• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2020 Collabora, Ltd.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  */
23 
24 #ifndef __PAN_IR_H
25 #define __PAN_IR_H
26 
27 #include <stdint.h>
28 #include "compiler/nir/nir.h"
29 #include "util/hash_table.h"
30 #include "util/u_dynarray.h"
31 
32 /* Indices for named (non-XFB) varyings that are present. These are packed
33  * tightly so they correspond to a bitfield present (P) indexed by (1 <<
34  * PAN_VARY_*). This has the nice property that you can lookup the buffer index
35  * of a given special field given a shift S by:
36  *
37  *      idx = popcount(P & ((1 << S) - 1))
38  *
39  * That is... look at all of the varyings that come earlier and count them, the
40  * count is the new index since plus one. Likewise, the total number of special
41  * buffers required is simply popcount(P)
42  */
43 
44 enum pan_special_varying {
45    PAN_VARY_GENERAL = 0,
46    PAN_VARY_POSITION = 1,
47    PAN_VARY_PSIZ = 2,
48    PAN_VARY_PNTCOORD = 3,
49    PAN_VARY_FACE = 4,
50    PAN_VARY_FRAGCOORD = 5,
51 
52    /* Keep last */
53    PAN_VARY_MAX,
54 };
55 
56 /* Maximum number of attribute descriptors required for varyings. These include
57  * up to MAX_VARYING source level varyings plus a descriptor each non-GENERAL
58  * special varying */
59 #define PAN_MAX_VARYINGS (MAX_VARYING + PAN_VARY_MAX - 1)
60 
61 /* Special attribute slots for vertex builtins. Sort of arbitrary but let's be
62  * consistent with the blob so we can compare traces easier. */
63 
64 enum { PAN_VERTEX_ID = 16, PAN_INSTANCE_ID = 17, PAN_MAX_ATTRIBUTE };
65 
66 /* Architecturally, Bifrost/Valhall can address 128 FAU slots of 64-bits each.
67  * In practice, the maximum number of FAU slots is limited by implementation.
68  * All known Bifrost and Valhall devices limit to 64 FAU slots. Therefore the
69  * maximum number of 32-bit words is 128, since there are 2 words per FAU slot.
70  *
71  * Midgard can push at most 92 words, so this bound suffices. The Midgard
72  * compiler pushes less than this, as Midgard uses register-mapped uniforms
73  * instead of FAU, preventing large numbers of uniforms to be pushed for
74  * nontrivial programs.
75  */
76 #define PAN_MAX_PUSH 128
77 
78 /* Architectural invariants (Midgard and Bifrost): UBO must be <= 2^16 bytes so
79  * an offset to a word must be < 2^16. There are less than 2^8 UBOs */
80 
81 struct panfrost_ubo_word {
82    uint16_t ubo;
83    uint16_t offset;
84 };
85 
86 struct panfrost_ubo_push {
87    unsigned count;
88    struct panfrost_ubo_word words[PAN_MAX_PUSH];
89 };
90 
91 /* Helper for searching the above. Note this is O(N) to the number of pushed
92  * constants, do not run in the draw call hot path */
93 
94 unsigned pan_lookup_pushed_ubo(struct panfrost_ubo_push *push, unsigned ubo,
95                                unsigned offs);
96 
97 struct panfrost_compile_inputs {
98    struct util_debug_callback *debug;
99 
100    unsigned gpu_id;
101    bool is_blend, is_blit;
102    struct {
103       unsigned nr_samples;
104       uint64_t bifrost_blend_desc;
105    } blend;
106    bool no_idvs;
107    bool no_ubo_to_push;
108    uint32_t view_mask;
109 
110    /* Used on Valhall.
111     *
112     * Bit mask of special desktop-only varyings (e.g VARYING_SLOT_TEX0)
113     * written by the previous stage (fragment shader) or written by this
114     * stage (vertex shader). Bits are slots from gl_varying_slot.
115     *
116     * For modern APIs (GLES or VK), this should be 0.
117     */
118    uint32_t fixed_varying_mask;
119 
120    union {
121       struct {
122          uint32_t rt_conv[8];
123       } bifrost;
124    };
125 };
126 
127 struct pan_shader_varying {
128    gl_varying_slot location;
129    enum pipe_format format;
130 };
131 
132 struct bifrost_shader_blend_info {
133    nir_alu_type type;
134    uint32_t return_offset;
135 
136    /* mali_bifrost_register_file_format corresponding to nir_alu_type */
137    unsigned format;
138 };
139 
140 /*
141  * Unpacked form of a v7 message preload descriptor, produced by the compiler's
142  * message preload optimization. By splitting out this struct, the compiler does
143  * not need to know about data structure packing, avoiding a dependency on
144  * GenXML.
145  */
146 struct bifrost_message_preload {
147    /* Whether to preload this message */
148    bool enabled;
149 
150    /* Varying to load from */
151    unsigned varying_index;
152 
153    /* Register type, FP32 otherwise */
154    bool fp16;
155 
156    /* Number of components, ignored if texturing */
157    unsigned num_components;
158 
159    /* If texture is set, performs a texture instruction according to
160     * texture_index, skip, and zero_lod. If texture is unset, only the
161     * varying load is performed.
162     */
163    bool texture, skip, zero_lod;
164    unsigned texture_index;
165 };
166 
167 struct bifrost_shader_info {
168    struct bifrost_shader_blend_info blend[8];
169    nir_alu_type blend_src1_type;
170    bool wait_6, wait_7;
171    struct bifrost_message_preload messages[2];
172 
173    /* Whether any flat varyings are loaded. This may disable optimizations
174     * that change the provoking vertex, since that would load incorrect
175     * values for flat varyings.
176     */
177    bool uses_flat_shading;
178 };
179 
180 struct midgard_shader_info {
181    unsigned first_tag;
182    union {
183       struct {
184          bool reads_raw_vertex_id;
185       } vs;
186    };
187 };
188 
189 struct pan_shader_info {
190    gl_shader_stage stage;
191    unsigned work_reg_count;
192    unsigned tls_size;
193    unsigned wls_size;
194 
195    /* Bit mask of preloaded registers */
196    uint64_t preload;
197 
198    union {
199       struct {
200          bool reads_frag_coord;
201          bool reads_point_coord;
202          bool reads_face;
203          bool can_discard;
204          bool writes_depth;
205          bool writes_stencil;
206          bool writes_coverage;
207          bool sidefx;
208          bool sample_shading;
209          bool early_fragment_tests;
210          bool can_early_z, can_fpk;
211          bool untyped_color_outputs;
212          BITSET_WORD outputs_read;
213          BITSET_WORD outputs_written;
214       } fs;
215 
216       struct {
217          bool writes_point_size;
218 
219          /* If the primary shader writes point size, the Valhall
220           * driver may need a variant that does not write point
221           * size. Offset to such a shader in the program binary.
222           *
223           * Zero if no such variant is required.
224           *
225           * Only used with IDVS on Valhall.
226           */
227          unsigned no_psiz_offset;
228 
229          /* Set if Index-Driven Vertex Shading is in use */
230          bool idvs;
231 
232          /* If IDVS is used, whether a varying shader is used */
233          bool secondary_enable;
234 
235          /* If a varying shader is used, the varying shader's
236           * offset in the program binary
237           */
238          unsigned secondary_offset;
239 
240          /* If IDVS is in use, number of work registers used by
241           * the varying shader
242           */
243          unsigned secondary_work_reg_count;
244 
245          /* If IDVS is in use, bit mask of preloaded registers
246           * used by the varying shader
247           */
248          uint64_t secondary_preload;
249       } vs;
250 
251       struct {
252          /* Is it legal to merge workgroups? This is true if the
253           * shader uses neither barriers nor shared memory. This
254           * requires caution: if the API allows specifying shared
255           * memory at launch time (instead of compile time), that
256           * memory will not be accounted for by the compiler.
257           *
258           * Used by the Valhall hardware.
259           */
260          bool allow_merging_workgroups;
261       } cs;
262    };
263 
264    /* Does the shader contains a barrier? or (for fragment shaders) does it
265     * require helper invocations, which demand the same ordering guarantees
266     * of the hardware? These notions are unified in the hardware, so we
267     * unify them here as well.
268     */
269    bool contains_barrier;
270    bool separable;
271    bool writes_global;
272    uint64_t outputs_written;
273 
274    /* Floating point controls that the driver should try to honour */
275    bool ftz_fp16, ftz_fp32;
276 
277    unsigned sampler_count;
278    unsigned texture_count;
279    unsigned ubo_count;
280    unsigned attributes_read_count;
281    unsigned attribute_count;
282    unsigned attributes_read;
283 
284    struct {
285       unsigned input_count;
286       struct pan_shader_varying input[PAN_MAX_VARYINGS];
287       unsigned output_count;
288       struct pan_shader_varying output[PAN_MAX_VARYINGS];
289 
290       /* Bitfield of noperspective varyings, starting at VARYING_SLOT_VAR0 */
291       uint32_t noperspective;
292    } varyings;
293 
294    /* UBOs to push to Register Mapped Uniforms (Midgard) or Fast Access
295     * Uniforms (Bifrost) */
296    struct panfrost_ubo_push push;
297 
298    uint32_t ubo_mask;
299 
300    /* Quirk for GPUs that does not support auto32 types. */
301    bool quirk_no_auto32;
302 
303    union {
304       struct bifrost_shader_info bifrost;
305       struct midgard_shader_info midgard;
306    };
307 };
308 
309 typedef struct pan_block {
310    /* Link to next block. Must be first for mir_get_block */
311    struct list_head link;
312 
313    /* List of instructions emitted for the current block */
314    struct list_head instructions;
315 
316    /* Index of the block in source order */
317    unsigned name;
318 
319    /* Control flow graph */
320    struct pan_block *successors[2];
321    struct set *predecessors;
322    bool unconditional_jumps;
323 
324    /* In liveness analysis, these are live masks (per-component) for
325     * indices for the block. Scalar compilers have the luxury of using
326     * simple bit fields, but for us, liveness is a vector idea. */
327    uint16_t *live_in;
328    uint16_t *live_out;
329 } pan_block;
330 
331 struct pan_instruction {
332    struct list_head link;
333 };
334 
335 #define pan_foreach_instr_in_block_rev(block, v)                               \
336    list_for_each_entry_rev(struct pan_instruction, v, &block->instructions,    \
337                            link)
338 
339 #define pan_foreach_successor(blk, v)                                          \
340    pan_block *v;                                                               \
341    pan_block **_v;                                                             \
342    for (_v = (pan_block **)&blk->successors[0], v = *_v;                       \
343         v != NULL && _v < (pan_block **)&blk->successors[2]; _v++, v = *_v)
344 
345 #define pan_foreach_predecessor(blk, v)                                        \
346    struct set_entry *_entry_##v;                                               \
347    struct pan_block *v;                                                        \
348    for (_entry_##v = _mesa_set_next_entry(blk->predecessors, NULL),            \
349        v = (struct pan_block *)(_entry_##v ? _entry_##v->key : NULL);          \
350         _entry_##v != NULL;                                                    \
351         _entry_##v = _mesa_set_next_entry(blk->predecessors, _entry_##v),      \
352        v = (struct pan_block *)(_entry_##v ? _entry_##v->key : NULL))
353 
354 static inline pan_block *
pan_exit_block(struct list_head * blocks)355 pan_exit_block(struct list_head *blocks)
356 {
357    pan_block *last = list_last_entry(blocks, pan_block, link);
358    assert(!last->successors[0] && !last->successors[1]);
359    return last;
360 }
361 
362 typedef void (*pan_liveness_update)(uint16_t *, void *, unsigned max);
363 
364 void pan_liveness_gen(uint16_t *live, unsigned node, unsigned max,
365                       uint16_t mask);
366 void pan_liveness_kill(uint16_t *live, unsigned node, unsigned max,
367                        uint16_t mask);
368 bool pan_liveness_get(uint16_t *live, unsigned node, uint16_t max);
369 
370 void pan_compute_liveness(struct list_head *blocks, unsigned temp_count,
371                           pan_liveness_update callback);
372 
373 void pan_free_liveness(struct list_head *blocks);
374 
375 uint16_t pan_to_bytemask(unsigned bytes, unsigned mask);
376 
377 void pan_block_add_successor(pan_block *block, pan_block *successor);
378 
379 /* IR indexing */
380 #define PAN_IS_REG (1)
381 
382 /* IR printing helpers */
383 void pan_print_alu_type(nir_alu_type t, FILE *fp);
384 
385 /* NIR passes to do some backend-specific lowering */
386 
387 #define PAN_WRITEOUT_C 1
388 #define PAN_WRITEOUT_Z 2
389 #define PAN_WRITEOUT_S 4
390 #define PAN_WRITEOUT_2 8
391 
392 bool pan_nir_lower_zs_store(nir_shader *nir);
393 bool pan_nir_lower_store_component(nir_shader *shader);
394 
395 bool pan_nir_lower_vertex_id(nir_shader *shader);
396 
397 bool pan_nir_lower_image_ms(nir_shader *shader);
398 
399 bool pan_nir_lower_frag_coord_zw(nir_shader *shader);
400 bool pan_nir_lower_noperspective_vs(nir_shader *shader);
401 bool pan_nir_lower_noperspective_fs(nir_shader *shader);
402 bool pan_nir_lower_static_noperspective(nir_shader *shader,
403                                         uint32_t noperspective_varyings);
404 
405 bool pan_lower_helper_invocation(nir_shader *shader);
406 bool pan_lower_sample_pos(nir_shader *shader);
407 bool pan_lower_xfb(nir_shader *nir);
408 
409 bool pan_lower_image_index(nir_shader *shader, unsigned vs_img_attrib_offset);
410 
411 uint32_t pan_nir_collect_noperspective_varyings_fs(nir_shader *s);
412 void pan_nir_collect_varyings(nir_shader *s, struct pan_shader_info *info);
413 
414 /*
415  * Helper returning the subgroup size. Generally, this is equal to the number of
416  * threads in a warp. For Midgard (including warping models), this returns 1, as
417  * subgroups are not supported.
418  */
419 static inline unsigned
pan_subgroup_size(unsigned arch)420 pan_subgroup_size(unsigned arch)
421 {
422    if (arch >= 9)
423       return 16;
424    else if (arch >= 7)
425       return 8;
426    else if (arch >= 6)
427       return 4;
428    else
429       return 1;
430 }
431 
432 /*
433  * Helper extracting the table from a given handle of Valhall descriptor model.
434  */
435 static inline unsigned
pan_res_handle_get_table(unsigned handle)436 pan_res_handle_get_table(unsigned handle)
437 {
438    unsigned table = handle >> 24;
439 
440    assert(table < 64);
441    return table;
442 }
443 
444 /*
445  * Helper returning the index from a given handle of Valhall descriptor model.
446  */
447 static inline unsigned
pan_res_handle_get_index(unsigned handle)448 pan_res_handle_get_index(unsigned handle)
449 {
450    return handle & BITFIELD_MASK(24);
451 }
452 
453 /*
454  * Helper creating an handle for Valhall descriptor model.
455  */
456 static inline unsigned
pan_res_handle(unsigned table,unsigned index)457 pan_res_handle(unsigned table, unsigned index)
458 {
459    assert(table < 64);
460    assert(index < (1u << 24));
461 
462    return (table << 24) | index;
463 }
464 
465 #endif
466