl_type_is_integer_64(const glsl_type *t)
578 {
579 return t->base_type == GLSL_TYPE_UINT64 || t->base_type == GLSL_TYPE_INT64;
580 }
581
582 static inline bool
glsl_type_is_integer_32_64(const glsl_type * t)583 glsl_type_is_integer_32_64(const glsl_type *t)
584 {
585 return glsl_type_is_integer_32(t) || glsl_type_is_integer_64(t);
586 }
587
588 static inline bool
glsl_type_is_integer_16_32(const glsl_type * t)589 glsl_type_is_integer_16_32(const glsl_type *t)
590 {
591 return glsl_type_is_integer_16(t) || glsl_type_is_integer_32(t);
592 }
593
594 static inline bool
glsl_type_is_integer_16_32_64(const glsl_type * t)595 glsl_type_is_integer_16_32_64(const glsl_type *t)
596 {
597 return glsl_type_is_integer_16(t) || glsl_type_is_integer_32(t) || glsl_type_is_integer_64(t);
598 }
599
600 static inline bool
glsl_type_is_float_16(const glsl_type * t)601 glsl_type_is_float_16(const glsl_type *t)
602 {
603 return t->base_type == GLSL_TYPE_FLOAT16;
604 }
605
606 static inline bool
glsl_type_is_float_16_32(const glsl_type * t)607 glsl_type_is_float_16_32(const glsl_type *t)
608 {
609 return t->base_type == GLSL_TYPE_FLOAT16 || glsl_type_is_float(t);
610 }
611
612 static inline bool
glsl_type_is_float_16_32_64(const glsl_type * t)613 glsl_type_is_float_16_32_64(const glsl_type *t)
614 {
615 return t->base_type == GLSL_TYPE_FLOAT16 || glsl_type_is_float(t) || glsl_type_is_double(t);
616 }
617
618 static inline bool
glsl_type_is_int_16_32_64(const glsl_type * t)619 glsl_type_is_int_16_32_64(const glsl_type *t)
620 {
621 return t->base_type == GLSL_TYPE_INT16 ||
622 t->base_type == GLSL_TYPE_INT ||
623 t->base_type == GLSL_TYPE_INT64;
624 }
625
626 static inline bool
glsl_type_is_uint_16_32_64(const glsl_type * t)627 glsl_type_is_uint_16_32_64(const glsl_type *t)
628 {
629 return t->base_type == GLSL_TYPE_UINT16 ||
630 t->base_type == GLSL_TYPE_UINT ||
631 t->base_type == GLSL_TYPE_UINT64;
632 }
633
634 static inline bool
glsl_type_is_int_16_32(const glsl_type * t)635 glsl_type_is_int_16_32(const glsl_type *t)
636 {
637 return t->base_type == GLSL_TYPE_INT ||
638 t->base_type == GLSL_TYPE_INT16;
639 }
640
641 static inline bool
glsl_type_is_uint_16_32(const glsl_type * t)642 glsl_type_is_uint_16_32(const glsl_type *t)
643 {
644 return t->base_type == GLSL_TYPE_UINT ||
645 t->base_type == GLSL_TYPE_UINT16;
646 }
647
648 static inline bool
glsl_type_is_unsized_array(const glsl_type * t)649 glsl_type_is_unsized_array(const glsl_type *t)
650 {
651 return glsl_type_is_array(t) && t->length == 0;
652 }
653
654 static inline bool
glsl_type_is_array_of_arrays(const glsl_type * t)655 glsl_type_is_array_of_arrays(const glsl_type *t)
656 {
657 return glsl_type_is_array(t) && glsl_type_is_array(t->fields.array);
658 }
659
660 static inline bool
glsl_type_is_bare_sampler(const glsl_type * t)661 glsl_type_is_bare_sampler(const glsl_type *t)
662 {
663 return glsl_type_is_sampler(t) && t->sampled_type == GLSL_TYPE_VOID;
664 }
665
666 bool glsl_type_is_vector(const glsl_type *t);
667 bool glsl_type_is_scalar(const glsl_type *t);
668 bool glsl_type_is_vector_or_scalar(const glsl_type *t);
669 bool glsl_type_is_matrix(const glsl_type *t);
670 bool glsl_type_is_array_or_matrix(const glsl_type *t);
671
672 /**
673 * Query whether a 64-bit type takes two slots.
674 */
675 bool glsl_type_is_dual_slot(const glsl_type *t);
676
677 bool glsl_type_is_leaf(const glsl_type *type);
678
679 static inline bool
glsl_matrix_type_is_row_major(const glsl_type * t)680 glsl_matrix_type_is_row_major(const glsl_type *t)
681 {
682 assert((glsl_type_is_matrix(t) && t->explicit_stride) || glsl_type_is_interface(t));
683 return (t->interface_row_major != 0);
684 }
685
686 static inline bool
glsl_sampler_type_is_shadow(const glsl_type * t)687 glsl_sampler_type_is_shadow(const glsl_type *t)
688 {
689 assert(glsl_type_is_sampler(t));
690 return (t->sampler_shadow != 0);
691 }
692
693 static inline bool
glsl_sampler_type_is_array(const glsl_type * t)694 glsl_sampler_type_is_array(const glsl_type *t)
695 {
696 assert(glsl_type_is_sampler(t) ||
697 glsl_type_is_texture(t) ||
698 glsl_type_is_image(t));
699 return (t->sampler_array != 0);
700 }
701
702 static inline bool
glsl_struct_type_is_packed(const glsl_type * t)703 glsl_struct_type_is_packed(const glsl_type *t)
704 {
705 assert(glsl_type_is_struct(t));
706 return (t->packed != 0);
707 }
708
709 /**
710 * Gets the "bare" type without any decorations or layout information.
711 */
712 const glsl_type *glsl_get_bare_type(const glsl_type *t);
713
714 /**
715 * Get the basic scalar type which this type aggregates.
716 *
717 * If the type is a numeric or boolean scalar, vector, or matrix, or an
718 * array of any of those, this function gets the scalar type of the
719 * individual components. For structs and arrays of structs, this function
720 * returns the struct type. For samplers and arrays of samplers, this
721 * function returns the sampler type.
722 */
723 const glsl_type *glsl_get_scalar_type(const glsl_type *t);
724
725 /**
726 * For numeric and boolean derived types returns the basic scalar type
727 *
728 * If the type is a numeric or boolean scalar, vector, or matrix type,
729 * this function gets the scalar type of the individual components. For
730 * all other types, including arrays of numeric or boolean types, the
731 * error type is returned.
732 */
733 const glsl_type *glsl_get_base_glsl_type(const glsl_type *t);
734
735 unsigned glsl_get_length(const glsl_type *t);
736
737 static inline unsigned
glsl_get_vector_elements(const glsl_type * t)738 glsl_get_vector_elements(const glsl_type *t)
739 {
740 return t->vector_elements;
741 }
742
743 /**
744 * Query the total number of scalars that make up a scalar, vector or matrix
745 */
746 static inline unsigned
glsl_get_components(const glsl_type * t)747 glsl_get_components(const glsl_type *t)
748 {
749 return t->vector_elements * t->matrix_columns;
750 }
751
752 static inline unsigned
glsl_get_matrix_columns(const glsl_type * t)753 glsl_get_matrix_columns(const glsl_type *t)
754 {
755 return t->matrix_columns;
756 }
757
758 const glsl_type *glsl_type_wrap_in_arrays(const glsl_type *t,
759 const glsl_type *arrays);
760
761 /**
762 * Query the number of elements in an array type
763 *
764 * \return
765 * The number of elements in the array for array types or -1 for non-array
766 * types. If the number of elements in the array has not yet been declared,
767 * zero is returned.
768 */
769 static inline int
glsl_array_size(const glsl_type * t)770 glsl_array_size(const glsl_type *t)
771 {
772 return glsl_type_is_array(t) ? t->length : -1;
773 }
774
775 /**
776 * Return the total number of elements in an array including the elements
777 * in arrays of arrays.
778 */
779 unsigned glsl_get_aoa_size(const glsl_type *t);
780
781 const glsl_type *glsl_get_array_element(const glsl_type *t);
782
783 /**
784 * Get the type stripped of any arrays
785 *
786 * \return
787 * Pointer to the type of elements of the first non-array type for array
788 * types, or pointer to itself for non-array types.
789 */
790 const glsl_type *glsl_without_array(const glsl_type *t);
791
792 const glsl_type *glsl_without_array_or_matrix(const glsl_type *t);
793 const glsl_type *glsl_type_wrap_in_arrays(const glsl_type *t,
794 const glsl_type *arrays);
795
796 const glsl_type *glsl_get_cmat_element(const glsl_type *t);
797 const struct glsl_cmat_description *glsl_get_cmat_description(const glsl_type *t);
798
799 /**
800 * Return the amount of atomic counter storage required for a type.
801 */
802 unsigned glsl_atomic_size(const glsl_type *type);
803
804 /**
805 * Type A contains type B if A is B or A is a composite type (struct,
806 * interface, array) that has an element that contains B.
807 */
808 bool glsl_type_contains_32bit(const glsl_type *t);
809 bool glsl_type_contains_64bit(const glsl_type *t);
810 bool glsl_type_contains_image(const glsl_type *t);
811 bool glsl_contains_atomic(const glsl_type *t);
812 bool glsl_contains_double(const glsl_type *t);
813 bool glsl_contains_integer(const glsl_type *t);
814 bool glsl_contains_opaque(const glsl_type *t);
815 bool glsl_contains_sampler(const glsl_type *t);
816 bool glsl_contains_array(const glsl_type *t);
817 bool glsl_contains_subroutine(const glsl_type *t);
818
819 static inline enum glsl_sampler_dim
glsl_get_sampler_dim(const glsl_type * t)820 glsl_get_sampler_dim(const glsl_type *t)
821 {
822 assert(glsl_type_is_sampler(t) ||
823 glsl_type_is_texture(t) ||
824 glsl_type_is_image(t));
825 return (enum glsl_sampler_dim)t->sampler_dimensionality;
826 }
827
828 static inline enum glsl_base_type
glsl_get_sampler_result_type(const glsl_type * t)829 glsl_get_sampler_result_type(const glsl_type *t)
830 {
831 assert(glsl_type_is_sampler(t) ||
832 glsl_type_is_texture(t) ||
833 glsl_type_is_image(t));
834 return (enum glsl_base_type)t->sampled_type;
835 }
836
837 /**
838 * Return the number of coordinate components needed for this
839 * sampler or image type.
840 *
841 * This is based purely on the sampler's dimensionality. For example, this
842 * returns 1 for sampler1D, and 3 for sampler2DArray.
843 *
844 * Note that this is often different than actual coordinate type used in
845 * a texturing built-in function, since those pack additional values (such
846 * as the shadow comparator or projector) into the coordinate type.
847 */
848 int glsl_get_sampler_coordinate_components(const glsl_type *t);
849
850 /**
851 * Compares whether this type matches another type without taking into
852 * account the precision in structures.
853 *
854 * This is applied recursively so that structures containing structure
855 * members can also ignore the precision.
856 */
857 bool glsl_type_compare_no_precision(const glsl_type *a, const glsl_type *b);
858
859 /**
860 * Compare a record type against another record type.
861 *
862 * This is useful for matching record types declared on the same shader
863 * stage as well as across different shader stages.
864 * The option to not match name is needed for matching record types
865 * declared across different shader stages.
866 * The option to not match locations is to deal with places where the
867 * same struct is defined in a block which has a location set on it.
868 */
869 bool glsl_record_compare(const glsl_type *a, const glsl_type *b,
870 bool match_name, bool match_locations,
871 bool match_precision);
872
873 const glsl_type *glsl_get_struct_field(const glsl_type *t, unsigned index);
874 const glsl_struct_field *glsl_get_struct_field_data(const glsl_type *t, unsigned index);
875
876 /**
877 * Calculate offset between the base location of the struct in
878 * uniform storage and a struct member.
879 * For the initial call, length is the index of the member to find the
880 * offset for.
881 */
882 unsigned glsl_get_struct_location_offset(const glsl_type *t, unsigned length);
883
884 /**
885 * Get the location of a field within a record type
886 */
887 int glsl_get_field_index(const glsl_type *t, const char *name);
888
889 /**
890 * Get the type of a structure field
891 *
892 * \return
893 * Pointer to the type of the named field. If the type is not a structure
894 * or the named field does not exist, \c &glsl_type_builtin_error is returned.
895 */
896 const glsl_type *glsl_get_field_type(const glsl_type *t, const char *name);
897
898 static inline int
glsl_get_struct_field_offset(const glsl_type * t,unsigned index)899 glsl_get_struct_field_offset(const glsl_type *t, unsigned index)
900 {
901 return t->fields.structure[index].offset;
902 }
903
904 static inline const char *
glsl_get_struct_elem_name(const glsl_type * t,unsigned index)905 glsl_get_struct_elem_name(const glsl_type *t, unsigned index)
906 {
907 return t->fields.structure[index].name;
908 }
909
glsl_void_type(void)910 static inline const glsl_type *glsl_void_type(void) { return &glsl_type_builtin_void; }
glsl_float_type(void)911 static inline const glsl_type *glsl_float_type(void) { return &glsl_type_builtin_float; }
glsl_float16_t_type(void)912 static inline const glsl_type *glsl_float16_t_type(void) { return &glsl_type_builtin_float16_t; }
glsl_double_type(void)913 static inline const glsl_type *glsl_double_type(void) { return &glsl_type_builtin_double; }
glsl_vec2_type(void)914 static inline const glsl_type *glsl_vec2_type(void) { return &glsl_type_builtin_vec2; }
glsl_dvec2_type(void)915 static inline const glsl_type *glsl_dvec2_type(void) { return &glsl_type_builtin_dvec2; }
glsl_uvec2_type(void)916 static inline const glsl_type *glsl_uvec2_type(void) { return &glsl_type_builtin_uvec2; }
glsl_ivec2_type(void)917 static inline const glsl_type *glsl_ivec2_type(void) { return &glsl_type_builtin_ivec2; }
glsl_bvec2_type(void)918 static inline const glsl_type *glsl_bvec2_type(void) { return &glsl_type_builtin_bvec2; }
glsl_vec4_type(void)919 static inline const glsl_type *glsl_vec4_type(void) { return &glsl_type_builtin_vec4; }
glsl_dvec4_type(void)920 static inline const glsl_type *glsl_dvec4_type(void) { return &glsl_type_builtin_dvec4; }
glsl_uvec4_type(void)921 static inline const glsl_type *glsl_uvec4_type(void) { return &glsl_type_builtin_uvec4; }
glsl_ivec4_type(void)922 static inline const glsl_type *glsl_ivec4_type(void) { return &glsl_type_builtin_ivec4; }
glsl_bvec4_type(void)923 static inline const glsl_type *glsl_bvec4_type(void) { return &glsl_type_builtin_bvec4; }
glsl_int_type(void)924 static inline const glsl_type *glsl_int_type(void) { return &glsl_type_builtin_int; }
glsl_uint_type(void)925 static inline const glsl_type *glsl_uint_type(void) { return &glsl_type_builtin_uint; }
glsl_int64_t_type(void)926 static inline const glsl_type *glsl_int64_t_type(void) { return &glsl_type_builtin_int64_t; }
glsl_uint64_t_type(void)927 static inline const glsl_type *glsl_uint64_t_type(void) { return &glsl_type_builtin_uint64_t; }
glsl_int16_t_type(void)928 static inline const glsl_type *glsl_int16_t_type(void) { return &glsl_type_builtin_int16_t; }
glsl_uint16_t_type(void)929 static inline const glsl_type *glsl_uint16_t_type(void) { return &glsl_type_builtin_uint16_t; }
glsl_int8_t_type(void)930 static inline const glsl_type *glsl_int8_t_type(void) { return &glsl_type_builtin_int8_t; }
glsl_uint8_t_type(void)931 static inline const glsl_type *glsl_uint8_t_type(void) { return &glsl_type_builtin_uint8_t; }
glsl_bool_type(void)932 static inline const glsl_type *glsl_bool_type(void) { return &glsl_type_builtin_bool; }
glsl_atomic_uint_type(void)933 static inline const glsl_type *glsl_atomic_uint_type(void) { return &glsl_type_builtin_atomic_uint; }
934
935 static inline const glsl_type *
glsl_floatN_t_type(unsigned bit_size)936 glsl_floatN_t_type(unsigned bit_size)
937 {
938 switch (bit_size) {
939 case 16: return &glsl_type_builtin_float16_t;
940 case 32: return &glsl_type_builtin_float;
941 case 64: return &glsl_type_builtin_double;
942 default:
943 unreachable("Unsupported bit size");
944 }
945 }
946
947 static inline const glsl_type *
glsl_intN_t_type(unsigned bit_size)948 glsl_intN_t_type(unsigned bit_size)
949 {
950 switch (bit_size) {
951 case 8: return &glsl_type_builtin_int8_t;
952 case 16: return &glsl_type_builtin_int16_t;
953 case 32: return &glsl_type_builtin_int;
954 case 64: return &glsl_type_builtin_int64_t;
955 default:
956 unreachable("Unsupported bit size");
957 }
958 }
959
960 static inline const glsl_type *
glsl_uintN_t_type(unsigned bit_size)961 glsl_uintN_t_type(unsigned bit_size)
962 {
963 switch (bit_size) {
964 case 8: return &glsl_type_builtin_uint8_t;
965 case 16: return &glsl_type_builtin_uint16_t;
966 case 32: return &glsl_type_builtin_uint;
967 case 64: return &glsl_type_builtin_uint64_t;
968 default:
969 unreachable("Unsupported bit size");
970 }
971 }
972
973 const glsl_type *glsl_vec_type(unsigned components);
974 const glsl_type *glsl_f16vec_type(unsigned components);
975 const glsl_type *glsl_dvec_type(unsigned components);
976 const glsl_type *glsl_ivec_type(unsigned components);
977 const glsl_type *glsl_uvec_type(unsigned components);
978 const glsl_type *glsl_bvec_type(unsigned components);
979 const glsl_type *glsl_i64vec_type(unsigned components);
980 const glsl_type *glsl_u64vec_type(unsigned components);
981 const glsl_type *glsl_i16vec_type(unsigned components);
982 const glsl_type *glsl_u16vec_type(unsigned components);
983 const glsl_type *glsl_i8vec_type(unsigned components);
984 const glsl_type *glsl_u8vec_type(unsigned components);
985
986 const glsl_type *glsl_simple_explicit_type(unsigned base_type, unsigned rows,
987 unsigned columns,
988 unsigned explicit_stride,
989 bool row_major,
990 unsigned explicit_alignment);
991
992 static inline const glsl_type *
glsl_simple_type(unsigned base_type,unsigned rows,unsigned columns)993 glsl_simple_type(unsigned base_type, unsigned rows, unsigned columns)
994 {
995 return glsl_simple_explicit_type(base_type, rows, columns, 0, false, 0);
996 }
997
998 const glsl_type *glsl_sampler_type(enum glsl_sampler_dim dim,
999 bool shadow,
1000 bool array,
1001 enum glsl_base_type type);
1002 const glsl_type *glsl_bare_sampler_type(void);
1003 const glsl_type *glsl_bare_shadow_sampler_type(void);
1004 const glsl_type *glsl_texture_type(enum glsl_sampler_dim dim,
1005 bool array,
1006 enum glsl_base_type type);
1007 const glsl_type *glsl_image_type(enum glsl_sampler_dim dim,
1008 bool array, enum glsl_base_type type);
1009 const glsl_type *glsl_array_type(const glsl_type *element,
1010 unsigned array_size,
1011 unsigned explicit_stride);
1012 const glsl_type *glsl_cmat_type(const struct glsl_cmat_description *desc);
1013 const glsl_type *glsl_struct_type_with_explicit_alignment(const glsl_struct_field *fields,
1014 unsigned num_fields,
1015 const char *name,
1016 bool packed,
1017 unsigned explicit_alignment);
1018
1019 static inline const glsl_type *
glsl_struct_type(const glsl_struct_field * fields,unsigned num_fields,const char * name,bool packed)1020 glsl_struct_type(const glsl_struct_field *fields, unsigned num_fields,
1021 const char *name, bool packed)
1022 {
1023 return glsl_struct_type_with_explicit_alignment(fields, num_fields, name, packed, 0);
1024 }
1025
1026 const glsl_type *glsl_interface_type(const glsl_struct_field *fields,
1027 unsigned num_fields,
1028 enum glsl_interface_packing packing,
1029 bool row_major,
1030 const char *block_name);
1031 const glsl_type *glsl_subroutine_type(const char *subroutine_name);
1032
1033 /**
1034 * Query the full type of a matrix row
1035 *
1036 * \return
1037 * If the type is not a matrix, \c glsl_type::error_type is returned.
1038 * Otherwise a type matching the rows of the matrix is returned.
1039 */
1040 const glsl_type *glsl_get_row_type(const glsl_type *t);
1041
1042 /**
1043 * Query the full type of a matrix column
1044 *
1045 * \return
1046 * If the type is not a matrix, \c glsl_type::error_type is returned.
1047 * Otherwise a type matching the columns of the matrix is returned.
1048 */
1049 const glsl_type *glsl_get_column_type(const glsl_type *t);
1050
1051 /** Returns an explicitly laid out type given a type and size/align func
1052 *
1053 * The size/align func is only called for scalar and vector types and the
1054 * returned type is otherwise laid out in the natural way as follows:
1055 *
1056 * - Arrays and matrices have a stride of align(elem_size, elem_align).
1057 *
1058 * - Structure types have their elements in-order and as tightly packed as
1059 * possible following the alignment required by the size/align func.
1060 *
1061 * - All composite types (structures, matrices, and arrays) have an
1062 * alignment equal to the highest alignment of any member of the composite.
1063 *
1064 * The types returned by this function are likely not suitable for most UBO
1065 * or SSBO layout because they do not add the extra array and substructure
1066 * alignment that is required by std140 and std430.
1067 */
1068 const glsl_type *glsl_get_explicit_type_for_size_align(const glsl_type *type,
1069 glsl_type_size_align_func type_info,
1070 unsigned *size, unsigned *alignment);
1071
1072 const glsl_type *glsl_type_replace_vec3_with_vec4(const glsl_type *type);
1073
1074 /**
1075 * Gets the float16 version of this type.
1076 */
1077 const glsl_type *glsl_float16_type(const glsl_type *t);
1078
1079 /**
1080 * Gets the int16 version of this type.
1081 */
1082 const glsl_type *glsl_int16_type(const glsl_type *t);
1083
1084 /**
1085 * Gets the uint16 version of this type.
1086 */
1087 const glsl_type *glsl_uint16_type(const glsl_type *t);
1088
1089 const glsl_type *glsl_type_to_16bit(const glsl_type *old_type);
1090
1091 static inline const glsl_type *
glsl_scalar_type(enum glsl_base_type base_type)1092 glsl_scalar_type(enum glsl_base_type base_type)
1093 {
1094 return glsl_simple_type(base_type, 1, 1);
1095 }
1096
1097 static inline const glsl_type *
glsl_vector_type(enum glsl_base_type base_type,unsigned components)1098 glsl_vector_type(enum glsl_base_type base_type, unsigned components)
1099 {
1100 const glsl_type *t = glsl_simple_type(base_type, components, 1);
1101 assert(t != &glsl_type_builtin_error);
1102 return t;
1103 }
1104
1105 static inline const glsl_type *
glsl_matrix_type(enum glsl_base_type base_type,unsigned rows,unsigned columns)1106 glsl_matrix_type(enum glsl_base_type base_type,
1107 unsigned rows, unsigned columns)
1108 {
1109 const glsl_type *t = glsl_simple_type(base_type, rows, columns);
1110 assert(t != &glsl_type_builtin_error);
1111 return t;
1112 }
1113
1114 static inline const glsl_type *
glsl_explicit_matrix_type(const glsl_type * mat,unsigned stride,bool row_major)1115 glsl_explicit_matrix_type(const glsl_type *mat, unsigned stride,
1116 bool row_major) {
1117 assert(stride > 0);
1118 const glsl_type *t = glsl_simple_explicit_type(mat->base_type,
1119 mat->vector_elements,
1120 mat->matrix_columns,
1121 stride, row_major, 0);
1122 assert(t != &glsl_type_builtin_error);
1123 return t;
1124
1125 }
1126
1127 static inline const glsl_type *
glsl_transposed_type(const glsl_type * t)1128 glsl_transposed_type(const glsl_type *t)
1129 {
1130 assert(glsl_type_is_matrix(t));
1131 return glsl_simple_type(t->base_type, t->matrix_columns, t->vector_elements);
1132 }
1133
1134 static inline const glsl_type *
glsl_texture_type_to_sampler(const glsl_type * t,bool is_shadow)1135 glsl_texture_type_to_sampler(const glsl_type *t, bool is_shadow)
1136 {
1137 assert(glsl_type_is_texture(t));
1138 return glsl_sampler_type((enum glsl_sampler_dim)t->sampler_dimensionality,
1139 is_shadow, (t->sampler_array != 0),
1140 (enum glsl_base_type)t->sampled_type);
1141 }
1142
1143 static inline const glsl_type *
glsl_sampler_type_to_texture(const glsl_type * t)1144 glsl_sampler_type_to_texture(const glsl_type *t)
1145 {
1146 assert(glsl_type_is_sampler(t) && !glsl_type_is_bare_sampler(t));
1147 return glsl_texture_type((enum glsl_sampler_dim)t->sampler_dimensionality,
1148 (t->sampler_array != 0),
1149 (enum glsl_base_type)t->sampled_type);
1150 }
1151
1152 const glsl_type *glsl_replace_vector_type(const glsl_type *t, unsigned components);
1153 const glsl_type *glsl_channel_type(const glsl_type *t);
1154
1155 /**
1156 * Get the type resulting from a multiplication of \p type_a * \p type_b
1157 */
1158 const glsl_type *glsl_get_mul_type(const glsl_type *type_a, const glsl_type *type_b);
1159
1160 unsigned glsl_type_get_sampler_count(const glsl_type *t);
1161 unsigned glsl_type_get_texture_count(const glsl_type *t);
1162 unsigned glsl_type_get_image_count(const glsl_type *t);
1163
1164 /**
1165 * Calculate the number of vec4 slots required to hold this type.
1166 *
1167 * This is the underlying recursive type_size function for
1168 * count_attribute_slots() (vertex inputs and varyings) but also for
1169 * gallium's !pipe_caps.packed_uniforms case.
1170 */
1171 unsigned glsl_count_vec4_slots(const glsl_type *t, bool is_gl_vertex_input, bool is_bindless);
1172
1173 /**
1174 * Calculate the number of vec4 slots required to hold this type.
1175 *
1176 * This is the underlying recursive type_size function for
1177 * gallium's pipe_caps.packed_uniforms case.
1178 */
1179 unsigned glsl_count_dword_slots(const glsl_type *t, bool is_bindless);
1180
1181 /**
1182 * Calculate the number of components slots required to hold this type
1183 *
1184 * This is used to determine how many uniform or varying locations a type
1185 * might occupy.
1186 */
1187 unsigned glsl_get_component_slots(const glsl_type *t);
1188
1189 unsigned glsl_get_component_slots_aligned(const glsl_type *t, unsigned offset);
1190
1191 /**
1192 * Used to count the number of varyings contained in the type ignoring
1193 * innermost array elements.
1194 */
1195 unsigned glsl_varying_count(const glsl_type *t);
1196
1197 /**
1198 * Calculate the number of unique values from glGetUniformLocation for the
1199 * elements of the type.
1200 *
1201 * This is used to allocate slots in the UniformRemapTable, the amount of
1202 * locations may not match with actual used storage space by the driver.
1203 */
1204 unsigned glsl_type_uniform_locations(const glsl_type *t);
1205
1206 /**
1207 * Calculate the number of attribute slots required to hold this type
1208 *
1209 * This implements the language rules of GLSL 1.50 for counting the number
1210 * of slots used by a vertex attribute. It also determines the number of
1211 * varying slots the type will use up in the absence of varying packing
1212 * (and thus, it can be used to measure the number of varying slots used by
1213 * the varyings that are generated by lower_packed_varyings).
1214 *
1215 * For vertex shader attributes - doubles only take one slot.
1216 * For inter-shader varyings - dvec3/dvec4 take two slots.
1217 *
1218 * Vulkan doesn’t make this distinction so the argument should always be
1219 * false.
1220 */
1221 static inline unsigned
glsl_count_attribute_slots(const glsl_type * t,bool is_gl_vertex_input)1222 glsl_count_attribute_slots(const glsl_type *t, bool is_gl_vertex_input)
1223 {
1224 return glsl_count_vec4_slots(t, is_gl_vertex_input, true);
1225 }
1226
1227 /**
1228 * Size in bytes of this type in OpenCL memory
1229 */
1230 unsigned glsl_get_cl_size(const glsl_type *t);
1231
1232 /**
1233 * Alignment in bytes of the start of this type in OpenCL memory.
1234 */
1235 unsigned glsl_get_cl_alignment(const glsl_type *t);
1236
1237 void glsl_get_cl_type_size_align(const glsl_type *t,
1238 unsigned *size, unsigned *align);
1239
1240 /**
1241 * Get the type interface packing used internally. For shared and packing
1242 * layouts this is implementation defined.
1243 */
1244 enum glsl_interface_packing glsl_get_internal_ifc_packing(const glsl_type *t, bool std430_supported);
1245
1246 static inline enum glsl_interface_packing
glsl_get_ifc_packing(const glsl_type * t)1247 glsl_get_ifc_packing(const glsl_type *t)
1248 {
1249 return (enum glsl_interface_packing)t->interface_packing;
1250 }
1251
1252 /**
1253 * Alignment in bytes of the start of this type in a std140 uniform
1254 * block.
1255 */
1256 unsigned glsl_get_std140_base_alignment(const glsl_type *t, bool row_major);
1257
1258 /** Size in bytes of this type in a std140 uniform block.
1259 *
1260 * Note that this is not GL_UNIFORM_SIZE (which is the number of
1261 * elements in the array)
1262 */
1263 unsigned glsl_get_std140_size(const glsl_type *t, bool row_major);
1264
1265 /**
1266 * Calculate array stride in bytes of this type in a std430 shader storage
1267 * block.
1268 */
1269 unsigned glsl_get_std430_array_stride(const glsl_type *t, bool row_major);
1270
1271 /**
1272 * Alignment in bytes of the start of this type in a std430 shader
1273 * storage block.
1274 */
1275 unsigned glsl_get_std430_base_alignment(const glsl_type *t, bool row_major);
1276
1277 /**
1278 * Size in bytes of this type in a std430 shader storage block.
1279 *
1280 * Note that this is not GL_BUFFER_SIZE
1281 */
1282 unsigned glsl_get_std430_size(const glsl_type *t, bool row_major);
1283
1284 /**
1285 * Size in bytes of this type based on its explicit data.
1286 *
1287 * When using SPIR-V shaders (ARB_gl_spirv), memory layouts are expressed
1288 * through explicit offset, stride and matrix layout, so the size
1289 * can/should be computed used those values.
1290 *
1291 * Note that the value returned by this method is only correct if such
1292 * values are set, so only with SPIR-V shaders. Should not be used with
1293 * GLSL shaders.
1294 */
1295 unsigned glsl_get_explicit_size(const glsl_type *t, bool align_to_stride);
1296
1297 static inline unsigned
glsl_get_explicit_stride(const glsl_type * t)1298 glsl_get_explicit_stride(const glsl_type *t)
1299 {
1300 return t->explicit_stride;
1301 }
1302
1303 static inline unsigned
glsl_get_explicit_alignment(const glsl_type * t)1304 glsl_get_explicit_alignment(const glsl_type *t)
1305 {
1306 return t->explicit_alignment;
1307 }
1308
1309 /**
1310 * Gets an explicitly laid out type with the std140 layout.
1311 */
1312 const glsl_type *glsl_get_explicit_std140_type(const glsl_type *t, bool row_major);
1313
1314 /**
1315 * Gets an explicitly laid out type with the std430 layout.
1316 */
1317 const glsl_type *glsl_get_explicit_std430_type(const glsl_type *t, bool row_major);
1318
1319 /**
1320 * Gets an explicitly laid out interface type.
1321 */
1322 static inline const glsl_type *
glsl_get_explicit_interface_type(const glsl_type * t,bool supports_std430)1323 glsl_get_explicit_interface_type(const glsl_type *t, bool supports_std430)
1324 {
1325 enum glsl_interface_packing packing = glsl_get_internal_ifc_packing(t, supports_std430);
1326 if (packing == GLSL_INTERFACE_PACKING_STD140) {
1327 return glsl_get_explicit_std140_type(t, (t->interface_row_major != 0));
1328 } else {
1329 assert(packing == GLSL_INTERFACE_PACKING_STD430);
1330 return glsl_get_explicit_std430_type(t, (t->interface_row_major != 0));
1331 }
1332 }
1333
1334 void glsl_size_align_handle_array_and_structs(const glsl_type *type,
1335 glsl_type_size_align_func size_align,
1336 unsigned *size, unsigned *align);
1337 void glsl_get_natural_size_align_bytes(const glsl_type *t, unsigned *size, unsigned *align);
1338 void glsl_get_word_size_align_bytes(const glsl_type *type, unsigned *size, unsigned *align);
1339 void glsl_get_vec4_size_align_bytes(const glsl_type *type, unsigned *size, unsigned *align);
1340
1341 #ifdef __cplusplus
1342 } /* extern "C" */
1343 #endif
1344
1345 #endif /* GLSL_TYPES_H */
1346