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1 // Copyright 2020 The Pigweed Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License"); you may not
4 // use this file except in compliance with the License. You may obtain a copy of
5 // the License at
6 //
7 //     https://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
11 // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
12 // License for the specific language governing permissions and limitations under
13 // the License.
14 #pragma once
15 
16 #include <cstdint>
17 
18 #include "pw_result/result.h"
19 #include "pw_span/span.h"
20 #include "pw_stream/stream.h"
21 #include "pw_sync/lock_annotations.h"
22 #include "pw_sync/mutex.h"
23 
24 namespace pw::stream {
25 
26 class SocketStream : public NonSeekableReaderWriter {
27  public:
28   SocketStream() = default;
29   // Construct a SocketStream directly from a file descriptor.
SocketStream(int connection_fd)30   explicit SocketStream(int connection_fd) : connection_fd_(connection_fd) {
31     // Mark as ready and take ownership of the connection by this object.
32     ready_ = true;
33     TakeConnection();
34   }
35 
36   // SocketStream objects are moveable but not copyable.
37   SocketStream& operator=(SocketStream&& other) {
38     MoveFrom(std::move(other));
39     return *this;
40   }
SocketStream(SocketStream && other)41   SocketStream(SocketStream&& other) noexcept { MoveFrom(std::move(other)); }
42   SocketStream(const SocketStream&) = delete;
43   SocketStream& operator=(const SocketStream&) = delete;
44 
~SocketStream()45   ~SocketStream() override { Close(); }
46 
47   // Connect to a local or remote endpoint. Host may be either an IPv4 or IPv6
48   // address. If host is nullptr then the IPv4 localhost address is used
49   // instead.
50   Status Connect(const char* host, uint16_t port);
51 
52   // Configures socket options.
53   int SetSockOpt(int level,
54                  int optname,
55                  const void* optval,
56                  unsigned int optlen);
57 
58   // Get the connection ready state (true if ready, false otherwise).
59   bool IsReady();
60 
61   // Close the socket stream and release all resources
62   void Close();
63 
64  private:
65   static constexpr int kInvalidFd = -1;
66 
67   class ConnectionOwnership {
68    public:
ConnectionOwnership(SocketStream * socket_stream)69     explicit ConnectionOwnership(SocketStream* socket_stream)
70         : socket_stream_(socket_stream) {
71       fd_ = socket_stream_->TakeConnection();
72       std::lock_guard lock(socket_stream_->connection_mutex_);
73       pipe_r_fd_ = socket_stream->connection_pipe_r_fd_;
74     }
75 
~ConnectionOwnership()76     ~ConnectionOwnership() { socket_stream_->ReleaseConnection(); }
77 
fd()78     int fd() { return fd_; }
79 
pipe_r_fd()80     int pipe_r_fd() { return pipe_r_fd_; }
81 
82    private:
83     SocketStream* socket_stream_;
84     int fd_;
85     int pipe_r_fd_;
86   };
87 
88   Status DoWrite(span<const std::byte> data) override;
89 
90   StatusWithSize DoRead(ByteSpan dest) override;
91 
92   // Take ownership of the connection. There may be multiple owners. Each time
93   // TakeConnection is called, ReleaseConnection must be called to release
94   // ownership, even if the connection is not valid.
95   //
96   // Returns the connection fd or kInvalidFd if the connection is not valid.
97   int TakeConnection();
98   int TakeConnectionWithLockHeld()
99       PW_EXCLUSIVE_LOCKS_REQUIRED(connection_mutex_);
100 
101   // Release ownership of the connection. If no owners remain, close and clear
102   // the connection fds.
103   void ReleaseConnection();
104   void ReleaseConnectionWithLockHeld()
105       PW_EXCLUSIVE_LOCKS_REQUIRED(connection_mutex_);
106 
107   // Moves other to this.
MoveFrom(SocketStream && other)108   void MoveFrom(SocketStream&& other) {
109     std::lock_guard lock(connection_mutex_);
110     std::lock_guard other_lock(other.connection_mutex_);
111 
112     connection_own_count_ = other.connection_own_count_;
113     other.connection_own_count_ = 0;
114     ready_ = other.ready_;
115     other.ready_ = false;
116     connection_fd_ = other.connection_fd_;
117     other.connection_fd_ = kInvalidFd;
118     connection_pipe_r_fd_ = other.connection_pipe_r_fd_;
119     other.connection_pipe_r_fd_ = kInvalidFd;
120     connection_pipe_w_fd_ = other.connection_pipe_w_fd_;
121     other.connection_pipe_w_fd_ = kInvalidFd;
122   }
123 
124   sync::Mutex connection_mutex_;
125   int connection_own_count_ PW_GUARDED_BY(connection_mutex_) = 0;
126   bool ready_ PW_GUARDED_BY(connection_mutex_) = false;
127   int connection_fd_ PW_GUARDED_BY(connection_mutex_) = kInvalidFd;
128   int connection_pipe_r_fd_ PW_GUARDED_BY(connection_mutex_) = kInvalidFd;
129   int connection_pipe_w_fd_ PW_GUARDED_BY(connection_mutex_) = kInvalidFd;
130 };
131 
132 /// `ServerSocket` wraps a POSIX-style server socket, producing a `SocketStream`
133 /// for each accepted client connection.
134 ///
135 /// Call `Listen` to create the socket and start listening for connections.
136 /// Then call `Accept` any number of times to accept client connections.
137 class ServerSocket {
138  public:
139   ServerSocket() = default;
~ServerSocket()140   ~ServerSocket() { Close(); }
141 
142   ServerSocket(const ServerSocket& other) = delete;
143   ServerSocket& operator=(const ServerSocket& other) = delete;
144 
145   // Listen for connections on the given port.
146   // If port is 0, a random unused port is chosen and can be retrieved with
147   // port().
148   Status Listen(uint16_t port = 0);
149 
150   // Accept a connection. Blocks until after a client is connected.
151   // On success, returns a SocketStream connected to the new client.
152   Result<SocketStream> Accept();
153 
154   // Close the server socket, preventing further connections.
155   void Close();
156 
157   // Returns the port this socket is listening on.
port()158   uint16_t port() const { return port_; }
159 
160  private:
161   static constexpr int kInvalidFd = -1;
162 
163   class SocketOwnership {
164    public:
SocketOwnership(ServerSocket * server_socket)165     explicit SocketOwnership(ServerSocket* server_socket)
166         : server_socket_(server_socket) {
167       fd_ = server_socket_->TakeSocket();
168       std::lock_guard lock(server_socket->socket_mutex_);
169       pipe_r_fd_ = server_socket->socket_pipe_r_fd_;
170     }
171 
~SocketOwnership()172     ~SocketOwnership() { server_socket_->ReleaseSocket(); }
173 
fd()174     int fd() { return fd_; }
175 
pipe_r_fd()176     int pipe_r_fd() { return pipe_r_fd_; }
177 
178    private:
179     ServerSocket* server_socket_;
180     int fd_;
181     int pipe_r_fd_;
182   };
183 
184   // Take ownership of the socket. There may be multiple owners. Each time
185   // TakeSocket is called, ReleaseSocket must be called to release ownership,
186   // even if the socket is not invalid.
187   //
188   // Returns the socket fd or kInvalidFd if the socket is not valid.
189   int TakeSocket();
190   int TakeSocketWithLockHeld() PW_EXCLUSIVE_LOCKS_REQUIRED(socket_mutex_);
191 
192   // Release ownership of the socket. If no owners remain, close and clear the
193   // socket fds.
194   void ReleaseSocket();
195   void ReleaseSocketWithLockHeld() PW_EXCLUSIVE_LOCKS_REQUIRED(socket_mutex_);
196 
197   uint16_t port_ = -1;
198   sync::Mutex socket_mutex_;
199   int socket_own_count_ PW_GUARDED_BY(socket_mutex_) = 0;
200   bool ready_ PW_GUARDED_BY(socket_mutex_) = false;
201   int socket_fd_ PW_GUARDED_BY(socket_mutex_) = kInvalidFd;
202   int socket_pipe_r_fd_ PW_GUARDED_BY(socket_mutex_) = kInvalidFd;
203   int socket_pipe_w_fd_ PW_GUARDED_BY(socket_mutex_) = kInvalidFd;
204 };
205 
206 }  // namespace pw::stream
207