1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "pipe/p_context.h"
29 #include "pipe/p_state.h"
30
31 #include "i915_context.h"
32 #include "i915_reg.h"
33 #include "i915_resource.h"
34 #include "i915_state.h"
35 #include "i915_state_inlines.h"
36
37 /*
38 * A note about min_lod & max_lod.
39 *
40 * There is a circular dependancy between the sampler state
41 * and the map state to be submitted to hw.
42 *
43 * Two condition must be meet:
44 * min_lod =< max_lod == true
45 * max_lod =< last_level == true
46 *
47 *
48 * This is all fine and dandy if it were for the fact that max_lod
49 * is set on the map state instead of the sampler state. That is
50 * the max_lod we submit on map is:
51 * max_lod = MIN2(last_level, max_lod);
52 *
53 * So we need to update the map state when we change samplers and
54 * we need to change the sampler state when map state is changed.
55 * The first part is done by calling update_texture in update_samplers
56 * and the second part is done else where in code tracking the state
57 * changes.
58 */
59
60 /***********************************************************************
61 * Samplers
62 */
63
64 /**
65 * Compute i915 texture sampling state.
66 *
67 * Recalculate all state from scratch. Perhaps not the most
68 * efficient, but this has gotten complex enough that we need
69 * something which is understandable and reliable.
70 * \param state returns the 3 words of compute state
71 */
72 static void
update_sampler(struct i915_context * i915,uint32_t unit,const struct i915_sampler_state * sampler,const struct i915_texture * tex,const struct pipe_sampler_view * view,unsigned state[3])73 update_sampler(struct i915_context *i915, uint32_t unit,
74 const struct i915_sampler_state *sampler,
75 const struct i915_texture *tex,
76 const struct pipe_sampler_view *view, unsigned state[3])
77 {
78 const struct pipe_resource *pt = &tex->b;
79 unsigned minlod;
80
81 state[0] = sampler->state[0];
82 state[1] = sampler->state[1];
83 state[2] = sampler->state[2];
84
85 if (pt->format == PIPE_FORMAT_UYVY || pt->format == PIPE_FORMAT_YUYV)
86 state[0] |= SS2_COLORSPACE_CONVERSION;
87
88 if (util_format_is_srgb(pt->format)) {
89 state[0] |= SS2_REVERSE_GAMMA_ENABLE;
90 }
91
92 /* There is no HW support for 1D textures, so we just make them 2D textures
93 * with h=1, but that means we need to make the Y coordinate not contribute
94 * to bringing any border color in. Clearing it sets it to WRAP.
95 */
96 if (pt->target == PIPE_TEXTURE_1D) {
97 state[1] &= ~SS3_TCY_ADDR_MODE_MASK;
98 }
99
100 /* The GLES2 spec says textures are incomplete (return 0,0,0,1) if:
101 *
102 * "A cube map sampler is called, any of the corresponding texture images are
103 * non-power-of-two images, and either the texture wrap mode is not
104 * CLAMP_TO_EDGE, or the minification filter is neither NEAREST nor LINEAR."
105 *
106 * while the i915 spec says:
107 *
108 * "When using cube map texture coordinates, only TEXCOORDMODE_CLAMP and *
109 * TEXCOORDMODE_CUBE settings are valid, and each TC component must have the
110 * same Address Control mode. TEXCOORDMODE_CUBE is not valid unless the
111 * width and height of the cube map are power-of-2."
112 *
113 * We don't expose support for the seamless cube map extension, so always use
114 * edge clamping.
115 */
116 if (pt->target == PIPE_TEXTURE_CUBE) {
117 state[1] &= ~(SS3_TCX_ADDR_MODE_MASK | SS3_TCY_ADDR_MODE_MASK |
118 SS3_TCZ_ADDR_MODE_MASK);
119 state[1] |= (TEXCOORDMODE_CLAMP_EDGE << SS3_TCX_ADDR_MODE_SHIFT);
120 state[1] |= (TEXCOORDMODE_CLAMP_EDGE << SS3_TCY_ADDR_MODE_SHIFT);
121 state[1] |= (TEXCOORDMODE_CLAMP_EDGE << SS3_TCZ_ADDR_MODE_SHIFT);
122 }
123
124 /* 3D textures don't seem to respect the border color.
125 * Fallback if there's ever a danger that they might refer to
126 * it.
127 *
128 * Effectively this means fallback on 3D clamp or
129 * clamp_to_border.
130 *
131 * XXX: Check if this is true on i945.
132 * XXX: Check if this bug got fixed in release silicon.
133 */
134 #if 0
135 {
136 const unsigned ws = sampler->templ->wrap_s;
137 const unsigned wt = sampler->templ->wrap_t;
138 const unsigned wr = sampler->templ->wrap_r;
139 if (pt->target == PIPE_TEXTURE_3D &&
140 (sampler->templ->min_img_filter != PIPE_TEX_FILTER_NEAREST ||
141 sampler->templ->mag_img_filter != PIPE_TEX_FILTER_NEAREST) &&
142 (ws == PIPE_TEX_WRAP_CLAMP ||
143 wt == PIPE_TEX_WRAP_CLAMP ||
144 wr == PIPE_TEX_WRAP_CLAMP ||
145 ws == PIPE_TEX_WRAP_CLAMP_TO_BORDER ||
146 wt == PIPE_TEX_WRAP_CLAMP_TO_BORDER ||
147 wr == PIPE_TEX_WRAP_CLAMP_TO_BORDER)) {
148 if (i915->conformance_mode > 0) {
149 assert(0);
150 /* sampler->fallback = true; */
151 /* TODO */
152 }
153 }
154 }
155 #endif
156
157 if (sampler->templ.min_mip_filter == PIPE_TEX_MIPFILTER_NONE)
158 minlod = view->u.tex.first_level * 16;
159 else
160 minlod = MIN2(sampler->minlod + view->u.tex.first_level * 16, view->u.tex.last_level * 16);
161
162 state[1] |= (minlod << SS3_MIN_LOD_SHIFT);
163 state[1] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT);
164 }
165
166 /***********************************************************************
167 * Sampler views
168 */
169
170 static uint32_t
translate_texture_format(enum pipe_format pipeFormat,const struct pipe_sampler_view * view)171 translate_texture_format(enum pipe_format pipeFormat,
172 const struct pipe_sampler_view *view)
173 {
174 if ((view->swizzle_r != PIPE_SWIZZLE_X ||
175 view->swizzle_g != PIPE_SWIZZLE_Y ||
176 view->swizzle_b != PIPE_SWIZZLE_Z ||
177 view->swizzle_a != PIPE_SWIZZLE_W) &&
178 pipeFormat != PIPE_FORMAT_Z24_UNORM_S8_UINT &&
179 pipeFormat != PIPE_FORMAT_Z24X8_UNORM)
180 debug_printf("i915: unsupported texture swizzle for format %d\n",
181 pipeFormat);
182
183 switch (pipeFormat) {
184 case PIPE_FORMAT_L8_UNORM:
185 return MAPSURF_8BIT | MT_8BIT_L8;
186 case PIPE_FORMAT_I8_UNORM:
187 return MAPSURF_8BIT | MT_8BIT_I8;
188 case PIPE_FORMAT_A8_UNORM:
189 return MAPSURF_8BIT | MT_8BIT_A8;
190 case PIPE_FORMAT_L8A8_UNORM:
191 return MAPSURF_16BIT | MT_16BIT_AY88;
192 case PIPE_FORMAT_B5G6R5_UNORM:
193 return MAPSURF_16BIT | MT_16BIT_RGB565;
194 case PIPE_FORMAT_B5G5R5A1_UNORM:
195 return MAPSURF_16BIT | MT_16BIT_ARGB1555;
196 case PIPE_FORMAT_B4G4R4A4_UNORM:
197 return MAPSURF_16BIT | MT_16BIT_ARGB4444;
198 case PIPE_FORMAT_B10G10R10A2_UNORM:
199 return MAPSURF_32BIT | MT_32BIT_ARGB2101010;
200 case PIPE_FORMAT_B8G8R8A8_UNORM:
201 case PIPE_FORMAT_B8G8R8A8_SRGB:
202 return MAPSURF_32BIT | MT_32BIT_ARGB8888;
203 case PIPE_FORMAT_B8G8R8X8_UNORM:
204 return MAPSURF_32BIT | MT_32BIT_XRGB8888;
205 case PIPE_FORMAT_R8G8B8A8_UNORM:
206 return MAPSURF_32BIT | MT_32BIT_ABGR8888;
207 case PIPE_FORMAT_R8G8B8X8_UNORM:
208 return MAPSURF_32BIT | MT_32BIT_XBGR8888;
209 case PIPE_FORMAT_YUYV:
210 return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
211 case PIPE_FORMAT_UYVY:
212 return (MAPSURF_422 | MT_422_YCRCB_SWAPY);
213 case PIPE_FORMAT_FXT1_RGB:
214 case PIPE_FORMAT_FXT1_RGBA:
215 return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
216 case PIPE_FORMAT_Z16_UNORM:
217 return (MAPSURF_16BIT | MT_16BIT_L16);
218 case PIPE_FORMAT_DXT1_RGB:
219 case PIPE_FORMAT_DXT1_SRGB:
220 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1_RGB);
221 case PIPE_FORMAT_DXT1_RGBA:
222 case PIPE_FORMAT_DXT1_SRGBA:
223 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
224 case PIPE_FORMAT_DXT3_RGBA:
225 case PIPE_FORMAT_DXT3_SRGBA:
226 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
227 case PIPE_FORMAT_DXT5_RGBA:
228 case PIPE_FORMAT_DXT5_SRGBA:
229 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
230 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
231 case PIPE_FORMAT_Z24X8_UNORM: {
232 if (view->swizzle_r == PIPE_SWIZZLE_X &&
233 view->swizzle_g == PIPE_SWIZZLE_X &&
234 view->swizzle_b == PIPE_SWIZZLE_X &&
235 view->swizzle_a == PIPE_SWIZZLE_1)
236 return (MAPSURF_32BIT | MT_32BIT_xL824);
237 if (view->swizzle_r == PIPE_SWIZZLE_X &&
238 view->swizzle_g == PIPE_SWIZZLE_X &&
239 view->swizzle_b == PIPE_SWIZZLE_X &&
240 view->swizzle_a == PIPE_SWIZZLE_X)
241 return (MAPSURF_32BIT | MT_32BIT_xI824);
242 if (view->swizzle_r == PIPE_SWIZZLE_0 &&
243 view->swizzle_g == PIPE_SWIZZLE_0 &&
244 view->swizzle_b == PIPE_SWIZZLE_0 &&
245 view->swizzle_a == PIPE_SWIZZLE_X)
246 return (MAPSURF_32BIT | MT_32BIT_xA824);
247 debug_printf("i915: unsupported depth swizzle %d %d %d %d\n",
248 view->swizzle_r, view->swizzle_g, view->swizzle_b,
249 view->swizzle_a);
250 return (MAPSURF_32BIT | MT_32BIT_xL824);
251 }
252 default:
253 debug_printf("i915: translate_texture_format() bad image format %x\n",
254 pipeFormat);
255 assert(0);
256 return 0;
257 }
258 }
259
260 static inline uint32_t
ms3_tiling_bits(enum i915_winsys_buffer_tile tiling)261 ms3_tiling_bits(enum i915_winsys_buffer_tile tiling)
262 {
263 uint32_t tiling_bits = 0;
264
265 switch (tiling) {
266 case I915_TILE_Y:
267 tiling_bits |= MS3_TILE_WALK_Y;
268 FALLTHROUGH;
269 case I915_TILE_X:
270 tiling_bits |= MS3_TILED_SURFACE;
271 FALLTHROUGH;
272 case I915_TILE_NONE:
273 break;
274 }
275
276 return tiling_bits;
277 }
278
279 static void
update_map(struct i915_context * i915,uint32_t unit,const struct i915_texture * tex,const struct i915_sampler_state * sampler,const struct pipe_sampler_view * view,uint32_t state[3])280 update_map(struct i915_context *i915, uint32_t unit,
281 const struct i915_texture *tex,
282 const struct i915_sampler_state *sampler,
283 const struct pipe_sampler_view *view, uint32_t state[3])
284 {
285 const struct pipe_resource *pt = &tex->b;
286 uint32_t width = pt->width0, height = pt->height0, depth = pt->depth0;
287 unsigned maxlod;
288 uint32_t format, pitch;
289
290 assert(tex);
291 assert(width);
292 assert(height);
293 assert(depth);
294
295 format = translate_texture_format(pt->format, view);
296 pitch = tex->stride;
297
298 assert(format);
299 assert(pitch);
300
301 /* MS3 state */
302 state[0] =
303 (((height - 1) << MS3_HEIGHT_SHIFT) | ((width - 1) << MS3_WIDTH_SHIFT) |
304 format | ms3_tiling_bits(tex->tiling));
305
306 if (sampler->templ.min_mip_filter == PIPE_TEX_MIPFILTER_NONE)
307 maxlod = view->u.tex.first_level * 4;
308 else
309 maxlod = MIN2((sampler->maxlod >> 2) + view->u.tex.first_level * 4, view->u.tex.last_level * 4);
310
311 /*
312 * XXX When min_filter != mag_filter and there's just one mipmap level,
313 * set max_lod = 1 to make sure i915 chooses between min/mag filtering.
314 */
315 if (maxlod == 0)
316 maxlod = 1;
317
318 /* MS4 state */
319 state[1] = ((((pitch / 4) - 1) << MS4_PITCH_SHIFT) | MS4_CUBE_FACE_ENA_MASK |
320 ((maxlod) << MS4_MAX_LOD_SHIFT) |
321 ((depth - 1) << MS4_VOLUME_DEPTH_SHIFT));
322
323 state[2] = 0;
324 }
325
326 static void
update_samplers(struct i915_context * i915)327 update_samplers(struct i915_context *i915)
328 {
329 uint32_t unit;
330
331 i915->current.sampler_enable_nr = 0;
332 i915->current.sampler_enable_flags = 0x0;
333
334 for (unit = 0;
335 unit < i915->num_fragment_sampler_views && unit < i915->num_samplers;
336 unit++) {
337 /* determine unit enable/disable by looking for a bound texture */
338 /* could also examine the fragment program? */
339 if (i915->fragment_sampler_views[unit]) {
340 struct i915_texture *texture =
341 i915_texture(i915->fragment_sampler_views[unit]->texture);
342
343 update_sampler(i915, unit,
344 i915->fragment_sampler[unit], /* sampler state */
345 texture, /* texture */
346 i915->fragment_sampler_views[unit], /* sampler view */
347 i915->current.sampler[unit]); /* the result */
348 update_map(i915, unit, texture, /* texture */
349 i915->fragment_sampler[unit], /* sampler state */
350 i915->fragment_sampler_views[unit], /* sampler view */
351 i915->current.texbuffer[unit]); /* the result */
352
353 i915->current.sampler_enable_nr++;
354 i915->current.sampler_enable_flags |= (1 << unit);
355 }
356 }
357
358 i915->hardware_dirty |= I915_HW_SAMPLER | I915_HW_MAP;
359 }
360
361 struct i915_tracked_state i915_hw_samplers = {
362 "samplers", update_samplers, I915_NEW_SAMPLER | I915_NEW_SAMPLER_VIEW};
363