1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_GUI_CONSUMER_H 18 #define ANDROID_GUI_CONSUMER_H 19 20 #include <EGL/egl.h> 21 #include <EGL/eglext.h> 22 23 #include <com_android_graphics_libgui_flags.h> 24 #include <gui/BufferQueueDefs.h> 25 #include <gui/ConsumerBase.h> 26 27 #include <ui/FenceTime.h> 28 #include <ui/GraphicBuffer.h> 29 30 #include <utils/String8.h> 31 #include <utils/Vector.h> 32 #include <utils/threads.h> 33 34 namespace android { 35 // ---------------------------------------------------------------------------- 36 37 38 class String8; 39 40 /* 41 * GLConsumer consumes buffers of graphics data from a BufferQueue, 42 * and makes them available to OpenGL as a texture. 43 * 44 * A typical usage pattern is to set up the GLConsumer with the 45 * desired options, and call updateTexImage() when a new frame is desired. 46 * If a new frame is available, the texture will be updated. If not, 47 * the previous contents are retained. 48 * 49 * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES 50 * texture target, in the EGL context of the first thread that calls 51 * updateTexImage(). 52 * 53 * This class was previously called SurfaceTexture. 54 */ 55 class GLConsumer : public ConsumerBase { 56 public: 57 enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES 58 typedef ConsumerBase::FrameAvailableListener FrameAvailableListener; 59 60 // GLConsumer constructs a new GLConsumer object. If the constructor with 61 // the tex parameter is used, tex indicates the name of the OpenGL ES 62 // texture to which images are to be streamed. texTarget specifies the 63 // OpenGL ES texture target to which the texture will be bound in 64 // updateTexImage. useFenceSync specifies whether fences should be used to 65 // synchronize access to buffers if that behavior is enabled at 66 // compile-time. 67 // 68 // A GLConsumer may be detached from one OpenGL ES context and then 69 // attached to a different context using the detachFromContext and 70 // attachToContext methods, respectively. The intention of these methods is 71 // purely to allow a GLConsumer to be transferred from one consumer 72 // context to another. If such a transfer is not needed there is no 73 // requirement that either of these methods be called. 74 // 75 // If the constructor with the tex parameter is used, the GLConsumer is 76 // created in a state where it is considered attached to an OpenGL ES 77 // context for the purposes of the attachToContext and detachFromContext 78 // methods. However, despite being considered "attached" to a context, the 79 // specific OpenGL ES context doesn't get latched until the first call to 80 // updateTexImage. After that point, all calls to updateTexImage must be 81 // made with the same OpenGL ES context current. 82 // 83 // If the constructor without the tex parameter is used, the GLConsumer is 84 // created in a detached state, and attachToContext must be called before 85 // calls to updateTexImage. 86 static std::tuple<sp<GLConsumer>, sp<Surface>> create(uint32_t tex, uint32_t textureTarget, 87 bool useFenceSync, 88 bool isControlledByApp); 89 static std::tuple<sp<GLConsumer>, sp<Surface>> create(uint32_t textureTarget, bool useFenceSync, 90 bool isControlledByApp); 91 static sp<GLConsumer> create(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, 92 uint32_t textureTarget, bool useFenceSync, bool isControlledByApp) 93 __attribute((deprecated( 94 "Prefer create functions that create their own surface and consumer."))); 95 static sp<GLConsumer> create(const sp<IGraphicBufferConsumer>& bq, uint32_t textureTarget, 96 bool useFenceSync, bool isControlledByApp) 97 __attribute((deprecated( 98 "Prefer create functions that create their own surface and consumer."))); 99 100 #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ) 101 GLConsumer(uint32_t tex, uint32_t textureTarget, bool useFenceSync, bool isControlledByApp); 102 103 GLConsumer(uint32_t textureTarget, bool useFenceSync, bool isControlledByApp); 104 105 GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, uint32_t textureTarget, 106 bool useFenceSync, bool isControlledByApp) 107 __attribute((deprecated("Prefer ctors that create their own surface and consumer."))); 108 109 GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t textureTarget, bool useFenceSync, 110 bool isControlledByApp) 111 __attribute((deprecated("Prefer ctors that create their own surface and consumer."))); 112 #else 113 GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, uint32_t textureTarget, 114 bool useFenceSync, bool isControlledByApp); 115 116 GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t textureTarget, bool useFenceSync, 117 bool isControlledByApp); 118 #endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ) 119 120 // updateTexImage acquires the most recently queued buffer, and sets the 121 // image contents of the target texture to it. 122 // 123 // This call may only be made while the OpenGL ES context to which the 124 // target texture belongs is bound to the calling thread. 125 // 126 // This calls doGLFenceWait to ensure proper synchronization. 127 status_t updateTexImage(); 128 129 // releaseTexImage releases the texture acquired in updateTexImage(). 130 // This is intended to be used in single buffer mode. 131 // 132 // This call may only be made while the OpenGL ES context to which the 133 // target texture belongs is bound to the calling thread. 134 status_t releaseTexImage(); 135 136 // setReleaseFence stores a fence that will signal when the current buffer 137 // is no longer being read. This fence will be returned to the producer 138 // when the current buffer is released by updateTexImage(). Multiple 139 // fences can be set for a given buffer; they will be merged into a single 140 // union fence. 141 virtual void setReleaseFence(const sp<Fence>& fence); 142 143 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix 144 // associated with the texture image set by the most recent call to 145 // updateTexImage. 146 // 147 // This transform matrix maps 2D homogeneous texture coordinates of the form 148 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture 149 // coordinate that should be used to sample that location from the texture. 150 // Sampling the texture outside of the range of this transform is undefined. 151 // 152 // This transform is necessary to compensate for transforms that the stream 153 // content producer may implicitly apply to the content. By forcing users of 154 // a GLConsumer to apply this transform we avoid performing an extra 155 // copy of the data that would be needed to hide the transform from the 156 // user. 157 // 158 // The matrix is stored in column-major order so that it may be passed 159 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv 160 // functions. 161 void getTransformMatrix(float mtx[16]); 162 163 // Computes the transform matrix documented by getTransformMatrix 164 // from the BufferItem sub parts. 165 static void computeTransformMatrix(float outTransform[16], 166 const sp<GraphicBuffer>& buf, const Rect& cropRect, 167 uint32_t transform, bool filtering); 168 169 static void computeTransformMatrix(float outTransform[16], float bufferWidth, 170 float bufferHeight, PixelFormat pixelFormat, 171 const Rect& cropRect, uint32_t transform, bool filtering); 172 173 // Scale the crop down horizontally or vertically such that it has the 174 // same aspect ratio as the buffer does. 175 static Rect scaleDownCrop(const Rect& crop, uint32_t bufferWidth, 176 uint32_t bufferHeight); 177 178 // getTimestamp retrieves the timestamp associated with the texture image 179 // set by the most recent call to updateTexImage. 180 // 181 // The timestamp is in nanoseconds, and is monotonically increasing. Its 182 // other semantics (zero point, etc) are source-dependent and should be 183 // documented by the source. 184 int64_t getTimestamp(); 185 186 // getDataSpace retrieves the DataSpace associated with the texture image 187 // set by the most recent call to updateTexImage. 188 android_dataspace getCurrentDataSpace(); 189 190 // getFrameNumber retrieves the frame number associated with the texture 191 // image set by the most recent call to updateTexImage. 192 // 193 // The frame number is an incrementing counter set to 0 at the creation of 194 // the BufferQueue associated with this consumer. 195 uint64_t getFrameNumber(); 196 197 // setDefaultBufferSize is used to set the size of buffers returned by 198 // requestBuffers when a with and height of zero is requested. 199 // A call to setDefaultBufferSize() may trigger requestBuffers() to 200 // be called from the client. 201 // The width and height parameters must be no greater than the minimum of 202 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). 203 // An error due to invalid dimensions might not be reported until 204 // updateTexImage() is called. 205 status_t setDefaultBufferSize(uint32_t width, uint32_t height); 206 207 // setFilteringEnabled sets whether the transform matrix should be computed 208 // for use with bilinear filtering. 209 void setFilteringEnabled(bool enabled); 210 211 // getCurrentBuffer returns the buffer associated with the current image. 212 // When outSlot is not nullptr, the current buffer slot index is also 213 // returned. 214 sp<GraphicBuffer> getCurrentBuffer(int* outSlot = nullptr) const; 215 216 // getCurrentTextureTarget returns the texture target of the current 217 // texture as returned by updateTexImage(). 218 uint32_t getCurrentTextureTarget() const; 219 220 // getCurrentCrop returns the cropping rectangle of the current buffer. 221 Rect getCurrentCrop() const; 222 223 // getCurrentTransform returns the transform of the current buffer. 224 uint32_t getCurrentTransform() const; 225 226 // getCurrentScalingMode returns the scaling mode of the current buffer. 227 uint32_t getCurrentScalingMode() const; 228 229 // getCurrentFence returns the fence indicating when the current buffer is 230 // ready to be read from. 231 sp<Fence> getCurrentFence() const; 232 233 // getCurrentFence returns the FenceTime indicating when the current 234 // buffer is ready to be read from. 235 std::shared_ptr<FenceTime> getCurrentFenceTime() const; 236 237 // setConsumerUsageBits overrides the ConsumerBase method to OR 238 // DEFAULT_USAGE_FLAGS to usage. 239 status_t setConsumerUsageBits(uint64_t usage); 240 241 // detachFromContext detaches the GLConsumer from the calling thread's 242 // current OpenGL ES context. This context must be the same as the context 243 // that was current for previous calls to updateTexImage. 244 // 245 // Detaching a GLConsumer from an OpenGL ES context will result in the 246 // deletion of the OpenGL ES texture object into which the images were being 247 // streamed. After a GLConsumer has been detached from the OpenGL ES 248 // context calls to updateTexImage will fail returning INVALID_OPERATION 249 // until the GLConsumer is attached to a new OpenGL ES context using the 250 // attachToContext method. 251 status_t detachFromContext(); 252 253 // attachToContext attaches a GLConsumer that is currently in the 254 // 'detached' state to the current OpenGL ES context. A GLConsumer is 255 // in the 'detached' state iff detachFromContext has successfully been 256 // called and no calls to attachToContext have succeeded since the last 257 // detachFromContext call. Calls to attachToContext made on a 258 // GLConsumer that is not in the 'detached' state will result in an 259 // INVALID_OPERATION error. 260 // 261 // The tex argument specifies the OpenGL ES texture object name in the 262 // new context into which the image contents will be streamed. A successful 263 // call to attachToContext will result in this texture object being bound to 264 // the texture target and populated with the image contents that were 265 // current at the time of the last call to detachFromContext. 266 status_t attachToContext(uint32_t tex); 267 268 protected: 269 270 // abandonLocked overrides the ConsumerBase method to clear 271 // mCurrentTextureImage in addition to the ConsumerBase behavior. 272 virtual void abandonLocked(); 273 274 // dumpLocked overrides the ConsumerBase method to dump GLConsumer- 275 // specific info in addition to the ConsumerBase behavior. 276 virtual void dumpLocked(String8& result, const char* prefix) const; 277 278 // acquireBufferLocked overrides the ConsumerBase method to update the 279 // mEglSlots array in addition to the ConsumerBase behavior. 280 virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen, 281 uint64_t maxFrameNumber = 0) override; 282 283 #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_UNLIMITED_SLOTS) 284 virtual void onSlotCountChanged(int slotCount) override; 285 #endif 286 // releaseBufferLocked overrides the ConsumerBase method to update the 287 // mEglSlots array in addition to the ConsumerBase. 288 #if !COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) 289 virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer, 290 EGLDisplay display = EGL_NO_DISPLAY, 291 EGLSyncKHR eglFence = EGL_NO_SYNC_KHR) override; 292 releaseBufferLocked(int slot,const sp<GraphicBuffer> graphicBuffer,EGLSyncKHR eglFence)293 status_t releaseBufferLocked(int slot, 294 const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) { 295 return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence); 296 } 297 #endif 298 299 struct PendingRelease { PendingReleasePendingRelease300 PendingRelease() : isPending(false), currentTexture(-1), graphicBuffer() {} 301 302 bool isPending; 303 int currentTexture; 304 sp<GraphicBuffer> graphicBuffer; 305 }; 306 307 // This releases the buffer in the slot referenced by mCurrentTexture, 308 // then updates state to refer to the BufferItem, which must be a 309 // newly-acquired buffer. If pendingRelease is not null, the parameters 310 // which would have been passed to releaseBufferLocked upon the successful 311 // completion of the method will instead be returned to the caller, so that 312 // it may call releaseBufferLocked itself later. 313 status_t updateAndReleaseLocked(const BufferItem& item, 314 PendingRelease* pendingRelease = nullptr); 315 316 // Binds mTexName and the current buffer to mTexTarget. Uses 317 // mCurrentTexture if it's set, mCurrentTextureImage if not. If the 318 // bind succeeds, this calls doGLFenceWait. 319 status_t bindTextureImageLocked(); 320 321 // Gets the current EGLDisplay and EGLContext values, and compares them 322 // to mEglDisplay and mEglContext. If the fields have been previously 323 // set, the values must match; if not, the fields are set to the current 324 // values. 325 // The contextCheck argument is used to ensure that a GL context is 326 // properly set; when set to false, the check is not performed. 327 status_t checkAndUpdateEglStateLocked(bool contextCheck = false); 328 329 private: 330 // EglImage is a utility class for tracking and creating EGLImageKHRs. There 331 // is primarily just one image per slot, but there is also special cases: 332 // - For releaseTexImage, we use a debug image (mReleasedTexImage) 333 // - After freeBuffer, we must still keep the current image/buffer 334 // Reference counting EGLImages lets us handle all these cases easily while 335 // also only creating new EGLImages from buffers when required. 336 class EglImage : public LightRefBase<EglImage> { 337 public: 338 explicit EglImage(sp<GraphicBuffer> graphicBuffer); 339 340 // createIfNeeded creates an EGLImage if required (we haven't created 341 // one yet, or the EGLDisplay or crop-rect has changed). 342 status_t createIfNeeded(EGLDisplay display, 343 bool forceCreate = false); 344 345 // This calls glEGLImageTargetTexture2DOES to bind the image to the 346 // texture in the specified texture target. 347 void bindToTextureTarget(uint32_t texTarget); 348 graphicBuffer()349 const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; } graphicBufferHandle()350 const native_handle* graphicBufferHandle() { 351 return mGraphicBuffer == nullptr ? nullptr : mGraphicBuffer->handle; 352 } 353 354 private: 355 // Only allow instantiation using ref counting. 356 friend class LightRefBase<EglImage>; 357 virtual ~EglImage(); 358 359 // createImage creates a new EGLImage from a GraphicBuffer. 360 EGLImageKHR createImage(EGLDisplay dpy, 361 const sp<GraphicBuffer>& graphicBuffer); 362 363 // Disallow copying 364 EglImage(const EglImage& rhs); 365 void operator = (const EglImage& rhs); 366 367 // mGraphicBuffer is the buffer that was used to create this image. 368 sp<GraphicBuffer> mGraphicBuffer; 369 370 // mEglImage is the EGLImage created from mGraphicBuffer. 371 EGLImageKHR mEglImage; 372 373 // mEGLDisplay is the EGLDisplay that was used to create mEglImage. 374 EGLDisplay mEglDisplay; 375 376 // mCropRect is the crop rectangle passed to EGL when mEglImage 377 // was created. 378 Rect mCropRect; 379 }; 380 381 // freeBufferLocked frees up the given buffer slot. If the slot has been 382 // initialized this will release the reference to the GraphicBuffer in that 383 // slot and destroy the EGLImage in that slot. Otherwise it has no effect. 384 // 385 // This method must be called with mMutex locked. 386 virtual void freeBufferLocked(int slotIndex); 387 388 // computeCurrentTransformMatrixLocked computes the transform matrix for the 389 // current texture. It uses mCurrentTransform and the current GraphicBuffer 390 // to compute this matrix and stores it in mCurrentTransformMatrix. 391 // mCurrentTextureImage must not be NULL. 392 void computeCurrentTransformMatrixLocked(); 393 394 // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command 395 // stream to ensure that it is safe for future OpenGL ES commands to 396 // access the current texture buffer. 397 status_t doGLFenceWaitLocked() const; 398 399 // syncForReleaseLocked performs the synchronization needed to release the 400 // current slot from an OpenGL ES context. If needed it will set the 401 // current slot's fence to guard against a producer accessing the buffer 402 // before the outstanding accesses have completed. 403 status_t syncForReleaseLocked(EGLDisplay dpy); 404 405 // returns a graphic buffer used when the texture image has been released 406 static sp<GraphicBuffer> getDebugTexImageBuffer(); 407 408 // The default consumer usage flags that GLConsumer always sets on its 409 // BufferQueue instance; these will be OR:d with any additional flags passed 410 // from the GLConsumer user. In particular, GLConsumer will always 411 // consume buffers as hardware textures. 412 static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE; 413 414 // mCurrentTextureImage is the EglImage/buffer of the current texture. It's 415 // possible that this buffer is not associated with any buffer slot, so we 416 // must track it separately in order to support the getCurrentBuffer method. 417 sp<EglImage> mCurrentTextureImage; 418 419 // mCurrentCrop is the crop rectangle that applies to the current texture. 420 // It gets set each time updateTexImage is called. 421 Rect mCurrentCrop; 422 423 // mCurrentTransform is the transform identifier for the current texture. It 424 // gets set each time updateTexImage is called. 425 uint32_t mCurrentTransform; 426 427 // mCurrentScalingMode is the scaling mode for the current texture. It gets 428 // set each time updateTexImage is called. 429 uint32_t mCurrentScalingMode; 430 431 // mCurrentFence is the fence received from BufferQueue in updateTexImage. 432 sp<Fence> mCurrentFence; 433 434 // The FenceTime wrapper around mCurrentFence. 435 std::shared_ptr<FenceTime> mCurrentFenceTime{FenceTime::NO_FENCE}; 436 437 // mCurrentTransformMatrix is the transform matrix for the current texture. 438 // It gets computed by computeTransformMatrix each time updateTexImage is 439 // called. 440 float mCurrentTransformMatrix[16]; 441 442 // mCurrentTimestamp is the timestamp for the current texture. It 443 // gets set each time updateTexImage is called. 444 int64_t mCurrentTimestamp; 445 446 // mCurrentDataSpace is the dataspace for the current texture. It 447 // gets set each time updateTexImage is called. 448 android_dataspace mCurrentDataSpace; 449 450 // mCurrentFrameNumber is the frame counter for the current texture. 451 // It gets set each time updateTexImage is called. 452 uint64_t mCurrentFrameNumber; 453 454 uint32_t mDefaultWidth, mDefaultHeight; 455 456 // mFilteringEnabled indicates whether the transform matrix is computed for 457 // use with bilinear filtering. It defaults to true and is changed by 458 // setFilteringEnabled(). 459 bool mFilteringEnabled; 460 461 // mTexName is the name of the OpenGL texture to which streamed images will 462 // be bound when updateTexImage is called. It is set at construction time 463 // and can be changed with a call to attachToContext. 464 uint32_t mTexName; 465 466 // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync 467 // extension should be used to prevent buffers from being dequeued before 468 // it's safe for them to be written. It gets set at construction time and 469 // never changes. 470 const bool mUseFenceSync; 471 472 // mTexTarget is the GL texture target with which the GL texture object is 473 // associated. It is set in the constructor and never changed. It is 474 // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android 475 // Browser. In that case it is set to GL_TEXTURE_2D to allow 476 // glCopyTexSubImage to read from the texture. This is a hack to work 477 // around a GL driver limitation on the number of FBO attachments, which the 478 // browser's tile cache exceeds. 479 const uint32_t mTexTarget; 480 481 // EGLSlot contains the information and object references that 482 // GLConsumer maintains about a BufferQueue buffer slot. 483 struct EglSlot { 484 #if !COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) EglSlotEglSlot485 EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {} 486 #endif 487 // mEglImage is the EGLImage created from mGraphicBuffer. 488 sp<EglImage> mEglImage; 489 #if !COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(BQ_GL_FENCE_CLEANUP) 490 // mFence is the EGL sync object that must signal before the buffer 491 // associated with this buffer slot may be dequeued. It is initialized 492 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based 493 // on a compile-time option) set to a new sync object in updateTexImage. 494 EGLSyncKHR mEglFence; 495 #endif 496 }; 497 498 // mEglDisplay is the EGLDisplay with which this GLConsumer is currently 499 // associated. It is intialized to EGL_NO_DISPLAY and gets set to the 500 // current display when updateTexImage is called for the first time and when 501 // attachToContext is called. 502 EGLDisplay mEglDisplay; 503 504 // mEglContext is the OpenGL ES context with which this GLConsumer is 505 // currently associated. It is initialized to EGL_NO_CONTEXT and gets set 506 // to the current GL context when updateTexImage is called for the first 507 // time and when attachToContext is called. 508 EGLContext mEglContext; 509 510 // mEGLSlots stores the buffers that have been allocated by the BufferQueue 511 // for each buffer slot. It is initialized to null pointers, and gets 512 // filled in with the result of BufferQueue::acquire when the 513 // client dequeues a buffer from a 514 // slot that has not yet been used. The buffer allocated to a slot will also 515 // be replaced if the requested buffer usage or geometry differs from that 516 // of the buffer allocated to a slot. 517 #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_UNLIMITED_SLOTS) 518 std::vector<EglSlot> mEglSlots; 519 #else 520 EglSlot mEglSlots[BufferQueueDefs::NUM_BUFFER_SLOTS]; 521 #endif 522 // mCurrentTexture is the buffer slot index of the buffer that is currently 523 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, 524 // indicating that no buffer slot is currently bound to the texture. Note, 525 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean 526 // that no buffer is bound to the texture. A call to setBufferCount will 527 // reset mCurrentTexture to INVALID_BUFFER_SLOT. 528 int mCurrentTexture; 529 530 // mAttached indicates whether the ConsumerBase is currently attached to 531 // an OpenGL ES context. For legacy reasons, this is initialized to true, 532 // indicating that the ConsumerBase is considered to be attached to 533 // whatever context is current at the time of the first updateTexImage call. 534 // It is set to false by detachFromContext, and then set to true again by 535 // attachToContext. 536 bool mAttached; 537 538 // protects static initialization 539 static Mutex sStaticInitLock; 540 541 // mReleasedTexImageBuffer is a buffer placeholder used when in single buffer 542 // mode and releaseTexImage() has been called 543 static sp<GraphicBuffer> sReleasedTexImageBuffer; 544 sp<EglImage> mReleasedTexImage; 545 }; 546 547 // ---------------------------------------------------------------------------- 548 }; // namespace android 549 550 #endif // ANDROID_GUI_CONSUMER_H 551