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1 /*
2  * Copyright 2010 Christoph Bumiller
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  */
22 
23 #include "pipe/p_defines.h"
24 #include "util/u_framebuffer.h"
25 #include "util/u_helpers.h"
26 #include "util/u_inlines.h"
27 #include "util/u_transfer.h"
28 
29 #include "compiler/nir/nir.h"
30 #include "compiler/nir/nir_serialize.h"
31 #include "nir/tgsi_to_nir.h"
32 
33 #include "nvc0/nvc0_stateobj.h"
34 #include "nvc0/nvc0_context.h"
35 #include "nvc0/nvc0_query_hw.h"
36 
37 #include "nvc0/nvc0_3d.xml.h"
38 
39 #include "nouveau_gldefs.h"
40 
41 static inline uint32_t
nvc0_colormask(unsigned mask)42 nvc0_colormask(unsigned mask)
43 {
44     uint32_t ret = 0;
45 
46     if (mask & PIPE_MASK_R)
47         ret |= 0x0001;
48     if (mask & PIPE_MASK_G)
49         ret |= 0x0010;
50     if (mask & PIPE_MASK_B)
51         ret |= 0x0100;
52     if (mask & PIPE_MASK_A)
53         ret |= 0x1000;
54 
55     return ret;
56 }
57 
58 #define NVC0_BLEND_FACTOR_CASE(a, b) \
59    case PIPE_BLENDFACTOR_##a: return NV50_BLEND_FACTOR_##b
60 
61 static inline uint32_t
nvc0_blend_fac(unsigned factor)62 nvc0_blend_fac(unsigned factor)
63 {
64    switch (factor) {
65    NVC0_BLEND_FACTOR_CASE(ONE, ONE);
66    NVC0_BLEND_FACTOR_CASE(SRC_COLOR, SRC_COLOR);
67    NVC0_BLEND_FACTOR_CASE(SRC_ALPHA, SRC_ALPHA);
68    NVC0_BLEND_FACTOR_CASE(DST_ALPHA, DST_ALPHA);
69    NVC0_BLEND_FACTOR_CASE(DST_COLOR, DST_COLOR);
70    NVC0_BLEND_FACTOR_CASE(SRC_ALPHA_SATURATE, SRC_ALPHA_SATURATE);
71    NVC0_BLEND_FACTOR_CASE(CONST_COLOR, CONSTANT_COLOR);
72    NVC0_BLEND_FACTOR_CASE(CONST_ALPHA, CONSTANT_ALPHA);
73    NVC0_BLEND_FACTOR_CASE(SRC1_COLOR, SRC1_COLOR);
74    NVC0_BLEND_FACTOR_CASE(SRC1_ALPHA, SRC1_ALPHA);
75    NVC0_BLEND_FACTOR_CASE(ZERO, ZERO);
76    NVC0_BLEND_FACTOR_CASE(INV_SRC_COLOR, ONE_MINUS_SRC_COLOR);
77    NVC0_BLEND_FACTOR_CASE(INV_SRC_ALPHA, ONE_MINUS_SRC_ALPHA);
78    NVC0_BLEND_FACTOR_CASE(INV_DST_ALPHA, ONE_MINUS_DST_ALPHA);
79    NVC0_BLEND_FACTOR_CASE(INV_DST_COLOR, ONE_MINUS_DST_COLOR);
80    NVC0_BLEND_FACTOR_CASE(INV_CONST_COLOR, ONE_MINUS_CONSTANT_COLOR);
81    NVC0_BLEND_FACTOR_CASE(INV_CONST_ALPHA, ONE_MINUS_CONSTANT_ALPHA);
82    NVC0_BLEND_FACTOR_CASE(INV_SRC1_COLOR, ONE_MINUS_SRC1_COLOR);
83    NVC0_BLEND_FACTOR_CASE(INV_SRC1_ALPHA, ONE_MINUS_SRC1_ALPHA);
84    default:
85       return NV50_BLEND_FACTOR_ZERO;
86    }
87 }
88 
89 static void *
nvc0_blend_state_create(struct pipe_context * pipe,const struct pipe_blend_state * cso)90 nvc0_blend_state_create(struct pipe_context *pipe,
91                         const struct pipe_blend_state *cso)
92 {
93    struct nvc0_blend_stateobj *so = CALLOC_STRUCT(nvc0_blend_stateobj);
94    int i;
95    int r; /* reference */
96    uint32_t ms;
97    uint8_t blend_en = 0;
98    bool indep_masks = false;
99    bool indep_funcs = false;
100 
101    so->pipe = *cso;
102 
103    /* check which states actually have differing values */
104    if (cso->independent_blend_enable) {
105       for (r = 0; r < 8 && !cso->rt[r].blend_enable; ++r);
106       blend_en |= 1 << r;
107       for (i = r + 1; i < 8; ++i) {
108          if (!cso->rt[i].blend_enable)
109             continue;
110          blend_en |= 1 << i;
111          if (cso->rt[i].rgb_func != cso->rt[r].rgb_func ||
112              cso->rt[i].rgb_src_factor != cso->rt[r].rgb_src_factor ||
113              cso->rt[i].rgb_dst_factor != cso->rt[r].rgb_dst_factor ||
114              cso->rt[i].alpha_func != cso->rt[r].alpha_func ||
115              cso->rt[i].alpha_src_factor != cso->rt[r].alpha_src_factor ||
116              cso->rt[i].alpha_dst_factor != cso->rt[r].alpha_dst_factor) {
117             indep_funcs = true;
118             break;
119          }
120       }
121       for (; i < 8; ++i)
122          blend_en |= (cso->rt[i].blend_enable ? 1 : 0) << i;
123 
124       for (i = 1; i < 8; ++i) {
125          if (cso->rt[i].colormask != cso->rt[0].colormask) {
126             indep_masks = true;
127             break;
128          }
129       }
130    } else {
131       r = 0;
132       if (cso->rt[0].blend_enable)
133          blend_en = 0xff;
134    }
135 
136    if (cso->logicop_enable) {
137       SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 2);
138       SB_DATA    (so, 1);
139       SB_DATA    (so, nvgl_logicop_func(cso->logicop_func));
140 
141       SB_IMMED_3D(so, MACRO_BLEND_ENABLES, 0);
142    } else {
143       SB_IMMED_3D(so, LOGIC_OP_ENABLE, 0);
144 
145       SB_IMMED_3D(so, BLEND_INDEPENDENT, indep_funcs);
146       SB_IMMED_3D(so, MACRO_BLEND_ENABLES, blend_en);
147       if (indep_funcs) {
148          for (i = 0; i < 8; ++i) {
149             if (cso->rt[i].blend_enable) {
150                SB_BEGIN_3D(so, IBLEND_EQUATION_RGB(i), 6);
151                SB_DATA    (so, nvgl_blend_eqn(cso->rt[i].rgb_func));
152                SB_DATA    (so, nvc0_blend_fac(cso->rt[i].rgb_src_factor));
153                SB_DATA    (so, nvc0_blend_fac(cso->rt[i].rgb_dst_factor));
154                SB_DATA    (so, nvgl_blend_eqn(cso->rt[i].alpha_func));
155                SB_DATA    (so, nvc0_blend_fac(cso->rt[i].alpha_src_factor));
156                SB_DATA    (so, nvc0_blend_fac(cso->rt[i].alpha_dst_factor));
157             }
158          }
159       } else
160       if (blend_en) {
161          SB_BEGIN_3D(so, BLEND_EQUATION_RGB, 5);
162          SB_DATA    (so, nvgl_blend_eqn(cso->rt[r].rgb_func));
163          SB_DATA    (so, nvc0_blend_fac(cso->rt[r].rgb_src_factor));
164          SB_DATA    (so, nvc0_blend_fac(cso->rt[r].rgb_dst_factor));
165          SB_DATA    (so, nvgl_blend_eqn(cso->rt[r].alpha_func));
166          SB_DATA    (so, nvc0_blend_fac(cso->rt[r].alpha_src_factor));
167          SB_BEGIN_3D(so, BLEND_FUNC_DST_ALPHA, 1);
168          SB_DATA    (so, nvc0_blend_fac(cso->rt[r].alpha_dst_factor));
169       }
170 
171       SB_IMMED_3D(so, COLOR_MASK_COMMON, !indep_masks);
172       if (indep_masks) {
173          SB_BEGIN_3D(so, COLOR_MASK(0), 8);
174          for (i = 0; i < 8; ++i)
175             SB_DATA(so, nvc0_colormask(cso->rt[i].colormask));
176       } else {
177          SB_BEGIN_3D(so, COLOR_MASK(0), 1);
178          SB_DATA    (so, nvc0_colormask(cso->rt[0].colormask));
179       }
180    }
181 
182    ms = 0;
183    if (cso->alpha_to_coverage)
184       ms |= NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE;
185    if (cso->alpha_to_one)
186       ms |= NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE;
187 
188    SB_BEGIN_3D(so, MULTISAMPLE_CTRL, 1);
189    SB_DATA    (so, ms);
190 
191    assert(so->size <= ARRAY_SIZE(so->state));
192    return so;
193 }
194 
195 static void
nvc0_blend_state_bind(struct pipe_context * pipe,void * hwcso)196 nvc0_blend_state_bind(struct pipe_context *pipe, void *hwcso)
197 {
198     struct nvc0_context *nvc0 = nvc0_context(pipe);
199 
200     nvc0->blend = hwcso;
201     nvc0->dirty_3d |= NVC0_NEW_3D_BLEND;
202 }
203 
204 static void
nvc0_blend_state_delete(struct pipe_context * pipe,void * hwcso)205 nvc0_blend_state_delete(struct pipe_context *pipe, void *hwcso)
206 {
207     FREE(hwcso);
208 }
209 
210 /* NOTE: ignoring line_last_pixel */
211 static void *
nvc0_rasterizer_state_create(struct pipe_context * pipe,const struct pipe_rasterizer_state * cso)212 nvc0_rasterizer_state_create(struct pipe_context *pipe,
213                              const struct pipe_rasterizer_state *cso)
214 {
215     struct nvc0_rasterizer_stateobj *so;
216     uint16_t class_3d = nouveau_screen(pipe->screen)->class_3d;
217     uint32_t reg;
218 
219     so = CALLOC_STRUCT(nvc0_rasterizer_stateobj);
220     if (!so)
221         return NULL;
222     so->pipe = *cso;
223 
224     /* Scissor enables are handled in scissor state, we will not want to
225      * always emit 16 commands, one for each scissor rectangle, here.
226      */
227 
228     SB_IMMED_3D(so, PROVOKING_VERTEX_LAST, !cso->flatshade_first);
229     SB_IMMED_3D(so, VERTEX_TWO_SIDE_ENABLE, cso->light_twoside);
230 
231     SB_IMMED_3D(so, VERT_COLOR_CLAMP_EN, cso->clamp_vertex_color);
232     SB_BEGIN_3D(so, FRAG_COLOR_CLAMP_EN, 1);
233     SB_DATA    (so, cso->clamp_fragment_color ? 0x11111111 : 0x00000000);
234 
235     SB_IMMED_3D(so, MULTISAMPLE_ENABLE, cso->multisample);
236 
237     SB_IMMED_3D(so, LINE_SMOOTH_ENABLE, cso->line_smooth);
238     if (cso->line_smooth || cso->multisample)
239        SB_BEGIN_3D(so, LINE_WIDTH_SMOOTH, 1);
240     else
241        SB_BEGIN_3D(so, LINE_WIDTH_ALIASED, 1);
242     SB_DATA    (so, fui(cso->line_width));
243 
244     SB_IMMED_3D(so, LINE_STIPPLE_ENABLE, cso->line_stipple_enable);
245     if (cso->line_stipple_enable) {
246         SB_BEGIN_3D(so, LINE_STIPPLE_PATTERN, 1);
247         SB_DATA    (so, (cso->line_stipple_pattern << 8) |
248                          cso->line_stipple_factor);
249 
250     }
251 
252     SB_IMMED_3D(so, VP_POINT_SIZE, cso->point_size_per_vertex);
253     if (!cso->point_size_per_vertex) {
254        SB_BEGIN_3D(so, POINT_SIZE, 1);
255        SB_DATA    (so, fui(cso->point_size));
256     }
257 
258     reg = (cso->sprite_coord_mode == PIPE_SPRITE_COORD_UPPER_LEFT) ?
259        NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT :
260        NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT;
261 
262     SB_BEGIN_3D(so, POINT_COORD_REPLACE, 1);
263     SB_DATA    (so, ((cso->sprite_coord_enable & 0xff) << 3) | reg);
264     SB_IMMED_3D(so, POINT_SPRITE_ENABLE, cso->point_quad_rasterization);
265     SB_IMMED_3D(so, POINT_SMOOTH_ENABLE, cso->point_smooth);
266 
267     if (class_3d >= GM200_3D_CLASS) {
268        SB_IMMED_3D(so, FILL_RECTANGLE,
269                    cso->fill_front == PIPE_POLYGON_MODE_FILL_RECTANGLE ?
270                    NVC0_3D_FILL_RECTANGLE_ENABLE : 0);
271     }
272 
273     SB_BEGIN_3D(so, MACRO_POLYGON_MODE_FRONT, 1);
274     SB_DATA    (so, nvgl_polygon_mode(cso->fill_front));
275     SB_BEGIN_3D(so, MACRO_POLYGON_MODE_BACK, 1);
276     SB_DATA    (so, nvgl_polygon_mode(cso->fill_back));
277     SB_IMMED_3D(so, POLYGON_SMOOTH_ENABLE, cso->poly_smooth);
278 
279     SB_BEGIN_3D(so, CULL_FACE_ENABLE, 3);
280     SB_DATA    (so, cso->cull_face != PIPE_FACE_NONE);
281     SB_DATA    (so, cso->front_ccw ? NVC0_3D_FRONT_FACE_CCW :
282                                      NVC0_3D_FRONT_FACE_CW);
283     switch (cso->cull_face) {
284     case PIPE_FACE_FRONT_AND_BACK:
285        SB_DATA(so, NVC0_3D_CULL_FACE_FRONT_AND_BACK);
286        break;
287     case PIPE_FACE_FRONT:
288        SB_DATA(so, NVC0_3D_CULL_FACE_FRONT);
289        break;
290     case PIPE_FACE_BACK:
291     default:
292        SB_DATA(so, NVC0_3D_CULL_FACE_BACK);
293        break;
294     }
295 
296     SB_IMMED_3D(so, POLYGON_STIPPLE_ENABLE, cso->poly_stipple_enable);
297     SB_BEGIN_3D(so, POLYGON_OFFSET_POINT_ENABLE, 3);
298     SB_DATA    (so, cso->offset_point);
299     SB_DATA    (so, cso->offset_line);
300     SB_DATA    (so, cso->offset_tri);
301 
302     if (cso->offset_point || cso->offset_line || cso->offset_tri) {
303         SB_BEGIN_3D(so, POLYGON_OFFSET_FACTOR, 1);
304         SB_DATA    (so, fui(cso->offset_scale));
305         if (!cso->offset_units_unscaled) {
306            SB_BEGIN_3D(so, POLYGON_OFFSET_UNITS, 1);
307            SB_DATA    (so, fui(cso->offset_units * 2.0f));
308         }
309         SB_BEGIN_3D(so, POLYGON_OFFSET_CLAMP, 1);
310         SB_DATA    (so, fui(cso->offset_clamp));
311     }
312 
313     if (cso->depth_clip_near)
314        reg = NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1;
315     else
316        reg =
317           NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 |
318           NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR |
319           NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR |
320           NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2;
321 
322     SB_BEGIN_3D(so, VIEW_VOLUME_CLIP_CTRL, 1);
323     SB_DATA    (so, reg);
324 
325     SB_IMMED_3D(so, DEPTH_CLIP_NEGATIVE_Z, cso->clip_halfz);
326 
327     SB_IMMED_3D(so, PIXEL_CENTER_INTEGER, !cso->half_pixel_center);
328 
329     if (class_3d >= GM200_3D_CLASS) {
330         if (cso->conservative_raster_mode != PIPE_CONSERVATIVE_RASTER_OFF) {
331             bool post_snap = cso->conservative_raster_mode ==
332                 PIPE_CONSERVATIVE_RASTER_POST_SNAP;
333             uint32_t state = cso->subpixel_precision_x;
334             state |= cso->subpixel_precision_y << 4;
335             state |= (uint32_t)(cso->conservative_raster_dilate * 4) << 8;
336             state |= (post_snap || class_3d < GP100_3D_CLASS) ? 1 << 10 : 0;
337             SB_IMMED_3D(so, MACRO_CONSERVATIVE_RASTER_STATE, state);
338         } else {
339             SB_IMMED_3D(so, CONSERVATIVE_RASTER, 0);
340         }
341     }
342 
343     assert(so->size <= ARRAY_SIZE(so->state));
344     return (void *)so;
345 }
346 
347 static void
nvc0_rasterizer_state_bind(struct pipe_context * pipe,void * hwcso)348 nvc0_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso)
349 {
350    struct nvc0_context *nvc0 = nvc0_context(pipe);
351 
352    nvc0->rast = hwcso;
353    nvc0->dirty_3d |= NVC0_NEW_3D_RASTERIZER;
354 }
355 
356 static void
nvc0_rasterizer_state_delete(struct pipe_context * pipe,void * hwcso)357 nvc0_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
358 {
359    FREE(hwcso);
360 }
361 
362 static void *
nvc0_zsa_state_create(struct pipe_context * pipe,const struct pipe_depth_stencil_alpha_state * cso)363 nvc0_zsa_state_create(struct pipe_context *pipe,
364                       const struct pipe_depth_stencil_alpha_state *cso)
365 {
366    struct nvc0_zsa_stateobj *so = CALLOC_STRUCT(nvc0_zsa_stateobj);
367 
368    so->pipe = *cso;
369 
370    SB_IMMED_3D(so, DEPTH_TEST_ENABLE, cso->depth_enabled);
371    if (cso->depth_enabled) {
372       SB_IMMED_3D(so, DEPTH_WRITE_ENABLE, cso->depth_writemask);
373       SB_BEGIN_3D(so, DEPTH_TEST_FUNC, 1);
374       SB_DATA    (so, nvgl_comparison_op(cso->depth_func));
375    }
376 
377    SB_IMMED_3D(so, DEPTH_BOUNDS_EN, cso->depth_bounds_test);
378    if (cso->depth_bounds_test) {
379       SB_BEGIN_3D(so, DEPTH_BOUNDS(0), 2);
380       SB_DATA    (so, fui(cso->depth_bounds_min));
381       SB_DATA    (so, fui(cso->depth_bounds_max));
382    }
383 
384    if (cso->stencil[0].enabled) {
385       SB_BEGIN_3D(so, STENCIL_ENABLE, 5);
386       SB_DATA    (so, 1);
387       SB_DATA    (so, nvgl_stencil_op(cso->stencil[0].fail_op));
388       SB_DATA    (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
389       SB_DATA    (so, nvgl_stencil_op(cso->stencil[0].zpass_op));
390       SB_DATA    (so, nvgl_comparison_op(cso->stencil[0].func));
391       SB_BEGIN_3D(so, STENCIL_FRONT_FUNC_MASK, 2);
392       SB_DATA    (so, cso->stencil[0].valuemask);
393       SB_DATA    (so, cso->stencil[0].writemask);
394    } else {
395       SB_IMMED_3D(so, STENCIL_ENABLE, 0);
396    }
397 
398    if (cso->stencil[1].enabled) {
399       assert(cso->stencil[0].enabled);
400       SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 5);
401       SB_DATA    (so, 1);
402       SB_DATA    (so, nvgl_stencil_op(cso->stencil[1].fail_op));
403       SB_DATA    (so, nvgl_stencil_op(cso->stencil[1].zfail_op));
404       SB_DATA    (so, nvgl_stencil_op(cso->stencil[1].zpass_op));
405       SB_DATA    (so, nvgl_comparison_op(cso->stencil[1].func));
406       SB_BEGIN_3D(so, STENCIL_BACK_MASK, 2);
407       SB_DATA    (so, cso->stencil[1].writemask);
408       SB_DATA    (so, cso->stencil[1].valuemask);
409    } else
410    if (cso->stencil[0].enabled) {
411       SB_IMMED_3D(so, STENCIL_TWO_SIDE_ENABLE, 0);
412    }
413 
414    SB_IMMED_3D(so, ALPHA_TEST_ENABLE, cso->alpha_enabled);
415    if (cso->alpha_enabled) {
416       SB_BEGIN_3D(so, ALPHA_TEST_REF, 2);
417       SB_DATA    (so, fui(cso->alpha_ref_value));
418       SB_DATA    (so, nvgl_comparison_op(cso->alpha_func));
419    }
420 
421    assert(so->size <= ARRAY_SIZE(so->state));
422    return (void *)so;
423 }
424 
425 static void
nvc0_zsa_state_bind(struct pipe_context * pipe,void * hwcso)426 nvc0_zsa_state_bind(struct pipe_context *pipe, void *hwcso)
427 {
428    struct nvc0_context *nvc0 = nvc0_context(pipe);
429 
430    nvc0->zsa = hwcso;
431    nvc0->dirty_3d |= NVC0_NEW_3D_ZSA;
432 }
433 
434 static void
nvc0_zsa_state_delete(struct pipe_context * pipe,void * hwcso)435 nvc0_zsa_state_delete(struct pipe_context *pipe, void *hwcso)
436 {
437    FREE(hwcso);
438 }
439 
440 /* ====================== SAMPLERS AND TEXTURES ================================
441  */
442 
443 #define NV50_TSC_WRAP_CASE(n) \
444     case PIPE_TEX_WRAP_##n: return NV50_TSC_WRAP_##n
445 
446 static void
nvc0_sampler_state_delete(struct pipe_context * pipe,void * hwcso)447 nvc0_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
448 {
449    unsigned s, i;
450 
451    for (s = 0; s < 6; ++s)
452       for (i = 0; i < nvc0_context(pipe)->num_samplers[s]; ++i)
453          if (nvc0_context(pipe)->samplers[s][i] == hwcso)
454             nvc0_context(pipe)->samplers[s][i] = NULL;
455 
456    nvc0_screen_tsc_free(nvc0_context(pipe)->screen, nv50_tsc_entry(hwcso));
457 
458    FREE(hwcso);
459 }
460 
461 static inline void
nvc0_stage_sampler_states_bind(struct nvc0_context * nvc0,unsigned s,unsigned nr,void ** hwcsos)462 nvc0_stage_sampler_states_bind(struct nvc0_context *nvc0,
463                                unsigned s,
464                                unsigned nr, void **hwcsos)
465 {
466    unsigned highest_found = 0;
467    unsigned i;
468 
469    for (i = 0; i < nr; ++i) {
470       struct nv50_tsc_entry *hwcso = hwcsos ? nv50_tsc_entry(hwcsos[i]) : NULL;
471       struct nv50_tsc_entry *old = nvc0->samplers[s][i];
472 
473       if (hwcso)
474          highest_found = i;
475 
476       if (hwcso == old)
477          continue;
478       nvc0->samplers_dirty[s] |= 1 << i;
479 
480       nvc0->samplers[s][i] = hwcso;
481       if (old)
482          nvc0_screen_tsc_unlock(nvc0->screen, old);
483    }
484    if (nr >= nvc0->num_samplers[s])
485       nvc0->num_samplers[s] = highest_found + 1;
486 }
487 
488 static void
nvc0_bind_sampler_states(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned nr,void ** samplers)489 nvc0_bind_sampler_states(struct pipe_context *pipe,
490                          enum pipe_shader_type shader,
491                          unsigned start, unsigned nr, void **samplers)
492 {
493    const unsigned s = nvc0_shader_stage(shader);
494 
495    assert(start == 0);
496    nvc0_stage_sampler_states_bind(nvc0_context(pipe), s, nr, samplers);
497 
498    if (s == 5)
499       nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SAMPLERS;
500    else
501       nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_SAMPLERS;
502 }
503 
504 
505 /* NOTE: only called when not referenced anywhere, won't be bound */
506 static void
nvc0_sampler_view_destroy(struct pipe_context * pipe,struct pipe_sampler_view * view)507 nvc0_sampler_view_destroy(struct pipe_context *pipe,
508                           struct pipe_sampler_view *view)
509 {
510    pipe_resource_reference(&view->texture, NULL);
511 
512    nvc0_screen_tic_free(nvc0_context(pipe)->screen, nv50_tic_entry(view));
513 
514    FREE(nv50_tic_entry(view));
515 }
516 
517 static inline void
nvc0_stage_set_sampler_views(struct nvc0_context * nvc0,int s,unsigned nr,bool take_ownership,struct pipe_sampler_view ** views)518 nvc0_stage_set_sampler_views(struct nvc0_context *nvc0, int s,
519                              unsigned nr, bool take_ownership,
520                              struct pipe_sampler_view **views)
521 {
522    unsigned i;
523 
524    for (i = 0; i < nr; ++i) {
525       struct pipe_sampler_view *view = views ? views[i] : NULL;
526       struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]);
527 
528       if (view == nvc0->textures[s][i]) {
529          if (take_ownership)
530             pipe_sampler_view_reference(&view, NULL);
531          continue;
532       }
533       nvc0->textures_dirty[s] |= 1 << i;
534 
535       if (view && view->texture) {
536          struct pipe_resource *res = view->texture;
537          if (res->target == PIPE_BUFFER &&
538              (res->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT))
539             nvc0->textures_coherent[s] |= 1 << i;
540          else
541             nvc0->textures_coherent[s] &= ~(1 << i);
542       } else {
543          nvc0->textures_coherent[s] &= ~(1 << i);
544       }
545 
546       if (old) {
547          if (s == 5)
548             nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i));
549          else
550             nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
551          nvc0_screen_tic_unlock(nvc0->screen, old);
552       }
553 
554       if (take_ownership) {
555          pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
556          nvc0->textures[s][i] = view;
557       } else {
558          pipe_sampler_view_reference(&nvc0->textures[s][i], view);
559       }
560    }
561 
562    for (i = nr; i < nvc0->num_textures[s]; ++i) {
563       struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]);
564       if (old) {
565          if (s == 5)
566             nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i));
567          else
568             nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
569          nvc0_screen_tic_unlock(nvc0->screen, old);
570          pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
571       }
572    }
573 
574    nvc0->num_textures[s] = nr;
575 }
576 
577 static void
nvc0_set_sampler_views(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned nr,unsigned unbind_num_trailing_slots,bool take_ownership,struct pipe_sampler_view ** views)578 nvc0_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
579                        unsigned start, unsigned nr,
580                        unsigned unbind_num_trailing_slots,
581                        bool take_ownership,
582                        struct pipe_sampler_view **views)
583 {
584    const unsigned s = nvc0_shader_stage(shader);
585 
586    assert(start == 0);
587    nvc0_stage_set_sampler_views(nvc0_context(pipe), s, nr, take_ownership, views);
588 
589    if (s == 5)
590       nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_TEXTURES;
591    else
592       nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_TEXTURES;
593 }
594 
595 /* ============================= SHADERS =======================================
596  */
597 
598 static void *
nvc0_sp_state_create(struct pipe_context * pipe,const struct pipe_shader_state * cso,unsigned type)599 nvc0_sp_state_create(struct pipe_context *pipe,
600                      const struct pipe_shader_state *cso, unsigned type)
601 {
602    struct nvc0_program *prog;
603 
604    prog = CALLOC_STRUCT(nvc0_program);
605    if (!prog)
606       return NULL;
607 
608    prog->type = type;
609 
610    switch(cso->type) {
611    case PIPE_SHADER_IR_TGSI:
612       prog->nir = tgsi_to_nir(cso->tokens, pipe->screen, false);
613       break;
614    case PIPE_SHADER_IR_NIR:
615       prog->nir = cso->ir.nir;
616       break;
617    default:
618       assert(!"unsupported IR!");
619       free(prog);
620       return NULL;
621    }
622 
623    if (cso->stream_output.num_outputs)
624       prog->stream_output = cso->stream_output;
625 
626    prog->translated = nvc0_program_translate(
627       prog, nvc0_context(pipe)->screen->base.device->chipset,
628       nvc0_context(pipe)->screen->base.disk_shader_cache,
629       &nouveau_context(pipe)->debug);
630 
631    return (void *)prog;
632 }
633 
634 static void
nvc0_sp_state_delete(struct pipe_context * pipe,void * hwcso)635 nvc0_sp_state_delete(struct pipe_context *pipe, void *hwcso)
636 {
637    struct nvc0_context *nvc0 = nvc0_context(pipe);
638    struct nvc0_program *prog = (struct nvc0_program *)hwcso;
639 
640    simple_mtx_lock(&nvc0->screen->state_lock);
641    nvc0_program_destroy(nvc0_context(pipe), prog);
642    simple_mtx_unlock(&nvc0->screen->state_lock);
643 
644    ralloc_free(prog->nir);
645    FREE(prog);
646 }
647 
648 static void *
nvc0_vp_state_create(struct pipe_context * pipe,const struct pipe_shader_state * cso)649 nvc0_vp_state_create(struct pipe_context *pipe,
650                      const struct pipe_shader_state *cso)
651 {
652    return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_VERTEX);
653 }
654 
655 static void
nvc0_vp_state_bind(struct pipe_context * pipe,void * hwcso)656 nvc0_vp_state_bind(struct pipe_context *pipe, void *hwcso)
657 {
658     struct nvc0_context *nvc0 = nvc0_context(pipe);
659 
660     nvc0->vertprog = hwcso;
661     nvc0->dirty_3d |= NVC0_NEW_3D_VERTPROG;
662 }
663 
664 static void *
nvc0_fp_state_create(struct pipe_context * pipe,const struct pipe_shader_state * cso)665 nvc0_fp_state_create(struct pipe_context *pipe,
666                      const struct pipe_shader_state *cso)
667 {
668    return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_FRAGMENT);
669 }
670 
671 static void
nvc0_fp_state_bind(struct pipe_context * pipe,void * hwcso)672 nvc0_fp_state_bind(struct pipe_context *pipe, void *hwcso)
673 {
674     struct nvc0_context *nvc0 = nvc0_context(pipe);
675 
676     nvc0->fragprog = hwcso;
677     nvc0->dirty_3d |= NVC0_NEW_3D_FRAGPROG;
678 }
679 
680 static void *
nvc0_gp_state_create(struct pipe_context * pipe,const struct pipe_shader_state * cso)681 nvc0_gp_state_create(struct pipe_context *pipe,
682                      const struct pipe_shader_state *cso)
683 {
684    return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_GEOMETRY);
685 }
686 
687 static void
nvc0_gp_state_bind(struct pipe_context * pipe,void * hwcso)688 nvc0_gp_state_bind(struct pipe_context *pipe, void *hwcso)
689 {
690     struct nvc0_context *nvc0 = nvc0_context(pipe);
691 
692     nvc0->gmtyprog = hwcso;
693     nvc0->dirty_3d |= NVC0_NEW_3D_GMTYPROG;
694 }
695 
696 static void *
nvc0_tcp_state_create(struct pipe_context * pipe,const struct pipe_shader_state * cso)697 nvc0_tcp_state_create(struct pipe_context *pipe,
698                      const struct pipe_shader_state *cso)
699 {
700    return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_TESS_CTRL);
701 }
702 
703 static void
nvc0_tcp_state_bind(struct pipe_context * pipe,void * hwcso)704 nvc0_tcp_state_bind(struct pipe_context *pipe, void *hwcso)
705 {
706     struct nvc0_context *nvc0 = nvc0_context(pipe);
707 
708     nvc0->tctlprog = hwcso;
709     nvc0->dirty_3d |= NVC0_NEW_3D_TCTLPROG;
710 }
711 
712 static void *
nvc0_tep_state_create(struct pipe_context * pipe,const struct pipe_shader_state * cso)713 nvc0_tep_state_create(struct pipe_context *pipe,
714                      const struct pipe_shader_state *cso)
715 {
716    return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_TESS_EVAL);
717 }
718 
719 static void
nvc0_tep_state_bind(struct pipe_context * pipe,void * hwcso)720 nvc0_tep_state_bind(struct pipe_context *pipe, void *hwcso)
721 {
722     struct nvc0_context *nvc0 = nvc0_context(pipe);
723 
724     nvc0->tevlprog = hwcso;
725     nvc0->dirty_3d |= NVC0_NEW_3D_TEVLPROG;
726 }
727 
728 static void *
nvc0_cp_state_create(struct pipe_context * pipe,const struct pipe_compute_state * cso)729 nvc0_cp_state_create(struct pipe_context *pipe,
730                      const struct pipe_compute_state *cso)
731 {
732    struct nvc0_program *prog;
733 
734    prog = CALLOC_STRUCT(nvc0_program);
735    if (!prog)
736       return NULL;
737    prog->type = PIPE_SHADER_COMPUTE;
738 
739    prog->cp.smem_size = cso->static_shared_mem;
740    prog->parm_size = cso->req_input_mem;
741 
742    switch(cso->ir_type) {
743    case PIPE_SHADER_IR_TGSI: {
744       const struct tgsi_token *tokens = cso->prog;
745       prog->nir = tgsi_to_nir(tokens, pipe->screen, false);
746       break;
747    }
748    case PIPE_SHADER_IR_NIR:
749       prog->nir = (nir_shader *)cso->prog;
750       break;
751    default:
752       assert(!"unsupported IR!");
753       free(prog);
754       return NULL;
755    }
756 
757    prog->translated = nvc0_program_translate(
758       prog, nvc0_context(pipe)->screen->base.device->chipset,
759       nvc0_context(pipe)->screen->base.disk_shader_cache,
760       &nouveau_context(pipe)->debug);
761 
762    return (void *)prog;
763 }
764 
765 static void
nvc0_cp_state_bind(struct pipe_context * pipe,void * hwcso)766 nvc0_cp_state_bind(struct pipe_context *pipe, void *hwcso)
767 {
768     struct nvc0_context *nvc0 = nvc0_context(pipe);
769 
770     nvc0->compprog = hwcso;
771     nvc0->dirty_cp |= NVC0_NEW_CP_PROGRAM;
772 }
773 
774 static void
nvc0_get_compute_state_info(struct pipe_context * pipe,void * hwcso,struct pipe_compute_state_object_info * info)775 nvc0_get_compute_state_info(struct pipe_context *pipe, void *hwcso,
776                             struct pipe_compute_state_object_info *info)
777 {
778    struct nvc0_context *nvc0 = nvc0_context(pipe);
779    struct nvc0_program *prog = (struct nvc0_program *)hwcso;
780    uint16_t obj_class = nvc0->screen->compute->oclass;
781    uint32_t chipset = nvc0->screen->base.device->chipset;
782    uint32_t smregs;
783 
784    // fermi and a handful of tegra devices have less gprs per SM
785    if (obj_class < NVE4_COMPUTE_CLASS || chipset == 0xea || chipset == 0x12b || chipset == 0x13b)
786       smregs = 32768;
787    else
788       smregs = 65536;
789 
790    // TODO: not 100% sure about 8 for volta, but earlier reverse engineering indicates it
791    uint32_t gpr_alloc_size = obj_class >= GV100_COMPUTE_CLASS ? 8 : 4;
792    uint32_t threads = smregs / align(prog->num_gprs, gpr_alloc_size);
793 
794    info->max_threads = MIN2(ROUND_DOWN_TO(threads, 32), 1024);
795    info->private_memory = prog->hdr[1] & 0xfffff0;
796    info->preferred_simd_size = 32;
797    info->simd_sizes = 32;
798 }
799 
800 static void
nvc0_set_constant_buffer(struct pipe_context * pipe,enum pipe_shader_type shader,uint index,bool take_ownership,const struct pipe_constant_buffer * cb)801 nvc0_set_constant_buffer(struct pipe_context *pipe,
802                          enum pipe_shader_type shader, uint index,
803                          bool take_ownership,
804                          const struct pipe_constant_buffer *cb)
805 {
806    struct nvc0_context *nvc0 = nvc0_context(pipe);
807    struct pipe_resource *res = cb ? cb->buffer : NULL;
808    const unsigned s = nvc0_shader_stage(shader);
809    const unsigned i = index;
810 
811    if (unlikely(shader == PIPE_SHADER_COMPUTE)) {
812       if (nvc0->constbuf[s][i].user)
813          nvc0->constbuf[s][i].u.buf = NULL;
814       else
815       if (nvc0->constbuf[s][i].u.buf)
816          nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_CB(i));
817 
818       nvc0->dirty_cp |= NVC0_NEW_CP_CONSTBUF;
819    } else {
820       if (nvc0->constbuf[s][i].user)
821          nvc0->constbuf[s][i].u.buf = NULL;
822       else
823       if (nvc0->constbuf[s][i].u.buf)
824          nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_CB(s, i));
825 
826       nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF;
827    }
828    nvc0->constbuf_dirty[s] |= 1 << i;
829 
830    if (nvc0->constbuf[s][i].u.buf)
831       nv04_resource(nvc0->constbuf[s][i].u.buf)->cb_bindings[s] &= ~(1 << i);
832 
833    if (take_ownership) {
834       pipe_resource_reference(&nvc0->constbuf[s][i].u.buf, NULL);
835       nvc0->constbuf[s][i].u.buf = res;
836    } else {
837       pipe_resource_reference(&nvc0->constbuf[s][i].u.buf, res);
838    }
839 
840    nvc0->constbuf[s][i].user = (cb && cb->user_buffer) ? true : false;
841    if (nvc0->constbuf[s][i].user) {
842       nvc0->constbuf[s][i].u.data = cb->user_buffer;
843       nvc0->constbuf[s][i].size = MIN2(cb->buffer_size, 0x10000);
844       nvc0->constbuf_valid[s] |= 1 << i;
845       nvc0->constbuf_coherent[s] &= ~(1 << i);
846    } else
847    if (cb) {
848       nvc0->constbuf[s][i].offset = cb->buffer_offset;
849       nvc0->constbuf[s][i].size = MIN2(align(cb->buffer_size, 0x100), 0x10000);
850       nvc0->constbuf_valid[s] |= 1 << i;
851       if (res && res->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
852          nvc0->constbuf_coherent[s] |= 1 << i;
853       else
854          nvc0->constbuf_coherent[s] &= ~(1 << i);
855    }
856    else {
857       nvc0->constbuf_valid[s] &= ~(1 << i);
858       nvc0->constbuf_coherent[s] &= ~(1 << i);
859    }
860 }
861 
862 /* =============================================================================
863  */
864 
865 static void
nvc0_set_blend_color(struct pipe_context * pipe,const struct pipe_blend_color * bcol)866 nvc0_set_blend_color(struct pipe_context *pipe,
867                      const struct pipe_blend_color *bcol)
868 {
869     struct nvc0_context *nvc0 = nvc0_context(pipe);
870 
871     nvc0->blend_colour = *bcol;
872     nvc0->dirty_3d |= NVC0_NEW_3D_BLEND_COLOUR;
873 }
874 
875 static void
nvc0_set_stencil_ref(struct pipe_context * pipe,const struct pipe_stencil_ref sr)876 nvc0_set_stencil_ref(struct pipe_context *pipe,
877                      const struct pipe_stencil_ref sr)
878 {
879     struct nvc0_context *nvc0 = nvc0_context(pipe);
880 
881     nvc0->stencil_ref = sr;
882     nvc0->dirty_3d |= NVC0_NEW_3D_STENCIL_REF;
883 }
884 
885 static void
nvc0_set_clip_state(struct pipe_context * pipe,const struct pipe_clip_state * clip)886 nvc0_set_clip_state(struct pipe_context *pipe,
887                     const struct pipe_clip_state *clip)
888 {
889     struct nvc0_context *nvc0 = nvc0_context(pipe);
890 
891     memcpy(nvc0->clip.ucp, clip->ucp, sizeof(clip->ucp));
892 
893     nvc0->dirty_3d |= NVC0_NEW_3D_CLIP;
894 }
895 
896 static void
nvc0_set_sample_mask(struct pipe_context * pipe,unsigned sample_mask)897 nvc0_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask)
898 {
899     struct nvc0_context *nvc0 = nvc0_context(pipe);
900 
901     nvc0->sample_mask = sample_mask;
902     nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLE_MASK;
903 }
904 
905 static void
nvc0_set_min_samples(struct pipe_context * pipe,unsigned min_samples)906 nvc0_set_min_samples(struct pipe_context *pipe, unsigned min_samples)
907 {
908    struct nvc0_context *nvc0 = nvc0_context(pipe);
909 
910    if (nvc0->min_samples != min_samples) {
911       nvc0->min_samples = min_samples;
912       nvc0->dirty_3d |= NVC0_NEW_3D_MIN_SAMPLES;
913    }
914 }
915 
916 static void
nvc0_set_framebuffer_state(struct pipe_context * pipe,const struct pipe_framebuffer_state * fb)917 nvc0_set_framebuffer_state(struct pipe_context *pipe,
918                            const struct pipe_framebuffer_state *fb)
919 {
920     struct nvc0_context *nvc0 = nvc0_context(pipe);
921 
922     nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
923 
924     util_copy_framebuffer_state(&nvc0->framebuffer, fb);
925 
926     nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_SAMPLE_LOCATIONS |
927        NVC0_NEW_3D_TEXTURES;
928     nvc0->dirty_cp |= NVC0_NEW_CP_TEXTURES;
929 }
930 
931 static void
nvc0_set_sample_locations(struct pipe_context * pipe,size_t size,const uint8_t * locations)932 nvc0_set_sample_locations(struct pipe_context *pipe,
933                           size_t size, const uint8_t *locations)
934 {
935     struct nvc0_context *nvc0 = nvc0_context(pipe);
936 
937     nvc0->sample_locations_enabled = size && locations;
938     if (size > sizeof(nvc0->sample_locations))
939        size = sizeof(nvc0->sample_locations);
940     memcpy(nvc0->sample_locations, locations, size);
941 
942     nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLE_LOCATIONS;
943 }
944 
945 static void
nvc0_set_polygon_stipple(struct pipe_context * pipe,const struct pipe_poly_stipple * stipple)946 nvc0_set_polygon_stipple(struct pipe_context *pipe,
947                          const struct pipe_poly_stipple *stipple)
948 {
949     struct nvc0_context *nvc0 = nvc0_context(pipe);
950 
951     nvc0->stipple = *stipple;
952     nvc0->dirty_3d |= NVC0_NEW_3D_STIPPLE;
953 }
954 
955 static void
nvc0_set_scissor_states(struct pipe_context * pipe,unsigned start_slot,unsigned num_scissors,const struct pipe_scissor_state * scissor)956 nvc0_set_scissor_states(struct pipe_context *pipe,
957                         unsigned start_slot,
958                         unsigned num_scissors,
959                         const struct pipe_scissor_state *scissor)
960 {
961    struct nvc0_context *nvc0 = nvc0_context(pipe);
962    int i;
963 
964    assert(start_slot + num_scissors <= NVC0_MAX_VIEWPORTS);
965    for (i = 0; i < num_scissors; i++) {
966       if (!memcmp(&nvc0->scissors[start_slot + i], &scissor[i], sizeof(*scissor)))
967          continue;
968       nvc0->scissors[start_slot + i] = scissor[i];
969       nvc0->scissors_dirty |= 1 << (start_slot + i);
970       nvc0->dirty_3d |= NVC0_NEW_3D_SCISSOR;
971    }
972 }
973 
974 static void
nvc0_set_viewport_states(struct pipe_context * pipe,unsigned start_slot,unsigned num_viewports,const struct pipe_viewport_state * vpt)975 nvc0_set_viewport_states(struct pipe_context *pipe,
976                          unsigned start_slot,
977                          unsigned num_viewports,
978                          const struct pipe_viewport_state *vpt)
979 {
980    struct nvc0_context *nvc0 = nvc0_context(pipe);
981    int i;
982 
983    assert(start_slot + num_viewports <= NVC0_MAX_VIEWPORTS);
984    for (i = 0; i < num_viewports; i++) {
985       if (!memcmp(&nvc0->viewports[start_slot + i], &vpt[i], sizeof(*vpt)))
986          continue;
987       nvc0->viewports[start_slot + i] = vpt[i];
988       nvc0->viewports_dirty |= 1 << (start_slot + i);
989       nvc0->dirty_3d |= NVC0_NEW_3D_VIEWPORT;
990    }
991 
992 }
993 
994 static void
nvc0_set_window_rectangles(struct pipe_context * pipe,bool include,unsigned num_rectangles,const struct pipe_scissor_state * rectangles)995 nvc0_set_window_rectangles(struct pipe_context *pipe,
996                            bool include,
997                            unsigned num_rectangles,
998                            const struct pipe_scissor_state *rectangles)
999 {
1000    struct nvc0_context *nvc0 = nvc0_context(pipe);
1001 
1002    nvc0->window_rect.inclusive = include;
1003    nvc0->window_rect.rects = MIN2(num_rectangles, NVC0_MAX_WINDOW_RECTANGLES);
1004    memcpy(nvc0->window_rect.rect, rectangles,
1005           sizeof(struct pipe_scissor_state) * nvc0->window_rect.rects);
1006 
1007    nvc0->dirty_3d |= NVC0_NEW_3D_WINDOW_RECTS;
1008 }
1009 
1010 static void
nvc0_set_tess_state(struct pipe_context * pipe,const float default_tess_outer[4],const float default_tess_inner[2])1011 nvc0_set_tess_state(struct pipe_context *pipe,
1012                     const float default_tess_outer[4],
1013                     const float default_tess_inner[2])
1014 {
1015    struct nvc0_context *nvc0 = nvc0_context(pipe);
1016 
1017    memcpy(nvc0->default_tess_outer, default_tess_outer, 4 * sizeof(float));
1018    memcpy(nvc0->default_tess_inner, default_tess_inner, 2 * sizeof(float));
1019    nvc0->dirty_3d |= NVC0_NEW_3D_TESSFACTOR;
1020 }
1021 
1022 static void
nvc0_set_patch_vertices(struct pipe_context * pipe,uint8_t patch_vertices)1023 nvc0_set_patch_vertices(struct pipe_context *pipe, uint8_t patch_vertices)
1024 {
1025    struct nvc0_context *nvc0 = nvc0_context(pipe);
1026 
1027    nvc0->patch_vertices = patch_vertices;
1028 }
1029 
1030 static void
nvc0_set_vertex_buffers(struct pipe_context * pipe,unsigned count,const struct pipe_vertex_buffer * vb)1031 nvc0_set_vertex_buffers(struct pipe_context *pipe,
1032                         unsigned count,
1033                         const struct pipe_vertex_buffer *vb)
1034 {
1035     struct nvc0_context *nvc0 = nvc0_context(pipe);
1036     unsigned i;
1037 
1038     nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX);
1039     nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS;
1040 
1041     unsigned last_count = nvc0->num_vtxbufs;
1042     util_set_vertex_buffers_count(nvc0->vtxbuf, &nvc0->num_vtxbufs, vb,
1043                                   count, true);
1044 
1045     unsigned clear_mask =
1046        last_count > count ? BITFIELD_RANGE(count, last_count - count) : 0;
1047     nvc0->vbo_user &= clear_mask;
1048     nvc0->constant_vbos &= clear_mask;
1049     nvc0->vtxbufs_coherent &= clear_mask;
1050 
1051     if (!vb) {
1052        clear_mask = ~u_bit_consecutive(0, count);
1053        nvc0->vbo_user &= clear_mask;
1054        nvc0->constant_vbos &= clear_mask;
1055        nvc0->vtxbufs_coherent &= clear_mask;
1056        return;
1057     }
1058 
1059     for (i = 0; i < count; ++i) {
1060        unsigned dst_index = i;
1061 
1062        if (vb[i].is_user_buffer) {
1063           nvc0->vbo_user |= 1 << dst_index;
1064           nvc0->vtxbufs_coherent &= ~(1 << dst_index);
1065        } else {
1066           nvc0->vbo_user &= ~(1 << dst_index);
1067 
1068           if (vb[i].buffer.resource &&
1069               vb[i].buffer.resource->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
1070              nvc0->vtxbufs_coherent |= (1 << dst_index);
1071           else
1072              nvc0->vtxbufs_coherent &= ~(1 << dst_index);
1073        }
1074     }
1075 }
1076 
1077 static void
nvc0_vertex_state_bind(struct pipe_context * pipe,void * hwcso)1078 nvc0_vertex_state_bind(struct pipe_context *pipe, void *hwcso)
1079 {
1080     struct nvc0_context *nvc0 = nvc0_context(pipe);
1081 
1082     nvc0->vertex = hwcso;
1083     nvc0->dirty_3d |= NVC0_NEW_3D_VERTEX;
1084 }
1085 
1086 static struct pipe_stream_output_target *
nvc0_so_target_create(struct pipe_context * pipe,struct pipe_resource * res,unsigned offset,unsigned size)1087 nvc0_so_target_create(struct pipe_context *pipe,
1088                       struct pipe_resource *res,
1089                       unsigned offset, unsigned size)
1090 {
1091    struct nv04_resource *buf = (struct nv04_resource *)res;
1092    struct nvc0_so_target *targ = MALLOC_STRUCT(nvc0_so_target);
1093    if (!targ)
1094       return NULL;
1095 
1096    targ->pq = pipe->create_query(pipe, NVC0_HW_QUERY_TFB_BUFFER_OFFSET, 0);
1097    if (!targ->pq) {
1098       FREE(targ);
1099       return NULL;
1100    }
1101    targ->clean = true;
1102 
1103    targ->pipe.buffer_size = size;
1104    targ->pipe.buffer_offset = offset;
1105    targ->pipe.context = pipe;
1106    targ->pipe.buffer = NULL;
1107    pipe_resource_reference(&targ->pipe.buffer, res);
1108    pipe_reference_init(&targ->pipe.reference, 1);
1109 
1110    assert(buf->base.target == PIPE_BUFFER);
1111    util_range_add(&buf->base, &buf->valid_buffer_range, offset, offset + size);
1112 
1113    return &targ->pipe;
1114 }
1115 
1116 static void
nvc0_so_target_save_offset(struct pipe_context * pipe,struct pipe_stream_output_target * ptarg,unsigned index,bool * serialize)1117 nvc0_so_target_save_offset(struct pipe_context *pipe,
1118                            struct pipe_stream_output_target *ptarg,
1119                            unsigned index, bool *serialize)
1120 {
1121    struct nvc0_so_target *targ = nvc0_so_target(ptarg);
1122 
1123    if (*serialize) {
1124       *serialize = false;
1125       PUSH_SPACE(nvc0_context(pipe)->base.pushbuf, 1);
1126       IMMED_NVC0(nvc0_context(pipe)->base.pushbuf, NVC0_3D(SERIALIZE), 0);
1127 
1128       NOUVEAU_DRV_STAT(nouveau_screen(pipe->screen), gpu_serialize_count, 1);
1129    }
1130 
1131    nvc0_query(targ->pq)->index = index;
1132    pipe->end_query(pipe, targ->pq);
1133 }
1134 
1135 static void
nvc0_so_target_destroy(struct pipe_context * pipe,struct pipe_stream_output_target * ptarg)1136 nvc0_so_target_destroy(struct pipe_context *pipe,
1137                        struct pipe_stream_output_target *ptarg)
1138 {
1139    struct nvc0_so_target *targ = nvc0_so_target(ptarg);
1140    pipe->destroy_query(pipe, targ->pq);
1141    pipe_resource_reference(&targ->pipe.buffer, NULL);
1142    FREE(targ);
1143 }
1144 
1145 static void
nvc0_set_transform_feedback_targets(struct pipe_context * pipe,unsigned num_targets,struct pipe_stream_output_target ** targets,const unsigned * offsets,enum mesa_prim output_prim)1146 nvc0_set_transform_feedback_targets(struct pipe_context *pipe,
1147                                     unsigned num_targets,
1148                                     struct pipe_stream_output_target **targets,
1149                                     const unsigned *offsets,
1150                                     enum mesa_prim output_prim)
1151 {
1152    struct nvc0_context *nvc0 = nvc0_context(pipe);
1153    unsigned i;
1154    bool serialize = true;
1155 
1156    assert(num_targets <= 4);
1157 
1158    for (i = 0; i < num_targets; ++i) {
1159       const bool changed = nvc0->tfbbuf[i] != targets[i];
1160       const bool append = (offsets[i] == ((unsigned)-1));
1161       if (!changed && append)
1162          continue;
1163       nvc0->tfbbuf_dirty |= 1 << i;
1164 
1165       if (nvc0->tfbbuf[i] && changed)
1166          nvc0_so_target_save_offset(pipe, nvc0->tfbbuf[i], i, &serialize);
1167 
1168       if (targets[i] && !append)
1169          nvc0_so_target(targets[i])->clean = true;
1170 
1171       pipe_so_target_reference(&nvc0->tfbbuf[i], targets[i]);
1172    }
1173    for (; i < nvc0->num_tfbbufs; ++i) {
1174       if (nvc0->tfbbuf[i]) {
1175          nvc0->tfbbuf_dirty |= 1 << i;
1176          nvc0_so_target_save_offset(pipe, nvc0->tfbbuf[i], i, &serialize);
1177          pipe_so_target_reference(&nvc0->tfbbuf[i], NULL);
1178       }
1179    }
1180    nvc0->num_tfbbufs = num_targets;
1181 
1182    if (nvc0->tfbbuf_dirty) {
1183       nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TFB);
1184       nvc0->dirty_3d |= NVC0_NEW_3D_TFB_TARGETS;
1185    }
1186 }
1187 
1188 static void
nvc0_bind_surfaces_range(struct nvc0_context * nvc0,const unsigned t,unsigned start,unsigned nr,struct pipe_surface ** psurfaces)1189 nvc0_bind_surfaces_range(struct nvc0_context *nvc0, const unsigned t,
1190                          unsigned start, unsigned nr,
1191                          struct pipe_surface **psurfaces)
1192 {
1193    const unsigned end = start + nr;
1194    const unsigned mask = ((1 << nr) - 1) << start;
1195    unsigned i;
1196 
1197    if (psurfaces) {
1198       for (i = start; i < end; ++i) {
1199          const unsigned p = i - start;
1200          if (psurfaces[p])
1201             nvc0->surfaces_valid[t] |= (1 << i);
1202          else
1203             nvc0->surfaces_valid[t] &= ~(1 << i);
1204          pipe_surface_reference(&nvc0->surfaces[t][i], psurfaces[p]);
1205       }
1206    } else {
1207       for (i = start; i < end; ++i)
1208          pipe_surface_reference(&nvc0->surfaces[t][i], NULL);
1209       nvc0->surfaces_valid[t] &= ~mask;
1210    }
1211    nvc0->surfaces_dirty[t] |= mask;
1212 
1213    if (t == 0)
1214       nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF);
1215    else
1216       nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF);
1217 }
1218 
1219 static void
nvc0_set_compute_resources(struct pipe_context * pipe,unsigned start,unsigned nr,struct pipe_surface ** resources)1220 nvc0_set_compute_resources(struct pipe_context *pipe,
1221                            unsigned start, unsigned nr,
1222                            struct pipe_surface **resources)
1223 {
1224    nvc0_bind_surfaces_range(nvc0_context(pipe), 1, start, nr, resources);
1225 
1226    nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SURFACES;
1227 }
1228 
1229 static bool
nvc0_bind_images_range(struct nvc0_context * nvc0,const unsigned s,unsigned start,unsigned nr,const struct pipe_image_view * pimages)1230 nvc0_bind_images_range(struct nvc0_context *nvc0, const unsigned s,
1231                        unsigned start, unsigned nr,
1232                        const struct pipe_image_view *pimages)
1233 {
1234    const unsigned end = start + nr;
1235    unsigned mask = 0;
1236    unsigned i;
1237 
1238    assert(s < 6);
1239 
1240    if (pimages) {
1241       for (i = start; i < end; ++i) {
1242          struct pipe_image_view *img = &nvc0->images[s][i];
1243          const unsigned p = i - start;
1244 
1245          if (img->resource == pimages[p].resource &&
1246              img->format == pimages[p].format &&
1247              img->access == pimages[p].access) {
1248             if (img->resource == NULL)
1249                continue;
1250             if (img->resource->target == PIPE_BUFFER &&
1251                 img->u.buf.offset == pimages[p].u.buf.offset &&
1252                 img->u.buf.size == pimages[p].u.buf.size)
1253                continue;
1254             if (img->resource->target != PIPE_BUFFER &&
1255                 img->u.tex.first_layer == pimages[p].u.tex.first_layer &&
1256                 img->u.tex.last_layer == pimages[p].u.tex.last_layer &&
1257                 img->u.tex.level == pimages[p].u.tex.level)
1258                continue;
1259          }
1260 
1261          mask |= (1 << i);
1262          if (pimages[p].resource)
1263             nvc0->images_valid[s] |= (1 << i);
1264          else
1265             nvc0->images_valid[s] &= ~(1 << i);
1266 
1267          img->format = pimages[p].format;
1268          img->access = pimages[p].access;
1269          if (pimages[p].resource && pimages[p].resource->target == PIPE_BUFFER)
1270             img->u.buf = pimages[p].u.buf;
1271          else
1272             img->u.tex = pimages[p].u.tex;
1273 
1274          pipe_resource_reference(
1275                &img->resource, pimages[p].resource);
1276 
1277          if (nvc0->screen->base.class_3d >= GM107_3D_CLASS) {
1278             if (nvc0->images_tic[s][i]) {
1279                struct nv50_tic_entry *old =
1280                   nv50_tic_entry(nvc0->images_tic[s][i]);
1281                nvc0_screen_tic_unlock(nvc0->screen, old);
1282                pipe_sampler_view_reference(&nvc0->images_tic[s][i], NULL);
1283             }
1284 
1285             nvc0->images_tic[s][i] =
1286                gm107_create_texture_view_from_image(&nvc0->base.pipe,
1287                                                     &pimages[p]);
1288          }
1289       }
1290       if (!mask)
1291          return false;
1292    } else {
1293       mask = ((1 << nr) - 1) << start;
1294       if (!(nvc0->images_valid[s] & mask))
1295          return false;
1296       for (i = start; i < end; ++i) {
1297          pipe_resource_reference(&nvc0->images[s][i].resource, NULL);
1298          if (nvc0->screen->base.class_3d >= GM107_3D_CLASS) {
1299             struct nv50_tic_entry *old = nv50_tic_entry(nvc0->images_tic[s][i]);
1300             if (old) {
1301                nvc0_screen_tic_unlock(nvc0->screen, old);
1302                pipe_sampler_view_reference(&nvc0->images_tic[s][i], NULL);
1303             }
1304          }
1305       }
1306       nvc0->images_valid[s] &= ~mask;
1307    }
1308    nvc0->images_dirty[s] |= mask;
1309 
1310    if (s == 5)
1311       nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF);
1312    else
1313       nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF);
1314 
1315    return true;
1316 }
1317 
1318 static void
nvc0_set_shader_images(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned nr,unsigned unbind_num_trailing_slots,const struct pipe_image_view * images)1319 nvc0_set_shader_images(struct pipe_context *pipe,
1320                        enum pipe_shader_type shader,
1321                        unsigned start, unsigned nr,
1322                        unsigned unbind_num_trailing_slots,
1323                        const struct pipe_image_view *images)
1324 {
1325    const unsigned s = nvc0_shader_stage(shader);
1326 
1327    nvc0_bind_images_range(nvc0_context(pipe), s, start + nr,
1328                           unbind_num_trailing_slots, NULL);
1329 
1330    if (!nvc0_bind_images_range(nvc0_context(pipe), s, start, nr, images))
1331       return;
1332 
1333    if (s == 5)
1334       nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SURFACES;
1335    else
1336       nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_SURFACES;
1337 }
1338 
1339 static bool
nvc0_bind_buffers_range(struct nvc0_context * nvc0,const unsigned t,unsigned start,unsigned nr,const struct pipe_shader_buffer * pbuffers)1340 nvc0_bind_buffers_range(struct nvc0_context *nvc0, const unsigned t,
1341                         unsigned start, unsigned nr,
1342                         const struct pipe_shader_buffer *pbuffers)
1343 {
1344    const unsigned end = start + nr;
1345    unsigned mask = 0;
1346    unsigned i;
1347 
1348    assert(t < 6);
1349 
1350    if (pbuffers) {
1351       for (i = start; i < end; ++i) {
1352          struct pipe_shader_buffer *buf = &nvc0->buffers[t][i];
1353          const unsigned p = i - start;
1354          if (buf->buffer == pbuffers[p].buffer &&
1355              buf->buffer_offset == pbuffers[p].buffer_offset &&
1356              buf->buffer_size == pbuffers[p].buffer_size)
1357             continue;
1358 
1359          mask |= (1 << i);
1360          if (pbuffers[p].buffer)
1361             nvc0->buffers_valid[t] |= (1 << i);
1362          else
1363             nvc0->buffers_valid[t] &= ~(1 << i);
1364          buf->buffer_offset = pbuffers[p].buffer_offset;
1365          buf->buffer_size = pbuffers[p].buffer_size;
1366          pipe_resource_reference(&buf->buffer, pbuffers[p].buffer);
1367       }
1368       if (!mask)
1369          return false;
1370    } else {
1371       mask = ((1 << nr) - 1) << start;
1372       if (!(nvc0->buffers_valid[t] & mask))
1373          return false;
1374       for (i = start; i < end; ++i)
1375          pipe_resource_reference(&nvc0->buffers[t][i].buffer, NULL);
1376       nvc0->buffers_valid[t] &= ~mask;
1377    }
1378    nvc0->buffers_dirty[t] |= mask;
1379 
1380    if (t == 5)
1381       nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_BUF);
1382    else
1383       nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_BUF);
1384 
1385    return true;
1386 }
1387 
1388 static void
nvc0_set_shader_buffers(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned nr,const struct pipe_shader_buffer * buffers,unsigned writable_bitmask)1389 nvc0_set_shader_buffers(struct pipe_context *pipe,
1390                         enum pipe_shader_type shader,
1391                         unsigned start, unsigned nr,
1392                         const struct pipe_shader_buffer *buffers,
1393                         unsigned writable_bitmask)
1394 {
1395    const unsigned s = nvc0_shader_stage(shader);
1396    if (!nvc0_bind_buffers_range(nvc0_context(pipe), s, start, nr, buffers))
1397       return;
1398 
1399    if (s == 5)
1400       nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_BUFFERS;
1401    else
1402       nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_BUFFERS;
1403 }
1404 
1405 static inline void
nvc0_set_global_handle(uint32_t * phandle,struct pipe_resource * res)1406 nvc0_set_global_handle(uint32_t *phandle, struct pipe_resource *res)
1407 {
1408    struct nv04_resource *buf = nv04_resource(res);
1409    if (buf) {
1410       uint64_t address = buf->address + *phandle;
1411       /* even though it's a pointer to uint32_t that's fine */
1412       memcpy(phandle, &address, 8);
1413    } else {
1414       *phandle = 0;
1415    }
1416 }
1417 
1418 static void
nvc0_set_global_bindings(struct pipe_context * pipe,unsigned start,unsigned nr,struct pipe_resource ** resources,uint32_t ** handles)1419 nvc0_set_global_bindings(struct pipe_context *pipe,
1420                          unsigned start, unsigned nr,
1421                          struct pipe_resource **resources,
1422                          uint32_t **handles)
1423 {
1424    struct nvc0_context *nvc0 = nvc0_context(pipe);
1425    struct pipe_resource **ptr;
1426    unsigned i;
1427    const unsigned end = start + nr;
1428 
1429    if (!nr)
1430       return;
1431 
1432    if (nvc0->global_residents.size < (end * sizeof(struct pipe_resource *))) {
1433       const unsigned old_size = nvc0->global_residents.size;
1434       if (util_dynarray_resize(&nvc0->global_residents, struct pipe_resource *, end)) {
1435          memset((uint8_t *)nvc0->global_residents.data + old_size, 0,
1436                 nvc0->global_residents.size - old_size);
1437       } else {
1438          NOUVEAU_ERR("Could not resize global residents array\n");
1439          return;
1440       }
1441    }
1442 
1443    if (resources) {
1444       ptr = util_dynarray_element(
1445          &nvc0->global_residents, struct pipe_resource *, start);
1446       for (i = 0; i < nr; ++i) {
1447          pipe_resource_reference(&ptr[i], resources[i]);
1448          nvc0_set_global_handle(handles[i], resources[i]);
1449       }
1450    } else {
1451       ptr = util_dynarray_element(
1452          &nvc0->global_residents, struct pipe_resource *, start);
1453       for (i = 0; i < nr; ++i)
1454          pipe_resource_reference(&ptr[i], NULL);
1455    }
1456 
1457    nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_GLOBAL);
1458 
1459    nvc0->dirty_cp |= NVC0_NEW_CP_GLOBALS;
1460 }
1461 
1462 void
nvc0_init_state_functions(struct nvc0_context * nvc0)1463 nvc0_init_state_functions(struct nvc0_context *nvc0)
1464 {
1465    struct pipe_context *pipe = &nvc0->base.pipe;
1466 
1467    pipe->create_blend_state = nvc0_blend_state_create;
1468    pipe->bind_blend_state = nvc0_blend_state_bind;
1469    pipe->delete_blend_state = nvc0_blend_state_delete;
1470 
1471    pipe->create_rasterizer_state = nvc0_rasterizer_state_create;
1472    pipe->bind_rasterizer_state = nvc0_rasterizer_state_bind;
1473    pipe->delete_rasterizer_state = nvc0_rasterizer_state_delete;
1474 
1475    pipe->create_depth_stencil_alpha_state = nvc0_zsa_state_create;
1476    pipe->bind_depth_stencil_alpha_state = nvc0_zsa_state_bind;
1477    pipe->delete_depth_stencil_alpha_state = nvc0_zsa_state_delete;
1478 
1479    pipe->create_sampler_state = nv50_sampler_state_create;
1480    pipe->delete_sampler_state = nvc0_sampler_state_delete;
1481    pipe->bind_sampler_states = nvc0_bind_sampler_states;
1482 
1483    pipe->create_sampler_view = nvc0_create_sampler_view;
1484    pipe->sampler_view_destroy = nvc0_sampler_view_destroy;
1485    pipe->set_sampler_views = nvc0_set_sampler_views;
1486 
1487    pipe->create_vs_state = nvc0_vp_state_create;
1488    pipe->create_fs_state = nvc0_fp_state_create;
1489    pipe->create_gs_state = nvc0_gp_state_create;
1490    pipe->create_tcs_state = nvc0_tcp_state_create;
1491    pipe->create_tes_state = nvc0_tep_state_create;
1492    pipe->bind_vs_state = nvc0_vp_state_bind;
1493    pipe->bind_fs_state = nvc0_fp_state_bind;
1494    pipe->bind_gs_state = nvc0_gp_state_bind;
1495    pipe->bind_tcs_state = nvc0_tcp_state_bind;
1496    pipe->bind_tes_state = nvc0_tep_state_bind;
1497    pipe->delete_vs_state = nvc0_sp_state_delete;
1498    pipe->delete_fs_state = nvc0_sp_state_delete;
1499    pipe->delete_gs_state = nvc0_sp_state_delete;
1500    pipe->delete_tcs_state = nvc0_sp_state_delete;
1501    pipe->delete_tes_state = nvc0_sp_state_delete;
1502 
1503    pipe->create_compute_state = nvc0_cp_state_create;
1504    pipe->bind_compute_state = nvc0_cp_state_bind;
1505    pipe->get_compute_state_info = nvc0_get_compute_state_info;
1506    pipe->delete_compute_state = nvc0_sp_state_delete;
1507 
1508    pipe->set_blend_color = nvc0_set_blend_color;
1509    pipe->set_stencil_ref = nvc0_set_stencil_ref;
1510    pipe->set_clip_state = nvc0_set_clip_state;
1511    pipe->set_sample_mask = nvc0_set_sample_mask;
1512    pipe->set_min_samples = nvc0_set_min_samples;
1513    pipe->set_constant_buffer = nvc0_set_constant_buffer;
1514    pipe->set_framebuffer_state = nvc0_set_framebuffer_state;
1515    pipe->set_sample_locations = nvc0_set_sample_locations;
1516    pipe->set_polygon_stipple = nvc0_set_polygon_stipple;
1517    pipe->set_scissor_states = nvc0_set_scissor_states;
1518    pipe->set_viewport_states = nvc0_set_viewport_states;
1519    pipe->set_window_rectangles = nvc0_set_window_rectangles;
1520    pipe->set_tess_state = nvc0_set_tess_state;
1521    pipe->set_patch_vertices = nvc0_set_patch_vertices;
1522 
1523    pipe->create_vertex_elements_state = nvc0_vertex_state_create;
1524    pipe->delete_vertex_elements_state = nvc0_vertex_state_delete;
1525    pipe->bind_vertex_elements_state = nvc0_vertex_state_bind;
1526 
1527    pipe->set_vertex_buffers = nvc0_set_vertex_buffers;
1528 
1529    pipe->create_stream_output_target = nvc0_so_target_create;
1530    pipe->stream_output_target_destroy = nvc0_so_target_destroy;
1531    pipe->set_stream_output_targets = nvc0_set_transform_feedback_targets;
1532 
1533    pipe->set_global_binding = nvc0_set_global_bindings;
1534    pipe->set_compute_resources = nvc0_set_compute_resources;
1535    pipe->set_shader_images = nvc0_set_shader_images;
1536    pipe->set_shader_buffers = nvc0_set_shader_buffers;
1537 
1538    nvc0->sample_mask = ~0;
1539    nvc0->min_samples = 1;
1540    nvc0->default_tess_outer[0] =
1541    nvc0->default_tess_outer[1] =
1542    nvc0->default_tess_outer[2] =
1543    nvc0->default_tess_outer[3] = 1.0;
1544    nvc0->default_tess_inner[0] =
1545    nvc0->default_tess_inner[1] = 1.0;
1546 }
1547