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1 /*
2  * Copyright © 2015 Red Hat
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_builder.h"
26 
27 /* Lower glDrawPixels().
28  *
29  * This is based on the logic in st_get_drawpix_shader() in TGSI compiler.
30  *
31  * Run before nir_lower_io.
32  */
33 
34 typedef struct {
35    const nir_lower_drawpixels_options *options;
36    nir_shader *shader;
37    nir_variable *texcoord, *texcoord_const, *scale, *bias, *tex, *pixelmap;
38 } lower_drawpixels_state;
39 
40 static nir_def *
get_texcoord(nir_builder * b,lower_drawpixels_state * state)41 get_texcoord(nir_builder *b, lower_drawpixels_state *state)
42 {
43    if (b->shader->info.io_lowered) {
44       nir_def *baryc =
45          nir_load_barycentric_pixel(b, 32, .interp_mode = INTERP_MODE_SMOOTH);
46       return nir_load_interpolated_input(b, 4, 32, baryc, nir_imm_int(b, 0),
47                                          .io_semantics.location = VARYING_SLOT_TEX0);
48    }
49 
50    if (state->texcoord == NULL) {
51       state->texcoord = nir_get_variable_with_location(state->shader, nir_var_shader_in,
52                                                        VARYING_SLOT_TEX0, glsl_vec4_type());
53    }
54    return nir_load_var(b, state->texcoord);
55 }
56 
57 static nir_def *
get_scale(nir_builder * b,lower_drawpixels_state * state)58 get_scale(nir_builder *b, lower_drawpixels_state *state)
59 {
60    if (state->scale == NULL) {
61       state->scale = nir_state_variable_create(state->shader, glsl_vec4_type(), "gl_PTscale",
62                                                state->options->scale_state_tokens);
63    }
64    return nir_load_var(b, state->scale);
65 }
66 
67 static nir_def *
get_bias(nir_builder * b,lower_drawpixels_state * state)68 get_bias(nir_builder *b, lower_drawpixels_state *state)
69 {
70    if (state->bias == NULL) {
71       state->bias = nir_state_variable_create(state->shader, glsl_vec4_type(), "gl_PTbias",
72                                               state->options->bias_state_tokens);
73    }
74    return nir_load_var(b, state->bias);
75 }
76 
77 static nir_def *
get_texcoord_const(nir_builder * b,lower_drawpixels_state * state)78 get_texcoord_const(nir_builder *b, lower_drawpixels_state *state)
79 {
80    if (state->texcoord_const == NULL) {
81       state->texcoord_const = nir_state_variable_create(state->shader, glsl_vec4_type(),
82                                                         "gl_MultiTexCoord0",
83                                                         state->options->texcoord_state_tokens);
84    }
85    return nir_load_var(b, state->texcoord_const);
86 }
87 
88 static bool
lower_color(nir_builder * b,lower_drawpixels_state * state,nir_intrinsic_instr * intr)89 lower_color(nir_builder *b, lower_drawpixels_state *state, nir_intrinsic_instr *intr)
90 {
91    nir_def *texcoord;
92    nir_tex_instr *tex;
93    nir_def *def;
94 
95    b->cursor = nir_before_instr(&intr->instr);
96 
97    texcoord = get_texcoord(b, state);
98 
99    const struct glsl_type *sampler2D =
100       glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT);
101 
102    if (!state->tex) {
103       state->tex =
104          nir_variable_create(b->shader, nir_var_uniform, sampler2D, "drawpix");
105       state->tex->data.binding = state->options->drawpix_sampler;
106       state->tex->data.explicit_binding = true;
107       state->tex->data.how_declared = nir_var_hidden;
108    }
109 
110    nir_deref_instr *tex_deref = nir_build_deref_var(b, state->tex);
111 
112    /* replace load_var(gl_Color) w/ texture sample:
113     *   TEX def, texcoord, drawpix_sampler, 2D
114     */
115    tex = nir_tex_instr_create(state->shader, 3);
116    tex->op = nir_texop_tex;
117    tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
118    tex->coord_components = 2;
119    tex->dest_type = nir_type_float32;
120    tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_texture_deref,
121                                      &tex_deref->def);
122    tex->src[1] = nir_tex_src_for_ssa(nir_tex_src_sampler_deref,
123                                      &tex_deref->def);
124    tex->src[2] =
125       nir_tex_src_for_ssa(nir_tex_src_coord,
126                           nir_trim_vector(b, texcoord, tex->coord_components));
127 
128    nir_def_init(&tex->instr, &tex->def, 4, 32);
129    nir_builder_instr_insert(b, &tex->instr);
130    def = &tex->def;
131 
132    /* Apply the scale and bias. */
133    if (state->options->scale_and_bias) {
134       /* MAD def, def, scale, bias; */
135       def = nir_ffma(b, def, get_scale(b, state), get_bias(b, state));
136    }
137 
138    if (state->options->pixel_maps) {
139       if (!state->pixelmap) {
140          state->pixelmap = nir_variable_create(b->shader, nir_var_uniform,
141                                                sampler2D, "pixelmap");
142          state->pixelmap->data.binding = state->options->pixelmap_sampler;
143          state->pixelmap->data.explicit_binding = true;
144          state->pixelmap->data.how_declared = nir_var_hidden;
145       }
146 
147       nir_deref_instr *pixelmap_deref =
148          nir_build_deref_var(b, state->pixelmap);
149 
150       /* do four pixel map look-ups with two TEX instructions: */
151       nir_def *def_xy, *def_zw;
152 
153       /* TEX def.xy, def.xyyy, pixelmap_sampler, 2D; */
154       tex = nir_tex_instr_create(state->shader, 3);
155       tex->op = nir_texop_tex;
156       tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
157       tex->coord_components = 2;
158       tex->sampler_index = state->options->pixelmap_sampler;
159       tex->texture_index = state->options->pixelmap_sampler;
160       tex->dest_type = nir_type_float32;
161       tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_texture_deref,
162                                         &pixelmap_deref->def);
163       tex->src[1] = nir_tex_src_for_ssa(nir_tex_src_sampler_deref,
164                                         &pixelmap_deref->def);
165       tex->src[2] = nir_tex_src_for_ssa(nir_tex_src_coord,
166                                         nir_trim_vector(b, def, 2));
167 
168       nir_def_init(&tex->instr, &tex->def, 4, 32);
169       nir_builder_instr_insert(b, &tex->instr);
170       def_xy = &tex->def;
171 
172       /* TEX def.zw, def.zwww, pixelmap_sampler, 2D; */
173       tex = nir_tex_instr_create(state->shader, 1);
174       tex->op = nir_texop_tex;
175       tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
176       tex->coord_components = 2;
177       tex->sampler_index = state->options->pixelmap_sampler;
178       tex->dest_type = nir_type_float32;
179       tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_coord,
180                                         nir_channels(b, def, 0xc));
181 
182       nir_def_init(&tex->instr, &tex->def, 4, 32);
183       nir_builder_instr_insert(b, &tex->instr);
184       def_zw = &tex->def;
185 
186       /* def = vec4(def.xy, def.zw); */
187       def = nir_vec4(b,
188                      nir_channel(b, def_xy, 0),
189                      nir_channel(b, def_xy, 1),
190                      nir_channel(b, def_zw, 0),
191                      nir_channel(b, def_zw, 1));
192    }
193 
194    nir_def_rewrite_uses(&intr->def, def);
195    return true;
196 }
197 
198 static bool
lower_texcoord(nir_builder * b,lower_drawpixels_state * state,nir_intrinsic_instr * intr)199 lower_texcoord(nir_builder *b, lower_drawpixels_state *state, nir_intrinsic_instr *intr)
200 {
201    b->cursor = nir_before_instr(&intr->instr);
202 
203    nir_def *texcoord_const = get_texcoord_const(b, state);
204    nir_def_rewrite_uses(&intr->def, texcoord_const);
205    return true;
206 }
207 
208 static bool
lower_drawpixels_instr(nir_builder * b,nir_instr * instr,void * cb_data)209 lower_drawpixels_instr(nir_builder *b, nir_instr *instr, void *cb_data)
210 {
211    lower_drawpixels_state *state = cb_data;
212    if (instr->type != nir_instr_type_intrinsic)
213       return false;
214 
215    nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
216 
217    switch (intr->intrinsic) {
218    case nir_intrinsic_load_deref: {
219       nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
220       nir_variable *var = nir_deref_instr_get_variable(deref);
221 
222       if (var->data.location == VARYING_SLOT_COL0) {
223          /* gl_Color should not have array/struct derefs: */
224          assert(deref->deref_type == nir_deref_type_var);
225          return lower_color(b, state, intr);
226       } else if (var->data.location == VARYING_SLOT_TEX0) {
227          /* gl_TexCoord should not have array/struct derefs: */
228          assert(deref->deref_type == nir_deref_type_var);
229          return lower_texcoord(b, state, intr);
230       }
231       break;
232    }
233 
234    case nir_intrinsic_load_color0:
235       return lower_color(b, state, intr);
236 
237    case nir_intrinsic_load_interpolated_input:
238    case nir_intrinsic_load_input: {
239       if (nir_intrinsic_io_semantics(intr).location == VARYING_SLOT_TEX0)
240          return lower_texcoord(b, state, intr);
241       if (nir_intrinsic_io_semantics(intr).location == VARYING_SLOT_COL0)
242          return lower_color(b, state, intr);
243       break;
244    }
245    default:
246       break;
247    }
248 
249    return false;
250 }
251 
252 bool
nir_lower_drawpixels(nir_shader * shader,const nir_lower_drawpixels_options * options)253 nir_lower_drawpixels(nir_shader *shader,
254                      const nir_lower_drawpixels_options *options)
255 {
256    lower_drawpixels_state state = {
257       .options = options,
258       .shader = shader,
259    };
260 
261    assert(shader->info.stage == MESA_SHADER_FRAGMENT);
262 
263    return nir_shader_instructions_pass(shader, lower_drawpixels_instr,
264                                        nir_metadata_control_flow,
265                                        &state);
266 }
267